加尔古·玛库遭受着王国与教团的猛攻, 一行人遵从盟约,前往救援。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 谢兹 | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 希尔妲 | 255 | 0 | 0 | 1 | 130 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 洛廉兹 | 255 | 0 | 0 | 2 | 105 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 库罗德 | 255 | 0 | 0 | 3 | 30 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 玛莉安奴 | 255 | 0 | 0 | 4 | 125 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 莉丝缇亚 | 255 | 0 | 0 | 5 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 雷欧妮 | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 伊古纳兹 | 255 | 0 | 0 | 7 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 艾黛尔贾特 | 255 | 0 | 0 | 8 | 20 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 149 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | 莫妮卡 | 1 | 0 | 0 | 9 | 185 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 142 | 255 | 10 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | 瓦立伯爵 | 1 | 0 | 0 | 10 | 470 | 7 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | 巴尔纳巴殊男爵 | 1 | 0 | 0 | 11 | 917 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 9 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
12 | 谢兹 | 1 | 0 | 0 | 12 | 7 | 6 | 12 | 3 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
13 | 蕾雅 | 255 | 0 | 0 | 13 | 170 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 55 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | 帝弥托利 | 4 | 0 | 0 | 14 | 25 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | 杜笃 | 255 | 0 | 0 | 15 | 70 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 1 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | 英谷莉特 | 255 | 0 | 0 | 16 | 100 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 66 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | 联邦国将领 | 255 | 0 | 0 | 17 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 联邦国将领 | 255 | 0 | 0 | 18 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 联邦国将领 | 255 | 0 | 0 | 19 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 联邦国将领 | 255 | 0 | 0 | 20 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 联邦国将领 | 255 | 0 | 0 | 21 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 联邦国将领 | 255 | 0 | 0 | 22 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 联邦国将领 | 255 | 0 | 0 | 23 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 45 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 联邦国将领 | 255 | 0 | 0 | 24 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 45 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 联邦国将领 | 255 | 0 | 0 | 25 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 联邦国将领 | 255 | 0 | 0 | 26 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 73 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 联邦国将领 | 255 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 联邦国将领 | 255 | 0 | 0 | 28 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 联邦国将领 | 255 | 0 | 0 | 29 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
30 | 联邦国将领 | 4 | 0 | 0 | 30 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
31 | 联邦国将领 | 4 | 0 | 0 | 31 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 联邦国将领 | 255 | 0 | 0 | 32 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 联邦国将领 | 255 | 0 | 0 | 33 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 联邦国将领 | 255 | 0 | 0 | 34 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 联邦国将领 | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 联邦国将领 | 255 | 0 | 0 | 36 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 联邦国将领 | 255 | 0 | 0 | 37 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 联邦国将领 | 255 | 0 | 0 | 38 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 联邦国将领 | 255 | 0 | 0 | 39 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 联邦国将领 | 255 | 0 | 0 | 40 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 联邦国将领 | 255 | 0 | 0 | 41 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 联邦国将领 | 255 | 0 | 0 | 42 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 联邦国将领 | 255 | 0 | 0 | 43 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 联邦国将领 | 255 | 0 | 0 | 44 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 联邦国将领 | 255 | 0 | 0 | 45 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 联邦国将领 | 255 | 0 | 0 | 46 | 630 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 联邦国将领 | 255 | 0 | 0 | 47 | 680 | 7 | 13 | 0 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 联邦国将领 | 255 | 0 | 0 | 48 | 650 | 7 | 13 | 0 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 联邦国将领 | 255 | 0 | 0 | 49 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 联邦国将领 | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 联邦国将领 | 255 | 0 | 0 | 51 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 联邦国将领 | 255 | 0 | 0 | 52 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 联邦国将领 | 255 | 0 | 0 | 53 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 联邦国将领 | 255 | 0 | 0 | 54 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 联邦国将领 | 255 | 0 | 0 | 55 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 联邦国将领 | 255 | 0 | 0 | 56 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 联邦国将领 | 255 | 0 | 0 | 57 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 联邦国将领 | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 联邦国将领 | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 联邦国将领 | 255 | 0 | 0 | 60 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 联邦国将领 | 255 | 0 | 0 | 61 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 联邦国将领 | 255 | 0 | 0 | 62 | 660 | 5 | 13 | 3 | 101 | 5 | 1 | 34 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 联邦国将领 | 255 | 0 | 0 | 63 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 联邦国将领 | 255 | 0 | 0 | 64 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 联邦国将领 | 255 | 0 | 0 | 65 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 联邦国将领 | 255 | 0 | 0 | 66 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 联邦国将领 | 255 | 0 | 0 | 67 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 联邦国将领 | 255 | 0 | 0 | 68 | 605 | 7 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 联邦国将领 | 255 | 0 | 0 | 69 | 670 | 7 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 普通兵 | 255 | 0 | 0 | 70 | 1010 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 普通兵 | 255 | 0 | 0 | 71 | 1005 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 普通兵 | 255 | 0 | 0 | 72 | 1000 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 联邦国将领 | 255 | 0 | 0 | 73 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 联邦国将领 | 255 | 0 | 0 | 74 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | 普通兵 | 255 | 0 | 0 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 普通兵 | 255 | 0 | 0 | 76 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 普通兵 | 255 | 0 | 0 | 77 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 普通兵 | 255 | 0 | 0 | 78 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 普通兵 | 255 | 0 | 0 | 79 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 联邦国将领 | 255 | 0 | 0 | 80 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 联邦国将领 | 255 | 0 | 0 | 81 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 联邦国将领 | 255 | 0 | 0 | 82 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 联邦国将领 | 255 | 0 | 0 | 83 | 670 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 普通兵 | 255 | 0 | 0 | 84 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 普通兵 | 255 | 0 | 0 | 85 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 普通兵 | 255 | 0 | 0 | 86 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 普通兵 | 255 | 0 | 0 | 87 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 普通兵 | 255 | 0 | 0 | 88 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 普通兵 | 255 | 0 | 0 | 89 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 联邦国将领 | 255 | 0 | 0 | 90 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | 联邦国将领 | 255 | 0 | 0 | 91 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1523 | 35 | 1524 | 34 | 1524 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 3 | 1000 | 1523 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1523 | 35 | 1527 | 37 | 1527 | 37 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 35 | 1527 | 37 | 1527 | 37 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1526 | 35 | 1527 | 35 | 1527 | 35 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 0 | 1000 | 1526 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (232, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 26)
SubGroup(0)
SubGroup(4)
Unknown10(0,69,92,92,92,18,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,8,92,92,0,0,0,9,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(31,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to 王国兵
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 同盟兵
SetName(46,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to 同盟兵
SetName(47,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to 同盟兵
SetName(48,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to 同盟兵
SetName(49,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 49 to 同盟兵
SetName(67,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 67 to 门卫
SubGroup(8)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0)
# 如果我现在倒下……国家就……
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
SubGroup(2)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
SubGroup(6)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我要去前线对付帝弥托利和蕾雅。
库罗德,麻烦你掩护我。
# Group 20 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
SubGroup(1)
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,好不容易才走到这一步,
我不会辜负你的期待!
SubGroup(2)
Unknown56(30000,0,26000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
# 掩护朝[g]最前线[/]进军的[0:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]败退!
SubGroup(2)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0)
# 占领[0:AREA],确保[0:CHARA_G]的进军路线畅通!
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始进军!
# Group 24 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]停止进军!
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0)
# 占领[0:AREA],确保[0:CHARA_G]的进军路线畅通!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,59000,0,45500,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,4464,1,35000,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
SubGroup(1)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 34 (0, 2, 8, 4, 4)
SubGroup(3)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
# 占领[0:AREA],确保[0:CHARA_G]的进军路线畅通!
# Group 35 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 0
SubGroup(1)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(67,331,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 67 to 圣飞马骑士
# Group 37 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,0,0,1,1,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(8,52500,0,42500,0,57500,0,54000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown10(8,45000,0,48000,0,54000,0,59000,0,0,1,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那么……照计划放火吧。
可不能放过这个大好机会。
SubGroup(3)
Unknown83(5069,847,5741,5066,838,5673,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5055,847,5741,5066,838,5673,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1080,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(50000,0,54500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]发动[r]火计[/]!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 在[g]火计造成的燃烧范围[/]内
会持续受到伤害。
若是我方势力发动的[g]火计[/],
则不会受到伤害。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 在加尔古·玛库放火!?
帝弥托利可真是豁出去了啊。
# Group 45 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,60000,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(8,59000,0,43000,0,62500,0,47000,0,0,1,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,0,1,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这是!?
墙壁崩塌了……是谁做的?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# 由于[g]墙壁[/]崩塌,与[0:CHARA_G]分散!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 路被堵住了……得快点找别的路
追上艾黛尔贾特小姐!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 路被堵住了!得快点找别的路
追上小艾黛尔贾特~
# Group 50 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,1,1,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这是!?
墙壁崩塌了……是谁做的?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]通道[/]因[g]墙壁[/]崩塌而无法通行!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 墙壁崩塌了?
这样路随时都可能被堵住啊……
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 墙塌了呢。
这样路不就随时都可能被堵住吗~
# Group 51 (0, 5, 8, 5, 12)
SubGroup(2)
Unknown36(1005,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
SubGroup(3)
Unknown83(5529,773,4816,5573,777,4769,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5529,773,4816,5573,777,4769,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 移除[g]瓦砾[/]后[g]通道[/]恢复畅通!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,这下就能继续前进了。
各位,快赶去艾黛尔贾特身边!
# Group 52 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown10(8,2964,1,36000,0,5464,1,37600,0,0,1,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 5, 28)
SubGroup(4)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,0,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,0,1,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# 由于[g]墙壁[/]崩塌,与[0:CHARA_G]分散!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 28)
SubGroup(3)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,1,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,1,1,0,0,0)
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]通道[/]因[g]墙壁[/]崩塌而无法通行!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 43)
SubGroup(3)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
SubGroup(1)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 中计了啊……那么再放一次火吧。
是时候让他们领教我们的愤怒了!
SubGroup(4)
Unknown83(7310,801,3720,7256,794,3714,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7300,801,3750,7256,794,3714,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1076,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1072,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]再次发动[r]火计[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 又是火攻!
竟想将我卷入火炎之中,真是讽刺呢。
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]伏兵现身!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
# 占领[0:AREA],前往救援[0:CHARA_G]!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 30)
SubGroup(3)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
SubGroup(2)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 中计了啊……那么再放一次火吧。
是时候让他们领教我们的愤怒了!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那、那个,他们好像被敌人急袭了……
无法执行火计!
SubGroup(2)
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0)
# [b]作业部队[/]已阻止[r]火计[/]!
SubGroup(1)
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看来同样的招数对方是不会再上当了。
那就换下一招吧。
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]伏兵现身!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
# 占领[0:AREA],前往救援[0:CHARA_G]!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,26000,0,22000,0,32000,0,28000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(30000,0,26000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达战场的[g]最前线[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# 成功掩护[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 已经拿下加尔古·玛库的入口,
我会在这里拦住敌人。
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 不能只让陛下一个人守着。
请让我也一起……
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 8, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# 成功掩护[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 已经拿下加尔古·玛库的入口,
我会在这里拦住敌人。
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 不能只让陛下一个人守着。
请让我也一起……
# Group 60 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!开始袭击[1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 这么多敌人还真是棘手呢。
不过我可以为了陛下当诱饵……
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
SubGroup(6)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 莫妮卡有危险……
不用管我,请先去支援她吧。
# Group 63 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我来救援了……没事吧?
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 人家来救援了哦~还好吗?
SubGroup(1)
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 感谢你来救援,这下我放心了。
让我们同心协力击退敌人吧!
# Group 64 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 说起来,瓦立伯爵人呢?
他该不会逃跑了吧。
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 捡回一条命呢……
感谢盟友!
# Group 66 (0, 5, 0, 4, 34)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 已经撑不住了……
陛下,对不起……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
# 未能救援[0:CHARA_G]!
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]援军因[0:CHARA_G]败退而现身!
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
SubGroup(2)
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我的性命早已献给陛下……
我不怕死!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 如果她战败,
联邦国军的大本营也会陷入危机!
# Group 68 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
SubGroup(1)
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我要是败退,敌人就会从这里
进入加尔古·玛库……
# Group 69 (0, 2, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 已经撑不住了……
陛下,对不起……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]援军因[0:CHARA_G]败退而现身!
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 0
GroupCheck4(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
SubGroup(4)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!
SubGroup(3)
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0)
# 艾黛尔贾特,你终于现身了。
你的命……我就收下了!
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(73,6964,1,51000,0,0,0,0,0,0,0,0,0,0,0)
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 艾黛尔贾特似乎被盯上了。
得赶紧去帮她!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 小艾黛尔贾特好像被盯上了。
得赶紧去帮她才行!
If254(2,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
# 占领[0:AREA],前往救援[0:CHARA_G]!
# Group 74 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 别来碍事!不……这样也好。
我要为边境伯爵报仇。
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 在战场上成为谁的仇人都不足为奇。
不管对手是谁,我都愿意承受仇恨!
# Group 75 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 亚修……
我那么信任你,你却……
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 英谷莉特……
# Group 76 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
SubGroup(1)
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 别来碍事!不……这样也好。
我要为边境伯爵报仇。
# Group 77 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 阿德剌斯忒亚……雷斯塔……
要不是因为你们……
# Group 78 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 再硬撑下去……会很不妙……
万分抱歉……我先撤退了!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3364,1,37600,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,继续掩护皇帝吧!
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0)
# 发现与[0:CHARA_G]等人苦战中的[1:CHARA_G]!
SubGroup(2)
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
# 噫!?好想逃啊……
但陛下在又不能逃……
CloseUp(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
SubGroup(1)
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那是帝国的教务卿……现任南方教会司教。
看来他陷入了苦战,我们得去帮他。
# Group 81 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 喂!你打得很辛苦啊,我来帮你!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦,得救了!皇帝陛下没事吧?
请告诉她我也在奋战!
# Group 82 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 瓦立伯爵,
我奉王命前来助阵。
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦,得救了!皇帝陛下没事吧?
请告诉她我也在奋战!
# Group 83 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 我可是南方司教啊!
赶快过来保护我!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好吧,要是让你死在这儿可就没什么意思了。
我就不计前嫌救你一命吧。
# Group 84 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 快、快救救我……等等,你是贝尔娜提塔!?
啊,我是说……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 咦!?什么……
这、这不是父亲大人吗!?
# Group 85 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦,得救了!皇帝陛下没事吧?
请告诉她我也在奋战!
# Group 86 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 陛下在哪?
如果可以,我希望能在她身旁……
# Group 87 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 呼……总算是得救了。
毕竟我死了对帝国来说可是个大损失啊。
# Group 88 (0, 5, 0, 4, 35)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
# 我的荣誉……
璀璨的人生……还有金钱……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0)
# 未能掩护[0:CHARA_G]!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]援军因[0:CHARA_G]败退而现身!
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
SubGroup(2)
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 为了我的将来,
决不能让你们通过这里!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 快去救援瓦立伯爵!要是他倒下了,
我军大本营也将陷入危机!
# Group 90 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
SubGroup(1)
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我要撑不住了……
谁快来帮帮我!
# Group 91 (0, 2, 0, 4, 22)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
# 我的荣誉……
璀璨的人生……还有金钱……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]援军因[0:CHARA_G]败退而现身!
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
Unknown9(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唯独你,我决不放过。
SubGroup(2)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 是帝弥托利的从者啊……
看来我总算是离他不远了。
# Group 98 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 只要有我在,
就不会让你们碰陛下一根寒毛。
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 虽然那就是你的工作,
但你挡在这,我就没法做我的工作了啊。
# Group 99 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我不想和你战斗……
但你是绝对不会退让的吧。
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 既然知道那就出招吧。
就算对手是你……我也不会手下留情。
# Group 100 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 0 1 0
SubGroup(1)
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 只要有我在,
就不会让你们碰陛下一根寒毛。
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我不会输……绝对不会!
# Group 102 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 唔……我不想这样……
可再撑下去也只会给陛下添麻烦……
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 击败帝弥托利,
逼退王国军!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
# Group 103 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 莫妮卡还在奋战?
不好意思,能麻烦你去救援吗?
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0)
# 前往救援[0:CHARA_G]!
# Group 105 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 若瓦立伯爵战死,会让中央教会气焰高涨。
那可不是件好事吧?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0)
# 前往救援[0:CHARA_G]!
# Group 106 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 6, 25)
SubGroup(3)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我等你很久了,艾黛尔贾特。
你的霸王之路将在此终结。
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]与援军一同现身!
SubGroup(2)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(4)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这下情况不妙啊……
各位,别让艾黛尔贾特死了!
# Group 108 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 亚修……我记得我说过,
如果再见到我,你就要马上离开战场。
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 请恕我不能从命……
# Group 109 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 为了替人民与边境伯爵报仇,
我必须战斗。
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 真是的……
你要是愿意撤退就好了。
# Group 110 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 没想到竟然能和荷尔斯特卿切磋……
真希望我们是以别的形式相遇啊。
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这番话还真是让人倍感荣幸,
但战场上可没有什么切磋,只有厮杀!
# Group 111 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 加尔古·玛库的确是块战略要地,
但王国并不需要这里吧?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这个嘛……要是占领这里,
应该多少能抵挡住你们的侵略不是吗?
# Group 112 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 有意思……
想要我的首级,那就拼上性命来取吧!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 别让攻势缓下来!
全力阻止帝弥托利!
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就这点程度也想打倒我?
别开玩笑了!
# Group 114 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 差不多了吗……没办法。
全军撤退!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 帝弥托利居然这么干脆就撤军了……
算了,暂且先这样吧。
# Group 115 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 0 0
SubGroup(1)
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 王国军正在奋战,现在就是大好机会,
请迅速攻下大修道院的正门!
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]与援军一同现身!
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(6)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不愧是蕾雅小姐,不放过任何机会……
立刻前往加尔古·玛库!
SubGroup(3)
Unknown10(0,2,14,13,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅到底是从哪里……
该不会还有其他密道吧?
# Group 117 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0)
# 无论历经多少岁月,
你们还是如此愚昧!
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 还回这片土地……
还回从我们身上夺走的一切!
# Group 118 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
# 抱歉,我只能对你动手了。
这就是我们所选择的道路。
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我会给予你应有的惩罚……
来纠正我当初犯下的错误。
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 没想到连你也站到了艾黛尔贾特那边……
我对你很失望,库罗德。
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉了,蕾雅小姐。但我无论如何
都想看看没有你的世界会是什么样。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你对我有恩……但我已经自认还清了。
如果你还觉得不够,那就对不住了。
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 萨米亚,你为我做的已经够多了。
不过……这和你今天的所作所为是两回事。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你是……杰拉尔特!
没想到连你也加入了联邦国军……
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 在那之后我也遇上不少事啊……
我也不想在战场上碰见你。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 8, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你那样貌,难道……不,这不可能。
若是如此,怎么会对我拔刀相向呢……
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
# 嗯?
我应该没有见过你吧。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 加尔古·玛库大修道院是赛罗司教
最重要的圣地……一定要夺回来!
# Group 125 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 必须对玷污圣地之徒予以制裁!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 要讨伐大司教就趁现在!
我们不能放过这个机会!
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 只差……一点……
只差一点就能将加尔古·玛库……
# Group 127 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 唔……看来我错失了获胜的机会……
我一定会回来……下次绝对不会再失手……
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 总算是撑过来了,
但让蕾雅小姐逃掉了啊……
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(12,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(4)
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
# 复仇的时刻到了。
做好准备了吧?
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
# 复仇的时刻到了。
做好准备了吧?
CloseUp(12,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你是!?
看来我们得面对更强大的敌人了!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],决一胜负!
SubGroup(1)
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 出现了……是“灰色恶魔”!
不打倒那家伙,我们无法获胜!
SubGroup(2)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 2, 4)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 总算现身了啊……
是时候跟“灰色恶魔”做个了断了!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
# 嗯,要上了。
这次我一定会战胜那家伙!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 拜托你了,[HERO_MF]!
我们需要你的力量才能打倒[MFB:他_她]!
# Group 131 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
# 这股力量确实强大……但也不是无敌的。
现在的我一定能赢!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 弑吾器皿之父者,
汝,将由吾消灭。
# Group 132 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真是傲慢的渺小之人啊,
少来给吾从中作梗!
# Group 133 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 吾竟然不能随意操纵器皿……
真叫人不悦啊……
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌人的动作变慢了,
趁现在赶快解决[MFB:他_她]吧。
# Group 134 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 吾竟然不能随意操纵器皿……
真叫人不悦啊……
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 实在是碍眼!
# Group 136 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 11, 36)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 0 0
SubGroup(3)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(2,144,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,11,0,0,1,1,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(2,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,9,0,0,1,1,0,0,0)
SubGroup(5)
Unknown55(0,23,0,0,0,1,92,10,0,0,1,1,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!开始朝周围的[b]堡垒[/]进军!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 好像有敌将从堡垒中溜出去了!
得在对方行动前打倒他们!
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 似乎有敌将从堡垒中偷溜出来,
在他们行动前先下手为强吧。
SubGroup(4)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0)
# 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
SubGroup(6)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]等人!
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功了!
这下周围的敌将应该都解决干净了!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功了!
这下周围的敌将应该都解决干净了!
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 0 0
SubGroup(3)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,92,8,0,0,1,1,0,0,0)
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!开始朝[0:AREA]进军!
If254(7,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,7,0,0,1,1,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,6,0,0,1,1,0,0,0)
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!开始朝周围的[b]堡垒[/]进军!
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 王国军的骑兵队为配合教团势力的行动,
正朝这边的堡垒攻来!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 王国军的骑兵队配合蕾雅大人她们的行动,
盯上了这边的堡垒!
SubGroup(4)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0)
# 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
SubGroup(6)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]等人!
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了……
成功守住了我方堡垒……
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这下我方堡垒不会有事了。
已成功压制住王国军的骑兵队!
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
GroupCheck3(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 213: 1 0 0
SubGroup(1)
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不能放着受伤的艾黛尔贾特大人不管。
派遣我军的医疗部队过去吧。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 0, 2, 9)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]在[b]医疗部队[/]的帮助下回复体力!
SubGroup(1)
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 谢谢,给你们添麻烦了。
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(2)
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 原来帝弥托利那家伙在准备火计啊。
绝对不能让他得逞。
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们的作业部队应该能应对火计。
要不要叫他们过来?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 作业部队!阻止王国军的火计!
SubGroup(1)
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [b]作业部队[/]为阻止[r]火计[/]而开始行动!
# Group 162 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 0 0
SubGroup(1)
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德!
弓箭队已经准备就绪!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 弓箭队,一齐射击!
掩护我们进军!
SubGroup(4)
Unknown70(32,1,0,0,0,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,1,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,2,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,3,2,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [b]同盟弓箭队[/]开始[b]一齐射击[/]!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,13,0,14,50,0,1,0,0,0,0,0)
# Group 169 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 168: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(32,1,0,0,12,0,14,50,0,1,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [b]同盟弓箭队[/]的[b]一齐射击[/]已结束!
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
SubGroup(9)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G]等人开始朝[0:AREA]进军!
SubGroup(8)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那里的弓弩炮台和投石机
应该能派上用场。
SubGroup(9)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 占领[g]炮台[/]所在的[r]堡垒[/],阻止[r]敌方[/]援军出现!
# Group 174 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]启动[g]弓弩炮台[/]!
SubGroup(2)
Unknown51(62000,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# 利用[g]弓弩炮台[/]的射击,成功阻止[r]敌方[/]援军出现!
# Group 175 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 174: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(175,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,12,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]启动[g]魔道炮台[/]!
SubGroup(2)
Unknown51(60500,0,27464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# 利用[g]魔道炮台[/]的炮击,成功阻止[r]敌方[/]援军出现!
# Group 178 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(179,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]启动[g]投石机[/]!
SubGroup(2)
Unknown51(39500,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# 利用[g]投石机[/]的攻击,成功阻止[r]敌方[/]援军出现!
# Group 181 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(180,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 180: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(181,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 1 0 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]启动[g]投石机[/]!
SubGroup(2)
Unknown51(36500,0,24964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# 利用[g]投石机[/]的攻击,成功阻止[r]敌方[/]援军出现!
# Group 184 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 183: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 0 0
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(187,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(2,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(33,58200,0,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(34,60200,0,28164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(4,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,39700,0,2664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(35,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(5,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,38700,0,20664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 0 0
SubGroup(4)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 10, 3, 5)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(56,59700,0,14164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(1)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(57,33700,0,64200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(1)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 207: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 208: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(58,36700,0,20164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
SubGroup(1)
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不能……在这种地方倒下……
# Group 214 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]受到重创!防止该处沦陷!
SubGroup(1)
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 唔!?这样下去的话,
敌人会大量涌入大修道院……
# Group 215 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]即将沦陷!尽快前往防卫!
SubGroup(1)
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 陛下!库罗德大人!
这里快挡不住了!请派兵救援!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(62,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 218 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 218: True 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(1)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 既然教团已经撤退,
我们没必要继续留在这里硬撑。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 帝弥托利居然这么干脆就撤军了……
算了,暂且先这样吧。
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不打倒蕾雅小姐,
我们的战争就不会结束……尽快准备追击吧。
# Group 222 (0, 7, 0, 5, 12)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你们已不可能得到救赎……
你们终将为这滔天大罪付出代价!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 总算是赶跑他们了,但如果不打倒蕾雅小姐,
战争就不会结束……尽快准备追击吧。
# Group 223 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 8, 0, 3, 9)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 224: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(1)
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 可恶,艾黛尔贾特她……
这样就算击退了敌人也算不上胜利啊……
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 226 (0, 8, 0, 2, 10)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]沦陷!
SubGroup(1)
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 陛下……非常抱歉……
我没能帮上您的忙……
SubGroup(1)
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 糟糕,让敌人侵入加尔古·玛库了!
只能暂时先撤退了……
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 227 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 掩护朝最前线进军的[0:CHARA_G]!
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]败退!
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0)
占领[0:AREA],确保[0:CHARA_G]的进军路线畅通!
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始进军!
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]停止进军!
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0)
占领[0:AREA],确保[0:CHARA_G]的进军路线畅通!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
占领[0:AREA],确保[0:CHARA_G]的进军路线畅通!
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]发动[r]火计[/]!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
在火计造成的燃烧范围内 会持续受到伤害。 若是我方势力发动的火计, 则不会受到伤害。
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
由于墙壁崩塌,与[0:CHARA_G]分散!
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
通道因墙壁崩塌而无法通行!
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
移除瓦砾后通道恢复畅通!
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
由于墙壁崩塌,与[0:CHARA_G]分散!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
喂, 能别来妨碍我吗?
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
通道因墙壁崩塌而无法通行!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
喂, 能别来妨碍我吗?
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]再次发动[r]火计[/]!
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]伏兵现身!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
占领[0:AREA],前往救援[0:CHARA_G]!
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0)
[b]作业部队[/]已阻止[r]火计[/]!
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]伏兵现身!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
占领[0:AREA],前往救援[0:CHARA_G]!
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵达战场的最前线!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩护[0:CHARA_G]!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩护[0:CHARA_G]!
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!开始袭击[1:CHARA_G]!
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能救援[0:CHARA_G]!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]援军因[0:CHARA_G]败退而现身!
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]援军因[0:CHARA_G]败退而现身!
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
占领[0:AREA],前往救援[0:CHARA_G]!
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0)
发现与[0:CHARA_G]等人苦战中的[1:CHARA_G]!
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哦,得救了!皇帝陛下没事吧? 请告诉她我也在奋战!
哦,得救了!皇帝陛下没事吧? 请告诉她我也在奋战!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哦,得救了!皇帝陛下没事吧? 请告诉她我也在奋战!
哦,得救了!皇帝陛下没事吧? 请告诉她我也在奋战!
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
快、快救救我……等等,你是贝尔娜提塔!? 啊,我是说……
快、快救救我……等等,你是贝尔娜提塔!? 啊,我是说……
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哦,得救了!皇帝陛下没事吧? 请告诉她我也在奋战!
哦,得救了!皇帝陛下没事吧? 请告诉她我也在奋战!
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
呼……总算是得救了。 毕竟我死了对帝国来说可是个大损失啊。
呼……总算是得救了。 毕竟我死了对帝国来说可是个大损失啊。
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能掩护[0:CHARA_G]!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]援军因[0:CHARA_G]败退而现身!
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]援军因[0:CHARA_G]败退而现身!
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0)
前往救援[0:CHARA_G]!
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0)
前往救援[0:CHARA_G]!
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]与援军一同现身!
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]与援军一同现身!
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
洛贝伯爵
volume_up
萨米亚,你为我做的已经够多了。 不过……这和你今天的所作所为是两回事。
萨米亚,你为我做的已经够多了。 不过……这和你今天的所作所为是两回事。
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
洛贝伯爵
volume_up
唔……看来我错失了获胜的机会…… 我一定会回来……下次绝对不会再失手……
唔……看来我错失了获胜的机会…… 我一定会回来……下次绝对不会再失手……
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],决一胜负!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!开始朝周围的[b]堡垒[/]进军!
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]等人!
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
[0:CHARA_G]等人现身!开始朝[0:AREA]进军!
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
[0:CHARA_G]等人现身!开始朝周围的[b]堡垒[/]进军!
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]等人!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]在[b]医疗部队[/]的帮助下回复体力!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
[b]作业部队[/]为阻止[r]火计[/]而开始行动!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
[b]同盟弓箭队[/]开始[b]一齐射击[/]!
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
[b]同盟弓箭队[/]的[b]一齐射击[/]已结束!
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G]等人开始朝[0:AREA]进军!
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
占领炮台所在的[r]堡垒[/],阻止[r]敌方[/]援军出现!
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]启动弓弩炮台!
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
利用弓弩炮台的射击,成功阻止[r]敌方[/]援军出现!
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]启动魔道炮台!
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
利用魔道炮台的炮击,成功阻止[r]敌方[/]援军出现!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]启动投石机!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
利用投石机的攻击,成功阻止[r]敌方[/]援军出现!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]启动投石机!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
利用投石机的攻击,成功阻止[r]敌方[/]援军出现!
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0)
[0:AREA]受到重创!防止该处沦陷!
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0)
[0:AREA]即将沦陷!尽快前往防卫!
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
战斗败北!