1. 先行出发的[HERO_MF]和[BYLETH_MF] 去哪儿了?
  2. 连一声回报都没有,的确很奇怪。 也不太可能是遇上王国军的伏兵吧……
  3. 陛下,大事不好了!
  4. 前方出现一群神秘魔道士, 意图对我军发动攻击!
  5. 什么,神秘魔道士!?
  6. 难道又是“暗黑蠢动者”? 他们究竟有什么目的……
  7. 这还不好说,我们先抓紧时间吧。 如果对方要战,我们接下便是。
  8. 我们在敌军中发现了[HERO_MF]大人 和[BYLETH_MF]大人的身影!
  9. 但不知为何, 两人似乎正在交战……
  10. 看上去像是[HERO_MF]大人 在攻击[BYLETH_MF]大人!
  11. 什么! 那家伙居然?
  12. [MFH:他_她]果然是“暗黑蠢动者”的同伙吗……
  13. 现在下结论还太早。或许是别人假冒, 也可能是遭到操控……
  14. 对啊,之前索龙也伪装成 托马修先生来骗人呢。
  15. 本尊搞不好在别的地方哦~
  16. 不管怎样,为了追上帝弥托利, 我们也只能继续前进。
  17. 击退敌军,尽可能把那家伙捉来审问…… 我这想法是不是太天真了?
  18. 不,现在也只能这么做了。
  19. 要是误杀了同伴, 那可就追悔莫及了。
  20. 既然如此……就拜托大家了。 帮我阻止那家伙吧!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
61 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 22 51 112 661 24 NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 7 0 2 5 1 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (85) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 428 1 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 225 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 24 19 22 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 3 8035 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 2401 0 8036 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2 NULL 2 8037 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 3 NULL 2 8038 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 0 4 8039 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 2411 2 8040 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2401 2 8041 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 661 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 4294967286 0 10 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 7 0 4 8042 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 3 40 4 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 8 NULL 4 8043 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 9 NULL 4 8044 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 4 8045 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 2410 2 8046 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 2 8047 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 2411 3 8048 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 14 NULL 3 8049 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 0 2 8050 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 40 661 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 NULL 2 8051 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 17 2401 0 8052 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 18 NULL 0 8053 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 300 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 2 8054 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2400 2 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2400 2 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2402 2 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (61, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 19, 22, 51, 112, 661, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 7, 0, 2, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
UnkEvent 85(661, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 4, 24, 19, 22, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(4, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(22, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 102(24, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 50, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (4, 0, 0, 3, 8035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 先行出发的[HERO_MF]和[BYLETH_MF] 去哪儿了?
16
TalkEvent (112, 1, 2401, 0, 8036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 连一声回报都没有,的确很奇怪。 也不太可能是遇上王国军的伏兵吧……
17
EnterSceneEvent (7, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
UnkEvent 26(4, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 15(79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (51, 2, NULL, 2, 8037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下,大事不好了!
21
UnkEvent 102(4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 102(24, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(7, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 4294967292, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (51, 3, NULL, 2, 8038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 前方出现一群神秘魔道士, 意图对我军发动攻击!
28
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (22, 4, 0, 4, 8039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什么,神秘魔道士!?
30
UnkEvent 26(1, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (19, 5, 2411, 2, 8040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 难道又是“暗黑蠢动者”? 他们究竟有什么目的……
34
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 6, 2401, 2, 8041, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这还不好说,我们先抓紧时间吧。 如果对方要战,我们接下便是。
36
EnterSceneEvent (7, 661, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
37
UnkEvent 64(661, 4294967286, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (661, 7, 0, 4, 8042, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们在敌军中发现了[HERO_MF]大人 和[BYLETH_MF]大人的身影!
39
UnkEvent 26(10, 661, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 161(661, 3, 40, 4, 24, 19, 22, 51, 112, NULL, NULL, NULL, NULL, NULL, NULL)
42
TalkEvent (661, 8, NULL, 4, 8043, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但不知为何, 两人似乎正在交战……
43
UnkEvent 26(7, 661, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(200, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (661, 9, NULL, 4, 8044, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 看上去像是[HERO_MF]大人 在攻击[BYLETH_MF]大人!
47
UnkEvent 102(112, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (4, 10, NULL, 4, 8045, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什么! 那家伙居然?
50
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(800, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (19, 11, 2410, 2, 8046, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [MFH:他_她]果然是“暗黑蠢动者”的同伙吗……
55
TalkEvent (4, 12, 0, 2, 8047, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在下结论还太早。或许是别人假冒, 也可能是遭到操控……
56
UnkEvent 102(112, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (24, 13, 2411, 3, 8048, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对啊,之前索龙也伪装成 托马修先生来骗人呢。
63
TalkEvent (24, 14, NULL, 3, 8049, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 本尊搞不好在别的地方哦~
64
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (4, 15, 0, 2, 8050, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管怎样,为了追上帝弥托利, 我们也只能继续前进。
66
UnkEvent 161(4, 3, 40, 661, 24, 19, 22, 51, 112, NULL, NULL, NULL, NULL, NULL, NULL)
67
TalkEvent (4, 16, NULL, 2, 8051, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 击退敌军,尽可能把那家伙捉来审问…… 我这想法是不是太天真了?
68
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 66(4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (112, 17, 2401, 0, 8052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不,现在也只能这么做了。
74
TalkEvent (112, 18, NULL, 0, 8053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是误杀了同伴, 那可就追悔莫及了。
75
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 27(2, 1000, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (4, 19, 0, 2, 8054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 既然如此……就拜托大家了。 帮我阻止那家伙吧!
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (85) (index: 4)
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UnkEvent (64) (index: 7)
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UnkEvent (64) (index: 8)
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UnkEvent (102) (index: 9)
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24 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
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UnkEvent (59) (index: 12)
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UnkEvent (59) (index: 13)
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UnkEvent (164) (index: 14)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
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4 0 0 3 8035 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
先行出发的[HERO_MF]和贝雷特 去哪儿了?
TalkEvent (index: 16)
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112 1 2401 0 8036 1 0 0 0 0 0 0 0 0 0
link 荷尔斯特 volume_up
连一声回报都没有,的确很奇怪。 也不太可能是遇上王国军的伏兵吧……
UnkEvent (26) (index: 18)
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UnkEvent (15) (index: 19)
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TalkEvent (index: 20)
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link 朱迪特 volume_up
陛下,大事不好了!
UnkEvent (102) (index: 21)
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UnkEvent (102) (index: 22)
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UnkEvent (26) (index: 23)
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UnkEvent (59) (index: 24)
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UnkEvent (59) (index: 25)
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TalkEvent (index: 26)
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link 朱迪特 volume_up
前方出现一群神秘魔道士, 意图对我军发动攻击!
PanCameraEvent (index: 27)
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7 22 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 28)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
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22 4 0 4 8039 1 0 0 0 0 0 0 0 0 0
link 莉丝缇亚 volume_up
什么,神秘魔道士!?
UnkEvent (26) (index: 30)
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1 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
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UnkEvent (164) (index: 32)
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TalkEvent (index: 33)
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link 洛廉兹 volume_up
难道又是“暗黑蠢动者”? 他们究竟有什么目的……
UnkEvent (164) (index: 34)
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TalkEvent (index: 35)
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4 6 2401 2 8041 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
这还不好说,我们先抓紧时间吧。 如果对方要战,我们接下便是。
UnkEvent (64) (index: 37)
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TalkEvent (index: 38)
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661 7 0 4 8042 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
我们在敌军中发现了[HERO_MF]大人 和贝雷特大人的身影!
UnkEvent (26) (index: 39)
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10 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
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UnkEvent (161) (index: 41)
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661 3 40 4 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 8 NULL 4 8043 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
但不知为何, 两人似乎正在交战……
UnkEvent (26) (index: 43)
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7 661 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
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UnkEvent (59) (index: 45)
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TalkEvent (index: 46)
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661 9 NULL 4 8044 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
看上去像是[HERO_MF]大人 在攻击贝雷特大人!
UnkEvent (102) (index: 47)
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112 4 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 48)
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1 4 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 4 8045 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
什么! 那家伙居然?
UnkEvent (26) (index: 50)
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9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
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UnkEvent (59) (index: 52)
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TalkEvent (index: 53)
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link 洛廉兹 volume_up
[MFH:他_她]果然是“暗黑蠢动者”的同伙吗……
LookEvent (index: 54)
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TalkEvent (index: 55)
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link 库罗德 volume_up
现在下结论还太早。或许是别人假冒, 也可能是遭到操控……
UnkEvent (102) (index: 56)
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112 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
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UnkEvent (59) (index: 58)
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UnkEvent (59) (index: 59)
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UnkEvent (135) (index: 60)
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LookEvent (index: 61)
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TalkEvent (index: 62)
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link 希尔妲 volume_up
对啊,之前索龙也伪装成 托马修先生来骗人呢。
TalkEvent (index: 63)
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24 14 NULL 3 8049 1 0 0 0 0 0 0 0 0 0
link 希尔妲 volume_up
本尊搞不好在别的地方哦~
UnkEvent (26) (index: 64)
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TalkEvent (index: 65)
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link 库罗德 volume_up
不管怎样,为了追上帝弥托利, 我们也只能继续前进。
UnkEvent (161) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 40 661 24 19 22 51 112 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 NULL 2 8051 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
击退敌军,尽可能把那家伙捉来审问…… 我这想法是不是太天真了?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
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112 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
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LookEvent (index: 71)
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UnkEvent (66) (index: 72)
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TalkEvent (index: 73)
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link 荷尔斯特 volume_up
不,现在也只能这么做了。
TalkEvent (index: 74)
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112 18 NULL 0 8053 1 0 0 0 0 0 0 0 0 0
link 荷尔斯特 volume_up
要是误杀了同伴, 那可就追悔莫及了。
UnkEvent (26) (index: 75)
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UnkEvent (31) (index: 76)
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UnkEvent (27) (index: 77)
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LookAtPersonEvent (index: 78)
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UnkEvent (66) (index: 79)
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TalkEvent (index: 81)
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link 库罗德 volume_up
既然如此……就拜托大家了。 帮我阻止那家伙吧!