1. I'm tired. Time to find a good spot for a nap...
  2. ...
  3. Bernadetta? Why are you skulking in the weeds?
  4. Eeep! No reason! Not getting in the way of two [cdb]people's love at all, no sir!
  5. Huh? But I'm alone here... Ah, I see. That.
  6. Yeah, that! I was out walking when I saw them.
  7. A man and a woman together in the woods... getting...um, heated.
  8. Well, neither of them seems to be dead yet.
  9. They're on a secret date, you dummy! Not fighting!
  10. Regardless, how does two lovers stealing a moment [cdb]alone lead to you curled up here in the fetal position?
  11. Because I'm hiding! I mean, if I messed up their date, [cdb]they might try to get revenge on me!
  12. Relax. To them, you're no different than a pebble on [cdb]the side of the road.
  13. Hey, I'm not a pebble! I mean, sure, sometimes I wish I was just a rock, but...
  14. Then just roll away quietly and you'll be fine.
  15. Just roll away quietly... Hey, yeah!
  16. Wait, no! They'd see me! Stop trying to get me killed!
  17. We've made enough racket over here to raise the [cdb]dead, and they haven't even noticed. I think it's safe [cdb]to say they're off in their own little world.
  18. Still, good for them, sharing words of love when [cdb]either one could die tomorrow.
  19. Wait, they could die tomorrow?!
  20. They're both soldiers who serve on the front lines. I doubt a rosy future awaits them.
  21. No! That's not true!
  22. Couples swearing their love and defying destiny [cdb]are a staple of classic fiction!
  23. Sure, but the fact it wouldn't happen in reality is what [cdb]makes it such a good story, right?
  24. W-wait, but there are tons of stories where two [cdb]people who have sworn their love don't ever [cdb]meet again!
  25. Likely because that's something people are familiar [cdb]with from their own lives.
  26. OK, so which is it? I believe that those two can [cdb]be happy together so...they can, right?
  27. I hope that's the case, but reality is cruel. Anyway, I've talked myself right to sleep.
  28. Huh? Come on, don't sleep there!
  29. Zzz...
  30. Uh oh. Guess I'd better try that "turn into a pebble [cdb]and roll away quietly" plan...
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PanCameraEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 2407 0 12489 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2410 2 12490 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 690 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 2409 1 0 20 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 2400 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 750 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 2409 1 0 20 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 2400 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 754 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 2409 1 0 20 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 2400 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 16 2401 0 12491 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294966926 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 55 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 690 691 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 750 751 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 754 755 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 2411 3 12492 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2412 4 12493 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 2403 3 12494 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 20 2401 2 12495 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 2402 2 12496 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 2405 0 12497 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 0 2 12498 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 2407 0 12499 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2410 2 12500 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 26 0 0 12501 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2433 0 0 25 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (14) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1107 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2412 4 12502 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 28 0 0 12503 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2402 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 2 12504 1 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (9, 7, 690, 691, 750, 751, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 4, 7, 8, 7, 8, 7, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(9, 4294967046, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(400, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
EnterSceneEvent (1, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
14
UnkEvent 64(7, 4294967096, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (7, 0, 2319, 0, 12475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm tired. Time to find a good spot for a nap...
17
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (9, 1, NULL, 0, 12476, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
23
UnkEvent 54(7, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(3, 100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (7, 2, 0, 3, 12477, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bernadetta? Why are you skulking in the weeds?
29
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
30
EnterSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
UnkEvent 64(690, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 64(691, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 102(690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 102(691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
40
EnterSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
UnkEvent 64(750, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 64(751, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 102(750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 102(751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
50
EnterSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
51
UnkEvent 64(754, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 64(755, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 102(754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 102(755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (9, 3, NULL, 4, 12478, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eeep! No reason! Not getting in the way of two [cdb]people's love at all, no sir!
61
UnkEvent 26(5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(2, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (7, 4, 0, 0, 12479, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? But I'm alone here... Ah, I see. That.
68
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 54(7, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(3, 100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(100, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
87
LeaveSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
88
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
90
LeaveSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
93
LeaveSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (9, 5, NULL, 0, 12480, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, that! I was out walking when I saw them.
98
TalkEvent (9, 6, NULL, 5, 12481, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A man and a woman together in the woods... getting...um, heated.
100
TalkEvent (7, 7, 2405, 0, 12482, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, neither of them seems to be dead yet.
103
IfUnk176Event (9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (9, 8, 2410, 2, 12483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They're on a secret date, you dummy! Not fighting!
116
UnkEvent 26(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(100, 5, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (7, 9, 2403, 3, 12484, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Regardless, how does two lovers stealing a moment [cdb]alone lead to you curled up here in the fetal position?
122
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
123
EnterSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
124
UnkEvent 64(690, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 64(691, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 102(690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 102(691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
133
EnterSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
134
UnkEvent 64(750, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 64(751, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 102(750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 102(751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
143
EnterSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
144
UnkEvent 64(754, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 64(755, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 102(754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 102(755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (9, 10, 2410, 2, 12485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because I'm hiding! I mean, if I messed up their date, [cdb]they might try to get revenge on me!
153
UnkEvent 26(16, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (7, 11, 0, 0, 12486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Relax. To them, you're no different than a pebble on [cdb]the side of the road.
155
UnkEvent 54(7, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 135(270, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (9, 12, 2412, 4, 12487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, I'm not a pebble! I mean, sure, sometimes I wish I was just a rock, but...
159
UnkEvent 54(9, 7, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (7, 13, 2400, 0, 12488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then just roll away quietly and you'll be fine.
164
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 27(1, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (9, 14, 2407, 0, 12489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just roll away quietly... Hey, yeah!
167
TalkEvent (9, 15, 2410, 2, 12490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, no! They'd see me! Stop trying to get me killed!
168
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
170
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
177
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
184
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (7, 16, 2401, 0, 12491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've made enough racket over here to raise the [cdb]dead, and they haven't even noticed. I think it's safe [cdb]to say they're off in their own little world.
192
UnkEvent 26(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(100, 4294966926, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 27(2, 100, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 59(700, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
198
LeaveSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
199
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
201
LeaveSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
202
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
204
LeaveSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
205
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
TalkEvent (7, 17, 2411, 3, 12492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, good for them, sharing words of love when [cdb]either one could die tomorrow.
207
TalkEvent (9, 18, 2412, 4, 12493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, they could die tomorrow?!
208
TalkEvent (7, 19, 2403, 3, 12494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They're both soldiers who serve on the front lines. I doubt a rosy future awaits them.
209
UnkEvent 54(7, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (9, 20, 2401, 2, 12495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No! That's not true!
211
TalkEvent (9, 21, 2402, 2, 12496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Couples swearing their love and defying destiny [cdb]are a staple of classic fiction!
213
TalkEvent (7, 22, 2405, 0, 12497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure, but the fact it wouldn't happen in reality is what [cdb]makes it such a good story, right?
215
TalkEvent (9, 23, 0, 2, 12498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # W-wait, but there are tons of stories where two [cdb]people who have sworn their love don't ever [cdb]meet again!
216
UnkEvent 26(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
TalkEvent (7, 24, 2407, 0, 12499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Likely because that's something people are familiar [cdb]with from their own lives.
219
TalkEvent (9, 25, 2410, 2, 12500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, so which is it? I believe that those two can [cdb]be happy together so...they can, right?
220
UnkEvent 26(10, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 27(1, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
UnkEvent 31(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (7, 26, 0, 0, 12501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope that's the case, but reality is cruel. Anyway, I've talked myself right to sleep.
227
UnkEvent 26(6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 14(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
PlaySoundEffectEvent (1107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
UnkEvent 59(200, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (9, 27, 2412, 4, 12502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Come on, don't sleep there!
234
TalkEvent (7, 28, 0, 0, 12503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Zzz...
236
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 27(2, 1000, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
TalkEvent (9, 29, 0, 2, 12504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh oh. Guess I'd better try that "turn into a pebble [cdb]and roll away quietly" plan...
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4294967046 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4294967096 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 2319 0 12475 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I'm tired. Time to find a good spot for a nap...
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 NULL 0 12476 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
...
UnkEvent (54) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 3 12477 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Bernadetta? Why are you skulking in the weeds?
IfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 800 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 800 0 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 691 3 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 690 3 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 800 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 800 0 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 751 3 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 750 3 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 800 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 800 0 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 755 3 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 754 3 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 NULL 4 12478 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Eeep! No reason! Not getting in the way of two people's love at all, no sir!
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 0 0 12479 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Huh? But I'm alone here... Ah, I see. That.
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 690 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 750 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 754 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 NULL 0 12480 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Yeah, that! I was out walking when I saw them.
LookEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 NULL 5 12481 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
A man and a woman together in the woods... getting...um, heated.
PanCameraEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 7 2405 0 12482 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Well, neither of them seems to be dead yet.
IfUnk176Event (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 2410 2 12483 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
They're on a secret date, you dummy! Not fighting!
LookAtPersonEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 2403 3 12484 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Regardless, how does two lovers stealing a moment alone lead to you curled up here in the fetal position?
IfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 800 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 800 0 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Bernadetta volume_up
Because I'm hiding! I mean, if I messed up their date, they might try to get revenge on me!
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link Linhardt volume_up
Relax. To them, you're no different than a pebble on the side of the road.
UnkEvent (54) (index: 155)
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Hey, I'm not a pebble! I mean, sure, sometimes I wish I was just a rock, but...
UnkEvent (54) (index: 159)
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UnkEvent (59) (index: 160)
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link Linhardt volume_up
Then just roll away quietly and you'll be fine.
PanCameraEvent (index: 163)
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Just roll away quietly... Hey, yeah!
TalkEvent (index: 167)
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Wait, no! They'd see me! Stop trying to get me killed!
IfEvent (index: 168)
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link Linhardt volume_up
We've made enough racket over here to raise the dead, and they haven't even noticed. I think it's safe to say they're off in their own little world.
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Still, good for them, sharing words of love when either one could die tomorrow.
TalkEvent (index: 207)
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link Bernadetta volume_up
Wait, they could die tomorrow?!
TalkEvent (index: 208)
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They're both soldiers who serve on the front lines. I doubt a rosy future awaits them.
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No! That's not true!
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Couples swearing their love and defying destiny are a staple of classic fiction!
PanCameraEvent (index: 212)
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Sure, but the fact it wouldn't happen in reality is what makes it such a good story, right?
PanCameraEvent (index: 214)
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W-wait, but there are tons of stories where two people who have sworn their love don't ever meet again!
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Likely because that's something people are familiar with from their own lives.
TalkEvent (index: 219)
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OK, so which is it? I believe that those two can be happy together so...they can, right?
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I hope that's the case, but reality is cruel. Anyway, I've talked myself right to sleep.
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Huh? Come on, don't sleep there!
TalkEvent (index: 234)
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link Linhardt volume_up
Zzz...
PanCameraEvent (index: 235)
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Uh oh. Guess I'd better try that "turn into a pebble and roll away quietly" plan...