1. 那你路上小心。
  2. 嘿嘿!有你这样的家伙在, 真是帮了老子大忙啊!
  3. 那接下来我也该……咦?
  4. 贝尔娜提塔, 你躲在那里干什么啊?
  5. 啊,那个……刚刚那个人是谁啊?
  6. 刚刚那人?哦,他也是个佣兵, 是来找工作的。
  7. 他是佣兵吗? 看、看起来好像山贼啊!?
  8. 呃……他外表看起来确实比较粗野, 不过被当成贼人也是过于可怜了。
  9. 可是…… 他讲话的方式也很可怕啊!
  10. 大多数佣兵都是那样的。
  11. 我算是特例吧, 因为我妈妈有好好教导我。
  12. 原、原来是这样啊……
  13. 虽然我没怎么跟你的同伴说过话, 但……他们大部分都是那样的人吗?
  14. 肯定。
  15. 否定。
  16. 是啊,所以你应该不适合当佣兵吧。
  17. 其实也不全是那样…… 但干佣兵这行免不了会遇上那样的人。
  18. 所以你应该不适合当佣兵吧。
  19. 那当然啦! 绝对不适合啊!
  20. 就算贝尔不怕生, 也不想跟那些可怕的人待在一起……
  21. 那不就还是怕生嘛。 跟他们多聊聊就知道他们不可怕了。
  22. 正因为你总是以貌取人, 才会越来越怕生吧?
  23. 可除了外表, 还能用什么来评判不认识的人呢……
  24. 只要一起战斗、一起吃饭, 自然就能知道对方是什么样的人吧。
  25. 贝尔就是没办法跟陌生人做那些事呀! 你怎么就是不明白!
  26. 明白了。
  27. 不明白。
  28. 我明白了、明白了。
  29. 可要是对方的外表和说话方式都不可怕, 你就真的不会害怕了吗?
  30. 我不太明白。如果对方外表不可怕, 你就真的不会害怕了吗?
  31. 就像世界上有不少面恶心善的人一样……
  32. 面善心恶、欺骗他人来牟利的家伙 也是大有人在。
  33. 只靠外表来评判一个人, 迟早会吃亏的哦。
  34. 咦,为什么要吓唬人呀!? 贝尔铁打的心是不会轻易受骗的哦!
  35. 呃,大概吧……嗯。 应该不会有问题啦!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 674 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 345 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 165 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 674 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 50 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
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10 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2431 0 8673 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 674 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 1 2409 1 8674 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 674 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
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100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
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150 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 23)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 8675 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 27)
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1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 28)
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30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
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200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
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1 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
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1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
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2 200 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 35)
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10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
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110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
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110 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
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110 3 0 0 8676 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (102) (index: 41)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 42)
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30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
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110 9 3 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 44)
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110 2432 0 1 40 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 45)
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50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
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9 4 2412 4 8677 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
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1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
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2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 0 8678 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
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1 30 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
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9 6 0 4 8679 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
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1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
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2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
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110 7 2401 0 8680 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 59)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 60)
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40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 61)
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9 2402 3 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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9 8 0 4 8681 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 8682 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 8683 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
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9 11 0 3 8684 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 2412 4 8685 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 14 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
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110 15 2400 0 8686 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 8687 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 8688 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 4 8689 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2401 3 8690 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2411 3 8691 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 8692 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 2411 3 8693 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 8694 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2410 2 8695 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2400 0 8696 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 0 8697 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 0 8698 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 NULL 0 8699 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 NULL 0 8700 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 8701 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 2412 4 8702 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
130 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2400 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 34 NULL 0 8703 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2411 3 0 40 0 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, 674, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 674, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(674, 50, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(10, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (110, 0, 2431, 0, 8673, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那你路上小心。
13
UnkEvent 54(110, 674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (674, 1, 2409, 1, 8674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嘿嘿!有你这样的家伙在, 真是帮了老子大忙啊!
15
LeaveSceneEvent (3, 674, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 166(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(150, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 66(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (110, 2, 0, 0, 8675, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那接下来我也该……咦?
27
PlaySoundEffectEvent (1114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(200, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 27(1, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 200, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 43(674, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 66(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (110, 3, 0, 0, 8676, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 贝尔娜提塔, 你躲在那里干什么啊?
40
EnterSceneEvent (1, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
UnkEvent 102(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (9, 4, 2412, 4, 8677, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,那个……刚刚那个人是谁啊?
49
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 1200, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (110, 5, 0, 0, 8678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 刚刚那人?哦,他也是个佣兵, 是来找工作的。
53
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 27(1, 30, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (9, 6, 0, 4, 8679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他是佣兵吗? 看、看起来好像山贼啊!?
56
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(2, 1200, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (110, 7, 2401, 0, 8680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呃……他外表看起来确实比较粗野, 不过被当成贼人也是过于可怜了。
59
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (9, 8, 0, 4, 8681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可是…… 他讲话的方式也很可怕啊!
63
TalkEvent (110, 9, 2401, 0, 8682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大多数佣兵都是那样的。
64
TalkEvent (110, 10, NULL, 0, 8683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我算是特例吧, 因为我妈妈有好好教导我。
66
TalkEvent (9, 11, 0, 3, 8684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 原、原来是这样啊……
69
TalkEvent (9, 12, 2412, 4, 8685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽然我没怎么跟你的同伴说过话, 但……他们大部分都是那样的人吗?
70
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
DialogChoiceEvent (0, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
73
TalkEvent (110, 15, 2400, 0, 8686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊,所以你应该不适合当佣兵吧。
74
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (110, 16, NULL, 0, 8687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 其实也不全是那样…… 但干佣兵这行免不了会遇上那样的人。
76
TalkEvent (110, 17, 2400, 0, 8688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 所以你应该不适合当佣兵吧。
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (9, 18, 2410, 4, 8689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那当然啦! 绝对不适合啊!
79
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (9, 19, 2401, 3, 8690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算贝尔不怕生, 也不想跟那些可怕的人待在一起……
82
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (110, 20, 2411, 3, 8691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那不就还是怕生嘛。 跟他们多聊聊就知道他们不可怕了。
84
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 800, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (110, 21, NULL, 0, 8692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 正因为你总是以貌取人, 才会越来越怕生吧?
88
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (9, 22, 2411, 3, 8693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可除了外表, 还能用什么来评判不认识的人呢……
90
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (110, 23, 2403, 0, 8694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要一起战斗、一起吃饭, 自然就能知道对方是什么样的人吧。
92
TalkEvent (9, 24, 2410, 2, 8695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 贝尔就是没办法跟陌生人做那些事呀! 你怎么就是不明白!
93
DialogChoiceEvent (1, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
TalkEvent (110, 27, 2400, 0, 8696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我明白了、明白了。
96
TalkEvent (110, 28, NULL, 0, 8697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 可要是对方的外表和说话方式都不可怕, 你就真的不会害怕了吗?
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (110, 29, 2401, 0, 8698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我不太明白。如果对方外表不可怕, 你就真的不会害怕了吗?
99
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (110, 30, NULL, 0, 8699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就像世界上有不少面恶心善的人一样……
104
TalkEvent (110, 31, NULL, 0, 8700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 面善心恶、欺骗他人来牟利的家伙 也是大有人在。
106
TalkEvent (110, 32, 2403, 0, 8701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只靠外表来评判一个人, 迟早会吃亏的哦。
107
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 27(1, 300, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (9, 33, 2412, 4, 8702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦,为什么要吓唬人呀!? 贝尔铁打的心是不会轻易受骗的哦!
112
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 27(1, 800, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 66(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 135(130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 66(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (9, 34, NULL, 0, 8703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呃,大概吧……嗯。 应该不会有问题啦!
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 50 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2431 0 8673 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那你路上小心。
UnkEvent (54) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 674 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 1 2409 1 8674 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
嘿嘿!有你这样的家伙在, 真是帮了老子大忙啊!
UnkEvent (166) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 8675 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那接下来我也该……咦?
PlaySoundEffectEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 8676 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
贝尔娜提塔, 你躲在那里干什么啊?
UnkEvent (102) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 40 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2412 4 8677 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
啊,那个……刚刚那个人是谁啊?
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 0 8678 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
刚刚那人?哦,他也是个佣兵, 是来找工作的。
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 4 8679 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
他是佣兵吗? 看、看起来好像山贼啊!?
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2401 0 8680 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
呃……他外表看起来确实比较粗野, 不过被当成贼人也是过于可怜了。
UnkEvent (30) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 4 8681 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
可是…… 他讲话的方式也很可怕啊!
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 8682 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
大多数佣兵都是那样的。
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 8683 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我算是特例吧, 因为我妈妈有好好教导我。
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8684 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
原、原来是这样啊……
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 2412 4 8685 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
虽然我没怎么跟你的同伴说过话, 但……他们大部分都是那样的人吗?
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 14 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2400 0 8686 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
是啊,所以你应该不适合当佣兵吧。
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 8687 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
其实也不全是那样…… 但干佣兵这行免不了会遇上那样的人。
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 8688 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
所以你应该不适合当佣兵吧。
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 4 8689 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
那当然啦! 绝对不适合啊!
UnkEvent (135) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2401 3 8690 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
就算贝尔不怕生, 也不想跟那些可怕的人待在一起……
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2411 3 8691 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
那不就还是怕生嘛。 跟他们多聊聊就知道他们不可怕了。
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 8692 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
正因为你总是以貌取人, 才会越来越怕生吧?
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 2411 3 8693 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
可除了外表, 还能用什么来评判不认识的人呢……
UnkEvent (30) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 8694 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
只要一起战斗、一起吃饭, 自然就能知道对方是什么样的人吧。
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2410 2 8695 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
贝尔就是没办法跟陌生人做那些事呀! 你怎么就是不明白!
DialogChoiceEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2400 0 8696 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我明白了、明白了。
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 0 8697 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
可要是对方的外表和说话方式都不可怕, 你就真的不会害怕了吗?
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 0 8698 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我不太明白。如果对方外表不可怕, 你就真的不会害怕了吗?
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 NULL 0 8699 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
就像世界上有不少面恶心善的人一样……
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 NULL 0 8700 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
面善心恶、欺骗他人来牟利的家伙 也是大有人在。
PanCameraEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 8701 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
只靠外表来评判一个人, 迟早会吃亏的哦。
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 2412 4 8702 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
咦,为什么要吓唬人呀!? 贝尔铁打的心是不会轻易受骗的哦!
PanCameraEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
130 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 34 NULL 0 8703 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
呃,大概吧……嗯。 应该不会有问题啦!