1. 啊,[HERO_MF]先生……
  2. 是貝爾娜提塔啊。 上次真是不好意思……
  3. 不,那也不是你的錯…… 貝爾才應該道歉。
  4. 真沒想到竟然會變成那樣啊……
  5. 帶你去和我們隊上長相最兇惡的成員 打招呼時倒還好……
  6. 結果你緊張過頭, 當場落荒而逃也就算了……
  7. 偏偏我不小心踩到了馬的尾巴, 導致馬失控,到處都被破壞得亂七八糟……
  8. 嗚嗚……這都是貝爾的錯……
  9. 為她打氣。
  10. 落井下石。
  11. 每個人都有失敗的時候, 你就忘了這回事吧。
  12. 謝謝你……
  13. 跟安娜小姐買舒緩緊張的香草, 反而還能以小錢解決呢,真叫人心酸。
  14. 嗚嗚……
  15. 順道一提, 損害金額似乎都夠買那古怪的壺了。
  16. 怎、怎麼會……
  17. 先不提這些了, 還是得想個辦法治好你怕生的毛病呢。
  18. 畢竟有別於家裡蹲,經過這次意外後, 我們知道這也可能對其他人造成困擾了。
  19. 說得也是……等等, 貝爾已經治好家裡蹲了啦!
  20. 說得也是…… 家裡蹲起碼不會給別人帶來困擾。
  21. 不過強硬手段會引起反效果的話, 也只能讓你慢慢習慣了。
  22. 慢慢習慣?
  23. 像是讓你偷偷觀察 我和長相可怕的傢伙對話……
  24. 如果談話的內容夠有趣, 說不定會意外地有效果吧?
  25. 但貝爾不是只要對方 說話有趣就不會怕呀?
  26. 總之只要對方不可怕, 就算內容認真又無趣也無所謂!
  27. 要找到那種人也是不簡單吧……
  28. 啊,不過習慣這件事, 或許比想像中還容易喔。
  29. 咦,為什麼啊?
  30. 因為呀,其實我一開始也覺得你很可怕, 但一起做過許多事後就開始習慣了呢。
  31. 現在我對你已經不會怕生了唷。 呵呵呵~
  32. 替她開心。
  33. 覺得替她開心不太服氣。
  34. 那還真令人開心啊。 能有辦法解決真是太好了。
  35. 既然這樣,那就讓你慢慢習慣吧。
  36. 雖然這只是我的推測, 但重要的應該是一起做些什麼吧?
  37. 也許真是那樣呢。
  38. 你這態度總讓我有點在意…… 不過能夠習慣還是好事一件啦。
  39. 聽起來關鍵是要一起做些什麼, 那我們也許該來下點猛藥?
  40. 咦欸欸!? 不可以下猛藥啦! 貝爾堅決反對!
  41. 哈哈,開玩笑的啦。 抱歉抱歉。
  42. 總之我們今後也一起好好相處吧, 貝爾娜提塔。
  43. 嗯!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 315 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 3 8737 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 3 0 40 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2431 3 8738 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 8739 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 3 8740 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2408 0 8741 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 0 8742 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 8743 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2411 3 8744 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 1 8745 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8746 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 3 8747 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (103) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 6 8748 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 3 8749 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2411 3 8750 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 8751 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 0 8752 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2410 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL 3 8753 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 NULL 0 8754 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2405 0 8755 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 8756 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8757 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2407 0 8758 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 8759 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2402 0 8760 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2411 3 8761 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2409 1 8762 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 8763 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 1 8764 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2409 1 8765 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 8766 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 1 8767 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 1 8768 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 36 2400 1 8769 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 8770 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2402 1 8771 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 8772 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2409 1 8773 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2400 1 8774 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 42 2409 1 8775 1 0 0 0 0 0 0 0 0 0
0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (9, 0, 0, 3, 8737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,[HERO_MF]先生……
11
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (110, 1, 2431, 3, 8738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是貝爾娜提塔啊。 上次真是不好意思……
15
UnkEvent 54(110, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (9, 2, 2401, 3, 8739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不,那也不是你的錯…… 貝爾才應該道歉。
17
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (110, 3, 0, 3, 8740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真沒想到竟然會變成那樣啊……
21
TalkEvent (110, 4, 2408, 0, 8741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帶你去和我們隊上長相最兇惡的成員 打招呼時倒還好……
22
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (110, 5, NULL, 0, 8742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 結果你緊張過頭, 當場落荒而逃也就算了……
28
TalkEvent (9, 6, 0, 3, 8743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 偏偏我不小心踩到了馬的尾巴, 導致馬失控,到處都被破壞得亂七八糟……
30
TalkEvent (9, 7, 2411, 3, 8744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗚嗚……這都是貝爾的錯……
31
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (110, 10, 2400, 1, 8745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 每個人都有失敗的時候, 你就忘了這回事吧。
35
TalkEvent (9, 11, 0, 3, 8746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 謝謝你……
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 12, 2401, 3, 8747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 跟安娜小姐買舒緩緊張的香草, 反而還能以小錢解決呢,真叫人心酸。
40
UnkEvent 103(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (9, 13, 0, 6, 8748, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗚嗚……
44
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 14, 0, 3, 8749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 順道一提, 損害金額似乎都夠買那古怪的壺了。
46
TalkEvent (9, 15, 2411, 3, 8750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 怎、怎麼會……
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (110, 16, 2403, 0, 8751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 先不提這些了, 還是得想個辦法治好你怕生的毛病呢。
50
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (110, 17, NULL, 0, 8752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 畢竟有別於家裡蹲,經過這次意外後, 我們知道這也可能對其他人造成困擾了。
54
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
56
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (9, 18, NULL, 3, 8753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 說得也是……等等, 貝爾已經治好家裡蹲了啦!
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (9, 19, NULL, 0, 8754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 說得也是…… 家裡蹲起碼不會給別人帶來困擾。
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (110, 20, 2405, 0, 8755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過強硬手段會引起反效果的話, 也只能讓你慢慢習慣了。
66
TalkEvent (9, 21, 0, 0, 8756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 慢慢習慣?
67
TalkEvent (110, 22, NULL, 0, 8757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 像是讓你偷偷觀察 我和長相可怕的傢伙對話……
68
TalkEvent (110, 23, 2407, 0, 8758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果談話的內容夠有趣, 說不定會意外地有效果吧?
69
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (9, 24, 0, 0, 8759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但貝爾不是只要對方 說話有趣就不會怕呀?
71
TalkEvent (9, 25, 2402, 0, 8760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之只要對方不可怕, 就算內容認真又無趣也無所謂!
72
TalkEvent (110, 26, 2411, 3, 8761, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要找到那種人也是不簡單吧……
74
TalkEvent (9, 27, 2409, 1, 8762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,不過習慣這件事, 或許比想像中還容易喔。
75
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 28, 0, 0, 8763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦,為什麼啊?
79
UnkEvent 54(110, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (9, 29, 0, 1, 8764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因為呀,其實我一開始也覺得你很可怕, 但一起做過許多事後就開始習慣了呢。
82
TalkEvent (9, 30, 2409, 1, 8765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 現在我對你已經不會怕生了唷。 呵呵呵~
83
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
DialogChoiceEvent (1, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
86
TalkEvent (110, 33, 2400, 1, 8766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那還真令人開心啊。 能有辦法解決真是太好了。
87
TalkEvent (110, 34, NULL, 1, 8767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然這樣,那就讓你慢慢習慣吧。
88
UnkEvent 54(9, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(2, 1000, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (110, 35, 2403, 1, 8768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雖然這只是我的推測, 但重要的應該是一起做些什麼吧?
93
TalkEvent (9, 36, 2400, 1, 8769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 也許真是那樣呢。
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (110, 37, 0, 3, 8770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你這態度總讓我有點在意…… 不過能夠習慣還是好事一件啦。
98
TalkEvent (110, 38, 2402, 1, 8771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 聽起來關鍵是要一起做些什麼, 那我們也許該來下點猛藥?
99
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 39, 2412, 4, 8772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦欸欸!? 不可以下猛藥啦! 貝爾堅決反對!
103
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (110, 40, 2409, 1, 8773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哈哈,開玩笑的啦。 抱歉抱歉。
105
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 162(9, 110, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (110, 41, 2400, 1, 8774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之我們今後也一起好好相處吧, 貝爾娜提塔。
109
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (9, 42, 2409, 1, 8775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 3 8737 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
啊,[HERO_MF]先生……
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2431 3 8738 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
是貝爾娜提塔啊。 上次真是不好意思……
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 8739 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
不,那也不是你的錯…… 貝爾才應該道歉。
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 3 8740 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
真沒想到竟然會變成那樣啊……
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2408 0 8741 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
帶你去和我們隊上長相最兇惡的成員 打招呼時倒還好……
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 0 8742 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
結果你緊張過頭, 當場落荒而逃也就算了……
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 8743 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
偏偏我不小心踩到了馬的尾巴, 導致馬失控,到處都被破壞得亂七八糟……
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2411 3 8744 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
嗚嗚……這都是貝爾的錯……
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 1 8745 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
每個人都有失敗的時候, 你就忘了這回事吧。
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 8746 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
謝謝你……
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2401 3 8747 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
跟安娜小姐買舒緩緊張的香草, 反而還能以小錢解決呢,真叫人心酸。
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (103) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 6 8748 0 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
嗚嗚……
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 3 8749 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
順道一提, 損害金額似乎都夠買那古怪的壺了。
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2411 3 8750 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
怎、怎麼會……
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 8751 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
先不提這些了, 還是得想個辦法治好你怕生的毛病呢。
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 0 8752 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
畢竟有別於家裡蹲,經過這次意外後, 我們知道這也可能對其他人造成困擾了。
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL 3 8753 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
說得也是……等等, 貝爾已經治好家裡蹲了啦!
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 NULL 0 8754 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
說得也是…… 家裡蹲起碼不會給別人帶來困擾。
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2405 0 8755 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不過強硬手段會引起反效果的話, 也只能讓你慢慢習慣了。
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 8756 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
慢慢習慣?
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8757 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
像是讓你偷偷觀察 我和長相可怕的傢伙對話……
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2407 0 8758 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
如果談話的內容夠有趣, 說不定會意外地有效果吧?
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 8759 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
但貝爾不是只要對方 說話有趣就不會怕呀?
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2402 0 8760 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
總之只要對方不可怕, 就算內容認真又無趣也無所謂!
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2411 3 8761 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
要找到那種人也是不簡單吧……
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2409 1 8762 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
啊,不過習慣這件事, 或許比想像中還容易喔。
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 8763 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
咦,為什麼啊?
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 1 8764 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
因為呀,其實我一開始也覺得你很可怕, 但一起做過許多事後就開始習慣了呢。
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2409 1 8765 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
現在我對你已經不會怕生了唷。 呵呵呵~
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 8766 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
那還真令人開心啊。 能有辦法解決真是太好了。
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 1 8767 1 0 0 0 0 0 0 0 0 0
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既然這樣,那就讓你慢慢習慣吧。
UnkEvent (54) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 1 8768 1 0 0 0 0 0 0 0 0 0
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雖然這只是我的推測, 但重要的應該是一起做些什麼吧?
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 36 2400 1 8769 1 0 0 0 0 0 0 0 0 0
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也許真是那樣呢。
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 8770 1 0 0 0 0 0 0 0 0 0
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你這態度總讓我有點在意…… 不過能夠習慣還是好事一件啦。
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2402 1 8771 1 0 0 0 0 0 0 0 0 0
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聽起來關鍵是要一起做些什麼, 那我們也許該來下點猛藥?
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 8772 1 0 0 0 0 0 0 0 0 0
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咦欸欸!? 不可以下猛藥啦! 貝爾堅決反對!
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2409 1 8773 1 0 0 0 0 0 0 0 0 0
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哈哈,開玩笑的啦。 抱歉抱歉。
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2400 1 8774 1 0 0 0 0 0 0 0 0 0
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總之我們今後也一起好好相處吧, 貝爾娜提塔。
PanCameraEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 42 2409 1 8775 1 0 0 0 0 0 0 0 0 0
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嗯!