1. I have exhausted most of the pegasus corps, so how [cdb]should I advance the mounted units on the ground?
  2. A tricky proposition indeed. The enemy general [cdb]won't be foolish enough to miss a chance to seize [cdb]the advantage here.
  3. If we are going to face the enemy with our remaining [cdb]troops, it would be best to have the mounted units [cdb]take up formation in the narrow pass to the east.
  4. Then the remaining pegasus knights can attack from [cdb]the cliffs above and end this quickly.
  5. Still, my scouts claim there may be archers stationed [cdb]on those clifftops.
  6. Naturally. Everyone knows to expect pegasus knights [cdb]as soon as they see the standard of Galatea. The enemy will doubtless be ready for this.
  7. Yes, it is quite the predicament. I cannot help but [cdb]wonder what my father or brothers would do.
  8. As someone who commands an army of Galatea, [cdb]withdrawal is not an option.
  9. I don't think you need to wrack your brain over this [cdb]too hard, Ingrid.
  10. But if we fight without any sort of strategy, [cdb]we will suffer major casualties.
  11. Which might prove to be in your favor. If the enemy [cdb]sees your back to the wall, they may let their guard [cdb]down and grow reckless.
  12. How many pegasus knights stand ready?
  13. Nearly half—perhaps more if their wounds can heal [cdb]in time.
  14. Then select the most skilled from among them and [cdb]make for the clifftops.
  15. And fly into the jaws of their trap?
  16. While using the speed of the pegasi to minimize [cdb]injury, make it look like you're taking a desperate [cdb]retreat—then withdraw your troops.
  17. If the enemy thinks they've subdued the famed [cdb]pegasus knights of Galatea, they'll deploy troops [cdb]from their main fortress, leaving it lightly guarded.
  18. Once they do, send a separate unit of your remaining [cdb]pegasus knights to capture it.
  19. Hmm. Yes, that just might work.
  20. You are amazing, Lord Rodrigue. I suppose this [cdb]comes from your wide range of experience.
  21. Actually, it's a strategy suggested by your brother [cdb]once upon a time.
  22. My brother? Oh, that's right... I believe he served [cdb]in Sreng while he was still a squire.
  23. Despite his low rank, he astonished us all with his [cdb]clever suggestions for deploying our flying units.
  24. I have a long way to go if I wish to live up to him. I must prove more diligent about studying strategy.
  25. Very ambitious. My son could stand to learn a thing [cdb]or two from your example.
  26. But you ought not overextend yourself. Make certain [cdb]to rest those wings every once in a while.
  27. I wouldn't be able to face the count or your brothers [cdb]if I allowed you to work yourself to exhaustion.
  28. Resting my wings is a rather difficult proposition. I can't very well run about playing games as I did [cdb]when I was a child.
  29. In any case, I thank you very much for the advice. I think I know how to proceed now.
  30. The pleasure is mine, Ingrid. This is a most [cdb]dangerous strategy, so let's endeavor to make [cdb]sure we both come out of this alive.
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TalkEvent (18, 0, 2405, 3, 18909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have exhausted most of the pegasus corps, so how [cdb]should I advance the mounted units on the ground?
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TalkEvent (50, 1, 2403, 0, 18910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A tricky proposition indeed. The enemy general [cdb]won't be foolish enough to miss a chance to seize [cdb]the advantage here.
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TalkEvent (18, 2, 2407, 0, 18911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we are going to face the enemy with our remaining [cdb]troops, it would be best to have the mounted units [cdb]take up formation in the narrow pass to the east.
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TalkEvent (18, 3, NULL, 3, 18912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then the remaining pegasus knights can attack from [cdb]the cliffs above and end this quickly.
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TalkEvent (50, 5, 2400, 0, 18914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Naturally. Everyone knows to expect pegasus knights [cdb]as soon as they see the standard of Galatea. The enemy will doubtless be ready for this.
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TalkEvent (18, 6, 2411, 3, 18915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, it is quite the predicament. I cannot help but [cdb]wonder what my father or brothers would do.
33
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TalkEvent (50, 8, 2458, 0, 18917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't think you need to wrack your brain over this [cdb]too hard, Ingrid.
39
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40
TalkEvent (18, 9, 0, 0, 18918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if we fight without any sort of strategy, [cdb]we will suffer major casualties.
41
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45
TalkEvent (50, 10, NULL, 1, 18919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which might prove to be in your favor. If the enemy [cdb]sees your back to the wall, they may let their guard [cdb]down and grow reckless.
46
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TalkEvent (50, 11, 2460, 0, 18920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How many pegasus knights stand ready?
48
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (18, 12, 2408, 0, 18921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nearly half—perhaps more if their wounds can heal [cdb]in time.
54
UnkEvent 26(4, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (50, 13, 2403, 0, 18922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then select the most skilled from among them and [cdb]make for the clifftops.
56
UnkEvent 54(50, 18, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(3, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (18, 14, NULL, 4, 18923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And fly into the jaws of their trap?
61
UnkEvent 26(18, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(400, 0, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (50, 15, 2400, 1, 18924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # While using the speed of the pegasi to minimize [cdb]injury, make it look like you're taking a desperate [cdb]retreat—then withdraw your troops.
66
TalkEvent (50, 16, NULL, 1, 18925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If the enemy thinks they've subdued the famed [cdb]pegasus knights of Galatea, they'll deploy troops [cdb]from their main fortress, leaving it lightly guarded.
67
TalkEvent (50, 17, 2403, 1, 18926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once they do, send a separate unit of your remaining [cdb]pegasus knights to capture it.
68
UnkEvent 26(1, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (18, 18, 2400, 4, 18927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm. Yes, that just might work.
70
TalkEvent (18, 19, 2403, 1, 18928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You are amazing, Lord Rodrigue. I suppose this [cdb]comes from your wide range of experience.
71
UnkEvent 54(18, 50, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(1, 400, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(400, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (50, 20, 2401, 1, 18929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Actually, it's a strategy suggested by your brother [cdb]once upon a time.
76
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (18, 21, 0, 4, 18930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My brother? Oh, that's right... I believe he served [cdb]in Sreng while he was still a squire.
82
UnkEvent 26(18, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(400, 0, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (50, 22, 2400, 1, 18931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Despite his low rank, he astonished us all with his [cdb]clever suggestions for deploying our flying units.
87
UnkEvent 26(2, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (18, 23, 2411, 3, 18932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have a long way to go if I wish to live up to him. I must prove more diligent about studying strategy.
89
UnkEvent 26(18, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(400, 0, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (50, 24, 0, 0, 18933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very ambitious. My son could stand to learn a thing [cdb]or two from your example.
94
TalkEvent (50, 25, 2403, 1, 18934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you ought not overextend yourself. Make certain [cdb]to rest those wings every once in a while.
95
UnkEvent 26(16, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (50, 26, NULL, 0, 18935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wouldn't be able to face the count or your brothers [cdb]if I allowed you to work yourself to exhaustion.
97
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (18, 27, 0, 3, 18936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Resting my wings is a rather difficult proposition. I can't very well run about playing games as I did [cdb]when I was a child.
103
UnkEvent 26(15, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (18, 28, 2404, 1, 18937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any case, I thank you very much for the advice. I think I know how to proceed now.
105
UnkEvent 26(3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (50, 29, 2400, 1, 18938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The pleasure is mine, Ingrid. This is a most [cdb]dangerous strategy, so let's endeavor to make [cdb]sure we both come out of this alive.
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 2405 3 18909 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I have exhausted most of the pegasus corps, so how should I advance the mounted units on the ground?
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 2403 0 18910 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
A tricky proposition indeed. The enemy general won't be foolish enough to miss a chance to seize the advantage here.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 2407 0 18911 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
If we are going to face the enemy with our remaining troops, it would be best to have the mounted units take up formation in the narrow pass to the east.
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 NULL 3 18912 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Then the remaining pegasus knights can attack from the cliffs above and end this quickly.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 NULL 3 18913 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Still, my scouts claim there may be archers stationed on those clifftops.
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 2400 0 18914 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Naturally. Everyone knows to expect pegasus knights as soon as they see the standard of Galatea. The enemy will doubtless be ready for this.
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 6 2411 3 18915 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Yes, it is quite the predicament. I cannot help but wonder what my father or brothers would do.
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 7 NULL 3 18916 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
As someone who commands an army of Galatea, withdrawal is not an option.
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 2458 0 18917 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
I don't think you need to wrack your brain over this too hard, Ingrid.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 0 0 18918 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
But if we fight without any sort of strategy, we will suffer major casualties.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 NULL 1 18919 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Which might prove to be in your favor. If the enemy sees your back to the wall, they may let their guard down and grow reckless.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 11 2460 0 18920 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
How many pegasus knights stand ready?
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 2408 0 18921 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Nearly half—perhaps more if their wounds can heal in time.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 2403 0 18922 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Then select the most skilled from among them and make for the clifftops.
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 18 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 14 NULL 4 18923 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
And fly into the jaws of their trap?
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 15 2400 1 18924 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
While using the speed of the pegasi to minimize injury, make it look like you're taking a desperate retreat—then withdraw your troops.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 16 NULL 1 18925 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
If the enemy thinks they've subdued the famed pegasus knights of Galatea, they'll deploy troops from their main fortress, leaving it lightly guarded.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 17 2403 1 18926 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Once they do, send a separate unit of your remaining pegasus knights to capture it.
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 2400 4 18927 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Hmm. Yes, that just might work.
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 19 2403 1 18928 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
You are amazing, Lord Rodrigue. I suppose this comes from your wide range of experience.
UnkEvent (54) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 20 2401 1 18929 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Actually, it's a strategy suggested by your brother once upon a time.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 21 0 4 18930 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
My brother? Oh, that's right... I believe he served in Sreng while he was still a squire.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 22 2400 1 18931 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Despite his low rank, he astonished us all with his clever suggestions for deploying our flying units.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 2411 3 18932 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I have a long way to go if I wish to live up to him. I must prove more diligent about studying strategy.
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 24 0 0 18933 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Very ambitious. My son could stand to learn a thing or two from your example.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 25 2403 1 18934 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
But you ought not overextend yourself. Make certain to rest those wings every once in a while.
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 26 NULL 0 18935 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
I wouldn't be able to face the count or your brothers if I allowed you to work yourself to exhaustion.
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
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link Ingrid volume_up
Resting my wings is a rather difficult proposition. I can't very well run about playing games as I did when I was a child.
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link Ingrid volume_up
In any case, I thank you very much for the advice. I think I know how to proceed now.
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link Rodrigue volume_up
The pleasure is mine, Ingrid. This is a most dangerous strategy, so let's endeavor to make sure we both come out of this alive.