王国と教団の連合軍から猛攻を受けるガルグ= マク。一行は盟約に従って、救援に向かう。
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | シェズ | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | ヒルダ | 255 | 0 | 0 | 1 | 130 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | ローレンツ | 255 | 0 | 0 | 2 | 105 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | クロード | 255 | 0 | 0 | 3 | 30 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | マリアンヌ | 255 | 0 | 0 | 4 | 125 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | リシテア | 255 | 0 | 0 | 5 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | レオニー | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | イグナーツ | 255 | 0 | 0 | 7 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | エーデルガルト | 255 | 0 | 0 | 8 | 20 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 149 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 9 | モニカ | 1 | 0 | 0 | 9 | 185 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 142 | 255 | 10 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 10 | ヴァーリ伯 | 1 | 0 | 0 | 10 | 470 | 7 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 11 | バルナバシュ男爵 | 1 | 0 | 0 | 11 | 917 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 9 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 12 | シェズ | 1 | 0 | 0 | 12 | 7 | 6 | 12 | 3 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 13 | レア | 255 | 0 | 0 | 13 | 170 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 55 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 14 | ディミトリ | 4 | 0 | 0 | 14 | 25 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 15 | ドゥドゥー | 255 | 0 | 0 | 15 | 70 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 1 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 16 | イングリット | 255 | 0 | 0 | 16 | 100 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 66 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 17 | 連邦国将 | 255 | 0 | 0 | 17 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 連邦国将 | 255 | 0 | 0 | 18 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 連邦国将 | 255 | 0 | 0 | 19 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | 連邦国将 | 255 | 0 | 0 | 20 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | 連邦国将 | 255 | 0 | 0 | 21 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 連邦国将 | 255 | 0 | 0 | 22 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | 連邦国将 | 255 | 0 | 0 | 23 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 45 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 連邦国将 | 255 | 0 | 0 | 24 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 45 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 連邦国将 | 255 | 0 | 0 | 25 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 連邦国将 | 255 | 0 | 0 | 26 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 73 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 連邦国将 | 255 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 連邦国将 | 255 | 0 | 0 | 28 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 連邦国将 | 255 | 0 | 0 | 29 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 30 | 連邦国将 | 4 | 0 | 0 | 30 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 31 | 連邦国将 | 4 | 0 | 0 | 31 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 連邦国将 | 255 | 0 | 0 | 32 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 連邦国将 | 255 | 0 | 0 | 33 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 連邦国将 | 255 | 0 | 0 | 34 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 連邦国将 | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | 連邦国将 | 255 | 0 | 0 | 36 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 連邦国将 | 255 | 0 | 0 | 37 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 連邦国将 | 255 | 0 | 0 | 38 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 連邦国将 | 255 | 0 | 0 | 39 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 40 | 連邦国将 | 255 | 0 | 0 | 40 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 連邦国将 | 255 | 0 | 0 | 41 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 連邦国将 | 255 | 0 | 0 | 42 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 43 | 連邦国将 | 255 | 0 | 0 | 43 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 44 | 連邦国将 | 255 | 0 | 0 | 44 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 45 | 連邦国将 | 255 | 0 | 0 | 45 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 連邦国将 | 255 | 0 | 0 | 46 | 630 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 連邦国将 | 255 | 0 | 0 | 47 | 680 | 7 | 13 | 0 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 連邦国将 | 255 | 0 | 0 | 48 | 650 | 7 | 13 | 0 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 連邦国将 | 255 | 0 | 0 | 49 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 連邦国将 | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 連邦国将 | 255 | 0 | 0 | 51 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 連邦国将 | 255 | 0 | 0 | 52 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 連邦国将 | 255 | 0 | 0 | 53 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 連邦国将 | 255 | 0 | 0 | 54 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 連邦国将 | 255 | 0 | 0 | 55 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 連邦国将 | 255 | 0 | 0 | 56 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 連邦国将 | 255 | 0 | 0 | 57 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 連邦国将 | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 連邦国将 | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 連邦国将 | 255 | 0 | 0 | 60 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 61 | 連邦国将 | 255 | 0 | 0 | 61 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 連邦国将 | 255 | 0 | 0 | 62 | 660 | 5 | 13 | 3 | 101 | 5 | 1 | 34 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 連邦国将 | 255 | 0 | 0 | 63 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 連邦国将 | 255 | 0 | 0 | 64 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 65 | 連邦国将 | 255 | 0 | 0 | 65 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 連邦国将 | 255 | 0 | 0 | 66 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 連邦国将 | 255 | 0 | 0 | 67 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 連邦国将 | 255 | 0 | 0 | 68 | 605 | 7 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 連邦国将 | 255 | 0 | 0 | 69 | 670 | 7 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 70 | 一般兵 | 255 | 0 | 0 | 70 | 1010 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 71 | 一般兵 | 255 | 0 | 0 | 71 | 1005 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 72 | 一般兵 | 255 | 0 | 0 | 72 | 1000 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 73 | 連邦国将 | 255 | 0 | 0 | 73 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 74 | 連邦国将 | 255 | 0 | 0 | 74 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 75 | 一般兵 | 255 | 0 | 0 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 76 | 一般兵 | 255 | 0 | 0 | 76 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 77 | 一般兵 | 255 | 0 | 0 | 77 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 78 | 一般兵 | 255 | 0 | 0 | 78 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 79 | 一般兵 | 255 | 0 | 0 | 79 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 80 | 連邦国将 | 255 | 0 | 0 | 80 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 81 | 連邦国将 | 255 | 0 | 0 | 81 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 82 | 連邦国将 | 255 | 0 | 0 | 82 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 83 | 連邦国将 | 255 | 0 | 0 | 83 | 670 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 84 | 一般兵 | 255 | 0 | 0 | 84 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 85 | 一般兵 | 255 | 0 | 0 | 85 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 86 | 一般兵 | 255 | 0 | 0 | 86 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 87 | 一般兵 | 255 | 0 | 0 | 87 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 88 | 一般兵 | 255 | 0 | 0 | 88 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 89 | 一般兵 | 255 | 0 | 0 | 89 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 90 | 連邦国将 | 255 | 0 | 0 | 90 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 91 | 連邦国将 | 255 | 0 | 0 | 91 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 15 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1523 | 35 | 1524 | 34 | 1524 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 3 | 1000 | 1523 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1523 | 35 | 1527 | 37 | 1527 | 37 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 35 | 1527 | 37 | 1527 | 37 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1526 | 35 | 1527 | 35 | 1527 | 35 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 0 | 1000 | 1526 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 58 | 0 | 0 | 0 | 58 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 59 | 0 | 0 | 0 | 59 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 60 | 0 | 0 | 0 | 60 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (232, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 2 (0, 5, 1, 1, 26)
    
        
        
            SubGroup(0)
        
        
            SubGroup(4)
        
        
          Unknown10(0,69,92,92,92,18,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,42,8,92,92,0,0,0,9,0,0,0,0,0,0)
        
    
          Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          SetName(31,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 31 to 王国兵
    
          SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 32 to 同盟兵
    
          SetName(46,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 46 to 同盟兵
    
          SetName(47,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 47 to 同盟兵
    
          SetName(48,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 48 to 同盟兵
    
          SetName(49,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 49 to 同盟兵
    
          SetName(67,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 67 to 門番
    
            SubGroup(8)
        
        
          Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 今、私が倒れては、国が……!
    
          Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown78(1,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (0, 2, 2, 4, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 4 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 5 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 7 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 9 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 11 (0, 2, 16, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破せよ!
    
            SubGroup(2)
        
        
          Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 15 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (0, 2, 2, 2, 7)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]を撃破せよ!
    
            SubGroup(6)
        
        
          Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(11,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(12,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 19 (0, 5, 0, 1, 2)
    
        
        
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 私はこのまま前に出て、ディミトリとレアを
討つわ。クロード、援護をお願い。
    # Group 20 (39, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 21 (0, 5, 0, 2, 14)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 19: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、折角ここまで来きたんだ。
お前の期待に応えてやるさ!
    
            SubGroup(2)
        
        
          Unknown56(30000,0,26000,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(8,2,92,0,30000,0,26000,0,0,1,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
        
          # [g]最前線[/]へ進軍する[0:CHARA_G]を援護せよ!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の敗走に注意せよ!
    
            SubGroup(2)
        
        
          Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
    # Group 22 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 21: True 0
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 22: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、進軍開始!
    # Group 24 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 25 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 24: 1 0 0
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 28: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]、進軍停止!
    
            SubGroup(2)
        
        
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
    # Group 26 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]、進軍再開!
    # Group 28 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 22: True 0
        
    
          Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,59000,0,45500,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 10, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (0, 2, 10, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
    
          GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 78: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,4464,1,35000,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 31 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 49: 1 0 0
        
    
          GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 73: True 0
        
    
            SubGroup(1)
        
        
          Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 32 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 34 (0, 2, 8, 4, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 31: 1 0 0
        
    
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
    # Group 35 (0, 2, 2, 7, 2)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 1 0 0
        
    
          GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 55: True 0
        
    
          GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 56: True 0
        
    
            SubGroup(1)
        
        
          Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetName(67,331,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 67 to ファルコンナイト
    # Group 37 (0, 5, 0, 2, 12)
    
        
        
            SubGroup(1)
        
        
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]、進軍再開!
    
            SubGroup(1)
        
        
          Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 38 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 39 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により開門!
    
            SubGroup(1)
        
        
          Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 40 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
          GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 41 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
          GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 40: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (0, 2, 10, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 40: True 0
        
    
          GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 102: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
        
    # Group 43 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown10(8,52500,0,42500,0,57500,0,54000,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 44 (0, 5, 0, 2, 21)
    
        
        
            SubGroup(1)
        
        
          Unknown10(8,45000,0,48000,0,54000,0,59000,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # では……手筈どおり、火を放て。
この好機を逃すわけにはいかない。
    
            SubGroup(3)
        
        
          Unknown83(5069,847,5741,5066,838,5673,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5055,847,5741,5066,838,5673,240,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown66(1080,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(50000,0,54500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]、[r]火計[/]を発動!
    
            SubGroup(1)
        
        
          ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]火計により炎上した範囲[/]にいると、
ダメージを受け続けます。
ただし、自勢力が発動した[g]火計[/]では
ダメージを受けません。     
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ガルグ=マクに火を……!?
思い切ったわね、ディミトリ。
    # Group 45 (0, 2, 2, 3, 6)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 43: True 0
        
    
          GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,60000,0,45000,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 48 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown10(8,59000,0,43000,0,62500,0,47000,0,0,1,0,0,0,0)
        
    
          GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 73: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (0, 5, 0, 4, 28)
    
        
        
            SubGroup(3)
        
        
          Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
        
    
          Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,0,1,0,0,0)
        
    
          GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # これは……!?
壁が崩れた……何者かの仕業かしら?
    
            SubGroup(2)
        
        
          Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [g]壁[/]の崩落により、[0:CHARA_G]と分断!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(3)
        
        
          Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 道が塞がれた……? 早く他の道を探して
エーデルガルトさんに追いつかないと!
    
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 道が塞がれちゃった! 早く他の道を探して
エーデルガルトちゃんに追いつかないとー!
    # Group 50 (0, 5, 0, 4, 28)
    
        
        
            SubGroup(3)
        
        
          Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
        
    
          Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,1,1,0,0,0)
        
    
          GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 49: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # これは……!?
壁が崩れた……何者かの仕業かしら?
    
            SubGroup(2)
        
        
          Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [g]通路[/]、[g]壁[/]の崩落により分断!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(3)
        
        
          Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 壁が崩れた……? この様子では、いつ道が
塞がれてもおかしくないですね……。
    
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 壁が崩れちゃった。これじゃ、いつ道が
塞がれるか、わかったもんじゃないわねー。
    # Group 51 (0, 5, 8, 5, 12)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1005,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 0
        
    
          GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 50: True 0
        
    
            SubGroup(3)
        
        
          Unknown83(5529,773,4816,5573,777,4769,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5529,773,4816,5573,777,4769,120,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [g]瓦礫[/]の撤去により、[g]通路[/]を確保!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、これで進めるだろう。
みんな、エーデルガルトの元へ急げ!
    # Group 52 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown10(8,2964,1,36000,0,5464,1,37600,0,0,1,0,0,0,0)
        
    
          GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 0 1 0
        
    
          GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 53 (0, 5, 0, 5, 28)
    
        
        
            SubGroup(4)
        
        
          Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
        
    
          Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,0,1,0,0,0)
        
    
          Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,0,1,0,0,0)
        
    
          GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [g]壁[/]の崩落により、[0:CHARA_G]と分断!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(3)
        
        
          Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 6, 28)
    
        
        
            SubGroup(3)
        
        
          Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
        
    
          GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,1,1,0,0,0)
        
    
          Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,1,1,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [g]通路[/]、[g]壁[/]の崩落により分断!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(3)
        
        
          Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 55 (0, 5, 0, 6, 43)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 0 1 0
        
    
          GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 56: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 1 0 0
        
    
          GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……かかったな。では、再度火を放て。
俺たちの怒りを知らしめる時だ……!
    
            SubGroup(4)
        
        
          Unknown83(7310,801,3720,7256,794,3714,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7300,801,3750,7256,794,3714,300,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown66(1076,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1072,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]、再び[r]火計[/]を発動!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # また火を……!
私が炎に巻かれるというのも、皮肉ね。
    
            SubGroup(1)
        
        
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]伏兵、出現!
    
            SubGroup(2)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
    
            SubGroup(4)
        
        
          Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 5, 0, 6, 30)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 1 0 0
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 1 0 0
        
    
          GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……かかったな。では、再度火を放て。
俺たちの怒りを知らしめる時だ……!
    
          TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # そ、それが、敵の急襲を受けたようで……
火計の実行は不可能です!
    
            SubGroup(2)
        
        
          Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0)
        
          # [b]工作部隊[/]により、[r]火計[/]を阻止!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # まあ、二度同じ策にかかる相手ではないか。
ならば、次の手を打つまでだ。
    
            SubGroup(1)
        
        
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]伏兵、出現!
    
            SubGroup(2)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
    
            SubGroup(4)
        
        
          Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 5, 0, 3, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(8,26000,0,22000,0,32000,0,28000,0,0,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(30000,0,26000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(8,2,92,0,30000,0,26000,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、戦場の[g]最前線[/]に到達!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の援護に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ガルグ=マクへの入口は押さえられた。
私はここで敵の侵入を食い止めるわ。
    
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下だけに無理はさせられません。
あたしも共に……!
    # Group 58 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 59 (0, 5, 8, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 0 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の援護に成功!
    
            SubGroup(2)
        
        
          TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ガルグ=マクへの入口は押さえられた。
私はここで敵の侵入を食い止めるわ。
    
          TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下だけに無理はさせられません。
あたしも共に……!
    # Group 60 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 61 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 22: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 62 (0, 5, 0, 3, 28)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 21: 1 0 0
        
    
          Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown78(0,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵が多くて厳しいですね。
せめて陛下のための囮にでも……。
    
            SubGroup(5)
        
        
          Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
    
            SubGroup(6)
        
        
          Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # モニカが危ないわね……。
私より彼女の援護に回れないかしら?
    # Group 63 (0, 2, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 救援に参りました……ご無事でしょうか?
    
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 救援に来たよー! 大丈夫だった?
    
            SubGroup(1)
        
        
          TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 救援、心強いです。
協力して敵を押し返しましょう……!
    # Group 64 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # それにしてもヴァーリ伯はどこに?
まさか逃げたんじゃないでしょうね。
    # Group 65 (0, 5, 0, 6, 5)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 命を拾いましたね……。
盟友に感謝を!
    # Group 66 (0, 5, 0, 4, 34)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # これ以上は……。
陛下、ごめんなさい……!
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に失敗!
    
            SubGroup(6)
        
        
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
    
            SubGroup(6)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 2, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、苦戦!
    
            SubGroup(2)
        
        
          TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下に捧げたこの命……
惜しくはありません!
    
          TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 彼女が敗退すれば、連邦国軍の本拠地も
危険に晒されることになるぞ……!
    # Group 68 (0, 2, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # あたしが退いたら、こちらから敵が
ガルグ=マクに殺到してしまう……!
    # Group 69 (0, 2, 0, 4, 20)
    
        
        
            SubGroup(3)
        
        
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # これ以上は……。
陛下、ごめんなさい……!
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
    
            SubGroup(4)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 70 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 66: True 0
        
    
          GroupCheck4(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 69: True 0
        
    
            SubGroup(6)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 71 (0, 2, 2, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 70: True 0
        
    
            SubGroup(6)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 72 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 73 (0, 5, 0, 4, 39)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 49: 1 0 0
        
    
          GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現!
    
            SubGroup(3)
        
        
          SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……現れましたね、エーデルガルト。
その命……ここで貰い受ける!
    
          CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(73,6964,1,51000,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # エーデルガルトが狙われているようです。
急いで助けてあげないといけませんね……!
    
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # エーデルガルトちゃんが狙われてるみたい。
急いで助けてあげなきゃ!
    
If254(2,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
    # Group 74 (0, 5, 0, 5, 4)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(112,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 76: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 邪魔を……! ……いえ、好都合ね。
……辺境伯の仇は討たせてもらうわ。
    
          TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 戦場では誰しもが誰かの仇になり得る。
誰が相手であろうと私が受け止めよう!
    # Group 75 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # アッシュ……。
……あなたを、信じていたのに。
    
          TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # イングリット……。
    # Group 76 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 0 1 0
        
    
          GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 75: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 邪魔を……! ……いえ、好都合ね。
……辺境伯の仇は討たせてもらうわ。
    # Group 77 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # アドラステア……レスター……
貴様らさえ、いなければ……!
    # Group 78 (0, 5, 0, 3, 22)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # これ以上の無理は……できませんね。
……申し訳ありません。撤退します!
    
            SubGroup(1)
        
        
          Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]、進軍再開!
    
            SubGroup(3)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,3364,1,37600,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、引き続き皇帝を援護するぞ!
    
            SubGroup(2)
        
        
          Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 80 (0, 5, 0, 4, 19)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らに苦戦する[1:CHARA_G]を発見!
    
            SubGroup(2)
        
        
          SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
        
          # ひいっ!? 逃げたい……逃げたいが、
陛下がいるのに逃げるわけには……。
    
          CloseUp(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれは帝国の教務卿……今は南方教会の
司教か。苦戦しているなら助けないとな。
    # Group 81 (0, 5, 0, 30, 4)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 0 1 0
        
    
          GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 0 1 0
        
    
          Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # おい、あんた!
苦戦してるんだろ、加勢してやるよ!
    
          TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # おお、助かったぞ! 皇帝陛下はご無事か?
私も奮戦しているとお伝えしてくれ!
    # Group 82 (0, 5, 0, 30, 4)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
    
          GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 0 1 0
        
    
          Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヴァーリ伯爵、
王命により加勢させていただこう。
    
          TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # おお、助かったぞ! 皇帝陛下はご無事か?
私も奮戦しているとお伝えしてくれ!
    # Group 83 (0, 2, 0, 28, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 私は南方司教だぞ!
早く守るのだ! 早く!
    
          TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……ま、こんなところで死なれちまったら
後々つまんねえしな。割り切りますか。
    # Group 84 (0, 2, 0, 28, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # は、早く私を助け……お前は!?
ベルナデッタ……いや、これは、その……
    
          TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # はっ!? え、ちょっ、あっ……
……お、お父様じゃないですかあ。
    # Group 85 (0, 2, 0, 7, 2)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
    
          GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 0 1 0
        
    
          GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 83: 0 1 0
        
    
          GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 84: 0 1 0
        
    
          Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # おお、助かったぞ! 皇帝陛下はご無事か?
私も奮戦しているとお伝えしてくれ!
    # Group 86 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下はどこにいらっしゃる?
できることならお側に……。
    # Group 87 (0, 5, 0, 6, 5)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ふうう……助かった。
まあ、私が死んでは帝国に大損害だからな。
    # Group 88 (0, 5, 0, 4, 35)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 私の、栄華は……
輝かしい人生と……金……
    
            SubGroup(1)
        
        
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の援護に失敗!
    
            SubGroup(6)
        
        
          Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
    
            SubGroup(6)
        
        
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (0, 2, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、苦戦!
    
            SubGroup(2)
        
        
          TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 私の将来のためにも、ここを通すわけには
いかないのだあ!
    
          TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヴァーリ伯を救援せよ! 彼が倒れれば、
我が軍の本拠地も危うくなるぞ!
    # Group 90 (0, 2, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # これ以上は敵を支えられんぞ……
誰か、手を貸してくれ!
    # Group 91 (0, 2, 0, 4, 22)
    
        
        
            SubGroup(3)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
          GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 私の、栄華は……
輝かしい人生と……金……
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    
            SubGroup(1)
        
        
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、[0:CHARA_G]敗走により出現!
    
            SubGroup(4)
        
        
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 92 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 1 0 0
        
    
          GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown9(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 93 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 88: True 0
        
    
          GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 91: True 0
        
    
            SubGroup(6)
        
        
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(55,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 94 (0, 2, 2, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: True 0
        
    
            SubGroup(6)
        
        
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 95 (0, 2, 2, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 0
        
    
            SubGroup(6)
        
        
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(55,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 96 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 97 (0, 5, 0, 2, 21)
    
        
        
            SubGroup(1)
        
        
          Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……貴様だけは、討つ。
    
            SubGroup(2)
        
        
          Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現!
    
            SubGroup(2)
        
        
          Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ディミトリの従者ね……。
いよいよ彼も目の前ということかしら。
    # Group 98 (0, 5, 0, 5, 4)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(25,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 100: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # おれがここにいる限り、
陛下には指一本触れさせん。
    
          TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # それがあんたの仕事なんだろうけど、
それじゃわたしの仕事が進まないんだよね。
    # Group 99 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 君と戦うのは、嫌だ……。
でも、君は絶対にどかないんだよね。
    
          TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……わかっているなら、早く構えろ。
お前が相手だろうと……容赦はしない。
    # Group 100 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 0 1 0
        
    
          GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 99: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # おれがここにいる限り、
陛下には指一本触れさせん。
    # Group 101 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……おれは、退けん。決して!
    # Group 102 (0, 5, 0, 3, 24)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ……不本意だが……
これ以上は、陛下にもご迷惑を……。
    
            SubGroup(1)
        
        
          Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により開門!
    
            SubGroup(3)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
        
    
          Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、ディミトリを打ち破り、
王国軍を撤退に追い込むわ……!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]、進軍再開!
    # Group 103 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 104 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 102: 1 0 0
        
    
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # モニカはまだ奮戦を……?
悪いけれど、救援に向かってくれるかしら。
    
            SubGroup(2)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に向かえ!
    # Group 105 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 1 0 0
        
    
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヴァーリ伯が死ねば、中央教会が勢いづく。
それは得策ではないでしょう?
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に向かえ!
    # Group 106 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 107 (0, 5, 0, 6, 25)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 102: 1 0 0
        
    
          GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
          GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……待ちわびたぞ、エーデルガルト。
貴様の覇道も、ここで終わりだ。
    
            SubGroup(4)
        
        
          Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、増援と共に出現!
    
            SubGroup(2)
        
        
          Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(4)
        
        
          Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # この状況は流石にまずいぞ……!
みんな、エーデルガルトを死なせるな!
    # Group 108 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # アッシュ……俺は確かに言ったはずだ。
俺と出会ったら、すぐに戦場を去れと。
    
          TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……命に背くことを、お許しください。
    # Group 109 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……民の、辺境伯の仇を前にして、
戦わないわけにもいかないのでな。
    
          TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # やれやれ……。
退いてくれると嬉しいんだがな。
    # Group 110 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(112,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # かのホルスト卿と手合わせできるとはな。
もっと違う形で出会いたかったものだ。
    
          TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # そういってもらえるのは光栄だが、
戦場に手合わせはない。ただ殺し合うのみ!
    # Group 111 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ガルグ=マクは確かに要地だけれど……
王国にとっては必要のない場所よね?
    
          TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # さあ……どうかな。この地を押さえれば、
そちらの侵略にも多少は抗せるだろう?
    # Group 112 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 面白い……!
この首を狙うなら、命懸けで来るがいい!
    
          TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 攻撃の手を緩めるな!
全力でディミトリを止めるんだ!
    # Group 113 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # この程度で俺を討つつもりとは、
呆れたものだな……!
    # Group 114 (0, 5, 0, 8, 12)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 0 1 0
        
    
          GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 127: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……潮時か。仕方あるまい。
馬首を返せ! 総員撤退だ!
    
            SubGroup(1)
        
        
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(1)
        
        
          TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あっさりと軍を返したな、ディミトリ……。
いや、今はいいか。
    # Group 115 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 116 (0, 5, 0, 2, 29)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 王国軍が奮戦している今こそ好機です。
大修道院の正門を迅速に制圧なさい!
    
            SubGroup(3)
        
        
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、増援と共に出現!
    
            SubGroup(2)
        
        
          Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(6)
        
        
          Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 流石はレアさん、この状況を見逃しては
くれないか……! ガルグ=マクへ急ぐぞ!
    
            SubGroup(3)
        
        
          Unknown10(0,2,14,13,92,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # レア、いったいどこから……。
まだ抜け道があったというの?
    # Group 117 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(92,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 幾星霜を経ようと、
あなた方の愚かさは変わらない……!
    
          CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 返しなさい、この地を……。
私たちから奪ったものを!
    # Group 118 (0, 2, 0, 5, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # 悪いが、あんたを討つ。
それが俺たちの選んだ道なんだ。
    
          TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 私の不明は、私が正します。
あなたを罰することで……。
    # Group 119 (0, 2, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(4,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # あなたまでエーデルガルトに与するとは……
失望しましたよ、クロード。
    
          TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 悪いな、レアさん。あんたがいない世界を
どうしても見たくなっちまったんだ。
    
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown9(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 120 (0, 2, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あなたには恩があった……。返し終わった
つもりだが、足りなければ許してくれ。
    
          TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 十分に報いてもらいましたよ、シャミア。
ですが……今日の行いは別の話です。
    
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown9(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 121 (0, 2, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # あなたは……ジェラルト!
まさか連邦国軍に与していたとは……。
    
          TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれから俺もいろいろありましてね……。
戦場であんたには、会いたくなかった。
    
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown9(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 122 (0, 2, 0, 8, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # その姿……いえ、まさか。
……だとしたら、なぜ、私に刃を……。
    
          GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # ……?
会ったことはないと、思うが。
    
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown9(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 123 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 124 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ガルグ=マク大修道院はセイロス教の
最も重要な聖地……必ず取り戻すのです!
    # Group 125 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 聖地を穢した者たちに、裁きを……!
    
          TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大司教を討つなら今だ!
この機を逃してはならん!
    # Group 126 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # あと、もう少し……
もう少しでガルグ=マクを……!
    # Group 127 (0, 5, 0, 8, 12)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 0 1 0
        
    
          GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ……勝機を逸したようですね……。
必ず戻ってきます……そして、次は必ず……
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(1)
        
        
          TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 何とか凌いだが、レアさんには
逃げられちまったか……。
    # Group 128 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 129 (0, 5, 0, 3, 24)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 0 0
        
    
          GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 127: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown15(12,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(4)
        
        
          SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、復讐の時じゃ。
覚悟は、出来ておろうな……?
    
          SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、復讐の時じゃ。
覚悟は、出来ておろうな……?
    
          CloseUp(12,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 貴方は……!?
ここに来て、更なる強敵ね……!
    
            SubGroup(2)
        
        
          Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破し、決着をつけろ!
    
            SubGroup(1)
        
        
          TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 出た……“灰色の悪魔”だ!
奴を倒さない限り、勝利はないぞ!
    
            SubGroup(2)
        
        
          Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 130 (0, 2, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ようやく現れたね……。
“灰色の悪魔”との決着の時だ!
    
          GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # ああ、やってやる。
今日こそ、あいつを越えてみせる!
    
          TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 頼むぞ、[HERO_MF]!
奴を倒すには、お前の力が必要だ!
    # Group 131 (0, 2, 0, 7, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # 確かに圧倒的な力だが……絶対じゃない。
今なら、勝てる……!
    
          TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我が器の父を弑せし者、
わしが征伐してやらねばのう、おぬし。
    # Group 132 (0, 2, 0, 35, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(3)
        
        
          Unknown17(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(4,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(5,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(6,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(7,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 邪魔をするでない。
不遜だぞ、小さき者よ。
    # Group 133 (0, 2, 0, 9, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 134: 0 1 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 器を思うように操れぬか……。
苛立つのう……。
    
          TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……敵の動きが悪いね。
ここで仕留めてしまおう。
    # Group 134 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 133: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 器を思うように操れぬか……。
苛立つのう……。
    # Group 135 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # まこと煩わしい奴じゃ……!
    # Group 136 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 137 (0, 5, 0, 11, 36)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 0 1 0
        
    
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 0 1 0
        
    
          GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 1 0 0
        
    
          GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 116: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,144,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,24,0,0,0,1,92,11,0,0,1,1,0,0,0)
        
    
          Unknown55(0,25,0,0,0,1,92,11,0,0,1,1,0,0,0)
        
    
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(2,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,24,0,0,0,1,92,12,0,0,1,1,0,0,0)
        
    
          Unknown55(0,25,0,0,0,1,92,12,0,0,1,1,0,0,0)
        
    
If254(2,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,24,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,25,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown55(0,23,0,0,0,1,92,10,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 砦から抜け出した敵将がいるみてえだぞ!
何かされる前に倒さねえと!
    
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 砦から密かに抜け出した敵将がいるようだ。
何かされる前に対処しておくべきだな。
    
            SubGroup(4)
        
        
          Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0)
        
          # [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
    
            SubGroup(6)
        
        
          Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 138 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 140 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(25,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 142 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らの撃破に成功!
    
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やりましたね! これで周辺の敵将は、
残らず撃破できたはずです!
    
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やったか! これで周辺の敵将は、
残らず撃破できたはずだな。
    # Group 143 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 144 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 145 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 146 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 148 (0, 5, 0, 2, 43)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 116: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,26,0,0,0,1,92,8,0,0,1,1,0,0,0)
        
    
          Unknown55(0,27,0,0,0,1,92,8,0,0,1,1,0,0,0)
        
    
          Unknown55(0,28,0,0,0,1,92,8,0,0,1,1,0,0,0)
        
    
          Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! [0:AREA]へ進軍開始!
    
If254(7,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,153,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,26,0,0,0,1,92,7,0,0,1,1,0,0,0)
        
    
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,26,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,27,0,0,0,1,92,6,0,0,1,1,0,0,0)
        
    
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,27,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
If254(1,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,28,0,0,0,1,92,12,0,0,1,1,0,0,0)
        
    
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown55(0,28,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
          Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
    
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 教団勢の動きに呼応して、王国軍の騎馬隊が
こちらの砦を攻めているようです!
    
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # レアさまたちの動きに呼応して、王国軍の
騎馬隊が、砦を狙ってるみたいだよー!
    
            SubGroup(4)
        
        
          Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0)
        
          # [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
    
            SubGroup(6)
        
        
          Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 149 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らの撃破に成功!
    
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 良かった……
これで味方の砦を守れましたね……。
    
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # これでよし。
砦を狙っていた王国軍の騎馬隊は制したぞ!
    # Group 150 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 152 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 153 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 154 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 155 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 157 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
          GroupCheck3(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 213: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # エーデルガルト殿の負傷具合は看過できぬ。
我が軍の治癒部隊を派遣しておくか。
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 158 (0, 5, 0, 2, 9)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[b]治癒部隊[/]により体力を回復!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 助かったわ、世話をかけたわね。
    # Group 159 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 160 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 44: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ディミトリの奴、火計の支度をしてたのか。
封じておかないと厄介だな。
    
          TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 火計に対応できる工作部隊がいたはずだよ。
来てもらったほうがいいんじゃないかな?
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 161 (0, 5, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 工作部隊! 王国軍の火計を防ぐんだ!
    
            SubGroup(1)
        
        
          Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [b]工作部隊[/]、[r]火計[/]を阻止するため行動を開始!
    # Group 162 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 163 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 164 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 116: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # クロード!
弓箭隊の準備ができているようだぞ!
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 165 (0, 5, 0, 2, 20)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 弓箭隊、一斉射撃だ!
俺たちの進軍を援護してくれ!
    
            SubGroup(4)
        
        
          Unknown70(32,1,0,0,0,2,14,40,0,1,0,0,0,0,0)
        
    
          Unknown70(32,1,0,0,1,2,14,40,0,1,0,0,0,0,0)
        
    
          Unknown70(32,1,0,0,2,2,14,40,0,1,0,0,0,0,0)
        
    
          Unknown70(32,1,0,0,3,2,14,40,0,1,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [b]同盟弓箭隊[/]、[b]一斉射撃[/]を開始!
    
            SubGroup(1)
        
        
          Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(90,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
        
    # Group 167 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 168 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(91,1,0,0,13,0,14,50,0,1,0,0,0,0,0)
        
    # Group 169 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 168: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 170 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(32,1,0,0,12,0,14,50,0,1,0,0,0,0,0)
        
    # Group 171 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [b]同盟弓箭隊[/]による[b]一斉射撃[/]、終了!
    
            SubGroup(1)
        
        
          Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 172 (24, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 173 (0, 5, 0, 2, 31)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 21: 1 0 0
        
    
            SubGroup(9)
        
        
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,33,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,34,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,35,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,36,0,0,0,1,92,9,0,0,1,1,0,0,0)
        
    
          Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、[0:AREA]へ進軍開始!
    
            SubGroup(8)
        
        
          Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの弓砲台や投石機、十分使えそうだな。
    
            SubGroup(9)
        
        
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [g]砲台[/]のある[r]砦[/]を制圧し、[r]敵[/]増援の出現を抑制せよ!
    # Group 174 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
        
    
          Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]、[g]弓砲台[/]を起動!
    
            SubGroup(2)
        
        
          Unknown51(62000,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
        
          # [g]弓砲台[/]の射撃により、[r]敵[/]増援の出現を抑制!
    # Group 175 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 174: True 0
        
    
          Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 176 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 175: 1 0 0
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
        
    
          Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(175,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 177 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
        
    
          Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,12,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]、[g]魔道砲台[/]を起動!
    
            SubGroup(2)
        
        
          Unknown51(60500,0,27464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
        
          # [g]魔道砲台[/]の砲撃により、[r]敵[/]増援の出現を抑制!
    # Group 178 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 177: True 0
        
    
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(179,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 179 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 1 0 0
        
    
          Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
        
    
          Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 180 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
        
    
          Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]、[g]投石機[/]を起動!
    
            SubGroup(2)
        
        
          Unknown51(39500,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
        
          # [g]投石機[/]の投石により、[r]敵[/]増援の出現を抑制!
    # Group 181 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(180,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 180: True 0
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 182 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(181,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 1 0 0
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
        
    
          Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 183 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
        
    
          Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]、[g]投石機[/]を起動!
    
            SubGroup(2)
        
        
          Unknown51(36500,0,24964,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
        
          # [g]投石機[/]の投石により、[r]敵[/]増援の出現を抑制!
    # Group 184 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 183: True 0
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 185 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 1 0 0
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
        
    
          Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 186 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(187,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 187 (0, 2, 2, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown28(2,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(33,58200,0,1664,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 188 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 189 (0, 2, 2, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(34,60200,0,28164,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 190 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 191 (0, 2, 2, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(4,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(35,39700,0,2664,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 192 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(35,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 193 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 194 (0, 2, 2, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(5,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(36,38700,0,20664,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 195 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 196 (0, 2, 2, 2, 10)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 197 (14, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 198 (0, 2, 10, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 22: 1 0 0
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 199 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 200 (0, 2, 2, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(56,59700,0,14164,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 201 (0, 2, 10, 5, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
          GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 202 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 201: True 0
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 203 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 202: True 0
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 204 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 203: True 0
        
    
          Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 205 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 206 (0, 2, 2, 3, 10)
    
        
        
            SubGroup(2)
        
        
          Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(57,33700,0,64200,0,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 207 (0, 2, 10, 5, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 208 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 207: True 0
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(58,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 209 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 208: True 0
        
    
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 210 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 211 (0, 2, 2, 3, 9)
    
        
        
            SubGroup(2)
        
        
          Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(58,36700,0,20164,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 212 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 213 (0, 2, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、苦戦!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # こんな場所で、終わることは、
できない……!
    # Group 214 (0, 2, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0)
        
          # [0:AREA]、被害拡大! 陥落に注意せよ!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ぐっ!? このままでは、
大修道院に敵が雪崩れ込みます……!
    # Group 215 (0, 2, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0)
        
          # [0:AREA]、陥落の危機! 急ぎ防衛せよ!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下! クロード殿!
ここはもうもちません! 救援を!
    
            SubGroup(1)
        
        
          Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 216 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 217 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown19(62,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
    # Group 218 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(83,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 219 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 218: True 0
        
    
          GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 44: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 220 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 221 (0, 7, 0, 5, 13)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 127: 1 0 0
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……すでに教団が退いた以上、
これ以上の無茶をする必要もないな。
    
            SubGroup(1)
        
        
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あっさりと軍を返したな、ディミトリ……。
いや、今はいいか。
    
          TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # レアさんを討たなきゃ俺たちの戦は
終わらないんだ……追撃の準備を急ごう。
    # Group 222 (0, 7, 0, 5, 12)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 0 0
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 3: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 最早あなた方に救いの道はありません……
その大罪に見合った報いを、必ず……!
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(1)
        
        
          TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 何とか追い払えたが、レアさんを討たなきゃ
戦は終わらない……追撃の準備を急ごう。
    # Group 223 (0, 7, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 224 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 225 (0, 8, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 224: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(1)
        
        
          TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # くそっ、エーデルガルトが……! これじゃ
敵を撃退しても勝利にはならない……。
    
            SubGroup(1)
        
        
          Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 226 (0, 8, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0)
        
          # [0:AREA]、陥落!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下……お役に立てず……
申し訳、ござい……ません……
    
            SubGroup(1)
        
        
          TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # しまった、ガルグ=マクへの侵入を
許したか! いったん退くしかないな……。
    
            SubGroup(1)
        
        
          Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 227 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 228 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 229 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 230 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 231 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 232 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ラファエル
  
  volume_up
  
私はこのまま前に出て、ディミトリとレアを 討つわ。クロード、援護をお願い。
      私はこのまま前に出て、ディミトリとレアを 討つわ。クロード、援護をお願い。
            MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 最前線へ進軍する[0:CHARA_G]を援護せよ!
      
            Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の敗走に注意せよ!
      
            Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0)
          
        
[0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
      
            Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、進軍開始!
      
            Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]、進軍停止!
      
            Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0)
          
        
[0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
      
            Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]、進軍再開!
      
            Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
          
        
[0:AREA]を制圧し、[0:CHARA_G]の進路を確保せよ!
      
            Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]、進軍再開!
      
            Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により開門!
      
            Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]、[r]火計[/]を発動!
      
            ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
火計により炎上した範囲にいると、 ダメージを受け続けます。 ただし、自勢力が発動した火計では ダメージを受けません。
      
            Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
壁の崩落により、[0:CHARA_G]と分断!
      
            TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
通路、壁の崩落により分断!
      
            TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
瓦礫の撤去により、通路を確保!
      
            Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
壁の崩落により、[0:CHARA_G]と分断!
      
            TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
warning
ちょっと! わたしの邪魔、しないでもらえます?
      
            Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
通路、壁の崩落により分断!
      
            TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
warning
ちょっと! わたしの邪魔、しないでもらえます?
      
            TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
      ……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
            Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]、再び[r]火計[/]を発動!
      
            Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]伏兵、出現!
      
            Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
      
            TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
      ……かかったな。では、再度火を放て。 俺たちの怒りを知らしめる時だ……!
            Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0)
          
        
[b]工作部隊[/]により、[r]火計[/]を阻止!
      
            TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
まあ、二度同じ策にかかる相手ではないか。 ならば、次の手を打つまでだ。
      まあ、二度同じ策にかかる相手ではないか。 ならば、次の手を打つまでだ。
            Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]伏兵、出現!
      
            Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
      
            Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、戦場の最前線に到達!
      
            MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の援護に成功!
      
            TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ラファエル
  
  volume_up
  
ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
      ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
            MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の援護に成功!
      
            TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ラファエル
  
  volume_up
  
ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
      ガルグ=マクへの入口は押さえられた。 私はここで敵の侵入を食い止めるわ。
            Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
      
            MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
      
            TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  コーデリア領将
  
  volume_up
  
それにしてもヴァーリ伯はどこに? まさか逃げたんじゃないでしょうね。
      それにしてもヴァーリ伯はどこに? まさか逃げたんじゃないでしょうね。
            MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救援に成功!
      
            Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救援に失敗!
      
            Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、[0:CHARA_G]敗走により出現!
      
            Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、苦戦!
      
            Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  コーデリア領将
  
  volume_up
  
あたしが退いたら、こちらから敵が ガルグ=マクに殺到してしまう……!
      あたしが退いたら、こちらから敵が ガルグ=マクに殺到してしまう……!
            Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、[0:CHARA_G]敗走により出現!
      
            Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現!
      
            MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
          
        
[0:AREA]を制圧し、[0:CHARA_G]の救援に向かえ!
      
            TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ユーリス
  
  volume_up
  
邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
      邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
            TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ユーリス
  
  volume_up
  
邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
      邪魔を……! ……いえ、好都合ね。 ……辺境伯の仇は討たせてもらうわ。
            MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ユーリス
  
  volume_up
  
これ以上の無理は……できませんね。 ……申し訳ありません。撤退します!
      これ以上の無理は……できませんね。 ……申し訳ありません。撤退します!
            Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]、進軍再開!
      
            Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]らに苦戦する[1:CHARA_G]を発見!
      
            SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  グレーゴーア
  
  volume_up
  
ひいっ!? 逃げたい……逃げたいが、 陛下がいるのに逃げるわけには……。
      ひいっ!? 逃げたい……逃げたいが、 陛下がいるのに逃げるわけには……。
            MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
      
            TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
      おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
            TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
      おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
            TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
は、早く私を助け……お前は!? ベルナデッタ……いや、これは、その……
      は、早く私を助け……お前は!? ベルナデッタ……いや、これは、その……
            TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
      おお、助かったぞ! 皇帝陛下はご無事か? 私も奮戦しているとお伝えしてくれ!
            TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
陛下はどこにいらっしゃる? できることならお側に……。
      陛下はどこにいらっしゃる? できることならお側に……。
            MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救援に成功!
      
            TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ふうう……助かった。 まあ、私が死んでは帝国に大損害だからな。
      ふうう……助かった。 まあ、私が死んでは帝国に大損害だからな。
            Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の援護に失敗!
      
            Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、[0:CHARA_G]敗走により出現!
      
            Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、苦戦!
      
            TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
私の将来のためにも、ここを通すわけには いかないのだあ!
      私の将来のためにも、ここを通すわけには いかないのだあ!
            Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
これ以上は敵を支えられんぞ…… 誰か、手を貸してくれ!
      これ以上は敵を支えられんぞ…… 誰か、手を貸してくれ!
            Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、[0:CHARA_G]敗走により出現!
      
            Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現!
      
            MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ディミトリ
  
  volume_up
  
……わかっているなら、早く構えろ。 お前が相手だろうと……容赦はしない。
      ……わかっているなら、早く構えろ。 お前が相手だろうと……容赦はしない。
            MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により開門!
      
            Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]、進軍再開!
      
            Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の救援に向かえ!
      
            TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ラファエル
  
  volume_up
  
ヴァーリ伯が死ねば、中央教会が勢いづく。 それは得策ではないでしょう?
      ヴァーリ伯が死ねば、中央教会が勢いづく。 それは得策ではないでしょう?
            Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の救援に向かえ!
      
            Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、増援と共に出現!
      
            MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
アッシュ……俺は確かに言ったはずだ。 俺と出会ったら、すぐに戦場を去れと。
      アッシュ……俺は確かに言ったはずだ。 俺と出会ったら、すぐに戦場を去れと。
            TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
かのホルスト卿と手合わせできるとはな。 もっと違う形で出会いたかったものだ。
      かのホルスト卿と手合わせできるとはな。 もっと違う形で出会いたかったものだ。
            TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ラファエル
  
  volume_up
  
ガルグ=マクは確かに要地だけれど…… 王国にとっては必要のない場所よね?
      ガルグ=マクは確かに要地だけれど…… 王国にとっては必要のない場所よね?
            TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
さあ……どうかな。この地を押さえれば、 そちらの侵略にも多少は抗せるだろう?
      さあ……どうかな。この地を押さえれば、 そちらの侵略にも多少は抗せるだろう?
            MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ローベ伯
  
  volume_up
  
王国軍が奮戦している今こそ好機です。 大修道院の正門を迅速に制圧なさい!
      王国軍が奮戦している今こそ好機です。 大修道院の正門を迅速に制圧なさい!
            Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、増援と共に出現!
      
            MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ローベ伯
  
  volume_up
  
十分に報いてもらいましたよ、シャミア。 ですが……今日の行いは別の話です。
      十分に報いてもらいましたよ、シャミア。 ですが……今日の行いは別の話です。
            TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ローベ伯
  
  volume_up
  
ガルグ=マク大修道院はセイロス教の 最も重要な聖地……必ず取り戻すのです!
      ガルグ=マク大修道院はセイロス教の 最も重要な聖地……必ず取り戻すのです!
            MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ローベ伯
  
  volume_up
  
くっ……勝機を逸したようですね……。 必ず戻ってきます……そして、次は必ず……
      くっ……勝機を逸したようですね……。 必ず戻ってきます……そして、次は必ず……
            Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破し、決着をつけろ!
      
            GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
      
            TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
      
            MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
      
            TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! [0:AREA]へ進軍開始!
      
            Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! 周囲の[b]砦[/]へ進軍開始!
      
            TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
      
            MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[b]治癒部隊[/]により体力を回復!
      
            MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[b]工作部隊[/]、[r]火計[/]を阻止するため行動を開始!
      
            MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[b]同盟弓箭隊[/]、[b]一斉射撃[/]を開始!
      
            Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[b]同盟弓箭隊[/]による[b]一斉射撃[/]、終了!
      
            Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、[0:AREA]へ進軍開始!
      
            Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
砲台のある[r]砦[/]を制圧し、[r]敵[/]増援の出現を抑制せよ!
      
            Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]、弓砲台を起動!
      
            Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
          
        
弓砲台の射撃により、[r]敵[/]増援の出現を抑制!
      
            Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]、魔道砲台を起動!
      
            Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
          
        
魔道砲台の砲撃により、[r]敵[/]増援の出現を抑制!
      
            Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]、投石機を起動!
      
            Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
          
        
投石機の投石により、[r]敵[/]増援の出現を抑制!
      
            Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]、投石機を起動!
      
            Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
          
        
投石機の投石により、[r]敵[/]増援の出現を抑制!
      
            Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、苦戦!
      
            Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0)
          
        
[0:AREA]、被害拡大! 陥落に注意せよ!
      
            Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0)
          
        
[0:AREA]、陥落の危機! 急ぎ防衛せよ!
      
            Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により、宝の鍵を入手!
      
            MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ローベ伯
  
  volume_up
  
最早あなた方に救いの道はありません…… その大罪に見合った報いを、必ず……!
      最早あなた方に救いの道はありません…… その大罪に見合った報いを、必ず……!
            Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
         
         
 
 
         
         
 
 
 
 
 
 
