1. ふああ……、眠いな……。 どこかに良い場所は……
  2. ………………。
  3. ベルナデッタ…… こんな草むらで何してるの。
  4. ぽふぇえ!? 何も! 何もしてません! お二人の恋路の邪魔なんか……!
  5. 二人? 僕は一人だけど…… ああ、あれのことかな。
  6. あ、リンハルトさん……? そうです! 散歩してたら見つけてしまったんです!
  7. 男女二人が森の中で、あ、あ、あい……
  8. 相討ちに? まだ死んでないみたいだけど。
  9. 逢引きですううう! どこをどうしたら 戦ってるように見えるんですか!
  10. ……それで、逢引き中の二人と、君がここで 鼠みたいに丸まってたのに何の関係が?
  11. 隠れてたんです! 恋路を邪魔しちゃったら 仕返しされるかもしれないでしょおおお!?
  12. 安心しなよ。彼らにとって、 君は道端の石っころも同然さ。
  13. 石っころ!? ベルは石ころなんかじゃ…… いやでも、石になりたい時も……
  14. ほら、そうしたら、 そのまま転がっていけば平気だよ。
  15. こっそりころころ…… そうですね……
  16. ……って絶対見つかりますよ! 適当なこと言わないでくださいいい!
  17. 大丈夫。これだけ騒いで気づかないんだ、 二人は自分たちだけの世界に夢中さ。
  18. ……でも、よくやるよね。明日死ぬかもって 相手同士で、愛を囁き合うなんて。
  19. え? 明日、死んじゃうんですか!?
  20. 二人とも前線に出る予定の兵士でしょ? 薔薇色の未来は想像しにくいなあ。
  21. そんなことないですもん!
  22. 愛を誓った二人が、運命を乗り越えて 再会するのが物語でも定番ですし!
  23. うーん、現実には叶わないからこそ、 物語になるんじゃない?
  24. で、でも、愛を誓った二人が二度と会えない 物語だっていっぱいありますよ!
  25. それは、現実でもよくあるから 物語になるんだと思うけど。
  26. どっちなんですか! ベルはあの二人が 幸せになれるって信じてますからね!
  27. そうなるといいけど、現実は非情だからね。 ああ、話し過ぎて疲れた……。
  28. ええ!? ここで寝ないでください! ちょっと!
  29. ぐう……ぐうう……。
  30. こ、こうなったら……石っころになって こっそり転がる作戦ですうう!
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
270 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 2412 4 12487 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 13 2400 0 12488 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 2407 0 12489 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2410 2 12490 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 690 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 2409 1 0 20 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 2400 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 750 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 2409 1 0 20 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 2400 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 754 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 2409 1 0 20 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 2400 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 16 2401 0 12491 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294966926 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 55 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 690 691 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 750 751 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 754 755 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 2411 3 12492 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2412 4 12493 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 2403 3 12494 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 20 2401 2 12495 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 2402 2 12496 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 2405 0 12497 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 0 2 12498 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 2407 0 12499 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2410 2 12500 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 26 0 0 12501 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2433 0 0 25 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (14) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1107 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2412 4 12502 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 28 0 0 12503 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2402 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 2 12504 1 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (9, 7, 690, 691, 750, 751, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 4, 7, 8, 7, 8, 7, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(9, 4294967046, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(400, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
EnterSceneEvent (1, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
14
UnkEvent 64(7, 4294967096, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (7, 0, 2319, 0, 12475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ふああ……、眠いな……。 どこかに良い場所は……
17
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (9, 1, NULL, 0, 12476, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………。
23
UnkEvent 54(7, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(3, 100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (7, 2, 0, 3, 12477, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ベルナデッタ…… こんな草むらで何してるの。
29
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
30
EnterSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
UnkEvent 64(690, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 64(691, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 102(690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 102(691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
40
EnterSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
UnkEvent 64(750, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 64(751, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 102(750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 102(751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
50
EnterSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
51
UnkEvent 64(754, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 64(755, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 102(754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 102(755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (9, 3, NULL, 4, 12478, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ぽふぇえ!? 何も! 何もしてません! お二人の恋路の邪魔なんか……!
61
UnkEvent 26(5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(2, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (7, 4, 0, 0, 12479, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 二人? 僕は一人だけど…… ああ、あれのことかな。
68
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 54(7, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(3, 100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(100, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
87
LeaveSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
88
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
90
LeaveSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
93
LeaveSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (9, 5, NULL, 0, 12480, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # あ、リンハルトさん……? そうです! 散歩してたら見つけてしまったんです!
98
TalkEvent (9, 6, NULL, 5, 12481, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 男女二人が森の中で、あ、あ、あい……
100
TalkEvent (7, 7, 2405, 0, 12482, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 相討ちに? まだ死んでないみたいだけど。
103
IfUnk176Event (9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (9, 8, 2410, 2, 12483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 逢引きですううう! どこをどうしたら 戦ってるように見えるんですか!
116
UnkEvent 26(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(100, 5, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (7, 9, 2403, 3, 12484, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……それで、逢引き中の二人と、君がここで 鼠みたいに丸まってたのに何の関係が?
122
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
123
EnterSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
124
UnkEvent 64(690, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 64(691, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 102(690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 102(691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
133
EnterSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
134
UnkEvent 64(750, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 64(751, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 102(750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 102(751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
143
EnterSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
144
UnkEvent 64(754, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 64(755, 800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 102(754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 102(755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (9, 10, 2410, 2, 12485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 隠れてたんです! 恋路を邪魔しちゃったら 仕返しされるかもしれないでしょおおお!?
153
UnkEvent 26(16, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (7, 11, 0, 0, 12486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 安心しなよ。彼らにとって、 君は道端の石っころも同然さ。
155
UnkEvent 54(7, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 135(270, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (9, 12, 2412, 4, 12487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 石っころ!? ベルは石ころなんかじゃ…… いやでも、石になりたい時も……
159
UnkEvent 54(9, 7, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (7, 13, 2400, 0, 12488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ほら、そうしたら、 そのまま転がっていけば平気だよ。
164
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 27(1, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (9, 14, 2407, 0, 12489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # こっそりころころ…… そうですね……
167
TalkEvent (9, 15, 2410, 2, 12490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……って絶対見つかりますよ! 適当なこと言わないでくださいいい!
168
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
170
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
177
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
184
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (7, 16, 2401, 0, 12491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大丈夫。これだけ騒いで気づかないんだ、 二人は自分たちだけの世界に夢中さ。
192
UnkEvent 26(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(100, 4294966926, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 27(2, 100, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 59(700, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
198
LeaveSceneEvent (0, 690, 691, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
199
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
201
LeaveSceneEvent (0, 750, 751, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
202
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
204
LeaveSceneEvent (0, 754, 755, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
205
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
TalkEvent (7, 17, 2411, 3, 12492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……でも、よくやるよね。明日死ぬかもって 相手同士で、愛を囁き合うなんて。
207
TalkEvent (9, 18, 2412, 4, 12493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # え? 明日、死んじゃうんですか!?
208
TalkEvent (7, 19, 2403, 3, 12494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 二人とも前線に出る予定の兵士でしょ? 薔薇色の未来は想像しにくいなあ。
209
UnkEvent 54(7, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (9, 20, 2401, 2, 12495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # そんなことないですもん!
211
TalkEvent (9, 21, 2402, 2, 12496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 愛を誓った二人が、運命を乗り越えて 再会するのが物語でも定番ですし!
213
TalkEvent (7, 22, 2405, 0, 12497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # うーん、現実には叶わないからこそ、 物語になるんじゃない?
215
TalkEvent (9, 23, 0, 2, 12498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # で、でも、愛を誓った二人が二度と会えない 物語だっていっぱいありますよ!
216
UnkEvent 26(3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
TalkEvent (7, 24, 2407, 0, 12499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # それは、現実でもよくあるから 物語になるんだと思うけど。
219
TalkEvent (9, 25, 2410, 2, 12500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # どっちなんですか! ベルはあの二人が 幸せになれるって信じてますからね!
220
UnkEvent 26(10, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 27(1, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
UnkEvent 31(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (7, 26, 0, 0, 12501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # そうなるといいけど、現実は非情だからね。 ああ、話し過ぎて疲れた……。
227
UnkEvent 26(6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 14(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
PlaySoundEffectEvent (1107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
UnkEvent 59(200, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (9, 27, 2412, 4, 12502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ええ!? ここで寝ないでください! ちょっと!
234
TalkEvent (7, 28, 0, 0, 12503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ぐう……ぐうう……。
236
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 27(2, 1000, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
TalkEvent (9, 29, 0, 2, 12504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # こ、こうなったら……石っころになって こっそり転がる作戦ですうう!
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4294967046 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4294967096 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 2319 0 12475 1 0 0 0 0 0 0 0 0 0
link リンハルト volume_up
ふああ……、眠いな……。 どこかに良い場所は……
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 NULL 0 12476 1 0 0 0 0 0 0 0 0 0
link ベルナデッタ volume_up
………………。
UnkEvent (54) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 3 12477 1 0 0 0 0 0 0 0 0 0
link リンハルト volume_up
ベルナデッタ…… こんな草むらで何してるの。
IfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 800 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 800 0 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 691 3 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 690 3 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
690 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
691 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 800 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 800 0 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 751 3 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 750 3 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
750 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
751 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 800 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 800 0 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 755 3 10 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 754 3 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
754 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
755 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 NULL 4 12478 1 0 0 0 0 0 0 0 0 0
link ベルナデッタ volume_up
ぽふぇえ!? 何も! 何もしてません! お二人の恋路の邪魔なんか……!
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 0 0 12479 1 0 0 0 0 0 0 0 0 0
link リンハルト volume_up
二人? 僕は一人だけど…… ああ、あれのことかな。
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 690 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 750 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 754 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 NULL 0 12480 1 0 0 0 0 0 0 0 0 0
link ベルナデッタ volume_up
あ、リンハルトさん……? そうです! 散歩してたら見つけてしまったんです!
LookEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 NULL 5 12481 1 0 0 0 0 0 0 0 0 0
link ベルナデッタ volume_up
男女二人が森の中で、あ、あ、あい……
PanCameraEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 7 2405 0 12482 1 0 0 0 0 0 0 0 0 0
link リンハルト volume_up
相討ちに? まだ死んでないみたいだけど。
IfUnk176Event (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
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逢引きですううう! どこをどうしたら 戦ってるように見えるんですか!
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……それで、逢引き中の二人と、君がここで 鼠みたいに丸まってたのに何の関係が?
IfEvent (index: 122)
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IfEvent (index: 142)
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TalkEvent (index: 152)
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隠れてたんです! 恋路を邪魔しちゃったら 仕返しされるかもしれないでしょおおお!?
UnkEvent (26) (index: 153)
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TalkEvent (index: 154)
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安心しなよ。彼らにとって、 君は道端の石っころも同然さ。
UnkEvent (54) (index: 155)
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TalkEvent (index: 158)
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石っころ!? ベルは石ころなんかじゃ…… いやでも、石になりたい時も……
UnkEvent (54) (index: 159)
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UnkEvent (59) (index: 160)
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UnkEvent (59) (index: 161)
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TalkEvent (index: 162)
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ほら、そうしたら、 そのまま転がっていけば平気だよ。
PanCameraEvent (index: 163)
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UnkEvent (27) (index: 164)
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TalkEvent (index: 166)
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こっそりころころ…… そうですね……
TalkEvent (index: 167)
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……って絶対見つかりますよ! 適当なこと言わないでくださいいい!
IfEvent (index: 168)
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UnkEvent (59) (index: 170)
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IfEvent (index: 175)
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IfEvent (index: 182)
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大丈夫。これだけ騒いで気づかないんだ、 二人は自分たちだけの世界に夢中さ。
UnkEvent (26) (index: 192)
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TalkEvent (index: 206)
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……でも、よくやるよね。明日死ぬかもって 相手同士で、愛を囁き合うなんて。
TalkEvent (index: 207)
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え? 明日、死んじゃうんですか!?
TalkEvent (index: 208)
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二人とも前線に出る予定の兵士でしょ? 薔薇色の未来は想像しにくいなあ。
UnkEvent (54) (index: 209)
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TalkEvent (index: 210)
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そんなことないですもん!
TalkEvent (index: 211)
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愛を誓った二人が、運命を乗り越えて 再会するのが物語でも定番ですし!
PanCameraEvent (index: 212)
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TalkEvent (index: 213)
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うーん、現実には叶わないからこそ、 物語になるんじゃない?
PanCameraEvent (index: 214)
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TalkEvent (index: 215)
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で、でも、愛を誓った二人が二度と会えない 物語だっていっぱいありますよ!
UnkEvent (26) (index: 216)
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TalkEvent (index: 218)
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それは、現実でもよくあるから 物語になるんだと思うけど。
TalkEvent (index: 219)
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どっちなんですか! ベルはあの二人が 幸せになれるって信じてますからね!
UnkEvent (26) (index: 220)
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TalkEvent (index: 225)
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そうなるといいけど、現実は非情だからね。 ああ、話し過ぎて疲れた……。
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TalkEvent (index: 233)
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ええ!? ここで寝ないでください! ちょっと!
TalkEvent (index: 234)
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ぐう……ぐうう……。
PanCameraEvent (index: 235)
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UnkEvent (27) (index: 236)
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TalkEvent (index: 243)
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こ、こうなったら……石っころになって こっそり転がる作戦ですうう!