1. Our two favorite mercenaries were supposed to be [cdb]leading the charge. So where are they?
  2. It's strange that we haven't heard from them yet. I can't imagine they'd fall for a Kingdom ambush, [cdb]but...
  3. We have a problem, Your Majesty.
  4. A group of mysterious mages has appeared just ahead. It looks like they're preparing to intercept us!
  5. Mysterious mages?
  6. Are we dealing with those who slither in the dark [cdb]again? What objective could they possibly be [cdb]pursuing now?
  7. Not a clue, but we should hurry. If it's a fight they [cdb]want, we don't have much choice but to oblige them.
  8. Your Majesty! I've spotted the mercenaries among [cdb]the enemy force!
  9. And they appear to be fighting each other.
  10. I don't know the details, but it seems as though our [cdb]commander attacked the Ashen Demon!
  11. What?! Don't tell me...
  12. Have our fears come to pass? Was our friend truly [cdb]part of those who slither in the dark all this time?
  13. It's too soon to say for sure. We know the enemy [cdb]is capable of both controlling and impersonating [cdb]people.
  14. He's right! Back at the academy, the person we [cdb]thought was Tomas was really Solon all along!
  15. So for all we know, our friend could actually be [cdb]somewhere else entirely.
  16. Whatever the case, we have to keep going after Dimitri. That'll take us right through where the two [cdb]of them were sighted.
  17. We'll drive off those fiends, try to grab our friend—or [cdb]whoever's impersonating them—and figure out what's [cdb]going on afterwards. We can afford to do that, right?
  18. We can't afford not to.
  19. It would be an unspeakable loss if we slew the alleged [cdb]imposter, only to learn we had inadvertently killed [cdb]our friend.
  20. Then it's settled. We'll stop them and get to the [cdb]bottom of this!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
61 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 22 51 112 661 24 NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 7 0 2 5 1 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (85) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 428 1 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 225 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 24 19 22 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 3 8035 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 2401 0 8036 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2 NULL 2 8037 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 3 NULL 2 8038 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 0 4 8039 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 2411 2 8040 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2401 2 8041 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 661 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 4294967286 0 10 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 7 0 4 8042 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 3 40 4 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 8 NULL 4 8043 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 9 NULL 4 8044 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 4 8045 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 2410 2 8046 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 2 8047 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 2411 3 8048 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 14 NULL 3 8049 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 0 2 8050 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 40 661 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 NULL 2 8051 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 17 2401 0 8052 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 18 NULL 0 8053 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 300 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 2 8054 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2400 2 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2400 2 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2402 2 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (61, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 19, 22, 51, 112, 661, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 7, 0, 2, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
UnkEvent 85(661, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 4, 24, 19, 22, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(4, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(22, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 102(24, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 50, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (4, 0, 0, 3, 8035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our two favorite mercenaries were supposed to be [cdb]leading the charge. So where are they?
16
TalkEvent (112, 1, 2401, 0, 8036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's strange that we haven't heard from them yet. I can't imagine they'd fall for a Kingdom ambush, [cdb]but...
17
EnterSceneEvent (7, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
UnkEvent 26(4, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 15(79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (51, 2, NULL, 2, 8037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have a problem, Your Majesty.
21
UnkEvent 102(4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 102(24, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 4294967292, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (51, 3, NULL, 2, 8038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A group of mysterious mages has appeared just ahead. It looks like they're preparing to intercept us!
28
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (22, 4, 0, 4, 8039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mysterious mages?
30
UnkEvent 26(1, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (19, 5, 2411, 2, 8040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are we dealing with those who slither in the dark [cdb]again? What objective could they possibly be [cdb]pursuing now?
34
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 6, 2401, 2, 8041, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not a clue, but we should hurry. If it's a fight they [cdb]want, we don't have much choice but to oblige them.
36
EnterSceneEvent (7, 661, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
37
UnkEvent 64(661, 4294967286, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (661, 7, 0, 4, 8042, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your Majesty! I've spotted the mercenaries among [cdb]the enemy force!
39
UnkEvent 26(10, 661, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 161(661, 3, 40, 4, 24, 19, 22, 51, 112, NULL, NULL, NULL, NULL, NULL, NULL)
42
TalkEvent (661, 8, NULL, 4, 8043, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And they appear to be fighting each other.
43
UnkEvent 26(7, 661, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(200, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (661, 9, NULL, 4, 8044, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't know the details, but it seems as though our [cdb]commander attacked the Ashen Demon!
47
UnkEvent 102(112, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (4, 10, NULL, 4, 8045, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What?! Don't tell me...
50
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(800, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (19, 11, 2410, 2, 8046, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Have our fears come to pass? Was our friend truly [cdb]part of those who slither in the dark all this time?
55
TalkEvent (4, 12, 0, 2, 8047, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's too soon to say for sure. We know the enemy [cdb]is capable of both controlling and impersonating [cdb]people.
56
UnkEvent 102(112, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (24, 13, 2411, 3, 8048, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He's right! Back at the academy, the person we [cdb]thought was Tomas was really Solon all along!
63
TalkEvent (24, 14, NULL, 3, 8049, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So for all we know, our friend could actually be [cdb]somewhere else entirely.
64
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (4, 15, 0, 2, 8050, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whatever the case, we have to keep going after Dimitri. That'll take us right through where the two [cdb]of them were sighted.
66
UnkEvent 161(4, 3, 40, 661, 24, 19, 22, 51, 112, NULL, NULL, NULL, NULL, NULL, NULL)
67
TalkEvent (4, 16, NULL, 2, 8051, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll drive off those fiends, try to grab our friend—or [cdb]whoever's impersonating them—and figure out what's [cdb]going on afterwards. We can afford to do that, right?
68
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 66(4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (112, 17, 2401, 0, 8052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We can't afford not to.
74
TalkEvent (112, 18, NULL, 0, 8053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It would be an unspeakable loss if we slew the alleged [cdb]imposter, only to learn we had inadvertently killed [cdb]our friend.
75
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 27(2, 1000, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (4, 19, 0, 2, 8054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then it's settled. We'll stop them and get to the [cdb]bottom of this!
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (85) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 428 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
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UnkEvent (59) (index: 12)
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UnkEvent (59) (index: 13)
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UnkEvent (164) (index: 14)
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TalkEvent (index: 15)
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link Claude volume_up
Our two favorite mercenaries were supposed to be leading the charge. So where are they?
TalkEvent (index: 16)
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112 1 2401 0 8036 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
It's strange that we haven't heard from them yet. I can't imagine they'd fall for a Kingdom ambush, but...
UnkEvent (26) (index: 18)
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4 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 19)
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79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
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51 2 NULL 2 8037 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
We have a problem, Your Majesty.
UnkEvent (102) (index: 21)
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4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 22)
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UnkEvent (26) (index: 23)
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UnkEvent (59) (index: 24)
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UnkEvent (59) (index: 25)
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TalkEvent (index: 26)
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51 3 NULL 2 8038 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
A group of mysterious mages has appeared just ahead. It looks like they're preparing to intercept us!
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 28)
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TalkEvent (index: 29)
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link Lysithea volume_up
Mysterious mages?
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
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UnkEvent (164) (index: 32)
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TalkEvent (index: 33)
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link Lorenz volume_up
Are we dealing with those who slither in the dark again? What objective could they possibly be pursuing now?
UnkEvent (164) (index: 34)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2401 2 8041 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not a clue, but we should hurry. If it's a fight they want, we don't have much choice but to oblige them.
UnkEvent (64) (index: 37)
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TalkEvent (index: 38)
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link ??? volume_up
Your Majesty! I've spotted the mercenaries among the enemy force!
UnkEvent (26) (index: 39)
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10 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
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UnkEvent (161) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 3 40 4 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 8 NULL 4 8043 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
And they appear to be fighting each other.
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 9 NULL 4 8044 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
I don't know the details, but it seems as though our commander attacked the Ashen Demon!
UnkEvent (102) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 4 8045 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
What?! Don't tell me...
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
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UnkEvent (59) (index: 52)
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TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 2410 2 8046 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Have our fears come to pass? Was our friend truly part of those who slither in the dark all this time?
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 2 8047 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
It's too soon to say for sure. We know the enemy is capable of both controlling and impersonating people.
UnkEvent (102) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
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UnkEvent (59) (index: 58)
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UnkEvent (59) (index: 59)
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UnkEvent (135) (index: 60)
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LookEvent (index: 61)
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TalkEvent (index: 62)
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link Hilda volume_up
He's right! Back at the academy, the person we thought was Tomas was really Solon all along!
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 14 NULL 3 8049 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
So for all we know, our friend could actually be somewhere else entirely.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 0 2 8050 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Whatever the case, we have to keep going after Dimitri. That'll take us right through where the two of them were sighted.
UnkEvent (161) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 40 661 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 NULL 2 8051 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We'll drive off those fiends, try to grab our friend—or whoever's impersonating them—and figure out what's going on afterwards. We can afford to do that, right?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
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LookEvent (index: 71)
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4 1 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 72)
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TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 17 2401 0 8052 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
We can't afford not to.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 18 NULL 0 8053 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
It would be an unspeakable loss if we slew the alleged imposter, only to learn we had inadvertently killed our friend.
UnkEvent (26) (index: 75)
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1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
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UnkEvent (27) (index: 77)
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LookAtPersonEvent (index: 78)
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UnkEvent (66) (index: 79)
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TalkEvent (index: 81)
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link Claude volume_up
Then it's settled. We'll stop them and get to the bottom of this!