1. 那麼,路上小心囉。
  2. 欸嘿嘿! 有你這樣的傢伙在,真是幫了老子大忙啊!
  3. 那接下來我也該……咦?
  4. 貝爾娜提塔, 你躲在那裡做什麼啊?
  5. 噫,那個,剛、剛剛的人是……?
  6. 剛剛的人? 哦,他跟我一樣是傭兵。 是來找工作的。
  7. 他是傭兵嗎? 怎、怎麼看起來像山賊啊……!?
  8. 山賊啊……他的外表確實是比較粗野, 不過把他說成賊人,也是怪可憐的。
  9. 就算你這麼說…… 但他講話的方式也好可怕耶!
  10. 大多數的傭兵都是那種性格喔。
  11. 我算是特例, 因為我母親有好好教導我。
  12. 原、原來是這樣啊……
  13. 雖然我沒有好好跟你的夥伴說過話, 但也就是說,他們大多是那樣的人嗎……?
  14. 肯定。
  15. 否定。
  16. 是啊,所以貝爾娜提塔 應該不適合當傭兵吧。
  17. 不,也不全然都是那樣…… 但當上傭兵後,免不了會遇上那樣的人吧。
  18. 所以貝爾娜提塔 應該不適合當傭兵呢。
  19. 那當然囉! 絕對不適合啊啊啊!
  20. 就算貝爾不怕生, 也絕對無法跟那些可怕的人聚在一起……
  21. 那不就是因為怕生嗎? 試著聊一聊,你就會知道他們並不可怕喔。
  22. 或許是因為你老是以貌取人, 所以才變得越來越怕生吧?
  23. 除了外表, 還能用什麼來評斷不認識的人啊……
  24. 只要一起戰鬥、一起吃飯, 自然就會知道對方是什麼樣的人吧。
  25. 貝爾就是沒辦法跟不認識的人 做那些事呀! 你怎麼就不明白!
  26. 明白了。
  27. 就是不明白。
  28. 我明白了、明白了。
  29. 不過,如果外表和說話方式不可怕, 你就真的不會害怕對方了嗎?
  30. 我不太明白。如果外表不可怕, 你就真的不會害怕對方了嗎?
  31. 就像這世上有不少 面惡心善的人一樣……
  32. 面善心惡,欺騙他人來牟利的傢伙 也是大有人在。
  33. 所以只靠外表來評斷他人, 總有一天會吃虧喔。
  34. 咦~? 為什麼要嚇唬人呢!? 貝爾鐵打的心是不會輕易受騙的喔!?
  35. 呃,那個,應該啦……嗯。 應該不會有問題啦!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 674 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 345 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 165 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 674 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 50 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2431 0 8673 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 674 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 1 2409 1 8674 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 674 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 8675 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 8676 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (102) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 1 40 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2412 4 8677 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 0 8678 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 4 8679 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
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2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2401 0 8680 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2402 3 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 4 8681 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 8682 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 8683 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8684 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 2412 4 8685 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 14 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2400 0 8686 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 8687 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 8688 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 4 8689 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2401 3 8690 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2411 3 8691 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 8692 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 2411 3 8693 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 8694 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2410 2 8695 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2400 0 8696 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 0 8697 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 0 8698 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 NULL 0 8699 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 NULL 0 8700 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 8701 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 2412 4 8702 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
130 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2400 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 34 NULL 0 8703 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2411 3 0 40 0 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, 674, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 674, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(674, 50, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(10, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (110, 0, 2431, 0, 8673, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那麼,路上小心囉。
13
UnkEvent 54(110, 674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (674, 1, 2409, 1, 8674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 欸嘿嘿! 有你這樣的傢伙在,真是幫了老子大忙啊!
15
LeaveSceneEvent (3, 674, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 166(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(150, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 66(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (110, 2, 0, 0, 8675, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那接下來我也該……咦?
27
PlaySoundEffectEvent (1114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(200, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 27(1, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 200, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 43(674, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 66(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (110, 3, 0, 0, 8676, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 貝爾娜提塔, 你躲在那裡做什麼啊?
40
EnterSceneEvent (1, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
UnkEvent 102(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (9, 4, 2412, 4, 8677, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 噫,那個,剛、剛剛的人是……?
49
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 1200, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (110, 5, 0, 0, 8678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 剛剛的人? 哦,他跟我一樣是傭兵。 是來找工作的。
53
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 27(1, 30, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (9, 6, 0, 4, 8679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他是傭兵嗎? 怎、怎麼看起來像山賊啊……!?
56
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(2, 1200, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (110, 7, 2401, 0, 8680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 山賊啊……他的外表確實是比較粗野, 不過把他說成賊人,也是怪可憐的。
59
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (9, 8, 0, 4, 8681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算你這麼說…… 但他講話的方式也好可怕耶!
63
TalkEvent (110, 9, 2401, 0, 8682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大多數的傭兵都是那種性格喔。
64
TalkEvent (110, 10, NULL, 0, 8683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我算是特例, 因為我母親有好好教導我。
66
TalkEvent (9, 11, 0, 3, 8684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 原、原來是這樣啊……
69
TalkEvent (9, 12, 2412, 4, 8685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖然我沒有好好跟你的夥伴說過話, 但也就是說,他們大多是那樣的人嗎……?
70
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
DialogChoiceEvent (0, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
73
TalkEvent (110, 15, 2400, 0, 8686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊,所以貝爾娜提塔 應該不適合當傭兵吧。
74
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (110, 16, NULL, 0, 8687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不,也不全然都是那樣…… 但當上傭兵後,免不了會遇上那樣的人吧。
76
TalkEvent (110, 17, 2400, 0, 8688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 所以貝爾娜提塔 應該不適合當傭兵呢。
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (9, 18, 2410, 4, 8689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那當然囉! 絕對不適合啊啊啊!
79
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (9, 19, 2401, 3, 8690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算貝爾不怕生, 也絕對無法跟那些可怕的人聚在一起……
82
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (110, 20, 2411, 3, 8691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那不就是因為怕生嗎? 試著聊一聊,你就會知道他們並不可怕喔。
84
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 800, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (110, 21, NULL, 0, 8692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 或許是因為你老是以貌取人, 所以才變得越來越怕生吧?
88
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (9, 22, 2411, 3, 8693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 除了外表, 還能用什麼來評斷不認識的人啊……
90
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (110, 23, 2403, 0, 8694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要一起戰鬥、一起吃飯, 自然就會知道對方是什麼樣的人吧。
92
TalkEvent (9, 24, 2410, 2, 8695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 貝爾就是沒辦法跟不認識的人 做那些事呀! 你怎麼就不明白!
93
DialogChoiceEvent (1, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
TalkEvent (110, 27, 2400, 0, 8696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我明白了、明白了。
96
TalkEvent (110, 28, NULL, 0, 8697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不過,如果外表和說話方式不可怕, 你就真的不會害怕對方了嗎?
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (110, 29, 2401, 0, 8698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我不太明白。如果外表不可怕, 你就真的不會害怕對方了嗎?
99
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (110, 30, NULL, 0, 8699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就像這世上有不少 面惡心善的人一樣……
104
TalkEvent (110, 31, NULL, 0, 8700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 面善心惡,欺騙他人來牟利的傢伙 也是大有人在。
106
TalkEvent (110, 32, 2403, 0, 8701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 所以只靠外表來評斷他人, 總有一天會吃虧喔。
107
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 27(1, 300, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (9, 33, 2412, 4, 8702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦~? 為什麼要嚇唬人呢!? 貝爾鐵打的心是不會輕易受騙的喔!?
112
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 27(1, 800, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 66(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 135(130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 66(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (9, 34, NULL, 0, 8703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呃,那個,應該啦……嗯。 應該不會有問題啦!
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 50 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2431 0 8673 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
那麼,路上小心囉。
UnkEvent (54) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 674 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 1 2409 1 8674 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
欸嘿嘿! 有你這樣的傢伙在,真是幫了老子大忙啊!
UnkEvent (166) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 8675 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
那接下來我也該……咦?
PlaySoundEffectEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
674 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 8676 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
貝爾娜提塔, 你躲在那裡做什麼啊?
UnkEvent (102) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 40 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2412 4 8677 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
噫,那個,剛、剛剛的人是……?
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 0 8678 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
剛剛的人? 哦,他跟我一樣是傭兵。 是來找工作的。
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 4 8679 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
他是傭兵嗎? 怎、怎麼看起來像山賊啊……!?
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2401 0 8680 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
山賊啊……他的外表確實是比較粗野, 不過把他說成賊人,也是怪可憐的。
UnkEvent (30) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 4 8681 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
就算你這麼說…… 但他講話的方式也好可怕耶!
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 8682 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
大多數的傭兵都是那種性格喔。
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 8683 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
我算是特例, 因為我母親有好好教導我。
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8684 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
原、原來是這樣啊……
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 2412 4 8685 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
雖然我沒有好好跟你的夥伴說過話, 但也就是說,他們大多是那樣的人嗎……?
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 14 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2400 0 8686 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
是啊,所以貝爾娜提塔 應該不適合當傭兵吧。
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 8687 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不,也不全然都是那樣…… 但當上傭兵後,免不了會遇上那樣的人吧。
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 8688 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
所以貝爾娜提塔 應該不適合當傭兵呢。
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 4 8689 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
那當然囉! 絕對不適合啊啊啊!
UnkEvent (135) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2401 3 8690 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
就算貝爾不怕生, 也絕對無法跟那些可怕的人聚在一起……
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2411 3 8691 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
那不就是因為怕生嗎? 試著聊一聊,你就會知道他們並不可怕喔。
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 8692 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
或許是因為你老是以貌取人, 所以才變得越來越怕生吧?
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 2411 3 8693 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
除了外表, 還能用什麼來評斷不認識的人啊……
UnkEvent (30) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 8694 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
只要一起戰鬥、一起吃飯, 自然就會知道對方是什麼樣的人吧。
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2410 2 8695 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
貝爾就是沒辦法跟不認識的人 做那些事呀! 你怎麼就不明白!
DialogChoiceEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2400 0 8696 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
我明白了、明白了。
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 0 8697 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不過,如果外表和說話方式不可怕, 你就真的不會害怕對方了嗎?
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 0 8698 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
我不太明白。如果外表不可怕, 你就真的不會害怕對方了嗎?
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 NULL 0 8699 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
就像這世上有不少 面惡心善的人一樣……
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 NULL 0 8700 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
面善心惡,欺騙他人來牟利的傢伙 也是大有人在。
PanCameraEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 8701 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
所以只靠外表來評斷他人, 總有一天會吃虧喔。
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 2412 4 8702 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
咦~? 為什麼要嚇唬人呢!? 貝爾鐵打的心是不會輕易受騙的喔!?
PanCameraEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
130 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 34 NULL 0 8703 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
呃,那個,應該啦……嗯。 應該不會有問題啦!