Garreg Mach is under attack by the combined forces of the Kingdom and the church. Aware that the Federation must honor its pact, you march for the monastery to aid the Empire.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 Hilda 255 0 0 1 130 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 Lorenz 255 0 0 2 105 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 Claude 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 Marianne 255 0 0 4 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 Lysithea 255 0 0 5 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 Leonie 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 Ignatz 255 0 0 7 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 Edelgard 255 0 0 8 20 7 13 3 101 3 0 100 149 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 Monica 1 0 0 9 185 7 13 3 101 3 0 100 142 255 10 1999 4 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 Count Varley 1 0 0 10 470 7 13 3 101 3 1 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 Baron Barnabas 1 0 0 11 917 7 13 3 101 5 0 100 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
12 Shez 1 0 0 12 7 6 12 3 101 3 1 100 151 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 Rhea 255 0 0 13 170 5 12 3 101 3 1 100 55 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 Dimitri 4 0 0 14 25 5 12 3 101 3 1 100 65 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 Dedue 255 0 0 15 70 5 13 3 101 3 1 100 300 255 1 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 Ingrid 255 0 0 16 100 5 13 3 101 3 1 100 66 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 17 700 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 18 620 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 19 680 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 20 620 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 21 680 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 22 665 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 23 675 5 13 3 101 3 1 33 45 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 24 610 5 13 3 101 3 1 33 45 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 25 680 5 13 3 101 3 1 33 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 26 670 5 13 3 101 3 1 34 73 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 27 675 5 13 3 101 3 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 28 665 5 13 3 101 3 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 29 675 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 0 30 620 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 0 31 600 5 5 0 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 32 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 33 675 5 13 3 101 3 0 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 34 680 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 35 600 5 13 3 101 3 0 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 36 605 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 37 650 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 38 665 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 39 695 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 40 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 41 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 42 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 43 615 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 44 680 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 45 600 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 46 630 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 47 680 7 13 0 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 48 650 7 13 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 49 600 7 13 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 50 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 51 675 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 52 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 53 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 54 680 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 55 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 56 600 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 57 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 58 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 59 600 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 60 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 61 660 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 62 660 5 13 3 101 5 1 34 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 63 675 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 64 680 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 65 700 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 66 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 67 680 5 13 3 101 5 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 68 605 7 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 69 670 7 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 70 1010 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 71 1005 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 72 1000 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 73 695 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 74 655 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 77 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 79 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 80 695 5 13 3 101 3 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 81 680 5 13 3 101 3 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 82 655 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 83 670 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 84 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 85 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 86 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 87 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 88 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 89 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 90 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 91 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 35 1524 34 1524 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1527 37 1527 37 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1527 37 1527 37 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1527 35 1527 35 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (232, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 26)
SubGroup(0)
SubGroup(4)
Unknown10(0,69,92,92,92,18,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,8,92,92,0,0,0,9,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(31,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SetName(46,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SetName(47,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SetName(48,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SetName(49,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SetName(67,652,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to [cs][es]2_5_1______Gatekeeper[cm][es]1_5_1______Gatekeepers[ce]
SubGroup(8)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0) # If I am defeated, the Empire will fall to ruin!
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(2)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(6)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # I will go ahead to put a stop to Dimitri and Rhea. I am counting on your support, Claude.
# Group 20 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(1)
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, we've come this far. We're not about to [cdb]stop now!
SubGroup(2)
Unknown56(30000,0,26000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0) # Escort [eg2][0:CHARA_G] to the [g]front lines[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] be routed!
SubGroup(2)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0) # Seize [eg2][0:AREA] and secure a route for [eg2][0:CHARA_G]!
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing!
# Group 24 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [eg2][0:CHARA_G] stopped advancing!
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0) # Seize [eg2][0:AREA] and secure a route for [eg2][0:CHARA_G]!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,59000,0,45500,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,4464,1,35000,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(1)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 34 (0, 2, 8, 4, 4)
SubGroup(3)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0) # Seize [eg2][0:AREA] and secure a route for [eg2][0:CHARA_G]!
# Group 35 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 0
SubGroup(1)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(67,331,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to [cs][es]2_5_1______Falcon Knight[cm][es]1_5_1______Falcon Knights[ce]
# Group 37 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,0,0,1,1,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(8,52500,0,42500,0,57500,0,54000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown10(8,45000,0,48000,0,54000,0,59000,0,0,1,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now, set it aflame, as we planned. This opportunity will not escape us!
SubGroup(3)
Unknown83(5069,847,5741,5066,838,5673,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5055,847,5741,5066,838,5673,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1080,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(50000,0,54500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] used [r]Blaze[/]!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # If you are in an [g]area that is burning[/] [cdb]because of blaze, you'll take damage. However, if the [g]blaze[/] came from an ally, [cdb]you will not take damage.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # They are burning Garreg Mach?! That's a bold move, Dimitri.
# Group 45 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,60000,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(8,59000,0,43000,0,62500,0,47000,0,0,1,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,0,1,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # What?! The wall collapsed. Did someone [cdb]intentionally do this?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # The [g]wall[/] collapsed, cutting you off from [eg2][0:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Our path is blocked? We need to find another [cdb]route and catch up with Edelgard!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # The path's blocked! We've gotta find another [cdb]way so we can catch up to Edelgard!
# Group 50 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,1,1,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # What?! The wall collapsed. Did someone [cdb]intentionally do this?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # The collapsed [g]wall[/] cut off the [g]route[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # The wall collapsed? Then our path might be [cdb]blocked too!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # The wall collapsed. We won't be able to move [cdb]forward if that keeps happening.
# Group 51 (0, 5, 8, 5, 12)
SubGroup(2)
Unknown36(1005,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
SubGroup(3)
Unknown83(5529,773,4816,5573,777,4769,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5529,773,4816,5573,777,4769,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]Debris[/] cleared! [g]Route[/] secured!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # All right, we can advance now. Let's get a [cdb]move on and catch up with Edelgard!
# Group 52 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown10(8,2964,1,36000,0,5464,1,37600,0,0,1,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 5, 28)
SubGroup(4)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,0,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,0,1,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # The [g]wall[/] collapsed, cutting you off from [eg2][0:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 28)
SubGroup(3)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,1,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,1,1,0,0,0)
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # The collapsed [g]wall[/] cut off the [g]route[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 43)
SubGroup(3)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(1)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # There she is. Ignite the flames once more! They will know how deeply our rage burns!
SubGroup(4)
Unknown83(7310,801,3720,7256,794,3714,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7300,801,3750,7256,794,3714,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1076,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1072,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] used [r]Blaze[/] again!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fire again?! Me, surrounded by flames... I can't deny there's irony in that.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] ambushers appeared!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) # Seize [eg2][0:AREA] and aid [eg2][0:CHARA_G]!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 30)
SubGroup(3)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(2)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # There she is. Ignite the flames once more! They will know how deeply our rage burns!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0) # Uh, well...it seems the enemy attacked them. We won't be setting any more fires.
SubGroup(2)
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0) # The [b]Combat Engineers[/] prevented [r]Blaze[/]!
SubGroup(1)
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, they were unlikely to fall for the same [cdb]trick twice. Time for our next plan then.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] ambushers appeared!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) # Seize [eg2][0:AREA] and aid [eg2][0:CHARA_G]!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,26000,0,22000,0,32000,0,28000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(30000,0,26000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] reached the [g]front lines[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # Protected [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # We have gained control of Garreg Mach's [cdb]entrance. I'll take up position here and stop [cdb]the enemy from invading.
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # I cannot allow you to do this alone, Your Majesty. Please, permit me to fight [cdb]alongside you.
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 8, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # Protected [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # We have gained control of Garreg Mach's [cdb]entrance. I'll take up position here and stop [cdb]the enemy from invading.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # I cannot allow you to do this alone, Your Majesty. Please, permit me to fight [cdb]alongside you.
# Group 60 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # The enemy forces are too great. But I can at [cdb]least serve as a decoy for Her Majesty.
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
SubGroup(6)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Monica is in danger. Do not worry about me. You must attend to her!
# Group 63 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've come to rescue you. Are you all right?
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're here to save you! Are you OK?
SubGroup(1)
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # You have my thanks. Now let us push back [cdb]the enemy!
# Group 64 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Where is Count Varley? Don't tell me he fled.
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # You saved my life. Thank you, friends of Her Majesty!
# Group 66 (0, 5, 0, 4, 34)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # I can't hold out... I am so sorry to have failed [cdb]you, Your Majesty!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) # Failed to aid [eg2][0:CHARA_G]!
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble!
SubGroup(2)
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # I have sworn my life to Her Majesty and I [cdb]would do it again!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Our own base will be in peril if Monica is [cdb]defeated!
# Group 68 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
SubGroup(1)
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # The enemy will overwhelm Garreg Mach if I [cdb]retreat!
# Group 69 (0, 2, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # I can't hold out... I am so sorry to have failed [cdb]you, Your Majesty!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 0
GroupCheck4(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(4)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
SubGroup(3)
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0) # There you are, Edelgard. Your life is mine!
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(73,6964,1,51000,0,0,0,0,0,0,0,0,0,0,0)
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Edelgard is under attack! We must defend her!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Edelgard's getting attacked! We've got to [cdb]help her!
If254(2,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0) # Seize [eg2][0:AREA] and aid [eg2][0:CHARA_G]!
# Group 74 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Stay out of my way! Actually, this is perfect. Now I can avenge the margrave as well.
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # On the battlefield, we're all targets of [cdb]someone's vengeance. No matter your aim, I will fight any who stand in my way.
# Group 75 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ashe... I trusted you.
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ingrid...
# Group 76 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
SubGroup(1)
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # Stay out of my way! Actually, this is perfect. Now I can avenge the margrave as well.
# Group 77 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # Adrestia... Leicester... None of this would've [cdb]happened if it weren't for you!
# Group 78 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # I...I can't go on. I'm sorry, I have to fall back!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3364,1,37600,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Excellent. Continue defending the emperor!
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0) # Spotted [eg2][1:CHARA_G] in trouble fighting [eg3][cp][0:CHARA_G]!
SubGroup(2)
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0) # Eep! I so desperately want to flee, but I can't [cdb]very well do that with Her Majesty here.
CloseUp(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # So that's the Empire's Minister of Religious Affairs. He heads up the Southern Church [cdb]now. If he's in trouble, we should go help.
# Group 81 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hey! Looks like you're having a rough time. We're gonna back you up!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, thank you! Is Her Majesty all right? Do tell her I've been fighting valiantly!
# Group 82 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Count Varley, we have come to provide you [cdb]with assistance, per the king's orders.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, thank you! Is Her Majesty all right? Do tell her I've been fighting valiantly!
# Group 83 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # I am the bishop of the Southern Church, and [cdb]you are obligated to protect me! Now do so [cdb]and be quick about it!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm tempted to ignore that, but we'll have a [cdb]mess on our hands if the cretin actually dies.
# Group 84 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # I demand that you rescue me right this... Hm? Bernadetta? Oh, I didn't know that you...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Um, hello. This is all a bit...unexpected, I guess.
# Group 85 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, thank you! Is Her Majesty all right? Do tell her I've been fighting valiantly!
# Group 86 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Where is Her Majesty? I would like to fight by [cdb]her side, if possible.
# Group 87 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm alive... I mean, of course I am! My death [cdb]would be a crippling blow to the Empire!
# Group 88 (0, 5, 0, 4, 35)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # Thus ends a brilliant man...a glorious life... and far too much unspent gold...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0) # Failed to protect [eg2][0:CHARA_G]!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble!
SubGroup(2)
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # My future... Er, our future is riding on this. I cannot let you through!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # We need to aid Count Varley! If he's defeated, [cdb]our base will be compromised as well!
# Group 90 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
SubGroup(1)
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # I cannot hold back the enemy any longer. Please, someone, help!
# Group 91 (0, 2, 0, 4, 22)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # Thus ends a brilliant man...a glorious life... and far too much unspent gold...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
Unknown9(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # I will end you.
SubGroup(2)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dimitri's most loyal retainer... I must be [cdb]getting close then.
# Group 98 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # As long as I stand, you will not lay a finger on His Majesty.
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # I know this is your job and all, but you're [cdb]preventing me from doing mine.
# Group 99 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # I really don't want to fight you. But there's no [cdb]chance you'll step aside, right?
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # If you already know, then prepare yourself. I will not hold back...even against you.
# Group 100 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
SubGroup(1)
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # As long as I stand, you will not lay a finger on His Majesty.
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # I will not yield. No matter what!
# Group 102 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ngh... I would sooner fight to the end, but [cdb]that would bring great pain to His Majesty.
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Now, eliminate Dimitri and force the Kingdom troops to retreat!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 103 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Monica is still struggling? My apologies, [cdb]but would you go and aid her?
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0) # Aid [eg2][0:CHARA_G]!
# Group 105 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # If Count Varley dies, the Central Church will [cdb]rally. That is the last thing you want, right?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0) # Aid [eg2][0:CHARA_G]!
# Group 106 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 6, 25)
SubGroup(3)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # I've long awaited this day, Edelgard. Your tyranny ends here!
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared with reinforcements!
SubGroup(2)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(4)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh, this is not good. We can't let Edelgard die!
# Group 108 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ashe, I believe I told you to flee from the [cdb]battlefield if you came across me.
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forgive me for disobeying your orders.
# Group 109 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # I've no reason to hold back before the enemy [cdb]of the margrave and my people.
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Right, right... But on the other hand, it'd really [cdb]make my day if you withdrew. No?
# Group 110 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # I never expected to spar with the renowned Lord Holst. I wish we could have met under [cdb]different circumstances.
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm honored to hear that, but there's no [cdb]sparring on the battlefield. Only fights to [cdb]the death!
# Group 111 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Garreg Mach is certainly a strategic location, [cdb]but is it truly essential to the Kingdom?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perhaps. If we control this land, we will be in a [cdb]better position to ward off your invasions, yes?
# Group 112 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hahaha! If it's my head you're after, you'll [cdb]have to risk your own to take it!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Stop Dimitri with everything you've got! Hold nothing back!
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # I am offended that you think such feeble [cdb]attacks would kill me!
# Group 114 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # So, the time has come. Very well. Turn your [cdb]horses around! All troops are to withdraw!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # And just like that, a full retreat? Not that I'm complaining, mind you.
# Group 115 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(1)
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # We must seize this opportunity while the Kingdom army is engaged. Quickly, [cdb]capture the front gate of the monastery!
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared with reinforcements!
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(6)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # I should've known she wouldn't let this [cdb]opportunity slip by. Get on over to Garreg Mach!
SubGroup(3)
Unknown10(0,2,14,13,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # She popped up out of nowhere! Is there [cdb]another secret path we don't know about?
# Group 117 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0) # No matter how many years pass, you people [cdb]will always be little more than fools.
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Return the land you stole from us!
# Group 118 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0) # Sorry, but I think I'd rather fight you instead.
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # I will correct the mistake I made when I took [cdb]you in...by ending your life.
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # So you have chosen to side with Edelgard. I am disappointed in you, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # No hard feelings, Rhea. I'm just determined to [cdb]see what the world would be like without you.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # I owe you a lot, but the debt's been paid. If you expected more, that's on you.
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Jeralt?! I never would have thought to find [cdb]you among the Federation forces.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Life is full of twists. I just wish facing you in [cdb]battle wasn't one of them.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 8, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # You look so much like... No, that can't be. Were it true, why would you fight me?
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0) # You act as if we've met.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0) # Garreg Mach is our church's most [cdb]sacred site. We must reclaim it!
# Group 125 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # You shall face retribution for violating this [cdb]sacred ground!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # This is our chance to take out the archbishop! We must not let it pass us by!
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Only a little more... A little more and Garreg Mach will be mine again!
# Group 127 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ngh... It seems the opportunity has slipped [cdb]through our fingers. But we shall return, [cdb]and next time you will not be so fortunate.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # We managed to hold out, but Rhea got away.
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(12,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(4)
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0) # The time has come for my revenge! Prepare yourself!
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0) # The time has come for my revenge! Prepare yourself!
CloseUp(12,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon?! Now we must deal with [cdb]an even more formidable foe.
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] once and for all!
SubGroup(1)
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # We're not winning this thing unless we take [cdb]out the Ashen Demon.
SubGroup(2)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 2, 4)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # At last, the Ashen Demon has appeared. Now is our chance to settle the score!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0) # I'm on it. I won't lose this time!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're gonna need that power of yours to win. You got this!
# Group 131 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # You're strong...but I've got a little something [cdb]of my own—and this time, I know I can [cdb]take you!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # You shall be punished for murdering the sire [cdb]of my vessel.
# Group 132 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # You arrogant speck! Begone! This fight is not [cdb]for you.
# Group 133 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # This vessel will not move as I command!
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # The monster's losing control. Now's our [cdb]chance to finish it!
# Group 134 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # This vessel will not move as I command!
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # You wretched...hateful...thing!
# Group 136 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 11, 36)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(3)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(2,144,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,11,0,0,1,1,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(2,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,9,0,0,1,1,0,0,0)
SubGroup(5)
Unknown55(0,23,0,0,0,1,92,10,0,0,1,1,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared and are advancing on the surrounding [b]strongholds[/]!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Whoops, some enemies slipped outta the [cdb]stronghold! We gotta take 'em down before [cdb]they do something!
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # It seems some enemy commanders secretly [cdb]escaped the stronghold. We must deal with [cdb]them before they cause trouble.
SubGroup(4)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies targeting [b]allied strongholds[/]!
SubGroup(6)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # We did it! That should take care of all the [cdb]enemy commanders around here.
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Well done! That should be all the enemy [cdb]commanders in the area.
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(3)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,92,8,0,0,1,1,0,0,0)
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0) # [eg3][cp][0:CHARA_G] appeared and are advancing [cdb]on [eg2][0:AREA]!
If254(7,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,7,0,0,1,1,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,6,0,0,1,1,0,0,0)
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared and are advancing on the surrounding [b]strongholds[/]!
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # The Kingdom cavalry and the church are [cdb]launching an attack on our strongholds!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # The Kingdom cavalry is working with Rhea's [cdb]lackeys to attack our strongholds!
SubGroup(4)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies targeting [b]allied strongholds[/]!
SubGroup(6)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Thank goodness, we defended the strongholds.
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # The Kingdom cavalry has been taken care of, [cdb]so we should be fine now.
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 1 0 0
SubGroup(1)
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lady Edelgard's wounds need tending to. We should send our healers.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 0, 2, 9)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0) # The [b]healers[/] healed [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Thank you. I am in your debt.
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(2)
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ah yes, the ol' set-it-on-fire strategy. We should put that out before things [cdb]get messy.
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # I think we've got some combat engineers on [cdb]standby. Maybe they could deal with all this [cdb]fire stuff?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # All right, engineers, you're up! Don't let them [cdb]start another fire!
SubGroup(1)
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # The [b]Combat Engineers[/] are working to prevent [r]Blaze[/]!
# Group 162 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(1)
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Claude! Our snipers are ready!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Snipers, attack! Cover our advance!
SubGroup(4)
Unknown70(32,1,0,0,0,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,1,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,2,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,3,2,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # The [b]Alliance Snipers[/] loosed a [b]fusillade[/]!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,13,0,14,50,0,1,0,0,0,0,0)
# Group 169 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 168: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(32,1,0,0,12,0,14,50,0,1,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # The [b]Alliance Snipers[/] ceased the [b]fusillade[/]!
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
SubGroup(9)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are [cdb]advancing on [eg2][0:AREA]!
SubGroup(8)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # You know, we could make good use of those [cdb]ballistae and catapults.
SubGroup(9)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] with [g]siege weapons[/] [cdb]to curb [r]enemy[/] reinforcements!
# Group 174 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]ballistae[/]!
SubGroup(2)
Unknown51(62000,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]Ballista[/] fire is curbing [r]enemy[/] reinforcements!
# Group 175 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(175,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,12,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]fire orbs[/]!
SubGroup(2)
Unknown51(60500,0,27464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]Fire orb[/] bombardment is curbing [r]enemy[/] reinforcements!
# Group 178 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(179,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]catapults[/]!
SubGroup(2)
Unknown51(39500,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]Catapult[/] fire is curbing [r]enemy[/] reinforcements!
# Group 181 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(180,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 180: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(181,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 1 0 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]catapults[/]!
SubGroup(2)
Unknown51(36500,0,24964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]Catapult[/] fire is curbing [r]enemy[/] reinforcements!
# Group 184 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 183: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 0 0
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(187,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(2,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(33,58200,0,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(34,60200,0,28164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(4,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,39700,0,2664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(35,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(5,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,38700,0,20664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(4)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 10, 3, 5)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(56,59700,0,14164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(1)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(57,33700,0,64200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(58,36700,0,20164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble!
SubGroup(1)
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # I cannot let it end here!
# Group 214 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0) # [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
SubGroup(1)
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ngh! At this rate, they'll overrun the [cdb]monastery!
# Group 215 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0) # [eg2][0:AREA] is at risk! Defend it!
SubGroup(1)
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Your Majesty! King Claude! I cannot hold out [cdb]any longer! I require assistance!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(62,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 218 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 218: True 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # If the church has withdrawn, then we need not [cdb]risk our lives any longer.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # And just like that, a full retreat? Not that I'm complaining, mind you.
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # This war won't end until Rhea's dead. Get ready for a chase, everyone!
# Group 222 (0, 7, 0, 5, 12)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Salvation is beyond you. You shall be punished [cdb]for your transgressions!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # We managed to drive her away, but this war [cdb]won't end until she's dead. Get ready for a [cdb]chase, everyone!
# Group 223 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 8, 0, 3, 9)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # No, they got Edelgard! There'll be no victory [cdb]now, even if we manage to drive them off.
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 226 (0, 8, 0, 2, 10)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0) # [eg2][0:AREA] has fallen!
SubGroup(1)
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # I tried, Your Majesty... Forgive me...
SubGroup(1)
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # No! They've invaded Garreg Mach! We have [cdb]no choice but to retreat for now.
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 227 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0)
Edelgard volume_up
If I am defeated, the Empire will fall to ruin!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
I will go ahead to put a stop to Dimitri and Rhea. I am counting on your support, Claude.
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Well, we've come this far. We're not about to stop now!
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Escort [eg2][0:CHARA_G] to the front lines!
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] be routed!
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0) Seize [eg2][0:AREA] and secure a route for [eg2][0:CHARA_G]!
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing!
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [eg2][0:CHARA_G] stopped advancing!
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0) Seize [eg2][0:AREA] and secure a route for [eg2][0:CHARA_G]!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0) Seize [eg2][0:AREA] and secure a route for [eg2][0:CHARA_G]!
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Now, set it aflame, as we planned. This opportunity will not escape us!
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] used [r]Blaze[/]!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) If you are in an area that is burning because of blaze, you'll take damage. However, if the blaze came from an ally, you will not take damage.
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
They are burning Garreg Mach?! That's a bold move, Dimitri.
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
What?! The wall collapsed. Did someone intentionally do this?
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) The wall collapsed, cutting you off from [eg2][0:CHARA_G]!
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
Our path is blocked? We need to find another route and catch up with Edelgard!
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
The path's blocked! We've gotta find another way so we can catch up to Edelgard!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
What?! The wall collapsed. Did someone intentionally do this?
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) The collapsed wall cut off the route!
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
The wall collapsed? Then our path might be blocked too!
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
The wall collapsed. We won't be able to move forward if that keeps happening.
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0) Debris cleared! Route secured!
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
All right, we can advance now. Let's get a move on and catch up with Edelgard!
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) The wall collapsed, cutting you off from [eg2][0:CHARA_G]!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Ugh! Do not get in my way!
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) The collapsed wall cut off the route!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Ugh! Do not get in my way!
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
There she is. Ignite the flames once more! They will know how deeply our rage burns!
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] used [r]Blaze[/] again!
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Fire again?! Me, surrounded by flames... I can't deny there's irony in that.
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] ambushers appeared!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) Seize [eg2][0:AREA] and aid [eg2][0:CHARA_G]!
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
There she is. Ignite the flames once more! They will know how deeply our rage burns!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
Uh, well...it seems the enemy attacked them. We won't be setting any more fires.
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0) The [b]Combat Engineers[/] prevented [r]Blaze[/]!
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Well, they were unlikely to fall for the same trick twice. Time for our next plan then.
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] ambushers appeared!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) Seize [eg2][0:AREA] and aid [eg2][0:CHARA_G]!
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] reached the front lines!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Protected [eg2][0:CHARA_G]!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
We have gained control of Garreg Mach's entrance. I'll take up position here and stop the enemy from invading.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I cannot allow you to do this alone, Your Majesty. Please, permit me to fight alongside you.
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Protected [eg2][0:CHARA_G]!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
We have gained control of Garreg Mach's entrance. I'll take up position here and stop the enemy from invading.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I cannot allow you to do this alone, Your Majesty. Please, permit me to fight alongside you.
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
The enemy forces are too great. But I can at least serve as a decoy for Her Majesty.
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Monica is in danger. Do not worry about me. You must attend to her!
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
We've come to rescue you. Are you all right?
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
We're here to save you! Are you OK?
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
You have my thanks. Now let us push back the enemy!
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Where is Count Varley? Don't tell me he fled.
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
You saved my life. Thank you, friends of Her Majesty!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I can't hold out... I am so sorry to have failed you, Your Majesty!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I have sworn my life to Her Majesty and I would do it again!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Our own base will be in peril if Monica is defeated!
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
The enemy will overwhelm Garreg Mach if I retreat!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I can't hold out... I am so sorry to have failed you, Your Majesty!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0)
Ingrid volume_up
There you are, Edelgard. Your life is mine!
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
Edelgard is under attack! We must defend her!
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Edelgard's getting attacked! We've got to help her!
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0) Seize [eg2][0:AREA] and aid [eg2][0:CHARA_G]!
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
Stay out of my way! Actually, this is perfect. Now I can avenge the margrave as well.
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
On the battlefield, we're all targets of someone's vengeance. No matter your aim, I will fight any who stand in my way.
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
Ashe... I trusted you.
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Ingrid...
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
Stay out of my way! Actually, this is perfect. Now I can avenge the margrave as well.
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
Adrestia... Leicester... None of this would've happened if it weren't for you!
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
I...I can't go on. I'm sorry, I have to fall back!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Excellent. Continue defending the emperor!
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0) Spotted [eg2][1:CHARA_G] in trouble fighting [eg3][cp][0:CHARA_G]!
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
Eep! I so desperately want to flee, but I can't very well do that with Her Majesty here.
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
So that's the Empire's Minister of Religious Affairs. He heads up the Southern Church now. If he's in trouble, we should go help.
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
Hey! Looks like you're having a rough time. We're gonna back you up!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, thank you! Is Her Majesty all right? Do tell her I've been fighting valiantly!
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Count Varley, we have come to provide you with assistance, per the king's orders.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, thank you! Is Her Majesty all right? Do tell her I've been fighting valiantly!
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I am the bishop of the Southern Church, and you are obligated to protect me! Now do so and be quick about it!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Yuri volume_up
I'm tempted to ignore that, but we'll have a mess on our hands if the cretin actually dies.
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I demand that you rescue me right this... Hm? Bernadetta? Oh, I didn't know that you...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Um, hello. This is all a bit...unexpected, I guess.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, thank you! Is Her Majesty all right? Do tell her I've been fighting valiantly!
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Where is Her Majesty? I would like to fight by her side, if possible.
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'm alive... I mean, of course I am! My death would be a crippling blow to the Empire!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
Thus ends a brilliant man...a glorious life... and far too much unspent gold...
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to protect [eg2][0:CHARA_G]!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My future... Er, our future is riding on this. I cannot let you through!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We need to aid Count Varley! If he's defeated, our base will be compromised as well!
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I cannot hold back the enemy any longer. Please, someone, help!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
Thus ends a brilliant man...a glorious life... and far too much unspent gold...
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] was routed! [r]Enemy[/] reinforcements appeared!
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
I will end you.
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Dimitri's most loyal retainer... I must be getting close then.
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
As long as I stand, you will not lay a finger on His Majesty.
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
I know this is your job and all, but you're preventing me from doing mine.
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
I really don't want to fight you. But there's no chance you'll step aside, right?
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
If you already know, then prepare yourself. I will not hold back...even against you.
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
As long as I stand, you will not lay a finger on His Majesty.
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
I will not yield. No matter what!
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
Ngh... I would sooner fight to the end, but that would bring great pain to His Majesty.
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Now, eliminate Dimitri and force the Kingdom troops to retreat!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Monica is still struggling? My apologies, but would you go and aid her?
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0) Aid [eg2][0:CHARA_G]!
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
If Count Varley dies, the Central Church will rally. That is the last thing you want, right?
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0) Aid [eg2][0:CHARA_G]!
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
I've long awaited this day, Edelgard. Your tyranny ends here!
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared with reinforcements!
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Oh, this is not good. We can't let Edelgard die!
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Ashe, I believe I told you to flee from the battlefield if you came across me.
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Forgive me for disobeying your orders.
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
I've no reason to hold back before the enemy of the margrave and my people.
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Right, right... But on the other hand, it'd really make my day if you withdrew. No?
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
I never expected to spar with the renowned Lord Holst. I wish we could have met under different circumstances.
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
I'm honored to hear that, but there's no sparring on the battlefield. Only fights to the death!
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Garreg Mach is certainly a strategic location, but is it truly essential to the Kingdom?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Perhaps. If we control this land, we will be in a better position to ward off your invasions, yes?
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Hahaha! If it's my head you're after, you'll have to risk your own to take it!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Stop Dimitri with everything you've got! Hold nothing back!
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
I am offended that you think such feeble attacks would kill me!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
So, the time has come. Very well. Turn your horses around! All troops are to withdraw!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
And just like that, a full retreat? Not that I'm complaining, mind you.
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
We must seize this opportunity while the Kingdom army is engaged. Quickly, capture the front gate of the monastery!
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared with reinforcements!
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
I should've known she wouldn't let this opportunity slip by. Get on over to Garreg Mach!
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
She popped up out of nowhere! Is there another secret path we don't know about?
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0)
Rhea volume_up
No matter how many years pass, you people will always be little more than fools.
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
Return the land you stole from us!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Sorry, but I think I'd rather fight you instead.
Shez volume_up
Sorry, but I think I'd rather fight you instead.
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
I will correct the mistake I made when I took you in...by ending your life.
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
So you have chosen to side with Edelgard. I am disappointed in you, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
No hard feelings, Rhea. I'm just determined to see what the world would be like without you.
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
I owe you a lot, but the debt's been paid. If you expected more, that's on you.
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
Jeralt?! I never would have thought to find you among the Federation forces.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Jeralt volume_up
Life is full of twists. I just wish facing you in battle wasn't one of them.
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
You look so much like... No, that can't be. Were it true, why would you fight me?
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
Byleth volume_up
You act as if we've met.
Byleth volume_up
You act as if we've met.
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
Garreg Mach is our church's most sacred site. We must reclaim it!
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
You shall face retribution for violating this sacred ground!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
This is our chance to take out the archbishop! We must not let it pass us by!
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
Only a little more... A little more and Garreg Mach will be mine again!
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
Ngh... It seems the opportunity has slipped through our fingers. But we shall return, and next time you will not be so fortunate.
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We managed to hold out, but Rhea got away.
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
The time has come for my revenge! Prepare yourself!
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
The time has come for my revenge! Prepare yourself!
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
The Ashen Demon?! Now we must deal with an even more formidable foe.
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] once and for all!
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We're not winning this thing unless we take out the Ashen Demon.
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
At last, the Ashen Demon has appeared. Now is our chance to settle the score!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I'm on it. I won't lose this time!
Shez volume_up
I'm on it. I won't lose this time!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We're gonna need that power of yours to win. You got this!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
You're strong...but I've got a little something of my own—and this time, I know I can take you!
Shez volume_up
You're strong...but I've got a little something of my own—and this time, I know I can take you!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Linhardt volume_up
You shall be punished for murdering the sire of my vessel.
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Linhardt volume_up
You arrogant speck! Begone! This fight is not for you.
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Linhardt volume_up
This vessel will not move as I command!
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
The monster's losing control. Now's our chance to finish it!
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Linhardt volume_up
This vessel will not move as I command!
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Linhardt volume_up
You wretched...hateful...thing!
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0) [cp][0:CHARA_G] appeared and are advancing on the surrounding [b]strongholds[/]!
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Whoops, some enemies slipped outta the stronghold! We gotta take 'em down before they do something!
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
It seems some enemy commanders secretly escaped the stronghold. We must deal with them before they cause trouble.
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies targeting [b]allied strongholds[/]!
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
We did it! That should take care of all the enemy commanders around here.
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Well done! That should be all the enemy commanders in the area.
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0) [eg3][cp][0:CHARA_G] appeared and are advancing on [eg2][0:AREA]!
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0) [cp][0:CHARA_G] appeared and are advancing on the surrounding [b]strongholds[/]!
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
The Kingdom cavalry and the church are launching an attack on our strongholds!
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
The Kingdom cavalry is working with Rhea's lackeys to attack our strongholds!
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies targeting [b]allied strongholds[/]!
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
Thank goodness, we defended the strongholds.
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
The Kingdom cavalry has been taken care of, so we should be fine now.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
Lady Edelgard's wounds need tending to. We should send our healers.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0) The [b]healers[/] healed [eg2][0:CHARA_G]!
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
Thank you. I am in your debt.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Ah yes, the ol' set-it-on-fire strategy. We should put that out before things get messy.
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
I think we've got some combat engineers on standby. Maybe they could deal with all this fire stuff?
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
All right, engineers, you're up! Don't let them start another fire!
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0) The [b]Combat Engineers[/] are working to prevent [r]Blaze[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Claude! Our snipers are ready!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Snipers, attack! Cover our advance!
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0) The [b]Alliance Snipers[/] loosed a [b]fusillade[/]!
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0) The [b]Alliance Snipers[/] ceased the [b]fusillade[/]!
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are advancing on [eg2][0:AREA]!
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
You know, we could make good use of those ballistae and catapults.
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0) Seize the [r]strongholds[/] with siege weapons to curb [r]enemy[/] reinforcements!
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the ballistae!
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0) Ballista fire is curbing [r]enemy[/] reinforcements!
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the fire orbs!
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0) Fire orb bombardment is curbing [r]enemy[/] reinforcements!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the catapults!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) Catapult fire is curbing [r]enemy[/] reinforcements!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the catapults!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) Catapult fire is curbing [r]enemy[/] reinforcements!
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
I cannot let it end here!
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0) [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ngh! At this rate, they'll overrun the monastery!
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0) [eg2][0:AREA] is at risk! Defend it!
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Your Majesty! King Claude! I cannot hold out any longer! I require assistance!
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
If the church has withdrawn, then we need not risk our lives any longer.
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
And just like that, a full retreat? Not that I'm complaining, mind you.
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
This war won't end until Rhea's dead. Get ready for a chase, everyone!
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Count Rowe volume_up
Salvation is beyond you. You shall be punished for your transgressions!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We managed to drive her away, but this war won't end until she's dead. Get ready for a chase, everyone!
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
No, they got Edelgard! There'll be no victory now, even if we manage to drive them off.
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0) [eg2][0:AREA] has fallen!
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I tried, Your Majesty... Forgive me...
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
No! They've invaded Garreg Mach! We have no choice but to retreat for now.
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!