Las fuerzas combinadas del Reino y de la Iglesia atacan Garreg Mach. Sabes que la Federación debe cumplir su palabra, así que te diriges al monasterio para ayudar al Imperio.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Hilda | 255 | 0 | 0 | 1 | 130 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Lorenz | 255 | 0 | 0 | 2 | 105 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Claude | 255 | 0 | 0 | 3 | 30 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Marianne | 255 | 0 | 0 | 4 | 125 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Lysithea | 255 | 0 | 0 | 5 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Leonie | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Ignatz | 255 | 0 | 0 | 7 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Edelgard | 255 | 0 | 0 | 8 | 20 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 149 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]1_1_10_15_____Monica | 1 | 0 | 0 | 9 | 185 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 142 | 255 | 10 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]2_2_11_16_____conde de Varley | 1 | 0 | 0 | 10 | 470 | 7 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]2_2_11_16_____barón de Barnabas | 1 | 0 | 0 | 11 | 917 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 9 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
12 | [es]1_1_10_15_____Shez | 1 | 0 | 0 | 12 | 7 | 6 | 12 | 3 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
13 | [es]1_1_10_15_____Rhea | 255 | 0 | 0 | 13 | 170 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 55 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_1_10_15_____Dimitri | 4 | 0 | 0 | 14 | 25 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | [es]1_1_10_15_____Dedue | 255 | 0 | 0 | 15 | 70 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 1 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | [es]1_1_10_15_____Ingrid | 255 | 0 | 0 | 16 | 100 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 66 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 17 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 18 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 19 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 20 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 21 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 22 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 23 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 45 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 24 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 45 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 25 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 26 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 73 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 28 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 29 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
30 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 4 | 0 | 0 | 30 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
31 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 4 | 0 | 0 | 31 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 32 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 33 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 34 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 36 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 37 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 38 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 39 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 40 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 41 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 42 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 43 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 44 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 45 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 46 | 630 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 47 | 680 | 7 | 13 | 0 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 48 | 650 | 7 | 13 | 0 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 49 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 51 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 52 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 53 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 54 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 55 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 56 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 57 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 60 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 61 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 62 | 660 | 5 | 13 | 3 | 101 | 5 | 1 | 34 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 63 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 64 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 65 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 66 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 67 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 68 | 605 | 7 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 69 | 670 | 7 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 70 | 1010 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 71 | 1005 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 72 | 1000 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 73 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 74 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 76 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 77 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 78 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 79 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 80 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 81 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 82 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 83 | 670 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 84 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 85 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 86 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 87 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 88 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 89 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 90 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 91 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1523 | 35 | 1524 | 34 | 1524 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 3 | 1000 | 1523 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1523 | 35 | 1527 | 37 | 1527 | 37 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 35 | 1527 | 37 | 1527 | 37 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1526 | 35 | 1527 | 35 | 1527 | 35 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 0 | 1000 | 1526 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 35 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (232, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 26)
SubGroup(0)
SubGroup(4)
Unknown10(0,69,92,92,92,18,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,8,92,92,0,0,0,9,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(31,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(46,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(47,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(48,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(49,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 49 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(67,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 67 to [cs][es]3_7_12_17_____guardia[cm][es]5_9_14_19_23_27_31__guardias[ce]
SubGroup(8)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡Si me derrotan, el Imperio caerá!
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(2)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(6)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Voy a acabar con Dimitri y Rhea.
Cuento con tu apoyo, Claude.
# Group 20 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
SubGroup(1)
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bueno, ya hemos llegado hasta aquí.
No vamos a parar ahora.
SubGroup(2)
Unknown56(30000,0,26000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
# ¡Escolta [eg3][0:CHARA_G] hasta [g]el frente[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
SubGroup(2)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0)
# ¡Toma [eg1][0:AREA] y habilita una ruta segura para [eg1][0:CHARA_G]!
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está avanzando!
# Group 24 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha dejado de avanzar!
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0)
# ¡Toma [eg1][0:AREA] y habilita una ruta segura para [eg1][0:CHARA_G]!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,59000,0,45500,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,4464,1,35000,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
SubGroup(1)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 34 (0, 2, 8, 4, 4)
SubGroup(3)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
# ¡Toma [eg1][0:AREA] y habilita una ruta segura para [eg1][0:CHARA_G]!
# Group 35 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 0
SubGroup(1)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(67,331,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 67 to [cs][es]3_7_12_17_____auriga[cm][es]5_9_14_19_23_27_31__aurigas[ce]
# Group 37 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,0,0,1,1,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(8,52500,0,42500,0,57500,0,54000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown10(8,45000,0,48000,0,54000,0,59000,0,0,1,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ahora prendedle fuego, como planeamos.
¡No perderemos esta oportunidad!
SubGroup(3)
Unknown83(5069,847,5741,5066,838,5673,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5055,847,5741,5066,838,5673,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1080,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(50000,0,54500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han usado la estrategia [r]Ignición[/]!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Si una unidad está en una [g]zona en llamas[/] causada
[cdb]por la estrategia Ignición, sufrirá daño a no ser
[cdb]que se trate de una estrategia de un aliado.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Están incendiando Garreg Mach?!
Qué táctica tan osada, Dimitri.
# Group 45 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,60000,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(8,59000,0,43000,0,62500,0,47000,0,0,1,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,0,1,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Qué?! El muro se ha derrumbado.
¿Alguien lo ha hecho a propósito?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[g]El muro[/] se ha derrumbado y te ha separado [eg4][0:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Nuestro camino está bloqueado?
¡Tenemos que encontrar otra ruta
[cdb]para alcanzar a Edelgard!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El camino está bloqueado!
¡Tendremos que encontrar otro modo
[cdb]de alcanzar a Edelgard!
# Group 50 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,1,1,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Qué?! El muro se ha derrumbado.
¿Alguien lo ha hecho a propósito?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[g]El muro[/] derrumbado ha bloqueado [g]la ruta[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿El muro se ha derrumbado? ¡Entonces nuestro
[cdb]camino también puede estar bloqueado!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# El muro se ha derrumbado.
No podremos avanzar si esto sigue así.
# Group 51 (0, 5, 8, 5, 12)
SubGroup(2)
Unknown36(1005,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
SubGroup(3)
Unknown83(5529,773,4816,5573,777,4769,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5529,773,4816,5573,777,4769,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Se ha habilitado [g]una ruta[/] tras apartar [g]los escombros[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Muy bien, ya podemos avanzar. ¡Pongámonos
[cdb]en marcha y alcancemos a Edelgard!
# Group 52 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown10(8,2964,1,36000,0,5464,1,37600,0,0,1,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 5, 28)
SubGroup(4)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,0,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,0,1,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[g]El muro[/] se ha derrumbado y te ha separado [eg4][0:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 28)
SubGroup(3)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,1,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,1,1,0,0,0)
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[g]El muro[/] derrumbado ha bloqueado [g]la ruta[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 43)
SubGroup(3)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
SubGroup(1)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ahí está. ¡Volved a encender las llamas!
¡Sentirán lo fuerte que arde nuestra furia!
SubGroup(4)
Unknown83(7310,801,3720,7256,794,3714,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7300,801,3750,7256,794,3714,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1076,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1072,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han vuelto a usar la estrategia [r]Ignición[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Llamas otra vez?! Yo rodeada de fuego...
No puedo negar que resulta irónico.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido soldados [r]enemigos[/] que estaban al acecho!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 30)
SubGroup(3)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
SubGroup(2)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ahí está. ¡Volved a encender las llamas!
¡Sentirán lo fuerte que arde nuestra furia!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Eh, bueno... Parece que el enemigo
[cdb]la ha atacado. No podremos prender
[cdb]más fuegos.
SubGroup(2)
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0)
# ¡[b]Los zapadores[/] han evitado la estrategia [r]Ignición[/]!
SubGroup(1)
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bueno, no caerían dos veces en el mismo truco.
Pongamos en marcha nuestro siguiente plan.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido soldados [r]enemigos[/] que estaban al acecho!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,26000,0,22000,0,32000,0,28000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(30000,0,26000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha llegado [g]al frente[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# ¡Has protegido [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tenemos la entrada de Garreg Mach
[cdb]bajo nuestro control. Me quedaré aquí
[cdb]y evitaré que el enemigo invada el monasterio.
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# No puedo permitir que lo hagáis sola, majestad.
Por favor, dejadme luchar a vuestro lado.
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 8, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# ¡Has protegido [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tenemos la entrada de Garreg Mach
[cdb]bajo nuestro control. Me quedaré aquí
[cdb]y evitaré que el enemigo invada el monasterio.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# No puedo permitir que lo hagáis sola, majestad.
Por favor, dejadme luchar a vuestro lado.
# Group 60 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/] y han atacado [eg3][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Las fuerzas enemigas son inmensas.
Pero, al menos, puedo hacer de señuelo
[cdb]para proteger a su majestad.
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
SubGroup(6)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Monica está en peligro. No os preocupéis
[cdb]por mí. ¡Debéis auxiliarla!
# Group 63 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hemos venido a rescatarte.
¿Te encuentras bien?
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Hemos venido a salvarte! ¿Estás bien?
SubGroup(1)
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Os lo agradezco.
Venga, ¡hagamos retroceder al enemigo!
# Group 64 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¿Dónde está el conde de Varley?
No me digas que ha huido.
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
# ¡Has auxiliado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Me habéis salvado la vida.
¡Gracias, amigos de su majestad!
# Group 66 (0, 5, 0, 4, 34)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No puedo aguantar...
¡Lamento mucho haberos fallado, majestad!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
# ¡No has podido auxiliar [eg3][0:CHARA_G]!
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está en apuros!
SubGroup(2)
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡He jurado dar la vida por su majestad,
[cdb]y no me arrepiento de ello!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Si abaten a Monica, nuestra base estará
[cdb]en peligro!
# Group 68 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0)
# ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
SubGroup(1)
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Si me retiro, el enemigo invadirá Garreg Mach!
# Group 69 (0, 2, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No puedo aguantar...
¡Lamento mucho haberos fallado, majestad!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 0
GroupCheck4(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
SubGroup(4)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(3)
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0)
# Ahí estás, Edelgard. ¡Me cobraré tu vida!
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(73,6964,1,51000,0,0,0,0,0,0,0,0,0,0,0)
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Están atacando a Edelgard!
¡Debemos defenderla!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Atacan a Edelgard! ¡Tenemos que ayudarla!
If254(2,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
# ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
# Group 74 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Fuera de mi camino!
No, lo cierto es que esto es perfecto.
Así también podré vengar al marqués.
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# En el campo de batalla siempre hay alguien
[cdb]que quiere vengarse de ti. Me enfrentaré
[cdb]a cualquiera que se interponga en mi camino.
# Group 75 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ashe... Confiaba en ti.
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ingrid...
# Group 76 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
SubGroup(1)
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Fuera de mi camino!
No, lo cierto es que esto es perfecto.
Así también podré vengar al marqués.
# Group 77 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Adrestia... Leicester... ¡Nada de esto
[cdb]habría pasado de no ser por vosotros!
# Group 78 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No puedo... seguir adelante. Lo siento.
¡Tengo que retirarme!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3364,1,37600,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Excelente. ¡Sigamos defendiendo
[cdb]a la Emperatriz!
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0)
# ¡Has avistado [eg3][1:CHARA_G] en apuros; está luchando contra [eg2][0:CHARA_G] y sus aliados!
SubGroup(2)
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
# ¡Ah! Quiero huir desesperadamente,
[cdb]pero no puedo hacerlo cuando su majestad
[cdb]está aquí.
CloseUp(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
SubGroup(1)
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Así que ese es el ministro de Culto del Imperio.
Ahora está a cargo de la Iglesia Meridional.
Si está en apuros, deberíamos ir a ayudarle.
# Group 81 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Eh! Parece que estáis pasando un mal rato.
¡Hemos venido a ayudaros!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Oh, gracias! ¿Su majestad está bien?
¡Decidle que he estado luchando audazmente!
# Group 82 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Conde de Varley, hemos venido
[cdb]a proporcionaros asistencia por orden del Rey.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Oh, gracias! ¿Su majestad está bien?
¡Decidle que he estado luchando audazmente!
# Group 83 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Soy el obispo de la Iglesia Meridional,
[cdb]y tenéis la obligación de protegerme!
Así que hacedlo... ¡y rápido!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Me dan ganas de hacer caso omiso,
[cdb]pero, si ese cretino muere, nos meteremos
[cdb]en un lío.
# Group 84 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Exijo que me rescatéis ahora mismo... ¿Mm?
¿Bernadetta? Oh, no sabía que...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Eh, hola. Esto resulta algo... inesperado,
[cdb]supongo.
# Group 85 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Oh, gracias! ¿Su majestad está bien?
¡Decidle que he estado luchando audazmente!
# Group 86 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Dónde está su majestad?
Me gustaría luchar a su lado, a ser posible.
# Group 87 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0)
# ¡Has auxiliado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Estoy vivo... ¡Evidentemente! ¡Mi muerte
[cdb]sería un golpe devastador para el Imperio!
# Group 88 (0, 5, 0, 4, 35)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
# Así llega a su fin un hombre brillante...
una vida gloriosa, y una gran riqueza
[cdb]sin gastar...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0)
# ¡No has podido proteger [eg3][0:CHARA_G]!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está en apuros!
SubGroup(2)
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mi futuro... digo, nuestro futuro
[cdb]depende de esto. ¡No puedo dejaros pasar!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Debemos ayudar al conde de Varley!
Si lo derrotan, nuestra base
[cdb]también estará en peligro.
# Group 90 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0)
# ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
SubGroup(1)
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No puedo seguir conteniendo al enemigo.
¡Por favor, que alguien me ayude!
# Group 91 (0, 2, 0, 4, 22)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
# Así llega a su fin un hombre brillante...
una vida gloriosa, y una gran riqueza
[cdb]sin gastar...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido!
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
Unknown9(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Acabaré contigo.
SubGroup(2)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# El siervo más leal de Dimitri...
Debo de estar acercándome a él.
# Group 98 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mientras siga en pie, no le pondréis un dedo
[cdb]encima a su majestad.
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sé que solo estás haciendo tu trabajo,
[cdb]pero estás impidiendo que yo haga el mío.
# Group 99 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No quiero luchar contra ti. Pero supongo
[cdb]que no te vas a hacer a un lado, ¿verdad?
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si ya lo sabes, prepárate.
No me refrenaré... ni siquiera contra ti.
# Group 100 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 0 1 0
SubGroup(1)
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Mientras siga en pie, no le pondréis un dedo
[cdb]encima a su majestad.
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# No cederé. ¡Pase lo que pase!
# Group 102 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Uf... Preferiría luchar hasta la muerte,
[cdb]pero eso afligiría demasiado a su majestad.
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Ahora eliminad a Dimitri y forzad a las tropas
[cdb]del Reino a retirarse!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
# Group 103 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Monica sigue teniendo problemas?
Lo siento, pero ¿puede ir alguien a ayudarla?
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Ayuda [eg3][0:CHARA_G]!
# Group 105 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si el conde de Varley muere, la Iglesia Central
[cdb]se recuperará. Y eso es lo último que queremos,
¿verdad?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Ayuda [eg3][0:CHARA_G]!
# Group 106 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 6, 25)
SubGroup(3)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Llevo mucho tiempo esperando este día,
Edelgard. ¡Aquí se acaba tu tiranía!
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SubGroup(2)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(4)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Qué mala pinta tiene esto.
¡No podemos dejar que Edelgard muera!
# Group 108 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ashe, creo haberte dicho que huyeses
[cdb]del campo de batalla si te encontrabas conmigo.
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdóname por desobedecer tus órdenes.
# Group 109 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No tengo motivos para contenerme
[cdb]contra el enemigo del marqués y de mi pueblo.
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ya... Pero, por otra parte, me alegrarías
[cdb]mucho el día si te retirases... ¿No?
# Group 110 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jamás esperé luchar contra el famoso
[cdb]lord Holst. Ojalá hubiésemos podido
[cdb]conocernos en otras circunstancias.
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Es un honor oír eso, pero ten en cuenta
[cdb]que estamos en el campo de batalla.
¡Aquí solo se lucha a muerte!
# Group 111 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Está claro que Garreg Mach es una ubicación
[cdb]estratégica, pero ¿de verdad es esencial
[cdb]para el Reino?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tal vez. Si controlamos estas tierras,
[cdb]estaremos en una mejor posición
[cdb]para rechazar vuestras invasiones, ¿no es así?
# Group 112 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ja, ja, ja! ¡Si lo que queréis es haceros
[cdb]con mi cabeza, tendréis que arriesgar
[cdb]las vuestras para conseguirla!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Paradle los pies a Dimitri con todas
[cdb]vuestras fuerzas! ¡No os contengáis!
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Es insultante que pretendáis acabar
[cdb]conmigo con ataques tan patéticos...
# Group 114 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Así que ha llegado el momento. Muy bien.
¡Dad la vuelta! ¡Que se retiren todas las tropas!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Una retirada total así porque sí?
Oye, no me estoy quejando.
# Group 115 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 0 0
SubGroup(1)
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Debemos aprovechar la oportunidad mientras
[cdb]el ejército del Reino combate. ¡Rápido,
[cdb]capturad la puerta principal del monasterio!
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(6)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tendría que haber sabido que no dejaría pasar
[cdb]esta oportunidad. ¡Id a Garreg Mach!
SubGroup(3)
Unknown10(0,2,14,13,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ha salido de la nada! ¿Hay algún camino
[cdb]secreto que no conozcamos?
# Group 117 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0)
# Pasen los años que pasen, siempre seréis
[cdb]unos ignorantes.
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Regresad a la tierra que nos arrebatasteis!
# Group 118 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
# Lo siento, pero creo que prefiero luchar.
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Enmendaré el error que cometí al acogerte...
poniendo fin a tu vida.
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Así que has elegido aliarte con Edelgard.
Me decepcionas, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sin rencores, Rhea. Pero estoy decidido
[cdb]a descubrir cómo sería el mundo sin vos.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Os debo mucho, pero la deuda está saldada.
Si esperabais más, es problema vuestro.
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sí, tus deudas conmigo están saldadas, Shamir.
Sin embargo, tus acciones son otro cantar.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Jeralt?! Jamás habría esperado encontrarte
[cdb]entre las fuerzas de la Federación.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
# La vida da muchas sorpresas. Pero ojalá
[cdb]enfrentarme a vos no hubiera sido una de ellas.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 8, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Te pareces mucho a... No, no puede ser.
Si fuera así, ¿lucharías contra mí?
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
# Actúas como si nos conociéramos.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Garreg Mach es el lugar más sagrado
[cdb]de nuestra Iglesia. ¡Debemos recuperarlo!
# Group 125 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Sufriréis un castigo por mancillar
[cdb]este suelo sagrado!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Esta es nuestra oportunidad de acabar con
[cdb]la Arzobispa! ¡No debemos desaprovecharla!
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Solo un poco más...
¡Un poco más y Garreg Mach volverá a ser mío!
# Group 127 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Uf... Parece que la oportunidad se nos ha
[cdb]escapado de las manos. Pero volveremos,
[cdb]y la próxima vez no seréis tan afortunados.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hemos conseguido aguantar, pero Rhea
[cdb]se nos ha escapado.
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(12,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(4)
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Ha llegado el momento de mi venganza!
¡Prepárate!
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Ha llegado el momento de mi venganza!
¡Prepárate!
CloseUp(12,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿El Azote Sombrío?! Ahora tendremos
[cdb]que ocuparnos de [MFB:un_una] oponente
[cdb]aún más formidable.
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0)
# ¡Derrota definitivamente [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No ganaremos esto a no ser que acabemos
[cdb]con el Azote Sombrío.
SubGroup(2)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 2, 4)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Por fin ha aparecido el Azote Sombrío.
¡Es nuestra oportunidad de vengarnos!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
# Allá voy. ¡Esta vez no perderé!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vamos a necesitar tu poder para ganar. ¡Ánimo!
# Group 131 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
# Eres fuerte... pero yo también tengo
[cdb]algún truco bajo la manga y, esta vez,
¡sé que puedo contigo!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Te castigaré por asesinar al progenitor
[cdb]de mi receptáculo.
# Group 132 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡[MFH:Renacuajo_Renacuaja] arrogante! ¡Fuera!
Esta no es tu lucha.
# Group 133 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Este recipiente no se mueve como le ordeno!
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El monstruo está perdiendo el control.
¡Esta es nuestra oportunidad de acabar con él!
# Group 134 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Este recipiente no se mueve como le ordeno!
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Miserable... insecto... despreciable!
# Group 136 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 11, 36)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 0 0
SubGroup(3)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(2,144,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,11,0,0,1,1,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(2,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,9,0,0,1,1,0,0,0)
SubGroup(5)
Unknown55(0,23,0,0,0,1,92,10,0,0,1,1,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [b]las fortalezas[/] circundantes!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ups, ¡unos enemigos han salido del fuerte!
¡Debemos eliminarlos antes de que hagan algo!
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Parece que algunos comandantes enemigos
[cdb]se han escabullido del fuerte. Debemos acabar
[cdb]con ellos antes de que causen problemas.
SubGroup(4)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Van a por [b]las fortalezas aliadas[/]!
SubGroup(6)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Lo logramos! Nos hemos ocupado de todos
[cdb]los comandantes enemigos de la zona.
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Bien hecho! Ya no deberían quedar
[cdb]comandantes enemigos en las inmediaciones.
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 0 0
SubGroup(3)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,92,8,0,0,1,1,0,0,0)
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
If254(7,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,7,0,0,1,1,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,6,0,0,1,1,0,0,0)
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [b]las fortalezas[/] circundantes!
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡La caballería del Reino y la Iglesia
[cdb]están lanzando un ataque
[cdb]contra nuestros fuertes!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡La caballería del Reino está colaborando
[cdb]con los lacayos de Rhea para atacar
[cdb]nuestros fuertes!
SubGroup(4)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Van a por [b]las fortalezas aliadas[/]!
SubGroup(6)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Gracias a la Diosa, hemos defendido los fuertes.
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nos hemos ocupado de la caballería del Reino,
[cdb]ya deberíamos estar a salvo.
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
GroupCheck3(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 213: 1 0 0
SubGroup(1)
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hay que sanar las heridas de lady Edelgard.
Deberíamos enviar a nuestros curanderos.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 0, 2, 9)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[b]Los curanderos[/] han sanado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Gracias. Estoy en deuda con vosotros.
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(2)
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ah, sí, el viejo truco de prenderle fuego a todo.
Deberíamos apagar el incendio
[cdb]antes de que las cosas se pongan feas.
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Creo que tenemos zapadores disponibles.
Tal vez ellos podrían ocuparse de este fuego.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Muy bien. ¡Zapadores, es vuestro turno!
¡No dejéis que prendan otro fuego!
SubGroup(1)
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[b]Los zapadores[/] están trabajando para evitar la estrategia [r]Ignición[/]!
# Group 162 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 0 0
SubGroup(1)
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Claude! ¡Nuestros tiradores están listos!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Tiradores, atacad! ¡Cubrid nuestro avance!
SubGroup(4)
Unknown70(32,1,0,0,0,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,1,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,2,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,3,2,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[b]Los tiradores de la Alianza[/] han disparado [b]una salva[/]!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,13,0,14,50,0,1,0,0,0,0,0)
# Group 169 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 168: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(32,1,0,0,12,0,14,50,0,1,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[b]Los tiradores de la Alianza[/] han dejado de disparar [b]salvas[/]!
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
SubGroup(9)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(8)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Esas balistas y catapultas nos vendrían bien.
SubGroup(9)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] con [g]armas de asedio[/] para frenar los refuerzos [r]enemigos[/]!
# Group 174 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han activado [g]las balistas[/]!
SubGroup(2)
Unknown51(62000,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# ¡Los disparos de [g]balista[/] están frenando a los refuerzos [r]enemigos[/]!
# Group 175 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 174: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(175,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,12,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han activado [g]las esferas ígneas[/]!
SubGroup(2)
Unknown51(60500,0,27464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# ¡El bombardeo de las [g]esferas ígneas[/] está frenando a los refuerzos [r]enemigos[/]!
# Group 178 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(179,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han activado [g]las catapultas[/]!
SubGroup(2)
Unknown51(39500,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# ¡Los disparos de [g]catapulta[/] están frenando a los refuerzos [r]enemigos[/]!
# Group 181 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(180,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 180: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(181,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 1 0 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han activado [g]las catapultas[/]!
SubGroup(2)
Unknown51(36500,0,24964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
# ¡Los disparos de [g]catapulta[/] están frenando a los refuerzos [r]enemigos[/]!
# Group 184 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 183: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 0 0
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(187,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(2,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(33,58200,0,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(34,60200,0,28164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(4,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,39700,0,2664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(35,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(5,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,38700,0,20664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 0 0
SubGroup(4)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 10, 3, 5)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(56,59700,0,14164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(1)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(57,33700,0,64200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(1)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 207: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 208: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(58,36700,0,20164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está en apuros!
SubGroup(1)
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No puedo dejar que esto se acabe aquí!
# Group 214 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
SubGroup(1)
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Uf! ¡A este paso, invadirán el monasterio!
# Group 215 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
SubGroup(1)
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Majestad! ¡Rey Claude!
¡No aguantaré mucho más, necesito ayuda!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(62,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 218 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 218: True 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(1)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si la Iglesia se ha retirado, ya no tenemos
[cdb]que arriesgar nuestras vidas.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Una retirada total así porque sí?
Oye, no me estoy quejando.
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Esta guerra no acabará hasta que Rhea muera.
¡Preparaos para perseguirla!
# Group 222 (0, 7, 0, 5, 12)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No hay salvación posible para vosotros.
¡Se os castigará por vuestras transgresiones!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hemos logrado ahuyentarla, pero esta guerra
[cdb]no terminará hasta que esté muerta.
¡Preparaos para perseguirla!
# Group 223 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 8, 0, 3, 9)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 224: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No, han abatido a Edelgard!
Ya no podremos hacernos con la victoria
[cdb]aunque consigamos ahuyentarlos.
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 226 (0, 8, 0, 2, 10)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído!
SubGroup(1)
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lo intenté, majestad... Perdonadme...
SubGroup(1)
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Han invadido Garreg Mach!
No tenemos más opción que retirarnos
[cdb]por ahora.
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 227 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Edelgard
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¡Si me derrotan, el Imperio caerá!
¡Si me derrotan, el Imperio caerá!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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Voy a acabar con Dimitri y Rhea. Cuento con tu apoyo, Claude.
Voy a acabar con Dimitri y Rhea. Cuento con tu apoyo, Claude.
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Escolta [eg3][0:CHARA_G] hasta el frente!
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0)
¡Toma [eg1][0:AREA] y habilita una ruta segura para [eg1][0:CHARA_G]!
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está avanzando!
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha dejado de avanzar!
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0)
¡Toma [eg1][0:AREA] y habilita una ruta segura para [eg1][0:CHARA_G]!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
¡Toma [eg1][0:AREA] y habilita una ruta segura para [eg1][0:CHARA_G]!
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Ahora prendedle fuego, como planeamos. ¡No perderemos esta oportunidad!
Ahora prendedle fuego, como planeamos. ¡No perderemos esta oportunidad!
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han usado la estrategia [r]Ignición[/]!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Si una unidad está en una zona en llamas causada por la estrategia Ignición, sufrirá daño a no ser que se trate de una estrategia de un aliado.
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡¿Están incendiando Garreg Mach?! Qué táctica tan osada, Dimitri.
¡¿Están incendiando Garreg Mach?! Qué táctica tan osada, Dimitri.
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡¿Qué?! El muro se ha derrumbado. ¿Alguien lo ha hecho a propósito?
¡¿Qué?! El muro se ha derrumbado. ¿Alguien lo ha hecho a propósito?
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡El muro se ha derrumbado y te ha separado [eg4][0:CHARA_G]!
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ignatz
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¿Nuestro camino está bloqueado? ¡Tenemos que encontrar otra ruta para alcanzar a Edelgard!
¿Nuestro camino está bloqueado? ¡Tenemos que encontrar otra ruta para alcanzar a Edelgard!
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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¡El camino está bloqueado! ¡Tendremos que encontrar otro modo de alcanzar a Edelgard!
¡El camino está bloqueado! ¡Tendremos que encontrar otro modo de alcanzar a Edelgard!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡¿Qué?! El muro se ha derrumbado. ¿Alguien lo ha hecho a propósito?
¡¿Qué?! El muro se ha derrumbado. ¿Alguien lo ha hecho a propósito?
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡El muro derrumbado ha bloqueado la ruta!
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ignatz
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¿El muro se ha derrumbado? ¡Entonces nuestro camino también puede estar bloqueado!
¿El muro se ha derrumbado? ¡Entonces nuestro camino también puede estar bloqueado!
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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El muro se ha derrumbado. No podremos avanzar si esto sigue así.
El muro se ha derrumbado. No podremos avanzar si esto sigue así.
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
¡Se ha habilitado una ruta tras apartar los escombros!
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Muy bien, ya podemos avanzar. ¡Pongámonos en marcha y alcancemos a Edelgard!
Muy bien, ya podemos avanzar. ¡Pongámonos en marcha y alcancemos a Edelgard!
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡El muro se ha derrumbado y te ha separado [eg4][0:CHARA_G]!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
¡Uf! ¡Fuera de mi camino!
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡El muro derrumbado ha bloqueado la ruta!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
¡Uf! ¡Fuera de mi camino!
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Ahí está. ¡Volved a encender las llamas! ¡Sentirán lo fuerte que arde nuestra furia!
Ahí está. ¡Volved a encender las llamas! ¡Sentirán lo fuerte que arde nuestra furia!
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han vuelto a usar la estrategia [r]Ignición[/]!
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡¿Llamas otra vez?! Yo rodeada de fuego... No puedo negar que resulta irónico.
¡¿Llamas otra vez?! Yo rodeada de fuego... No puedo negar que resulta irónico.
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido soldados [r]enemigos[/] que estaban al acecho!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Ahí está. ¡Volved a encender las llamas! ¡Sentirán lo fuerte que arde nuestra furia!
Ahí está. ¡Volved a encender las llamas! ¡Sentirán lo fuerte que arde nuestra furia!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
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Eh, bueno... Parece que el enemigo la ha atacado. No podremos prender más fuegos.
Eh, bueno... Parece que el enemigo la ha atacado. No podremos prender más fuegos.
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0)
¡[b]Los zapadores[/] han evitado la estrategia [r]Ignición[/]!
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Bueno, no caerían dos veces en el mismo truco. Pongamos en marcha nuestro siguiente plan.
Bueno, no caerían dos veces en el mismo truco. Pongamos en marcha nuestro siguiente plan.
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido soldados [r]enemigos[/] que estaban al acecho!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha llegado al frente!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has protegido [eg3][0:CHARA_G]!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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Tenemos la entrada de Garreg Mach bajo nuestro control. Me quedaré aquí y evitaré que el enemigo invada el monasterio.
Tenemos la entrada de Garreg Mach bajo nuestro control. Me quedaré aquí y evitaré que el enemigo invada el monasterio.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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No puedo permitir que lo hagáis sola, majestad. Por favor, dejadme luchar a vuestro lado.
No puedo permitir que lo hagáis sola, majestad. Por favor, dejadme luchar a vuestro lado.
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has protegido [eg3][0:CHARA_G]!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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Tenemos la entrada de Garreg Mach bajo nuestro control. Me quedaré aquí y evitaré que el enemigo invada el monasterio.
Tenemos la entrada de Garreg Mach bajo nuestro control. Me quedaré aquí y evitaré que el enemigo invada el monasterio.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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No puedo permitir que lo hagáis sola, majestad. Por favor, dejadme luchar a vuestro lado.
No puedo permitir que lo hagáis sola, majestad. Por favor, dejadme luchar a vuestro lado.
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/] y han atacado [eg3][1:CHARA_G]!
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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Las fuerzas enemigas son inmensas. Pero, al menos, puedo hacer de señuelo para proteger a su majestad.
Las fuerzas enemigas son inmensas. Pero, al menos, puedo hacer de señuelo para proteger a su majestad.
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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Monica está en peligro. No os preocupéis por mí. ¡Debéis auxiliarla!
Monica está en peligro. No os preocupéis por mí. ¡Debéis auxiliarla!
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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Os lo agradezco. Venga, ¡hagamos retroceder al enemigo!
Os lo agradezco. Venga, ¡hagamos retroceder al enemigo!
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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¿Dónde está el conde de Varley? No me digas que ha huido.
¿Dónde está el conde de Varley? No me digas que ha huido.
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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Me habéis salvado la vida. ¡Gracias, amigos de su majestad!
Me habéis salvado la vida. ¡Gracias, amigos de su majestad!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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No puedo aguantar... ¡Lamento mucho haberos fallado, majestad!
No puedo aguantar... ¡Lamento mucho haberos fallado, majestad!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has podido auxiliar [eg3][0:CHARA_G]!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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¡He jurado dar la vida por su majestad, y no me arrepiento de ello!
¡He jurado dar la vida por su majestad, y no me arrepiento de ello!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0)
¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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¡Si me retiro, el enemigo invadirá Garreg Mach!
¡Si me retiro, el enemigo invadirá Garreg Mach!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia
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No puedo aguantar... ¡Lamento mucho haberos fallado, majestad!
No puedo aguantar... ¡Lamento mucho haberos fallado, majestad!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ingrid
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Ahí estás, Edelgard. ¡Me cobraré tu vida!
Ahí estás, Edelgard. ¡Me cobraré tu vida!
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0)
¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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¡Fuera de mi camino! No, lo cierto es que esto es perfecto. Así también podré vengar al marqués.
¡Fuera de mi camino! No, lo cierto es que esto es perfecto. Así también podré vengar al marqués.
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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En el campo de batalla siempre hay alguien que quiere vengarse de ti. Me enfrentaré a cualquiera que se interponga en mi camino.
En el campo de batalla siempre hay alguien que quiere vengarse de ti. Me enfrentaré a cualquiera que se interponga en mi camino.
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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Ashe... Confiaba en ti.
Ashe... Confiaba en ti.
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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¡Fuera de mi camino! No, lo cierto es que esto es perfecto. Así también podré vengar al marqués.
¡Fuera de mi camino! No, lo cierto es que esto es perfecto. Así también podré vengar al marqués.
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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Adrestia... Leicester... ¡Nada de esto habría pasado de no ser por vosotros!
Adrestia... Leicester... ¡Nada de esto habría pasado de no ser por vosotros!
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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No puedo... seguir adelante. Lo siento. ¡Tengo que retirarme!
No puedo... seguir adelante. Lo siento. ¡Tengo que retirarme!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0)
¡Has avistado [eg3][1:CHARA_G] en apuros; está luchando contra [eg2][0:CHARA_G] y sus aliados!
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Grégoire
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¡Ah! Quiero huir desesperadamente, pero no puedo hacerlo cuando su majestad está aquí.
¡Ah! Quiero huir desesperadamente, pero no puedo hacerlo cuando su majestad está aquí.
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Así que ese es el ministro de Culto del Imperio. Ahora está a cargo de la Iglesia Meridional. Si está en apuros, deberíamos ir a ayudarle.
Así que ese es el ministro de Culto del Imperio. Ahora está a cargo de la Iglesia Meridional. Si está en apuros, deberíamos ir a ayudarle.
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Leonie
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¡Eh! Parece que estáis pasando un mal rato. ¡Hemos venido a ayudaros!
¡Eh! Parece que estáis pasando un mal rato. ¡Hemos venido a ayudaros!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Oh, gracias! ¿Su majestad está bien? ¡Decidle que he estado luchando audazmente!
¡Oh, gracias! ¿Su majestad está bien? ¡Decidle que he estado luchando audazmente!
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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Conde de Varley, hemos venido a proporcionaros asistencia por orden del Rey.
Conde de Varley, hemos venido a proporcionaros asistencia por orden del Rey.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Oh, gracias! ¿Su majestad está bien? ¡Decidle que he estado luchando audazmente!
¡Oh, gracias! ¿Su majestad está bien? ¡Decidle que he estado luchando audazmente!
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Soy el obispo de la Iglesia Meridional, y tenéis la obligación de protegerme! Así que hacedlo... ¡y rápido!
¡Soy el obispo de la Iglesia Meridional, y tenéis la obligación de protegerme! Así que hacedlo... ¡y rápido!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Yuri
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Me dan ganas de hacer caso omiso, pero, si ese cretino muere, nos meteremos en un lío.
Me dan ganas de hacer caso omiso, pero, si ese cretino muere, nos meteremos en un lío.
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Exijo que me rescatéis ahora mismo... ¿Mm? ¿Bernadetta? Oh, no sabía que...
Exijo que me rescatéis ahora mismo... ¿Mm? ¿Bernadetta? Oh, no sabía que...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Oh, gracias! ¿Su majestad está bien? ¡Decidle que he estado luchando audazmente!
¡Oh, gracias! ¿Su majestad está bien? ¡Decidle que he estado luchando audazmente!
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Dónde está su majestad? Me gustaría luchar a su lado, a ser posible.
¿Dónde está su majestad? Me gustaría luchar a su lado, a ser posible.
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Estoy vivo... ¡Evidentemente! ¡Mi muerte sería un golpe devastador para el Imperio!
Estoy vivo... ¡Evidentemente! ¡Mi muerte sería un golpe devastador para el Imperio!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Grégoire
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Así llega a su fin un hombre brillante... una vida gloriosa, y una gran riqueza sin gastar...
Así llega a su fin un hombre brillante... una vida gloriosa, y una gran riqueza sin gastar...
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has podido proteger [eg3][0:CHARA_G]!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mi futuro... digo, nuestro futuro depende de esto. ¡No puedo dejaros pasar!
Mi futuro... digo, nuestro futuro depende de esto. ¡No puedo dejaros pasar!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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¡Debemos ayudar al conde de Varley! Si lo derrotan, nuestra base también estará en peligro.
¡Debemos ayudar al conde de Varley! Si lo derrotan, nuestra base también estará en peligro.
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0)
¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No puedo seguir conteniendo al enemigo. ¡Por favor, que alguien me ayude!
No puedo seguir conteniendo al enemigo. ¡Por favor, que alguien me ayude!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Grégoire
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Así llega a su fin un hombre brillante... una vida gloriosa, y una gran riqueza sin gastar...
Así llega a su fin un hombre brillante... una vida gloriosa, y una gran riqueza sin gastar...
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido!
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido! ¡Han aparecido refuerzos [r]enemigos[/]!
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Acabaré contigo.
Acabaré contigo.
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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El siervo más leal de Dimitri... Debo de estar acercándome a él.
El siervo más leal de Dimitri... Debo de estar acercándome a él.
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Mientras siga en pie, no le pondréis un dedo encima a su majestad.
Mientras siga en pie, no le pondréis un dedo encima a su majestad.
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Leonie
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Sé que solo estás haciendo tu trabajo, pero estás impidiendo que yo haga el mío.
Sé que solo estás haciendo tu trabajo, pero estás impidiendo que yo haga el mío.
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ashe
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No quiero luchar contra ti. Pero supongo que no te vas a hacer a un lado, ¿verdad?
No quiero luchar contra ti. Pero supongo que no te vas a hacer a un lado, ¿verdad?
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Si ya lo sabes, prepárate. No me refrenaré... ni siquiera contra ti.
Si ya lo sabes, prepárate. No me refrenaré... ni siquiera contra ti.
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Mientras siga en pie, no le pondréis un dedo encima a su majestad.
Mientras siga en pie, no le pondréis un dedo encima a su majestad.
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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No cederé. ¡Pase lo que pase!
No cederé. ¡Pase lo que pase!
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Uf... Preferiría luchar hasta la muerte, pero eso afligiría demasiado a su majestad.
Uf... Preferiría luchar hasta la muerte, pero eso afligiría demasiado a su majestad.
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡Ahora eliminad a Dimitri y forzad a las tropas del Reino a retirarse!
¡Ahora eliminad a Dimitri y forzad a las tropas del Reino a retirarse!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¿Monica sigue teniendo problemas? Lo siento, pero ¿puede ir alguien a ayudarla?
¿Monica sigue teniendo problemas? Lo siento, pero ¿puede ir alguien a ayudarla?
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0)
¡Ayuda [eg3][0:CHARA_G]!
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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Si el conde de Varley muere, la Iglesia Central se recuperará. Y eso es lo último que queremos, ¿verdad?
Si el conde de Varley muere, la Iglesia Central se recuperará. Y eso es lo último que queremos, ¿verdad?
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0)
¡Ayuda [eg3][0:CHARA_G]!
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Llevo mucho tiempo esperando este día, Edelgard. ¡Aquí se acaba tu tiranía!
Llevo mucho tiempo esperando este día, Edelgard. ¡Aquí se acaba tu tiranía!
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Qué mala pinta tiene esto. ¡No podemos dejar que Edelgard muera!
Qué mala pinta tiene esto. ¡No podemos dejar que Edelgard muera!
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Ashe, creo haberte dicho que huyeses del campo de batalla si te encontrabas conmigo.
Ashe, creo haberte dicho que huyeses del campo de batalla si te encontrabas conmigo.
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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No tengo motivos para contenerme contra el enemigo del marqués y de mi pueblo.
No tengo motivos para contenerme contra el enemigo del marqués y de mi pueblo.
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Ya... Pero, por otra parte, me alegrarías mucho el día si te retirases... ¿No?
Ya... Pero, por otra parte, me alegrarías mucho el día si te retirases... ¿No?
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Jamás esperé luchar contra el famoso lord Holst. Ojalá hubiésemos podido conocernos en otras circunstancias.
Jamás esperé luchar contra el famoso lord Holst. Ojalá hubiésemos podido conocernos en otras circunstancias.
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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Es un honor oír eso, pero ten en cuenta que estamos en el campo de batalla. ¡Aquí solo se lucha a muerte!
Es un honor oír eso, pero ten en cuenta que estamos en el campo de batalla. ¡Aquí solo se lucha a muerte!
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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Está claro que Garreg Mach es una ubicación estratégica, pero ¿de verdad es esencial para el Reino?
Está claro que Garreg Mach es una ubicación estratégica, pero ¿de verdad es esencial para el Reino?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Tal vez. Si controlamos estas tierras, estaremos en una mejor posición para rechazar vuestras invasiones, ¿no es así?
Tal vez. Si controlamos estas tierras, estaremos en una mejor posición para rechazar vuestras invasiones, ¿no es así?
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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¡Ja, ja, ja! ¡Si lo que queréis es haceros con mi cabeza, tendréis que arriesgar las vuestras para conseguirla!
¡Ja, ja, ja! ¡Si lo que queréis es haceros con mi cabeza, tendréis que arriesgar las vuestras para conseguirla!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¡Paradle los pies a Dimitri con todas vuestras fuerzas! ¡No os contengáis!
¡Paradle los pies a Dimitri con todas vuestras fuerzas! ¡No os contengáis!
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Es insultante que pretendáis acabar conmigo con ataques tan patéticos...
Es insultante que pretendáis acabar conmigo con ataques tan patéticos...
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Así que ha llegado el momento. Muy bien. ¡Dad la vuelta! ¡Que se retiren todas las tropas!
Así que ha llegado el momento. Muy bien. ¡Dad la vuelta! ¡Que se retiren todas las tropas!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¿Una retirada total así porque sí? Oye, no me estoy quejando.
¿Una retirada total así porque sí? Oye, no me estoy quejando.
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Debemos aprovechar la oportunidad mientras el ejército del Reino combate. ¡Rápido, capturad la puerta principal del monasterio!
Debemos aprovechar la oportunidad mientras el ejército del Reino combate. ¡Rápido, capturad la puerta principal del monasterio!
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Tendría que haber sabido que no dejaría pasar esta oportunidad. ¡Id a Garreg Mach!
Tendría que haber sabido que no dejaría pasar esta oportunidad. ¡Id a Garreg Mach!
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡Ha salido de la nada! ¿Hay algún camino secreto que no conozcamos?
¡Ha salido de la nada! ¿Hay algún camino secreto que no conozcamos?
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rhea
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Pasen los años que pasen, siempre seréis unos ignorantes.
Pasen los años que pasen, siempre seréis unos ignorantes.
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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¡Regresad a la tierra que nos arrebatasteis!
¡Regresad a la tierra que nos arrebatasteis!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Lo siento, pero creo que prefiero luchar.
Lo siento, pero creo que prefiero luchar.
[es]1_1_10_15_____Shez
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Lo siento, pero creo que prefiero luchar.
Lo siento, pero creo que prefiero luchar.
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Enmendaré el error que cometí al acogerte... poniendo fin a tu vida.
Enmendaré el error que cometí al acogerte... poniendo fin a tu vida.
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Así que has elegido aliarte con Edelgard. Me decepcionas, Claude.
Así que has elegido aliarte con Edelgard. Me decepcionas, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Sin rencores, Rhea. Pero estoy decidido a descubrir cómo sería el mundo sin vos.
Sin rencores, Rhea. Pero estoy decidido a descubrir cómo sería el mundo sin vos.
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shamir
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Os debo mucho, pero la deuda está saldada. Si esperabais más, es problema vuestro.
Os debo mucho, pero la deuda está saldada. Si esperabais más, es problema vuestro.
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Sí, tus deudas conmigo están saldadas, Shamir. Sin embargo, tus acciones son otro cantar.
Sí, tus deudas conmigo están saldadas, Shamir. Sin embargo, tus acciones son otro cantar.
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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¡¿Jeralt?! Jamás habría esperado encontrarte entre las fuerzas de la Federación.
¡¿Jeralt?! Jamás habría esperado encontrarte entre las fuerzas de la Federación.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Jeralt
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La vida da muchas sorpresas. Pero ojalá enfrentarme a vos no hubiera sido una de ellas.
La vida da muchas sorpresas. Pero ojalá enfrentarme a vos no hubiera sido una de ellas.
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Te pareces mucho a... No, no puede ser. Si fuera así, ¿lucharías contra mí?
Te pareces mucho a... No, no puede ser. Si fuera así, ¿lucharías contra mí?
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
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Actúas como si nos conociéramos.
Actúas como si nos conociéramos.
[es]1_1_10_15_____Byleth
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Actúas como si nos conociéramos.
Actúas como si nos conociéramos.
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Garreg Mach es el lugar más sagrado de nuestra Iglesia. ¡Debemos recuperarlo!
Garreg Mach es el lugar más sagrado de nuestra Iglesia. ¡Debemos recuperarlo!
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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¡Sufriréis un castigo por mancillar este suelo sagrado!
¡Sufriréis un castigo por mancillar este suelo sagrado!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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¡Esta es nuestra oportunidad de acabar con la Arzobispa! ¡No debemos desaprovecharla!
¡Esta es nuestra oportunidad de acabar con la Arzobispa! ¡No debemos desaprovecharla!
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Solo un poco más... ¡Un poco más y Garreg Mach volverá a ser mío!
Solo un poco más... ¡Un poco más y Garreg Mach volverá a ser mío!
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Uf... Parece que la oportunidad se nos ha escapado de las manos. Pero volveremos, y la próxima vez no seréis tan afortunados.
Uf... Parece que la oportunidad se nos ha escapado de las manos. Pero volveremos, y la próxima vez no seréis tan afortunados.
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
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¡Ha llegado el momento de mi venganza! ¡Prepárate!
¡Ha llegado el momento de mi venganza! ¡Prepárate!
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
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¡Ha llegado el momento de mi venganza! ¡Prepárate!
¡Ha llegado el momento de mi venganza! ¡Prepárate!
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡¿El Azote Sombrío?! Ahora tendremos que ocuparnos de [MFB:un_una] oponente aún más formidable.
¡¿El Azote Sombrío?! Ahora tendremos que ocuparnos de [MFB:un_una] oponente aún más formidable.
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota definitivamente [eg3][0:CHARA_G]!
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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No ganaremos esto a no ser que acabemos con el Azote Sombrío.
No ganaremos esto a no ser que acabemos con el Azote Sombrío.
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Arval
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Por fin ha aparecido el Azote Sombrío. ¡Es nuestra oportunidad de vengarnos!
Por fin ha aparecido el Azote Sombrío. ¡Es nuestra oportunidad de vengarnos!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Allá voy. ¡Esta vez no perderé!
Allá voy. ¡Esta vez no perderé!
[es]1_1_10_15_____Shez
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Allá voy. ¡Esta vez no perderé!
Allá voy. ¡Esta vez no perderé!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Eres fuerte... pero yo también tengo algún truco bajo la manga y, esta vez, ¡sé que puedo contigo!
Eres fuerte... pero yo también tengo algún truco bajo la manga y, esta vez, ¡sé que puedo contigo!
[es]1_1_10_15_____Shez
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Eres fuerte... pero yo también tengo algún truco bajo la manga y, esta vez, ¡sé que puedo contigo!
Eres fuerte... pero yo también tengo algún truco bajo la manga y, esta vez, ¡sé que puedo contigo!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt
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Te castigaré por asesinar al progenitor de mi receptáculo.
Te castigaré por asesinar al progenitor de mi receptáculo.
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt
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¡[MFH:Renacuajo_Renacuaja] arrogante! ¡Fuera! Esta no es tu lucha.
¡[MFH:Renacuajo_Renacuaja] arrogante! ¡Fuera! Esta no es tu lucha.
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt
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¡Este recipiente no se mueve como le ordeno!
¡Este recipiente no se mueve como le ordeno!
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Arval
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El monstruo está perdiendo el control. ¡Esta es nuestra oportunidad de acabar con él!
El monstruo está perdiendo el control. ¡Esta es nuestra oportunidad de acabar con él!
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt
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¡Este recipiente no se mueve como le ordeno!
¡Este recipiente no se mueve como le ordeno!
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt
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¡Miserable... insecto... despreciable!
¡Miserable... insecto... despreciable!
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [b]las fortalezas[/] circundantes!
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Raphael
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Ups, ¡unos enemigos han salido del fuerte! ¡Debemos eliminarlos antes de que hagan algo!
Ups, ¡unos enemigos han salido del fuerte! ¡Debemos eliminarlos antes de que hagan algo!
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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Parece que algunos comandantes enemigos se han escabullido del fuerte. Debemos acabar con ellos antes de que causen problemas.
Parece que algunos comandantes enemigos se han escabullido del fuerte. Debemos acabar con ellos antes de que causen problemas.
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Van a por [b]las fortalezas aliadas[/]!
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ignatz
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¡Lo logramos! Nos hemos ocupado de todos los comandantes enemigos de la zona.
¡Lo logramos! Nos hemos ocupado de todos los comandantes enemigos de la zona.
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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¡Bien hecho! Ya no deberían quedar comandantes enemigos en las inmediaciones.
¡Bien hecho! Ya no deberían quedar comandantes enemigos en las inmediaciones.
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [b]las fortalezas[/] circundantes!
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lysithea
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¡La caballería del Reino y la Iglesia están lanzando un ataque contra nuestros fuertes!
¡La caballería del Reino y la Iglesia están lanzando un ataque contra nuestros fuertes!
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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¡La caballería del Reino está colaborando con los lacayos de Rhea para atacar nuestros fuertes!
¡La caballería del Reino está colaborando con los lacayos de Rhea para atacar nuestros fuertes!
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Van a por [b]las fortalezas aliadas[/]!
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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Nos hemos ocupado de la caballería del Reino, ya deberíamos estar a salvo.
Nos hemos ocupado de la caballería del Reino, ya deberíamos estar a salvo.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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Hay que sanar las heridas de lady Edelgard. Deberíamos enviar a nuestros curanderos.
Hay que sanar las heridas de lady Edelgard. Deberíamos enviar a nuestros curanderos.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡[b]Los curanderos[/] han sanado [eg3][0:CHARA_G]!
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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Gracias. Estoy en deuda con vosotros.
Gracias. Estoy en deuda con vosotros.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Ah, sí, el viejo truco de prenderle fuego a todo. Deberíamos apagar el incendio antes de que las cosas se pongan feas.
Ah, sí, el viejo truco de prenderle fuego a todo. Deberíamos apagar el incendio antes de que las cosas se pongan feas.
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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Creo que tenemos zapadores disponibles. Tal vez ellos podrían ocuparse de este fuego.
Creo que tenemos zapadores disponibles. Tal vez ellos podrían ocuparse de este fuego.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Muy bien. ¡Zapadores, es vuestro turno! ¡No dejéis que prendan otro fuego!
Muy bien. ¡Zapadores, es vuestro turno! ¡No dejéis que prendan otro fuego!
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
¡[b]Los zapadores[/] están trabajando para evitar la estrategia [r]Ignición[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
¡[b]Los tiradores de la Alianza[/] han disparado [b]una salva[/]!
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
¡[b]Los tiradores de la Alianza[/] han dejado de disparar [b]salvas[/]!
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] con armas de asedio para frenar los refuerzos [r]enemigos[/]!
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han activado las balistas!
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
¡Los disparos de balista están frenando a los refuerzos [r]enemigos[/]!
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han activado las esferas ígneas!
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
¡El bombardeo de las esferas ígneas está frenando a los refuerzos [r]enemigos[/]!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han activado las catapultas!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
¡Los disparos de catapulta están frenando a los refuerzos [r]enemigos[/]!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han activado las catapultas!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0)
¡Los disparos de catapulta están frenando a los refuerzos [r]enemigos[/]!
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael
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¡No puedo dejar que esto se acabe aquí!
¡No puedo dejar que esto se acabe aquí!
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
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¡Uf! ¡A este paso, invadirán el monasterio!
¡Uf! ¡A este paso, invadirán el monasterio!
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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¡Majestad! ¡Rey Claude! ¡No aguantaré mucho más, necesito ayuda!
¡Majestad! ¡Rey Claude! ¡No aguantaré mucho más, necesito ayuda!
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Si la Iglesia se ha retirado, ya no tenemos que arriesgar nuestras vidas.
Si la Iglesia se ha retirado, ya no tenemos que arriesgar nuestras vidas.
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¿Una retirada total así porque sí? Oye, no me estoy quejando.
¿Una retirada total así porque sí? Oye, no me estoy quejando.
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Esta guerra no acabará hasta que Rhea muera. ¡Preparaos para perseguirla!
Esta guerra no acabará hasta que Rhea muera. ¡Preparaos para perseguirla!
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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No hay salvación posible para vosotros. ¡Se os castigará por vuestras transgresiones!
No hay salvación posible para vosotros. ¡Se os castigará por vuestras transgresiones!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Hemos logrado ahuyentarla, pero esta guerra no terminará hasta que esté muerta. ¡Preparaos para perseguirla!
Hemos logrado ahuyentarla, pero esta guerra no terminará hasta que esté muerta. ¡Preparaos para perseguirla!
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¡No, han abatido a Edelgard! Ya no podremos hacernos con la victoria aunque consigamos ahuyentarlos.
¡No, han abatido a Edelgard! Ya no podremos hacernos con la victoria aunque consigamos ahuyentarlos.
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído!
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Lo intenté, majestad... Perdonadme...
Lo intenté, majestad... Perdonadme...
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¡No! ¡Han invadido Garreg Mach! No tenemos más opción que retirarnos por ahora.
¡No! ¡Han invadido Garreg Mach! No tenemos más opción que retirarnos por ahora.
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!