1. You know, Felix, I've been thinking. Actually, [cdb]never mind.
  2. What? You can't say that and then not tell me. Come on, out with it.
  3. Tell him.
  4. Don't tell him.
  5. I dunno, I really shouldn't. Just forget I said anything.
  6. Is your conscience getting in the way? Say it.
  7. OK, it's just...even though you never show it, I can [cdb]tell you really care about Dimitri and the others.
  8. Urk!
  9. You all right there, Felix? There's no reason to get all [cdb]choked up over it.
  10. It's your fault for saying something so ridiculous.
  11. Hey, you're the one who asked. But it's true, isn't it? I know I'm right.
  12. And what proof do you have?
  13. Well for one, you move way better when you're [cdb]fighting alongside them.
  14. Hmph. That's only because I've known them so long [cdb]now I can predict their every move.
  15. The boar always rushes straight into enemy lines, [cdb]so I have to be ready to cover him.
  16. Of course, few can survive one of his mad dashes. But I can't just leave him alone. The man doesn't [cdb]give his own safety a second thought.
  17. We don't coordinate, though. I just stick around to [cdb]make sure the coast is clear for him to run wild.
  18. Huh. But when you're fighting with Ingrid, [cdb]you're usually the one who ends up charging forward.
  19. Yes, because her pegasus is an easy target for enemy [cdb]archers. It's better for me to dash ahead first and [cdb]eliminate any potential threats.
  20. Not that she's incapable of dodging an arrow or two.
  21. But she loses sight of her surroundings in the heat of [cdb]battle. If she advanced before I did, a cloud of arrows [cdb]would be the end of her.
  22. Uh-huh. So then why do you always get surrounded [cdb]when you're fighting with Sylvain?
  23. Because the braggart always insists on showing off.
  24. Though if nothing else, he does have the skill to fight [cdb]his way out of any bind.
  25. Sounds like that's not part of your strategy, then. But you'd still never pull it off if you didn't trust each [cdb]other.
  26. Hmph. It's all natural for a soldier.
  27. Praise his teamwork.
  28. Admit you're jealous.
  29. Honestly, it's impressive how well you work with [cdb]everyone. I should take a page or two out of your [cdb]book and learn more about the people I fight with.
  30. Maybe having a better grasp on their personalities [cdb]would help me coordinate our movements better.
  31. Who knows. You're welcome to try, at least.
  32. Y'know, I'm kinda jealous. Is that how things are [cdb]when you've known someone your whole life?
  33. Don't ask me. You could reach the same conclusions [cdb]about their combat tendencies in just a few battles.
  34. If you've already got a good read on me, the others [cdb]shouldn't be an issue.
  35. Anyway, we're done here. Talking to you is [cdb]exhausting.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
72 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2405 0 19634 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 0 2 19635 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 3 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 1 50 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2407 0 19636 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 2 19637 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 0 19638 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 2412 4 19639 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 NULL 4 19640 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 0 0 19641 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2403 0 19642 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 11 0 2 19643 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 0 19644 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 0 0 19645 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 14 2403 0 19646 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 NULL 0 19647 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 16 NULL 0 19648 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 4 19649 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 18 2400 0 19650 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 NULL 0 19651 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 20 NULL 2 19652 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 0 19653 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 22 2405 2 19654 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 23 2407 0 19655 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 1 19656 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 0 0 19657 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 26 27 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 1 19658 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 19659 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 30 2401 2 19660 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2403 1 19661 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 32 2401 2 19662 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 33 NULL 0 19663 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2411 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 34 NULL 0 19664 1 0 0 0 0 0 0 0 0 0
0
InitEvent (72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (1, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (110, 0, 2405, 0, 19634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, Felix, I've been thinking. Actually, [cdb]never mind.
9
TalkEvent (13, 1, 0, 2, 19635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What? You can't say that and then not tell me. Come on, out with it.
10
DialogChoiceEvent (0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
13
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
15
TalkEvent (110, 4, 2407, 0, 19636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno, I really shouldn't. Just forget I said anything.
16
UnkEvent 26(9, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (13, 5, 0, 2, 19637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Is your conscience getting in the way? Say it.
18
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 54(13, 110, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (110, 6, 0, 0, 19638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, it's just...even though you never show it, I can [cdb]tell you really care about Dimitri and the others.
21
TalkEvent (13, 7, 2412, 4, 19639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Urk!
22
TalkEvent (110, 8, NULL, 4, 19640, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You all right there, Felix? There's no reason to get all [cdb]choked up over it.
23
UnkEvent 54(110, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (13, 9, 0, 0, 19641, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's your fault for saying something so ridiculous.
25
TalkEvent (110, 10, 2403, 0, 19642, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, you're the one who asked. But it's true, isn't it? I know I'm right.
26
TalkEvent (13, 11, 0, 2, 19643, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what proof do you have?
27
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 12, 0, 0, 19644, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well for one, you move way better when you're [cdb]fighting alongside them.
29
UnkEvent 26(15, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (13, 13, 0, 0, 19645, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. That's only because I've known them so long [cdb]now I can predict their every move.
33
TalkEvent (13, 14, 2403, 0, 19646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The boar always rushes straight into enemy lines, [cdb]so I have to be ready to cover him.
34
UnkEvent 26(9, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (13, 15, NULL, 0, 19647, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, few can survive one of his mad dashes. But I can't just leave him alone. The man doesn't [cdb]give his own safety a second thought.
36
TalkEvent (13, 16, NULL, 0, 19648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We don't coordinate, though. I just stick around to [cdb]make sure the coast is clear for him to run wild.
37
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
39
TalkEvent (110, 17, 0, 4, 19649, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. But when you're fighting with Ingrid, [cdb]you're usually the one who ends up charging forward.
40
UnkEvent 26(9, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (13, 18, 2400, 0, 19650, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, because her pegasus is an easy target for enemy [cdb]archers. It's better for me to dash ahead first and [cdb]eliminate any potential threats.
42
UnkEvent 26(15, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (13, 19, NULL, 0, 19651, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not that she's incapable of dodging an arrow or two.
44
TalkEvent (13, 20, NULL, 2, 19652, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But she loses sight of her surroundings in the heat of [cdb]battle. If she advanced before I did, a cloud of arrows [cdb]would be the end of her.
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
47
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (110, 21, 0, 0, 19653, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh-huh. So then why do you always get surrounded [cdb]when you're fighting with Sylvain?
49
UnkEvent 26(9, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (13, 22, 2405, 2, 19654, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Because the braggart always insists on showing off.
51
TalkEvent (13, 23, 2407, 0, 19655, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Though if nothing else, he does have the skill to fight [cdb]his way out of any bind.
52
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (110, 24, 0, 1, 19656, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like that's not part of your strategy, then. But you'd still never pull it off if you didn't trust each [cdb]other.
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 54(110, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (13, 25, 0, 0, 19657, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. It's all natural for a soldier.
57
DialogChoiceEvent (1, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
59
TalkEvent (110, 28, 2403, 1, 19658, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Honestly, it's impressive how well you work with [cdb]everyone. I should take a page or two out of your [cdb]book and learn more about the people I fight with.
60
TalkEvent (110, 29, NULL, 0, 19659, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Maybe having a better grasp on their personalities [cdb]would help me coordinate our movements better.
62
UnkEvent 59(300, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (13, 30, 2401, 2, 19660, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Who knows. You're welcome to try, at least.
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
67
TalkEvent (110, 31, 2403, 1, 19661, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Y'know, I'm kinda jealous. Is that how things are [cdb]when you've known someone your whole life?
69
UnkEvent 59(300, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (13, 32, 2401, 2, 19662, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't ask me. You could reach the same conclusions [cdb]about their combat tendencies in just a few battles.
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 54(110, 13, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (13, 33, NULL, 0, 19663, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you've already got a good read on me, the others [cdb]shouldn't be an issue.
76
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (13, 34, NULL, 0, 19664, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, we're done here. Talking to you is [cdb]exhausting.
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 7)
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TalkEvent (index: 8)
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link Shez volume_up
You know, Felix, I've been thinking. Actually, never mind.
TalkEvent (index: 9)
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13 1 0 2 19635 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
What? You can't say that and then not tell me. Come on, out with it.
DialogChoiceEvent (index: 10)
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IfEvent (index: 11)
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EndIfEvent (index: 13)
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IfEvent (index: 14)
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TalkEvent (index: 15)
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link Shez volume_up
I dunno, I really shouldn't. Just forget I said anything.
UnkEvent (26) (index: 16)
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TalkEvent (index: 17)
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link Felix volume_up
Is your conscience getting in the way? Say it.
EndIfEvent (index: 18)
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UnkEvent (54) (index: 19)
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TalkEvent (index: 20)
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link Shez volume_up
OK, it's just...even though you never show it, I can tell you really care about Dimitri and the others.
TalkEvent (index: 21)
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link Felix volume_up
Urk!
TalkEvent (index: 22)
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110 8 NULL 4 19640 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You all right there, Felix? There's no reason to get all choked up over it.
UnkEvent (54) (index: 23)
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110 13 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
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link Felix volume_up
It's your fault for saying something so ridiculous.
TalkEvent (index: 25)
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link Shez volume_up
Hey, you're the one who asked. But it's true, isn't it? I know I'm right.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 11 0 2 19643 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
And what proof do you have?
UnkEvent (26) (index: 27)
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TalkEvent (index: 28)
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110 12 0 0 19644 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well for one, you move way better when you're fighting alongside them.
UnkEvent (26) (index: 29)
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15 13 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
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TalkEvent (index: 31)
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link Felix volume_up
Hmph. That's only because I've known them so long now I can predict their every move.
LookEvent (index: 32)
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TalkEvent (index: 33)
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link Felix volume_up
The boar always rushes straight into enemy lines, so I have to be ready to cover him.
UnkEvent (26) (index: 34)
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9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
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link Felix volume_up
Of course, few can survive one of his mad dashes. But I can't just leave him alone. The man doesn't give his own safety a second thought.
TalkEvent (index: 36)
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13 16 NULL 0 19648 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
We don't coordinate, though. I just stick around to make sure the coast is clear for him to run wild.
UnkEvent (30) (index: 37)
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IfEvent (index: 38)
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TalkEvent (index: 39)
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110 17 0 4 19649 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh. But when you're fighting with Ingrid, you're usually the one who ends up charging forward.
UnkEvent (26) (index: 40)
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TalkEvent (index: 41)
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link Felix volume_up
Yes, because her pegasus is an easy target for enemy archers. It's better for me to dash ahead first and eliminate any potential threats.
UnkEvent (26) (index: 42)
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TalkEvent (index: 43)
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link Felix volume_up
Not that she's incapable of dodging an arrow or two.
TalkEvent (index: 44)
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13 20 NULL 2 19652 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
But she loses sight of her surroundings in the heat of battle. If she advanced before I did, a cloud of arrows would be the end of her.
EndIfEvent (index: 45)
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IfEvent (index: 46)
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UnkEvent (26) (index: 47)
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TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 0 19653 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh-huh. So then why do you always get surrounded when you're fighting with Sylvain?
UnkEvent (26) (index: 49)
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9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
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link Felix volume_up
Because the braggart always insists on showing off.
TalkEvent (index: 51)
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link Felix volume_up
Though if nothing else, he does have the skill to fight his way out of any bind.
UnkEvent (30) (index: 52)
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TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 1 19656 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like that's not part of your strategy, then. But you'd still never pull it off if you didn't trust each other.
EndIfEvent (index: 54)
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UnkEvent (54) (index: 55)
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TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 0 0 19657 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Hmph. It's all natural for a soldier.
DialogChoiceEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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IfEvent (index: 58)
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TalkEvent (index: 59)
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link Shez volume_up
Honestly, it's impressive how well you work with everyone. I should take a page or two out of your book and learn more about the people I fight with.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 19659 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Maybe having a better grasp on their personalities would help me coordinate our movements better.
PanCameraEvent (index: 61)
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UnkEvent (59) (index: 62)
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UnkEvent (27) (index: 63)
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TalkEvent (index: 64)
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link Felix volume_up
Who knows. You're welcome to try, at least.
EndIfEvent (index: 65)
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IfEvent (index: 66)
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TalkEvent (index: 67)
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link Shez volume_up
Y'know, I'm kinda jealous. Is that how things are when you've known someone your whole life?
PanCameraEvent (index: 68)
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UnkEvent (59) (index: 69)
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UnkEvent (27) (index: 70)
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TalkEvent (index: 71)
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link Felix volume_up
Don't ask me. You could reach the same conclusions about their combat tendencies in just a few battles.
EndIfEvent (index: 72)
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UnkEvent (54) (index: 73)
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UnkEvent (31) (index: 74)
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TalkEvent (index: 75)
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link Felix volume_up
If you've already got a good read on me, the others shouldn't be an issue.
UnkEvent (135) (index: 76)
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120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
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link Felix volume_up
Anyway, we're done here. Talking to you is exhausting.