1. We've dealt with bandits before, but this is [cdb]worse than anything I could've imagined.
  2. Indeed. The damage done to the larger towns was [cdb]upsetting enough, but the horrors unleashed upon [cdb]some of the villages borders on the unspeakable.
  3. We saw entire fields trampled and destroyed, [cdb]whole villages burned to their foundations...
  4. Attacking innocent civilians like that... It's inhuman!
  5. How could anyone be so cruel? To torment people [cdb]like this and then walk away laughing... It's horrible!
  6. I'm convinced that those who slither in the dark are [cdb]behind this, pulling the strings.
  7. It makes perfect sense, seeing as they already [cdb]know Ordelia territory so well.
  8. What do you mean?
  9. Many years ago, the Empire accused House Ordelia [cdb]of participating in the Hrym Rebellion. This was just [cdb]an excuse to begin meddling in our affairs.
  10. During that time, they sent a group of strange mages [cdb]into Ordelia territory.
  11. Everything about them felt wrong, from the way [cdb]they looked to the powers they possessed. It was [cdb]clear they weren't regular people.
  12. Are you saying they were really those who slither [cdb]in the dark?
  13. I believe so, now that I look back on it. Though it's [cdb]not exactly a memory I care to relive.
  14. And now they've wormed their way into Ordelia and Hrym territories again...
  15. This is just a guess, but their base of operations could [cdb]be somewhere near here.
  16. Do you remember ever having lived in this area?
  17. Yeah, my mom and I spent a few years in a mountain [cdb]village somewhere in Ordelia territory.
  18. Yeah, my mom and I spent a few years in a mountain [cdb]village somewhere in Ordelia territory.
  19. But she wasn't born there, and I dunno where she [cdb]lived before that.
  20. But she wasn't born there, and I don't know where [cdb]she lived before that.
  21. Hmm... There could be a connection there. Or maybe it's nothing.
  22. Either way, dealing with them needs to be our top [cdb]priority. We gave them this opening.
  23. They're despicable. But I can't deny we gave them [cdb]this opening.
  24. They never would've been able to take advantage of [cdb]us like this if we hadn't been at war.
  25. Just another reason why we have to end this conflict [cdb]as quickly as possible. We have to ensure nothing [cdb]like this ever happens again.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
88 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 25 21 24 22 110 NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 9 5 1 2 4 NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 105 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 255 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 19 25 21 24 22 110 NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 22 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
91 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2405 3 7483 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 4 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2407 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 2400 2 7484 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 2401 3 7485 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2410 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 2356 2 7486 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2411 2 7487 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 2400 2 7488 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 NULL 2 7489 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 3 7490 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 8 2400 3 7491 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 9 2403 2 7492 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 10 0 2 7493 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 22 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 11 2403 3 7494 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 12 0 3 7495 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 2403 3 7496 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 NULL 2 7497 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 NULL 3 7498 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 2 7499 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 2 7500 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2401 3 7501 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2401 3 7502 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2407 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2405 3 7503 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 2 7504 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2356 2 7505 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 NULL 2 7506 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 NULL 2 7507 1 0 0 0 0 0 0 0 0 0
0
InitEvent (88, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 19, 25, 21, 24, 22, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 8, 9, 5, 1, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 4, 19, 25, 21, 24, 22, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(19, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 78(25, 21, 22, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
8
CheckRecruitmentEvent (0, 2, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TopLeftLocationBannerEvent (91, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # City Streets (Gloucester Territory)
16
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (4, 0, 2405, 3, 7483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've dealt with bandits before, but this is [cdb]worse than anything I could've imagined.
20
TalkEvent (19, 1, 2400, 2, 7484, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. The damage done to the larger towns was [cdb]upsetting enough, but the horrors unleashed upon [cdb]some of the villages borders on the unspeakable.
21
TalkEvent (25, 2, 2401, 3, 7485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We saw entire fields trampled and destroyed, [cdb]whole villages burned to their foundations...
22
UnkEvent 26(16, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (21, 3, 2356, 2, 7486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Attacking innocent civilians like that... It's inhuman!
26
UnkEvent 26(15, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (24, 4, 2411, 2, 7487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How could anyone be so cruel? To torment people [cdb]like this and then walk away laughing... It's horrible!
28
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
29
UnkEvent 162(8, 22, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (22, 5, 2400, 2, 7488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm convinced that those who slither in the dark are [cdb]behind this, pulling the strings.
34
TalkEvent (22, 6, NULL, 2, 7489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It makes perfect sense, seeing as they already [cdb]know Ordelia territory so well.
35
TalkEvent (4, 7, NULL, 3, 7490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What do you mean?
36
UnkEvent 26(8, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (22, 8, 2400, 3, 7491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Many years ago, the Empire accused House Ordelia [cdb]of participating in the Hrym Rebellion. This was just [cdb]an excuse to begin meddling in our affairs.
39
TalkEvent (22, 9, 2403, 2, 7492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# During that time, they sent a group of strange mages [cdb]into Ordelia territory.
40
TalkEvent (22, 10, 0, 2, 7493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Everything about them felt wrong, from the way [cdb]they looked to the powers they possessed. It was [cdb]clear they weren't regular people.
41
UnkEvent 162(8, 24, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (24, 11, 2403, 3, 7494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are you saying they were really those who slither [cdb]in the dark?
45
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (22, 12, 0, 3, 7495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I believe so, now that I look back on it. Though it's [cdb]not exactly a memory I care to relive.
49
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (4, 13, 2403, 3, 7496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And now they've wormed their way into Ordelia and Hrym territories again...
59
TalkEvent (4, 14, NULL, 2, 7497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This is just a guess, but their base of operations could [cdb]be somewhere near here.
60
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (4, 15, NULL, 3, 7498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Do you remember ever having lived in this area?
63
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
TalkEvent (110, 16, 2403, 2, 7499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, my mom and I spent a few years in a mountain [cdb]village somewhere in Ordelia territory.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 17, 2403, 2, 7500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, my mom and I spent a few years in a mountain [cdb]village somewhere in Ordelia territory.
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
69
TalkEvent (110, 18, 2401, 3, 7501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But she wasn't born there, and I dunno where she [cdb]lived before that.
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (111, 19, 2401, 3, 7502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But she wasn't born there, and I don't know where [cdb]she lived before that.
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 26(8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 135(220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (4, 20, 2405, 3, 7503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hmm... There could be a connection there. Or maybe it's nothing.
78
TalkEvent (4, 21, 2400, 2, 7504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Either way, dealing with them needs to be our top [cdb]priority. We gave them this opening.
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 26(8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (4, 22, 2356, 2, 7505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# They're despicable. But I can't deny we gave them [cdb]this opening.
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (4, 23, NULL, 2, 7506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They never would've been able to take advantage of [cdb]us like this if we hadn't been at war.
84
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (4, 24, NULL, 2, 7507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just another reason why we have to end this conflict [cdb]as quickly as possible. We have to ensure nothing [cdb]like this ever happens again.
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 22 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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City Streets (Gloucester Territory)
UnkEvent (15) (index: 16)
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TalkEvent (index: 17)
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link Claude volume_up
We've dealt with bandits before, but this is worse than anything I could've imagined.
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link Lorenz volume_up
Indeed. The damage done to the larger towns was upsetting enough, but the horrors unleashed upon some of the villages borders on the unspeakable.
TalkEvent (index: 21)
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link Leonie volume_up
We saw entire fields trampled and destroyed, whole villages burned to their foundations...
UnkEvent (26) (index: 22)
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TalkEvent (index: 25)
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link Ignatz volume_up
Attacking innocent civilians like that... It's inhuman!
UnkEvent (26) (index: 26)
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TalkEvent (index: 27)
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link Hilda volume_up
How could anyone be so cruel? To torment people like this and then walk away laughing... It's horrible!
IfEvent (index: 28)
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link Lysithea volume_up
I'm convinced that those who slither in the dark are behind this, pulling the strings.
TalkEvent (index: 34)
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link Lysithea volume_up
It makes perfect sense, seeing as they already know Ordelia territory so well.
TalkEvent (index: 35)
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link Claude volume_up
What do you mean?
UnkEvent (26) (index: 36)
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link Lysithea volume_up
Many years ago, the Empire accused House Ordelia of participating in the Hrym Rebellion. This was just an excuse to begin meddling in our affairs.
TalkEvent (index: 39)
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link Lysithea volume_up
During that time, they sent a group of strange mages into Ordelia territory.
TalkEvent (index: 40)
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link Lysithea volume_up
Everything about them felt wrong, from the way they looked to the powers they possessed. It was clear they weren't regular people.
UnkEvent (162) (index: 41)
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LookEvent (index: 42)
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link Hilda volume_up
Are you saying they were really those who slither in the dark?
UnkEvent (164) (index: 45)
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link Lysithea volume_up
I believe so, now that I look back on it. Though it's not exactly a memory I care to relive.
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link Claude volume_up
And now they've wormed their way into Ordelia and Hrym territories again...
LookEvent (index: 56)
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link Claude volume_up
This is just a guess, but their base of operations could be somewhere near here.
UnkEvent (162) (index: 60)
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link Claude volume_up
Do you remember ever having lived in this area?
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link Shez volume_up
Yeah, my mom and I spent a few years in a mountain village somewhere in Ordelia territory.
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link Shez volume_up
Yeah, my mom and I spent a few years in a mountain village somewhere in Ordelia territory.
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link Shez volume_up
But she wasn't born there, and I dunno where she lived before that.
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link Shez volume_up
But she wasn't born there, and I don't know where she lived before that.
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link Claude volume_up
Hmm... There could be a connection there. Or maybe it's nothing.
TalkEvent (index: 78)
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link Claude volume_up
Either way, dealing with them needs to be our top priority. We gave them this opening.
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link Claude volume_up
They're despicable. But I can't deny we gave them this opening.
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TalkEvent (index: 83)
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link Claude volume_up
They never would've been able to take advantage of us like this if we hadn't been at war.
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link Claude volume_up
Just another reason why we have to end this conflict as quickly as possible. We have to ensure nothing like this ever happens again.