王国と教団の連合軍から猛攻を受けるガルグ= マク。一行は盟約に従って、救援に向かう。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 ヒルダ 255 0 0 1 130 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ローレンツ 255 0 0 2 105 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 クロード 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 マリアンヌ 255 0 0 4 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 リシテア 255 0 0 5 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 レオニー 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 イグナーツ 255 0 0 7 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 エーデルガルト 255 0 0 8 20 7 13 3 101 3 0 100 149 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 モニカ 1 0 0 9 185 7 13 3 101 3 0 100 142 255 10 1999 4 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 ヴァーリ伯 1 0 0 10 470 7 13 3 101 3 1 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 バルナバシュ男爵 1 0 0 11 917 7 13 3 101 5 0 100 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
12 シェズ 1 0 0 12 7 6 12 3 101 3 1 100 151 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 レア 255 0 0 13 170 5 12 3 101 3 1 100 55 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 ディミトリ 4 0 0 14 25 5 12 3 101 3 1 100 65 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 ドゥドゥー 255 0 0 15 70 5 13 3 101 3 1 100 300 255 1 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 イングリット 255 0 0 16 100 5 13 3 101 3 1 100 66 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 連邦国将 255 0 0 17 700 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 620 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 680 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 620 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 680 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 665 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 675 5 13 3 101 3 1 33 45 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 610 5 13 3 101 3 1 33 45 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 680 5 13 3 101 3 1 33 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 670 5 13 3 101 3 1 34 73 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 675 5 13 3 101 3 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 665 5 13 3 101 3 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 675 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
30 連邦国将 4 0 0 30 620 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 連邦国将 4 0 0 31 600 5 5 0 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 675 5 13 3 101 3 0 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 680 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 600 5 13 3 101 3 0 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 605 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 650 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 665 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 695 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 615 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 680 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 600 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 630 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 680 7 13 0 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 650 7 13 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 600 7 13 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 連邦国将 255 0 0 51 675 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 連邦国将 255 0 0 52 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 連邦国将 255 0 0 53 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 0 54 680 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 連邦国将 255 0 0 55 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 連邦国将 255 0 0 56 600 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 連邦国将 255 0 0 57 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 連邦国将 255 0 0 58 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 連邦国将 255 0 0 59 600 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 連邦国将 255 0 0 60 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 連邦国将 255 0 0 61 660 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 連邦国将 255 0 0 62 660 5 13 3 101 5 1 34 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 連邦国将 255 0 0 63 675 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 0 64 680 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 連邦国将 255 0 0 65 700 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 連邦国将 255 0 0 66 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 0 67 680 5 13 3 101 5 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 連邦国将 255 0 0 68 605 7 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 連邦国将 255 0 0 69 670 7 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 一般兵 255 0 0 70 1010 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 一般兵 255 0 0 71 1005 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 一般兵 255 0 0 72 1000 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 連邦国将 255 0 0 73 695 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 連邦国将 255 0 0 74 655 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 一般兵 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 一般兵 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 一般兵 255 0 0 77 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 一般兵 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 一般兵 255 0 0 79 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 連邦国将 255 0 0 80 695 5 13 3 101 3 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 連邦国将 255 0 0 81 680 5 13 3 101 3 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 連邦国将 255 0 0 82 655 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 連邦国将 255 0 0 83 670 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 一般兵 255 0 0 84 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 一般兵 255 0 0 85 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 一般兵 255 0 0 86 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 一般兵 255 0 0 87 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 一般兵 255 0 0 88 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 一般兵 255 0 0 89 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 連邦国将 255 0 0 90 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 連邦国将 255 0 0 91 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 35 1524 34 1524 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1527 37 1527 37 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1527 37 1527 37 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1527 35 1527 35 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (232, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 26)
SubGroup(0)
SubGroup(4)
Unknown10(0,69,92,92,92,18,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,8,92,92,0,0,0,9,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(31,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 王国兵
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 同盟兵
SetName(46,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 同盟兵
SetName(47,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 同盟兵
SetName(48,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to 同盟兵
SetName(49,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to 同盟兵
SetName(67,652,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to 門番
SubGroup(8)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0) # 今、私が倒れては、国が……!
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
SubGroup(2)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
SubGroup(6)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 私はこのまま前に出て、ディミトリとレアを 討つわ。クロード、援護をお願い。
# Group 20 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(1)
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # ああ、折角ここまで来きたんだ。 お前の期待に応えてやるさ!
SubGroup(2)
Unknown56(30000,0,26000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0) # [g]最前線[/]へ進軍する[0:CHARA_G]を援護せよ!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の敗走に注意せよ!
SubGroup(2)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0) # [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍開始!
# Group 24 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,59000,0,45500,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,4464,1,35000,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(1)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 34 (0, 2, 8, 4, 4)
SubGroup(3)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
# Group 35 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 0
SubGroup(1)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(67,331,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to ファルコンナイト
# Group 37 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,0,0,1,1,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(8,52500,0,42500,0,57500,0,54000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown10(8,45000,0,48000,0,54000,0,59000,0,0,1,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # では……手筈どおり、火を放て。 この好機を逃すわけにはいかない。
SubGroup(3)
Unknown83(5069,847,5741,5066,838,5673,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5055,847,5741,5066,838,5673,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1080,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(50000,0,54500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[r]火計[/]を発動!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]火計により炎上した範囲[/]にいると、 ダメージを受け続けます。 ただし、自勢力が発動した[g]火計[/]では ダメージを受けません。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ガルグ=マクに火を……!? 思い切ったわね、ディミトリ。
# Group 45 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,60000,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(8,59000,0,43000,0,62500,0,47000,0,0,1,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,0,1,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # これは……!? 壁が崩れた……何者かの仕業かしら?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]壁[/]の崩落により、[0:CHARA_G]と分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 道が塞がれた……? 早く他の道を探して エーデルガルトさんに追いつかないと!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 道が塞がれちゃった! 早く他の道を探して エーデルガルトちゃんに追いつかないとー!
# Group 50 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,1,1,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # これは……!? 壁が崩れた……何者かの仕業かしら?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]通路[/]、[g]壁[/]の崩落により分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 壁が崩れた……? この様子では、いつ道が 塞がれてもおかしくないですね……。
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 壁が崩れちゃった。これじゃ、いつ道が 塞がれるか、わかったもんじゃないわねー。
# Group 51 (0, 5, 8, 5, 12)
SubGroup(2)
Unknown36(1005,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
SubGroup(3)
Unknown83(5529,773,4816,5573,777,4769,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5529,773,4816,5573,777,4769,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]瓦礫[/]の撤去により、[g]通路[/]を確保!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、これで進めるだろう。 みんな、エーデルガルトの元へ急げ!
# Group 52 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown10(8,2964,1,36000,0,5464,1,37600,0,0,1,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 5, 28)
SubGroup(4)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,0,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,0,1,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]壁[/]の崩落により、[0:CHARA_G]と分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 28)
SubGroup(3)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,1,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,1,1,0,0,0)
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]通路[/]、[g]壁[/]の崩落により分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 43)
SubGroup(3)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(1)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
SubGroup(4)
Unknown83(7310,801,3720,7256,794,3714,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7300,801,3750,7256,794,3714,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1076,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1072,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、再び[r]火計[/]を発動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # また火を……! 私が炎に巻かれるというのも、皮肉ね。
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]伏兵、出現!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 30)
SubGroup(3)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(2)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0) # そ、それが、敵の急襲を受けたようで…… 火計の実行は不可能です!
SubGroup(2)
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0) # [b]工作部隊[/]により、[r]火計[/]を阻止!
SubGroup(1)
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # まあ、二度同じ策にかかる相手ではないか。 ならば、次の手を打つまでだ。
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]伏兵、出現!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,26000,0,22000,0,32000,0,28000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(30000,0,26000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、戦場の[g]最前線[/]に到達!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の援護に成功!
SubGroup(1)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 陛下だけに無理はさせられません。 あたしも共に……!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 8, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の援護に成功!
SubGroup(2)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 陛下だけに無理はさせられません。 あたしも共に……!
# Group 60 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
SubGroup(1)
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敵が多くて厳しいですね。 せめて陛下のための囮にでも……。
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
SubGroup(6)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # モニカが危ないわね……。 私より彼女の援護に回れないかしら?
# Group 63 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救援に参りました……ご無事でしょうか?
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救援に来たよー! 大丈夫だった?
SubGroup(1)
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 救援、心強いです。 協力して敵を押し返しましょう……!
# Group 64 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # それにしてもヴァーリ伯はどこに? まさか逃げたんじゃないでしょうね。
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(1)
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 命を拾いましたね……。 盟友に感謝を!
# Group 66 (0, 5, 0, 4, 34)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # これ以上は……。 陛下、ごめんなさい……!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に失敗!
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(2)
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下に捧げたこの命…… 惜しくはありません!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 彼女が敗退すれば、連邦国軍の本拠地も 危険に晒されることになるぞ……!
# Group 68 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
SubGroup(1)
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # あたしが退いたら、こちらから敵が ガルグ=マクに殺到してしまう……!
# Group 69 (0, 2, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # これ以上は……。 陛下、ごめんなさい……!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 0
GroupCheck4(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(4)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(3)
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0) # ……現れましたね、エーデルガルト。 その命……ここで貰い受ける!
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(73,6964,1,51000,0,0,0,0,0,0,0,0,0,0,0)
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # エーデルガルトが狙われているようです。 急いで助けてあげないといけませんね……!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # エーデルガルトちゃんが狙われてるみたい。 急いで助けてあげなきゃ!
If254(2,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
# Group 74 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 戦場では誰しもが誰かの仇になり得る。 誰が相手であろうと私が受け止めよう!
# Group 75 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # アッシュ……。 ……あなたを、信じていたのに。
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # イングリット……。
# Group 76 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
SubGroup(1)
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
# Group 77 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # アドラステア……レスター…… 貴様らさえ、いなければ……!
# Group 78 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # これ以上の無理は……できませんね。 ……申し訳ありません。撤退します!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3364,1,37600,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、引き続き皇帝を援護するぞ!
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らに苦戦する[1:CHARA_G]を発見!
SubGroup(2)
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0) # ひいっ!? 逃げたい……逃げたいが、 陛下がいるのに逃げるわけには……。
CloseUp(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
SubGroup(1)
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # あれは帝国の教務卿……今は南方教会の 司教か。苦戦しているなら助けないとな。
# Group 81 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # おい、あんた! 苦戦してるんだろ、加勢してやるよ!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
# Group 82 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # ヴァーリ伯爵、 王命により加勢させていただこう。
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
# Group 83 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 私は南方司教だぞ! 早く守るのだ! 早く!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……ま、こんなところで死なれちまったら 後々つまんねえしな。割り切りますか。
# Group 84 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # は、早く私を助け……お前は!? ベルナデッタ……いや、これは、その……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # はっ!? え、ちょっ、あっ…… ……お、お父様じゃないですかあ。
# Group 85 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
# Group 86 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下はどこにいらっしゃる? できることならお側に……。
# Group 87 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(1)
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふうう……助かった。 まあ、私が死んでは帝国に大損害だからな。
# Group 88 (0, 5, 0, 4, 35)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # 私の、栄華は…… 輝かしい人生と……金……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の援護に失敗!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(2)
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私の将来のためにも、ここを通すわけには いかないのだあ!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # ヴァーリ伯を救援せよ! 彼が倒れれば、 我が軍の本拠地も危うくなるぞ!
# Group 90 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
SubGroup(1)
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # これ以上は敵を支えられんぞ…… 誰か、手を貸してくれ!
# Group 91 (0, 2, 0, 4, 22)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # 私の、栄華は…… 輝かしい人生と……金……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
Unknown9(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……貴様だけは、討つ。
SubGroup(2)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ディミトリの従者ね……。 いよいよ彼も目の前ということかしら。
# Group 98 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # おれがここにいる限り、 陛下には指一本触れさせん。
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # それがあんたの仕事なんだろうけど、 それじゃわたしの仕事が進まないんだよね。
# Group 99 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 君と戦うのは、嫌だ……。 でも、君は絶対にどかないんだよね。
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……わかっているなら、早く構えろ。 お前が相手だろうと……容赦はしない。
# Group 100 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
SubGroup(1)
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # おれがここにいる限り、 陛下には指一本触れさせん。
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # ……おれは、退けん。決して!
# Group 102 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # くっ……不本意だが…… これ以上は、陛下にもご迷惑を……。
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # さあ、ディミトリを打ち破り、 王国軍を撤退に追い込むわ……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
# Group 103 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # モニカはまだ奮戦を……? 悪いけれど、救援に向かってくれるかしら。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に向かえ!
# Group 105 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ヴァーリ伯が死ねば、中央教会が勢いづく。 それは得策ではないでしょう?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に向かえ!
# Group 106 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 6, 25)
SubGroup(3)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……待ちわびたぞ、エーデルガルト。 貴様の覇道も、ここで終わりだ。
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
SubGroup(2)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # この状況は流石にまずいぞ……! みんな、エーデルガルトを死なせるな!
# Group 108 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # アッシュ……俺は確かに言ったはずだ。 俺と出会ったら、すぐに戦場を去れと。
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……命に背くことを、お許しください。
# Group 109 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……民の、辺境伯の仇を前にして、 戦わないわけにもいかないのでな。
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # やれやれ……。 退いてくれると嬉しいんだがな。
# Group 110 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # かのホルスト卿と手合わせできるとはな。 もっと違う形で出会いたかったものだ。
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # そういってもらえるのは光栄だが、 戦場に手合わせはない。ただ殺し合うのみ!
# Group 111 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ガルグ=マクは確かに要地だけれど…… 王国にとっては必要のない場所よね?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # さあ……どうかな。この地を押さえれば、 そちらの侵略にも多少は抗せるだろう?
# Group 112 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 面白い……! この首を狙うなら、命懸けで来るがいい!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 攻撃の手を緩めるな! 全力でディミトリを止めるんだ!
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # この程度で俺を討つつもりとは、 呆れたものだな……!
# Group 114 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……潮時か。仕方あるまい。 馬首を返せ! 総員撤退だ!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # あっさりと軍を返したな、ディミトリ……。 いや、今はいいか。
# Group 115 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(1)
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 王国軍が奮戦している今こそ好機です。 大修道院の正門を迅速に制圧なさい!
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(6)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 流石はレアさん、この状況を見逃しては くれないか……! ガルグ=マクへ急ぐぞ!
SubGroup(3)
Unknown10(0,2,14,13,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # レア、いったいどこから……。 まだ抜け道があったというの?
# Group 117 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0) # 幾星霜を経ようと、 あなた方の愚かさは変わらない……!
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 返しなさい、この地を……。 私たちから奪ったものを!
# Group 118 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0) # 悪いが、あんたを討つ。 それが俺たちの選んだ道なんだ。
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私の不明は、私が正します。 あなたを罰することで……。
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # あなたまでエーデルガルトに与するとは…… 失望しましたよ、クロード。
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 悪いな、レアさん。あんたがいない世界を どうしても見たくなっちまったんだ。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # あなたには恩があった……。返し終わった つもりだが、足りなければ許してくれ。
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 十分に報いてもらいましたよ、シャミア。 ですが……今日の行いは別の話です。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # あなたは……ジェラルト! まさか連邦国軍に与していたとは……。
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # あれから俺もいろいろありましてね……。 戦場であんたには、会いたくなかった。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 8, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # その姿……いえ、まさか。 ……だとしたら、なぜ、私に刃を……。
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0) # ……? 会ったことはないと、思うが。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0) # ガルグ=マク大修道院はセイロス教の 最も重要な聖地……必ず取り戻すのです!
# Group 125 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 聖地を穢した者たちに、裁きを……!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 大司教を討つなら今だ! この機を逃してはならん!
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # あと、もう少し…… もう少しでガルグ=マクを……!
# Group 127 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # くっ……勝機を逸したようですね……。 必ず戻ってきます……そして、次は必ず……
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 何とか凌いだが、レアさんには 逃げられちまったか……。
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(12,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(4)
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0) # さあ、復讐の時じゃ。 覚悟は、出来ておろうな……?
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0) # さあ、復讐の時じゃ。 覚悟は、出来ておろうな……?
CloseUp(12,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 貴方は……!? ここに来て、更なる強敵ね……!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、決着をつけろ!
SubGroup(1)
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 出た……“灰色の悪魔”だ! 奴を倒さない限り、勝利はないぞ!
SubGroup(2)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 2, 4)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # ようやく現れたね……。 “灰色の悪魔”との決着の時だ!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0) # ああ、やってやる。 今日こそ、あいつを越えてみせる!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 頼むぞ、[HERO_MF]! 奴を倒すには、お前の力が必要だ!
# Group 131 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # 確かに圧倒的な力だが……絶対じゃない。 今なら、勝てる……!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我が器の父を弑せし者、 わしが征伐してやらねばのう、おぬし。
# Group 132 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 邪魔をするでない。 不遜だぞ、小さき者よ。
# Group 133 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 器を思うように操れぬか……。 苛立つのう……。
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……敵の動きが悪いね。 ここで仕留めてしまおう。
# Group 134 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 器を思うように操れぬか……。 苛立つのう……。
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # まこと煩わしい奴じゃ……!
# Group 136 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 11, 36)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(3)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(2,144,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,11,0,0,1,1,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(2,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,9,0,0,1,1,0,0,0)
SubGroup(5)
Unknown55(0,23,0,0,0,1,92,10,0,0,1,1,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 砦から抜け出した敵将がいるみてえだぞ! 何かされる前に倒さねえと!
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 砦から密かに抜け出した敵将がいるようだ。 何かされる前に対処しておくべきだな。
SubGroup(4)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0) # [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
SubGroup(6)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # やりましたね! これで周辺の敵将は、 残らず撃破できたはずです!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # やったか! これで周辺の敵将は、 残らず撃破できたはずだな。
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(3)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,92,8,0,0,1,1,0,0,0)
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [0:AREA]へ進軍開始!
If254(7,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,7,0,0,1,1,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,6,0,0,1,1,0,0,0)
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # 教団勢の動きに呼応して、王国軍の騎馬隊が こちらの砦を攻めているようです!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # レアさまたちの動きに呼応して、王国軍の 騎馬隊が、砦を狙ってるみたいだよー!
SubGroup(4)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0) # [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
SubGroup(6)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 良かった…… これで味方の砦を守れましたね……。
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # これでよし。 砦を狙っていた王国軍の騎馬隊は制したぞ!
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 1 0 0
SubGroup(1)
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # エーデルガルト殿の負傷具合は看過できぬ。 我が軍の治癒部隊を派遣しておくか。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 0, 2, 9)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]治癒部隊[/]により体力を回復!
SubGroup(1)
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 助かったわ、世話をかけたわね。
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(2)
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # ディミトリの奴、火計の支度をしてたのか。 封じておかないと厄介だな。
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 火計に対応できる工作部隊がいたはずだよ。 来てもらったほうがいいんじゃないかな?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 工作部隊! 王国軍の火計を防ぐんだ!
SubGroup(1)
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]工作部隊[/]、[r]火計[/]を阻止するため行動を開始!
# Group 162 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(1)
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # クロード! 弓箭隊の準備ができているようだぞ!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 弓箭隊、一斉射撃だ! 俺たちの進軍を援護してくれ!
SubGroup(4)
Unknown70(32,1,0,0,0,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,1,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,2,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,3,2,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]同盟弓箭隊[/]、[b]一斉射撃[/]を開始!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,13,0,14,50,0,1,0,0,0,0,0)
# Group 169 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 168: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(32,1,0,0,12,0,14,50,0,1,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]同盟弓箭隊[/]による[b]一斉射撃[/]、終了!
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
SubGroup(9)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]ら、[0:AREA]へ進軍開始!
SubGroup(8)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # あの弓砲台や投石機、十分使えそうだな。
SubGroup(9)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]砲台[/]のある[r]砦[/]を制圧し、[r]敵[/]増援の出現を抑制せよ!
# Group 174 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]弓砲台[/]を起動!
SubGroup(2)
Unknown51(62000,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]の射撃により、[r]敵[/]増援の出現を抑制!
# Group 175 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(175,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,12,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]魔道砲台[/]を起動!
SubGroup(2)
Unknown51(60500,0,27464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]魔道砲台[/]の砲撃により、[r]敵[/]増援の出現を抑制!
# Group 178 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(179,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]投石機[/]を起動!
SubGroup(2)
Unknown51(39500,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]投石機[/]の投石により、[r]敵[/]増援の出現を抑制!
# Group 181 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(180,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 180: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(181,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 1 0 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]投石機[/]を起動!
SubGroup(2)
Unknown51(36500,0,24964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]投石機[/]の投石により、[r]敵[/]増援の出現を抑制!
# Group 184 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 183: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 0 0
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(187,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(2,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(33,58200,0,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(34,60200,0,28164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(4,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,39700,0,2664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(35,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(5,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,38700,0,20664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(4)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 10, 3, 5)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(56,59700,0,14164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(1)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(57,33700,0,64200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(58,36700,0,20164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(1)
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # こんな場所で、終わることは、 できない……!
# Group 214 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0) # [0:AREA]、被害拡大! 陥落に注意せよ!
SubGroup(1)
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # ぐっ!? このままでは、 大修道院に敵が雪崩れ込みます……!
# Group 215 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0) # [0:AREA]、陥落の危機! 急ぎ防衛せよ!
SubGroup(1)
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下! クロード殿! ここはもうもちません! 救援を!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(62,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 218 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 218: True 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……すでに教団が退いた以上、 これ以上の無茶をする必要もないな。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # あっさりと軍を返したな、ディミトリ……。 いや、今はいいか。
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # レアさんを討たなきゃ俺たちの戦は 終わらないんだ……追撃の準備を急ごう。
# Group 222 (0, 7, 0, 5, 12)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 最早あなた方に救いの道はありません…… その大罪に見合った報いを、必ず……!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 何とか追い払えたが、レアさんを討たなきゃ 戦は終わらない……追撃の準備を急ごう。
# Group 223 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 8, 0, 3, 9)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # くそっ、エーデルガルトが……! これじゃ 敵を撃退しても勝利にはならない……。
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 226 (0, 8, 0, 2, 10)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0) # [0:AREA]、陥落!
SubGroup(1)
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下……お役に立てず…… 申し訳、ござい……ません……
SubGroup(1)
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # しまった、ガルグ=マクへの侵入を 許したか! いったん退くしかないな……。
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 227 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0)
エーデルガルト volume_up
今、私が倒れては、国が……!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
私はこのまま前に出て、ディミトリとレアを 討つわ。クロード、援護をお願い。
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ああ、折角ここまで来きたんだ。 お前の期待に応えてやるさ!
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 最前線へ進軍する[0:CHARA_G]を援護せよ!
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の敗走に注意せよ!
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0) [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍開始!
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
では……手筈どおり、火を放て。 この好機を逃すわけにはいかない。
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、[r]火計[/]を発動!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 火計により炎上した範囲にいると、 ダメージを受け続けます。 ただし、自勢力が発動した火計では ダメージを受けません。
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ガルグ=マクに火を……!? 思い切ったわね、ディミトリ。
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0) [0:AREA]、制圧により開門!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
これは……!? 壁が崩れた……何者かの仕業かしら?
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) の崩落により、[0:CHARA_G]と分断!
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
道が塞がれた……? 早く他の道を探して エーデルガルトさんに追いつかないと!
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
道が塞がれちゃった! 早く他の道を探して エーデルガルトちゃんに追いつかないとー!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
これは……!? 壁が崩れた……何者かの仕業かしら?
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) 通路の崩落により分断!
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
壁が崩れた……? この様子では、いつ道が 塞がれてもおかしくないですね……。
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
壁が崩れちゃった。これじゃ、いつ道が 塞がれるか、わかったもんじゃないわねー。
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0) 瓦礫の撤去により、通路を確保!
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
よし、これで進めるだろう。 みんな、エーデルガルトの元へ急げ!
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) の崩落により、[0:CHARA_G]と分断!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0) warning ちょっと! わたしの邪魔、しないでもらえます?
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) 通路の崩落により分断!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0) warning ちょっと! わたしの邪魔、しないでもらえます?
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、再び[r]火計[/]を発動!
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
また火を……! 私が炎に巻かれるというのも、皮肉ね。
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [r]敵[/]伏兵、出現!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
そ、それが、敵の急襲を受けたようで…… 火計の実行は不可能です!
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0) [b]工作部隊[/]により、[r]火計[/]を阻止!
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
まあ、二度同じ策にかかる相手ではないか。 ならば、次の手を打つまでだ。
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [r]敵[/]伏兵、出現!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、戦場の最前線に到達!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の援護に成功!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
陛下だけに無理はさせられません。 あたしも共に……!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の援護に成功!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
陛下だけに無理はさせられません。 あたしも共に……!
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
敵が多くて厳しいですね。 せめて陛下のための囮にでも……。
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
モニカが危ないわね……。 私より彼女の援護に回れないかしら?
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link マリアンヌ volume_up
救援に参りました……ご無事でしょうか?
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
救援に来たよー! 大丈夫だった?
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
救援、心強いです。 協力して敵を押し返しましょう……!
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
それにしてもヴァーリ伯はどこに? まさか逃げたんじゃないでしょうね。
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
命を拾いましたね……。 盟友に感謝を!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
これ以上は……。 陛下、ごめんなさい……!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に失敗!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、[0:CHARA_G]敗走により出現!
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
陛下に捧げたこの命…… 惜しくはありません!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
彼女が敗退すれば、連邦国軍の本拠地も 危険に晒されることになるぞ……!
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
あたしが退いたら、こちらから敵が ガルグ=マクに殺到してしまう……!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
これ以上は……。 陛下、ごめんなさい……!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、[0:CHARA_G]敗走により出現!
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0)
イングリット volume_up
……現れましたね、エーデルガルト。 その命……ここで貰い受ける!
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link リシテア volume_up
エーデルガルトが狙われているようです。 急いで助けてあげないといけませんね……!
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
エーデルガルトちゃんが狙われてるみたい。 急いで助けてあげなきゃ!
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
戦場では誰しもが誰かの仇になり得る。 誰が相手であろうと私が受け止めよう!
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
アッシュ……。 ……あなたを、信じていたのに。
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
イングリット……。
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
アドラステア……レスター…… 貴様らさえ、いなければ……!
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
これ以上の無理は……できませんね。 ……申し訳ありません。撤退します!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
よし、引き続き皇帝を援護するぞ!
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らに苦戦する[1:CHARA_G]を発見!
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
グレーゴーア volume_up
ひいっ!? 逃げたい……逃げたいが、 陛下がいるのに逃げるわけには……。
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
あれは帝国の教務卿……今は南方教会の 司教か。苦戦しているなら助けないとな。
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
おい、あんた! 苦戦してるんだろ、加勢してやるよ!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
ヴァーリ伯爵、 王命により加勢させていただこう。
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私は南方司教だぞ! 早く守るのだ! 早く!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ユーリス volume_up
……ま、こんなところで死なれちまったら 後々つまんねえしな。割り切りますか。
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
は、早く私を助け……お前は!? ベルナデッタ……いや、これは、その……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
はっ!? え、ちょっ、あっ…… ……お、お父様じゃないですかあ。
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下はどこにいらっしゃる? できることならお側に……。
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ふうう……助かった。 まあ、私が死んでは帝国に大損害だからな。
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
グレーゴーア volume_up
私の、栄華は…… 輝かしい人生と……金……
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の援護に失敗!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、[0:CHARA_G]敗走により出現!
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私の将来のためにも、ここを通すわけには いかないのだあ!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
ヴァーリ伯を救援せよ! 彼が倒れれば、 我が軍の本拠地も危うくなるぞ!
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
これ以上は敵を支えられんぞ…… 誰か、手を貸してくれ!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
グレーゴーア volume_up
私の、栄華は…… 輝かしい人生と……金……
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、[0:CHARA_G]敗走により出現!
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……貴様だけは、討つ。
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ディミトリの従者ね……。 いよいよ彼も目の前ということかしら。
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
おれがここにいる限り、 陛下には指一本触れさせん。
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
それがあんたの仕事なんだろうけど、 それじゃわたしの仕事が進まないんだよね。
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
君と戦うのは、嫌だ……。 でも、君は絶対にどかないんだよね。
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……わかっているなら、早く構えろ。 お前が相手だろうと……容赦はしない。
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
おれがここにいる限り、 陛下には指一本触れさせん。
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……おれは、退けん。決して!
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
くっ……不本意だが…… これ以上は、陛下にもご迷惑を……。
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
さあ、ディミトリを打ち破り、 王国軍を撤退に追い込むわ……!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
モニカはまだ奮戦を……? 悪いけれど、救援に向かってくれるかしら。
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の救援に向かえ!
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ヴァーリ伯が死ねば、中央教会が勢いづく。 それは得策ではないでしょう?
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の救援に向かえ!
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……待ちわびたぞ、エーデルガルト。 貴様の覇道も、ここで終わりだ。
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
この状況は流石にまずいぞ……! みんな、エーデルガルトを死なせるな!
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
アッシュ……俺は確かに言ったはずだ。 俺と出会ったら、すぐに戦場を去れと。
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
……命に背くことを、お許しください。
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……民の、辺境伯の仇を前にして、 戦わないわけにもいかないのでな。
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
やれやれ……。 退いてくれると嬉しいんだがな。
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
かのホルスト卿と手合わせできるとはな。 もっと違う形で出会いたかったものだ。
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
そういってもらえるのは光栄だが、 戦場に手合わせはない。ただ殺し合うのみ!
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ガルグ=マクは確かに要地だけれど…… 王国にとっては必要のない場所よね?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
さあ……どうかな。この地を押さえれば、 そちらの侵略にも多少は抗せるだろう?
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
面白い……! この首を狙うなら、命懸けで来るがいい!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
攻撃の手を緩めるな! 全力でディミトリを止めるんだ!
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
この程度で俺を討つつもりとは、 呆れたものだな……!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……潮時か。仕方あるまい。 馬首を返せ! 総員撤退だ!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
あっさりと軍を返したな、ディミトリ……。 いや、今はいいか。
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
王国軍が奮戦している今こそ好機です。 大修道院の正門を迅速に制圧なさい!
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
流石はレアさん、この状況を見逃しては くれないか……! ガルグ=マクへ急ぐぞ!
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
レア、いったいどこから……。 まだ抜け道があったというの?
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0)
レア volume_up
幾星霜を経ようと、 あなた方の愚かさは変わらない……!
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
返しなさい、この地を……。 私たちから奪ったものを!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
悪いが、あんたを討つ。 それが俺たちの選んだ道なんだ。
シェズ volume_up
悪いけど、あなたを討つわ。 それが私たちの選んだ道なの。
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
私の不明は、私が正します。 あなたを罰することで……。
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
あなたまでエーデルガルトに与するとは…… 失望しましたよ、クロード。
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
悪いな、レアさん。あんたがいない世界を どうしても見たくなっちまったんだ。
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
あなたには恩があった……。返し終わった つもりだが、足りなければ許してくれ。
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
十分に報いてもらいましたよ、シャミア。 ですが……今日の行いは別の話です。
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
あなたは……ジェラルト! まさか連邦国軍に与していたとは……。
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
あれから俺もいろいろありましてね……。 戦場であんたには、会いたくなかった。
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
その姿……いえ、まさか。 ……だとしたら、なぜ、私に刃を……。
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
ベレト volume_up
……? 会ったことはないと、思うが。
ベレス volume_up
……? 会ったことはないと、思うけど。
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
ガルグ=マク大修道院はセイロス教の 最も重要な聖地……必ず取り戻すのです!
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
聖地を穢した者たちに、裁きを……!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
大司教を討つなら今だ! この機を逃してはならん!
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
あと、もう少し…… もう少しでガルグ=マクを……!
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
くっ……勝機を逸したようですね……。 必ず戻ってきます……そして、次は必ず……
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
何とか凌いだが、レアさんには 逃げられちまったか……。
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
さあ、復讐の時じゃ。 覚悟は、出来ておろうな……?
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
ベレス volume_up
さあ、復讐の時じゃ。 覚悟は、出来ておろうな……?
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
貴方は……!? ここに来て、更なる強敵ね……!
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、決着をつけろ!
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
出た……“灰色の悪魔”だ! 奴を倒さない限り、勝利はないぞ!
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
ようやく現れたね……。 “灰色の悪魔”との決着の時だ!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ああ、やってやる。 今日こそ、あいつを越えてみせる!
シェズ volume_up
ええ、やってやるわ。 今日こそ、あの人を越えてみせる!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
頼むぞ、[HERO_MF]! 奴を倒すには、お前の力が必要だ!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
確かに圧倒的な力だが……絶対じゃない。 今なら、勝てる……!
シェズ volume_up
確かに圧倒的な力だけど……絶対じゃない。 今なら、勝てる……!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
我が器の父を弑せし者、 わしが征伐してやらねばのう、おぬし。
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
邪魔をするでない。 不遜だぞ、小さき者よ。
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
器を思うように操れぬか……。 苛立つのう……。
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
……敵の動きが悪いね。 ここで仕留めてしまおう。
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
器を思うように操れぬか……。 苛立つのう……。
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
まこと煩わしい奴じゃ……!
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
砦から抜け出した敵将がいるみてえだぞ! 何かされる前に倒さねえと!
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
砦から密かに抜け出した敵将がいるようだ。 何かされる前に対処しておくべきだな。
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
やりましたね! これで周辺の敵将は、 残らず撃破できたはずです!
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
やったか! これで周辺の敵将は、 残らず撃破できたはずだな。
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [0:AREA]へ進軍開始!
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link リシテア volume_up
教団勢の動きに呼応して、王国軍の騎馬隊が こちらの砦を攻めているようです!
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
レアさまたちの動きに呼応して、王国軍の 騎馬隊が、砦を狙ってるみたいだよー!
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link マリアンヌ volume_up
良かった…… これで味方の砦を守れましたね……。
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
これでよし。 砦を狙っていた王国軍の騎馬隊は制したぞ!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
エーデルガルト殿の負傷具合は看過できぬ。 我が軍の治癒部隊を派遣しておくか。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]治癒部隊[/]により体力を回復!
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
助かったわ、世話をかけたわね。
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ディミトリの奴、火計の支度をしてたのか。 封じておかないと厄介だな。
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
火計に対応できる工作部隊がいたはずだよ。 来てもらったほうがいいんじゃないかな?
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
工作部隊! 王国軍の火計を防ぐんだ!
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]工作部隊[/]、[r]火計[/]を阻止するため行動を開始!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
クロード! 弓箭隊の準備ができているようだぞ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
弓箭隊、一斉射撃だ! 俺たちの進軍を援護してくれ!
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]同盟弓箭隊[/]、[b]一斉射撃[/]を開始!
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]同盟弓箭隊[/]による[b]一斉射撃[/]、終了!
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]ら、[0:AREA]へ進軍開始!
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
あの弓砲台や投石機、十分使えそうだな。
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 砲台のある[r]砦[/]を制圧し、[r]敵[/]増援の出現を抑制せよ!
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、弓砲台を起動!
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 弓砲台の射撃により、[r]敵[/]増援の出現を抑制!
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、魔道砲台を起動!
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 魔道砲台の砲撃により、[r]敵[/]増援の出現を抑制!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、投石機を起動!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 投石機の投石により、[r]敵[/]増援の出現を抑制!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、投石機を起動!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 投石機の投石により、[r]敵[/]増援の出現を抑制!
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
こんな場所で、終わることは、 できない……!
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0) [0:AREA]、被害拡大! 陥落に注意せよ!
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ぐっ!? このままでは、 大修道院に敵が雪崩れ込みます……!
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0) [0:AREA]、陥落の危機! 急ぎ防衛せよ!
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下! クロード殿! ここはもうもちません! 救援を!
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……すでに教団が退いた以上、 これ以上の無茶をする必要もないな。
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
あっさりと軍を返したな、ディミトリ……。 いや、今はいいか。
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
レアさんを討たなきゃ俺たちの戦は 終わらないんだ……追撃の準備を急ごう。
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ローベ伯 volume_up
最早あなた方に救いの道はありません…… その大罪に見合った報いを、必ず……!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
何とか追い払えたが、レアさんを討たなきゃ 戦は終わらない……追撃の準備を急ごう。
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
くそっ、エーデルガルトが……! これじゃ 敵を撃退しても勝利にはならない……。
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0) [0:AREA]、陥落!
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下……お役に立てず…… 申し訳、ござい……ません……
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
しまった、ガルグ=マクへの侵入を 許したか! いったん退くしかないな……。
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!