1. 啊,[HERO_MF]先生……
  2. 是贝尔娜提塔啊。 上次真是不好意思……
  3. 不,那不是你的错…… 贝尔才应该道歉。
  4. 没想到事情会变成那样……
  5. 带你去和我们队里长相最凶恶的成员 打招呼时倒还好……
  6. 结果你紧张过度, 当场落荒而逃也就算了……
  7. 偏偏我还不小心踩到了马尾巴, 害马儿失控,把场面弄得一团糟……
  8. 呜呜……都是贝尔的错……
  9. 为她打气。
  10. 落井下石。
  11. 谁都有搞砸的时候, 你就别放在心上了。
  12. 谢谢你……
  13. 看来跟安娜小姐买舒缓紧张的香草 还要更划算一些呢,真叫人心酸啊。
  14. 呜呜……
  15. 顺带一提,损失金额好像 都够买下那个可疑的壶了。
  16. 怎、怎么会……
  17. 先不提这些了, 还是得想办法治好你怕生的毛病啊。
  18. 跟家里蹲不同,经过这次意外, 可见你的怕生已经足以对他人造成困扰。
  19. 你说得对…… 等等,贝尔已经不是家里蹲了!
  20. 你说得对…… 起码家里蹲不会给别人添麻烦。
  21. 不过硬来只会造成反效果, 看来只能让你慢慢适应了。
  22. 慢慢适应?
  23. 比如让你偷偷观察 我和长相可怕的家伙对话……
  24. 如果我们谈话的内容足够有趣, 说不定你就不会害怕了吧?
  25. 可贝尔不是只要对方 说话有趣就不会害怕啊?
  26. 总之只要对方不可怕, 就算话题死板又无趣贝尔也无所谓!
  27. 你说的那种人也不好找吧……
  28. 不过我发现, 适应一个人比想象中要简单呢。
  29. 咦,怎么说?
  30. 其实我一开始也觉得你很可怕, 但一起共事之后,我也就慢慢适应了。
  31. 现在我已经不怕你了哦。 呵呵呵~
  32. 替她开心。
  33. 觉得不太服气。
  34. 那太好了。 说明你对人的恐惧感是可以消除的。
  35. 既然这样,那就让你慢慢适应吧。
  36. 我猜解决问题的重点应该是 跟别人一起共事吧?
  37. 或许是这样。
  38. 你这态度让我觉得有点怪怪的…… 不过能适应也算是好事一桩。
  39. 我想解决问题的关键应该还是一起共事吧, 那我们要不要再试试强硬疗法?
  40. 咦!?不要强硬疗法! 贝尔坚决反对!
  41. 哈哈,开玩笑的啦。 抱歉抱歉。
  42. 总之今后也让我们好好相处吧, 贝尔娜提塔。
  43. 嗯!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 315 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 3 8737 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 3 0 40 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2431 3 8738 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 8739 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 3 8740 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2408 0 8741 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 0 8742 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 8743 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2411 3 8744 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 1 8745 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8746 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 3 8747 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (103) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 6 8748 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 3 8749 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2411 3 8750 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 8751 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 0 8752 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2410 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL 3 8753 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 NULL 0 8754 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2405 0 8755 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 8756 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8757 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2407 0 8758 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 8759 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2402 0 8760 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2411 3 8761 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2409 1 8762 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 8763 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 1 8764 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2409 1 8765 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 8766 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 1 8767 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 1 8768 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 36 2400 1 8769 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 8770 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2402 1 8771 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 8772 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2409 1 8773 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2400 1 8774 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 42 2409 1 8775 1 0 0 0 0 0 0 0 0 0
0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (9, 0, 0, 3, 8737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,[HERO_MF]先生……
11
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (110, 1, 2431, 3, 8738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是贝尔娜提塔啊。 上次真是不好意思……
15
UnkEvent 54(110, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (9, 2, 2401, 3, 8739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不,那不是你的错…… 贝尔才应该道歉。
17
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (110, 3, 0, 3, 8740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没想到事情会变成那样……
21
TalkEvent (110, 4, 2408, 0, 8741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 带你去和我们队里长相最凶恶的成员 打招呼时倒还好……
22
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (110, 5, NULL, 0, 8742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 结果你紧张过度, 当场落荒而逃也就算了……
28
TalkEvent (9, 6, 0, 3, 8743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 偏偏我还不小心踩到了马尾巴, 害马儿失控,把场面弄得一团糟……
30
TalkEvent (9, 7, 2411, 3, 8744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呜呜……都是贝尔的错……
31
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (110, 10, 2400, 1, 8745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 谁都有搞砸的时候, 你就别放在心上了。
35
TalkEvent (9, 11, 0, 3, 8746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 谢谢你……
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 12, 2401, 3, 8747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 看来跟安娜小姐买舒缓紧张的香草 还要更划算一些呢,真叫人心酸啊。
40
UnkEvent 103(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (9, 13, 0, 6, 8748, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呜呜……
44
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 14, 0, 3, 8749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 顺带一提,损失金额好像 都够买下那个可疑的壶了。
46
TalkEvent (9, 15, 2411, 3, 8750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 怎、怎么会……
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (110, 16, 2403, 0, 8751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 先不提这些了, 还是得想办法治好你怕生的毛病啊。
50
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (110, 17, NULL, 0, 8752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 跟家里蹲不同,经过这次意外, 可见你的怕生已经足以对他人造成困扰。
54
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
56
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (9, 18, NULL, 3, 8753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说得对…… 等等,贝尔已经不是家里蹲了!
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (9, 19, NULL, 0, 8754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说得对…… 起码家里蹲不会给别人添麻烦。
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (110, 20, 2405, 0, 8755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过硬来只会造成反效果, 看来只能让你慢慢适应了。
66
TalkEvent (9, 21, 0, 0, 8756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 慢慢适应?
67
TalkEvent (110, 22, NULL, 0, 8757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 比如让你偷偷观察 我和长相可怕的家伙对话……
68
TalkEvent (110, 23, 2407, 0, 8758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果我们谈话的内容足够有趣, 说不定你就不会害怕了吧?
69
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (9, 24, 0, 0, 8759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可贝尔不是只要对方 说话有趣就不会害怕啊?
71
TalkEvent (9, 25, 2402, 0, 8760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 总之只要对方不可怕, 就算话题死板又无趣贝尔也无所谓!
72
TalkEvent (110, 26, 2411, 3, 8761, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你说的那种人也不好找吧……
74
TalkEvent (9, 27, 2409, 1, 8762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过我发现, 适应一个人比想象中要简单呢。
75
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 28, 0, 0, 8763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦,怎么说?
79
UnkEvent 54(110, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (9, 29, 0, 1, 8764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 其实我一开始也觉得你很可怕, 但一起共事之后,我也就慢慢适应了。
82
TalkEvent (9, 30, 2409, 1, 8765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在我已经不怕你了哦。 呵呵呵~
83
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
DialogChoiceEvent (1, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
86
TalkEvent (110, 33, 2400, 1, 8766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那太好了。 说明你对人的恐惧感是可以消除的。
87
TalkEvent (110, 34, NULL, 1, 8767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然这样,那就让你慢慢适应吧。
88
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(2, 1000, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (110, 35, 2403, 1, 8768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我猜解决问题的重点应该是 跟别人一起共事吧?
93
TalkEvent (9, 36, 2400, 1, 8769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 或许是这样。
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (110, 37, 0, 3, 8770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你这态度让我觉得有点怪怪的…… 不过能适应也算是好事一桩。
98
TalkEvent (110, 38, 2402, 1, 8771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我想解决问题的关键应该还是一起共事吧, 那我们要不要再试试强硬疗法?
99
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 39, 2412, 4, 8772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦!?不要强硬疗法! 贝尔坚决反对!
103
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (110, 40, 2409, 1, 8773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哈哈,开玩笑的啦。 抱歉抱歉。
105
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 162(9, 110, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (110, 41, 2400, 1, 8774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 总之今后也让我们好好相处吧, 贝尔娜提塔。
109
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (9, 42, 2409, 1, 8775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 3 8737 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
啊,[HERO_MF]先生……
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2431 3 8738 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
是贝尔娜提塔啊。 上次真是不好意思……
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 8739 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
不,那不是你的错…… 贝尔才应该道歉。
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 3 8740 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
没想到事情会变成那样……
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2408 0 8741 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
带你去和我们队里长相最凶恶的成员 打招呼时倒还好……
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 0 8742 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
结果你紧张过度, 当场落荒而逃也就算了……
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 8743 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
偏偏我还不小心踩到了马尾巴, 害马儿失控,把场面弄得一团糟……
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2411 3 8744 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
呜呜……都是贝尔的错……
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 1 8745 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
谁都有搞砸的时候, 你就别放在心上了。
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8746 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
谢谢你……
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 3 8747 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
看来跟安娜小姐买舒缓紧张的香草 还要更划算一些呢,真叫人心酸啊。
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (103) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 6 8748 0 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
呜呜……
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 3 8749 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
顺带一提,损失金额好像 都够买下那个可疑的壶了。
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2411 3 8750 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
怎、怎么会……
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 8751 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
先不提这些了, 还是得想办法治好你怕生的毛病啊。
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 0 8752 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
跟家里蹲不同,经过这次意外, 可见你的怕生已经足以对他人造成困扰。
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL 3 8753 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
你说得对…… 等等,贝尔已经不是家里蹲了!
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 NULL 0 8754 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
你说得对…… 起码家里蹲不会给别人添麻烦。
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2405 0 8755 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不过硬来只会造成反效果, 看来只能让你慢慢适应了。
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 8756 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
慢慢适应?
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8757 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
比如让你偷偷观察 我和长相可怕的家伙对话……
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2407 0 8758 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
如果我们谈话的内容足够有趣, 说不定你就不会害怕了吧?
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 8759 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
可贝尔不是只要对方 说话有趣就不会害怕啊?
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2402 0 8760 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
总之只要对方不可怕, 就算话题死板又无趣贝尔也无所谓!
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2411 3 8761 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你说的那种人也不好找吧……
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2409 1 8762 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
不过我发现, 适应一个人比想象中要简单呢。
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 8763 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
咦,怎么说?
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 1 8764 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
其实我一开始也觉得你很可怕, 但一起共事之后,我也就慢慢适应了。
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2409 1 8765 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
现在我已经不怕你了哦。 呵呵呵~
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 8766 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那太好了。 说明你对人的恐惧感是可以消除的。
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 1 8767 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
既然这样,那就让你慢慢适应吧。
UnkEvent (54) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 1 8768 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我猜解决问题的重点应该是 跟别人一起共事吧?
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 36 2400 1 8769 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
或许是这样。
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 8770 1 0 0 0 0 0 0 0 0 0
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你这态度让我觉得有点怪怪的…… 不过能适应也算是好事一桩。
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2402 1 8771 1 0 0 0 0 0 0 0 0 0
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我想解决问题的关键应该还是一起共事吧, 那我们要不要再试试强硬疗法?
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 8772 1 0 0 0 0 0 0 0 0 0
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咦!?不要强硬疗法! 贝尔坚决反对!
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2409 1 8773 1 0 0 0 0 0 0 0 0 0
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哈哈,开玩笑的啦。 抱歉抱歉。
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2400 1 8774 1 0 0 0 0 0 0 0 0 0
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总之今后也让我们好好相处吧, 贝尔娜提塔。
PanCameraEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 42 2409 1 8775 1 0 0 0 0 0 0 0 0 0
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嗯!