1. Oh, uh... Hi.
  2. Bernadetta, listen. I'm sorry about what happened [cdb]back there.
  3. No, it wasn't your fault. I'm the one who should be [cdb]apologizing.
  4. I...didn't realize things could even go that bad.
  5. I'm glad we managed get you in front of the [cdb]meanest-looking guy in my company...
  6. But that didn't last long before the nerves got to you. Quickest I've ever seen someone run, let me tell you.
  7. And then I accidentally stepped on that horse's tail, [cdb]so it started going wild and totally trashed the place. It'll probably take weeks for them to clean that up...
  8. Oh, you really did it this time, Bernie.
  9. Try to cheer her up.
  10. Tease her a bit.
  11. Hey, we all make mistakes. Water under the bridge, [cdb]you know?
  12. Yeah, thanks...
  13. Kind of a shame. It would've been way cheaper to just [cdb]buy the herbs from Anna and be done with it.
  14. Urghhh!
  15. And with how much repairs ended up being, [cdb]we could have even tossed in that creepy pot.
  16. Ack! No...
  17. That aside though, you still wanna do something [cdb]about your shyness, right?
  18. I can see why this is a bigger problem than your [cdb]whole staying indoors thing. Your anxieties can [cdb]be quite the hurdle to overcome.
  19. You're right... But hey, I haven't been keeping to [cdb]myself at all lately! Bernie's out in the open!
  20. I guess you're right. At least not going outside only [cdb]makes problems for me..
  21. Either way, now we know how things turn out when [cdb]we try to force the issue. Looks like we're better off [cdb]taking an incremental approach.
  22. How's that work?
  23. Well, we can start by having you hide nearby while I talk to someone you're afraid of?
  24. Then, I don't know, if the conversation gets [cdb]interesting, maybe you can come out and join in?
  25. I'm not going to care whether it's interesting or not!
  26. It doesn't matter if they're serious or boring or the [cdb]most fascinating person in the world. All I care about [cdb]is that they don't scare me!
  27. Yeah, I guess that's gonna be tough to manage on its [cdb]own, huh.
  28. Well...maybe the incremental approach won't actually [cdb]be as hard as we think.
  29. Really? How do you figure?
  30. I mean, I did use to think you were pretty terrifying. But with all this stuff we've been doing together, I've actually gotten used to you.
  31. And now I'm not really shy around you, am I? Heh heh!
  32. That's great!
  33. Wait, she was afraid of ME?
  34. Glad to hear you say it. I'd honestly be kinda sad if [cdb]you were still afraid of me after all we've been [cdb]through.
  35. Sounds like getting you used to people is the way to [cdb]go after all.
  36. Maybe you just have to spend a lot of time with [cdb]someone before you get really comfortable.
  37. Yeah, I think that's it.
  38. Not exactly flattered to hear that, but... Well, I guess I'll just be glad I don't scare you anymore.
  39. Sounds like spending time with someone is the key. Which means we'll just have to toss you straight into [cdb]the deep end and see if you can swim.
  40. WAH! No, not the deep end! I HATE THE DEEP END!
  41. Sorry, sorry. Just messing with you.
  42. Anyway. Here's hoping you and I can keep [cdb]getting closer, Bernadetta.
  43. Right!
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TalkEvent (index: 80)
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UnkEvent (54) (index: 88)
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EndIfEvent (index: 105)
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UnkEvent (27) (index: 109)
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TalkEvent (index: 110)
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0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (9, 0, 0, 3, 8737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, uh... Hi.
11
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (110, 1, 2431, 3, 8738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bernadetta, listen. I'm sorry about what happened [cdb]back there.
15
UnkEvent 54(110, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (9, 2, 2401, 3, 8739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, it wasn't your fault. I'm the one who should be [cdb]apologizing.
17
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (110, 3, 0, 3, 8740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I...didn't realize things could even go that bad.
21
TalkEvent (110, 4, 2408, 0, 8741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm glad we managed get you in front of the [cdb]meanest-looking guy in my company...
22
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (110, 5, NULL, 0, 8742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But that didn't last long before the nerves got to you. Quickest I've ever seen someone run, let me tell you.
28
TalkEvent (9, 6, 0, 3, 8743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And then I accidentally stepped on that horse's tail, [cdb]so it started going wild and totally trashed the place. It'll probably take weeks for them to clean that up...
30
TalkEvent (9, 7, 2411, 3, 8744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, you really did it this time, Bernie.
31
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (110, 10, 2400, 1, 8745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, we all make mistakes. Water under the bridge, [cdb]you know?
35
TalkEvent (9, 11, 0, 3, 8746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, thanks...
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 12, 2401, 3, 8747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Kind of a shame. It would've been way cheaper to just [cdb]buy the herbs from Anna and be done with it.
40
UnkEvent 103(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (9, 13, 0, 6, 8748, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Urghhh!
44
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 14, 0, 3, 8749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And with how much repairs ended up being, [cdb]we could have even tossed in that creepy pot.
46
TalkEvent (9, 15, 2411, 3, 8750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ack! No...
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (110, 16, 2403, 0, 8751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That aside though, you still wanna do something [cdb]about your shyness, right?
50
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (110, 17, NULL, 0, 8752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can see why this is a bigger problem than your [cdb]whole staying indoors thing. Your anxieties can [cdb]be quite the hurdle to overcome.
54
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
56
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (9, 18, NULL, 3, 8753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right... But hey, I haven't been keeping to [cdb]myself at all lately! Bernie's out in the open!
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (9, 19, NULL, 0, 8754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess you're right. At least not going outside only [cdb]makes problems for me..
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (110, 20, 2405, 0, 8755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Either way, now we know how things turn out when [cdb]we try to force the issue. Looks like we're better off [cdb]taking an incremental approach.
66
TalkEvent (9, 21, 0, 0, 8756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How's that work?
67
TalkEvent (110, 22, NULL, 0, 8757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, we can start by having you hide nearby while I talk to someone you're afraid of?
68
TalkEvent (110, 23, 2407, 0, 8758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then, I don't know, if the conversation gets [cdb]interesting, maybe you can come out and join in?
69
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (9, 24, 0, 0, 8759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not going to care whether it's interesting or not!
71
TalkEvent (9, 25, 2402, 0, 8760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It doesn't matter if they're serious or boring or the [cdb]most fascinating person in the world. All I care about [cdb]is that they don't scare me!
72
TalkEvent (110, 26, 2411, 3, 8761, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, I guess that's gonna be tough to manage on its [cdb]own, huh.
74
TalkEvent (9, 27, 2409, 1, 8762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well...maybe the incremental approach won't actually [cdb]be as hard as we think.
75
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 28, 0, 0, 8763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really? How do you figure?
79
UnkEvent 54(110, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (9, 29, 0, 1, 8764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, I did use to think you were pretty terrifying. But with all this stuff we've been doing together, I've actually gotten used to you.
82
TalkEvent (9, 30, 2409, 1, 8765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And now I'm not really shy around you, am I? Heh heh!
83
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
DialogChoiceEvent (1, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
86
TalkEvent (110, 33, 2400, 1, 8766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Glad to hear you say it. I'd honestly be kinda sad if [cdb]you were still afraid of me after all we've been [cdb]through.
87
TalkEvent (110, 34, NULL, 1, 8767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like getting you used to people is the way to [cdb]go after all.
88
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(2, 1000, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (110, 35, 2403, 1, 8768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Maybe you just have to spend a lot of time with [cdb]someone before you get really comfortable.
93
TalkEvent (9, 36, 2400, 1, 8769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, I think that's it.
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (110, 37, 0, 3, 8770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not exactly flattered to hear that, but... Well, I guess I'll just be glad I don't scare you anymore.
98
TalkEvent (110, 38, 2402, 1, 8771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like spending time with someone is the key. Which means we'll just have to toss you straight into [cdb]the deep end and see if you can swim.
99
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 39, 2412, 4, 8772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# WAH! No, not the deep end! I HATE THE DEEP END!
103
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (110, 40, 2409, 1, 8773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sorry, sorry. Just messing with you.
105
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 162(9, 110, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (110, 41, 2400, 1, 8774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway. Here's hoping you and I can keep [cdb]getting closer, Bernadetta.
109
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (9, 42, 2409, 1, 8775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 3 8737 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oh, uh... Hi.
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2431 3 8738 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Bernadetta, listen. I'm sorry about what happened back there.
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 8739 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
No, it wasn't your fault. I'm the one who should be apologizing.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 3 8740 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I...didn't realize things could even go that bad.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2408 0 8741 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm glad we managed get you in front of the meanest-looking guy in my company...
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 0 8742 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But that didn't last long before the nerves got to you. Quickest I've ever seen someone run, let me tell you.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 8743 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
And then I accidentally stepped on that horse's tail, so it started going wild and totally trashed the place. It'll probably take weeks for them to clean that up...
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2411 3 8744 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oh, you really did it this time, Bernie.
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 1 8745 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, we all make mistakes. Water under the bridge, you know?
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8746 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Yeah, thanks...
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 3 8747 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Kind of a shame. It would've been way cheaper to just buy the herbs from Anna and be done with it.
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (103) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 6 8748 0 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Urghhh!
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 3 8749 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And with how much repairs ended up being, we could have even tossed in that creepy pot.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2411 3 8750 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Ack! No...
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 8751 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That aside though, you still wanna do something about your shyness, right?
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 0 8752 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I can see why this is a bigger problem than your whole staying indoors thing. Your anxieties can be quite the hurdle to overcome.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL 3 8753 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
You're right... But hey, I haven't been keeping to myself at all lately! Bernie's out in the open!
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 NULL 0 8754 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
I guess you're right. At least not going outside only makes problems for me..
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2405 0 8755 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Either way, now we know how things turn out when we try to force the issue. Looks like we're better off taking an incremental approach.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 8756 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
How's that work?
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8757 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, we can start by having you hide nearby while I talk to someone you're afraid of?
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2407 0 8758 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Then, I don't know, if the conversation gets interesting, maybe you can come out and join in?
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 8759 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
I'm not going to care whether it's interesting or not!
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2402 0 8760 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
It doesn't matter if they're serious or boring or the most fascinating person in the world. All I care about is that they don't scare me!
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2411 3 8761 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, I guess that's gonna be tough to manage on its own, huh.
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2409 1 8762 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Well...maybe the incremental approach won't actually be as hard as we think.
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 8763 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Really? How do you figure?
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 1 8764 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
I mean, I did use to think you were pretty terrifying. But with all this stuff we've been doing together, I've actually gotten used to you.
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2409 1 8765 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
And now I'm not really shy around you, am I? Heh heh!
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 8766 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Glad to hear you say it. I'd honestly be kinda sad if you were still afraid of me after all we've been through.
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 1 8767 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like getting you used to people is the way to go after all.
UnkEvent (54) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 1 8768 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Maybe you just have to spend a lot of time with someone before you get really comfortable.
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 36 2400 1 8769 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Yeah, I think that's it.
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 8770 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not exactly flattered to hear that, but... Well, I guess I'll just be glad I don't scare you anymore.
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2402 1 8771 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like spending time with someone is the key. Which means we'll just have to toss you straight into the deep end and see if you can swim.
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 8772 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
WAH! No, not the deep end! I HATE THE DEEP END!
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2409 1 8773 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sorry, sorry. Just messing with you.
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2400 1 8774 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Anyway. Here's hoping you and I can keep getting closer, Bernadetta.
PanCameraEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Bernadetta volume_up
Right!