왕국과 교단의 연합군으로부터 맹공을 받는 가르그 마크. 일행은 맹약에 따라 지원에 나선다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 힐다 255 0 0 1 130 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 로렌츠 255 0 0 2 105 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 클로드 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 마리안 255 0 0 4 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 리시테아 255 0 0 5 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 레오니 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 이그나츠 255 0 0 7 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 에델가르트 255 0 0 8 20 7 13 3 101 3 0 100 149 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 모니카 1 0 0 9 185 7 13 3 101 3 0 100 142 255 10 1999 4 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 발리 백작 1 0 0 10 470 7 13 3 101 3 1 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 바르나바쉬 남작 1 0 0 11 917 7 13 3 101 5 0 100 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
12 세즈 1 0 0 12 7 6 12 3 101 3 1 100 151 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 레아 255 0 0 13 170 5 12 3 101 3 1 100 55 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 디미트리 4 0 0 14 25 5 12 3 101 3 1 100 65 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 두두 255 0 0 15 70 5 13 3 101 3 1 100 300 255 1 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 잉그리트 255 0 0 16 100 5 13 3 101 3 1 100 66 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 연방국 장군 255 0 0 17 700 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 620 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 680 5 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 620 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 680 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 665 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 675 5 13 3 101 3 1 33 45 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 610 5 13 3 101 3 1 33 45 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 680 5 13 3 101 3 1 33 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 670 5 13 3 101 3 1 34 73 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 675 5 13 3 101 3 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 665 5 13 3 101 3 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 675 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
30 연방국 장군 4 0 0 30 620 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 연방국 장군 4 0 0 31 600 5 5 0 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 675 5 13 3 101 3 0 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 680 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 600 5 13 3 101 3 0 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 605 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 650 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 665 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 695 5 13 3 101 3 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 615 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 680 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 600 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 630 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 680 7 13 0 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 650 7 13 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 600 7 13 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 675 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 0 53 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 0 54 680 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 0 55 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 0 56 600 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 255 0 0 57 675 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 0 58 600 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 연방국 장군 255 0 0 59 600 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 0 60 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 255 0 0 61 660 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 0 62 660 5 13 3 101 5 1 34 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 255 0 0 63 675 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 0 64 680 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 255 0 0 65 700 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 0 66 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 0 67 680 5 13 3 101 5 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 0 68 605 7 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 0 69 670 7 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 일반병 255 0 0 70 1010 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 일반병 255 0 0 71 1005 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 일반병 255 0 0 72 1000 5 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 연방국 장군 255 0 0 73 695 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 연방국 장군 255 0 0 74 655 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 일반병 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 일반병 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 일반병 255 0 0 77 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 일반병 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 일반병 255 0 0 79 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 연방국 장군 255 0 0 80 695 5 13 3 101 3 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 연방국 장군 255 0 0 81 680 5 13 3 101 3 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 연방국 장군 255 0 0 82 655 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 연방국 장군 255 0 0 83 670 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 일반병 255 0 0 84 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 일반병 255 0 0 85 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 일반병 255 0 0 86 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 일반병 255 0 0 87 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 일반병 255 0 0 88 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 일반병 255 0 0 89 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 연방국 장군 255 0 0 90 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 연방국 장군 255 0 0 91 600 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 35 1524 34 1524 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1527 37 1527 37 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1527 37 1527 37 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1527 35 1527 35 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (232, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 26)
SubGroup(0)
SubGroup(4)
Unknown10(0,69,92,92,92,18,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,8,92,92,0,0,0,9,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(31,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 왕국병
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 동맹병
SetName(46,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 동맹병
SetName(47,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 동맹병
SetName(48,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to 동맹병
SetName(49,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to 동맹병
SetName(67,652,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to 문지기
SubGroup(8)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0) # 지금, 내가 쓰러지면, 나라가……!
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(2)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(6)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나는 이대로 앞으로 나가, 디미트리와 레아를 쓰러뜨리겠어. 클로드, 지원을 부탁해.
# Group 20 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(1)
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래, 어떻게 여기까지 왔는데. 네 기대에 부응해야지!
SubGroup(2)
Unknown56(30000,0,26000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0) # [g]최전선[/]을 향해 진군하는 [0:CHARA_G][kp2] 엄호하라!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
SubGroup(2)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0) # [0:AREA][kp2] 제압하여 [0:CHARA_G]의 진로를 확보하라!
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
# Group 24 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:AREA][kp2] 제압하여 [0:CHARA_G]의 진로를 확보하라!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,59000,0,45500,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,4464,1,35000,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(1)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 34 (0, 2, 8, 4, 4)
SubGroup(3)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA][kp2] 제압하여 [0:CHARA_G]의 진로를 확보하라!
# Group 35 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 0
SubGroup(1)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(67,331,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to 팔콘 나이트
# Group 37 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,0,0,1,1,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
Unknown23(81,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(8,52500,0,42500,0,57500,0,54000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown10(8,45000,0,48000,0,54000,0,59000,0,0,1,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그럼…… 계획대로 불을 지르자. 이 좋은 기회를 놓칠 수는 없지.
SubGroup(3)
Unknown83(5069,847,5741,5066,838,5673,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5055,847,5741,5066,838,5673,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1080,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(50000,0,54500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [r]화계[/] 발동!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]화계에 의해 화재가 난 범위[/]에 있으면 계속해서 대미지를 받습니다. 단, 아군 세력이 발동한 [g]화계[/]로는 대미지를 받지 않습니다.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 가르그 마크에 불을……!? 대담하네, 디미트리.
# Group 45 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,60000,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(8,59000,0,43000,0,62500,0,47000,0,0,1,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,0,1,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이건……!? 벽이 무너졌어…… 누구 짓이지?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]벽[/]의 붕괴에 의해 [0:CHARA_G][kp4] 분단!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 길이 막혔어……? 빨리 다른 길을 찾아서 에델가르트씨를 쫓아가야 해요!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 길이 막혀 버렸어! 빨리 다른 길을 찾아서 에델가르트를 쫓아가야 해!
# Group 50 (0, 5, 0, 4, 28)
SubGroup(3)
Unknown10(8,58100,0,44000,0,60000,0,47000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,32500,0,9964,1,47500,0,0,1,1,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,58600,0,45800,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6000,763,4649,5934,772,4637,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5995,756,4616,5928,766,4610,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(1344,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이건……!? 벽이 무너졌어…… 누구 짓이지?
SubGroup(2)
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]통로[/], [g]벽[/]의 붕괴에 의해 분단!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 벽이 무너졌어……? 이래서는 언제 길이 막혀도 이상하지 않겠네요……
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 벽이 무너졌어. 이래서는 언제 길이 막힐지 모르겠네~
# Group 51 (0, 5, 8, 5, 12)
SubGroup(2)
Unknown36(1005,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
SubGroup(3)
Unknown83(5529,773,4816,5573,777,4769,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5529,773,4816,5573,777,4769,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57300,0,45800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]잔해[/] 철거에 의해 [g]통로[/] 확보!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이제 갈 수 있겠군. 다들, 에델가르트가 있는 곳으로 서두르자!
# Group 52 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown10(8,2964,1,36000,0,5464,1,37600,0,0,1,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 5, 28)
SubGroup(4)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,0,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,0,1,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]벽[/]의 붕괴에 의해 [0:CHARA_G][kp4] 분단!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 28)
SubGroup(3)
Unknown10(8,1964,1,32500,0,6964,1,38500,0,0,1,1,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,32500,0,9464,1,38700,0,0,1,1,0,0,0)
Unknown10(92,2464,1,37500,0,9464,1,41500,0,0,1,1,0,0,0)
SubGroup(1)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,2864,1,38200,0,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown83(6783,768,3683,6789,770,3750,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6833,760,3693,6822,762,3760,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1348,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(2164,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [g]통로[/], [g]벽[/]의 붕괴에 의해 분단!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3964,1,35000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 43)
SubGroup(3)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(1)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……걸려들었군. 그럼, 다시 불을 질러라. 우리의 분노를 알려 줄 시간이다……!
SubGroup(4)
Unknown83(7310,801,3720,7256,794,3714,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7300,801,3750,7256,794,3714,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1076,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1072,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 다시 [r]화계[/]를 발동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 또 불을……! 내가 불에 휘말린다는 것도, 우습네.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [r]적[/] 복병 출현!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 30)
SubGroup(3)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(2)
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……걸려들었군. 그럼, 다시 불을 질러라. 우리의 분노를 알려 줄 시간이다……!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0) # 그, 그게, 적의 급습을 받은 듯하여…… 화계 실행이 불가능합니다!
SubGroup(2)
Unknown51(3464,1,35000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0) # [b]공작 부대[/]에 의해 [r]화계[/] 저지!
SubGroup(1)
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 두 번이나 같은 책략에 당할 상대는 아니겠지. 그렇다면, 다음 수를 쓸 수밖에.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [r]적[/] 복병 출현!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
SubGroup(4)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(74,59500,0,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,26000,0,22000,0,32000,0,28000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(30000,0,26000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,0,30000,0,26000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장의 [g]최전선[/]에 도달!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 엄호 성공!
SubGroup(1)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 가르그 마크로 향하는 입구는 제압했어. 나는 여기서 적의 침입을 막아 낼게.
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 폐하만 무리하시게 할 수는 없어요. 저도 함께……!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 8, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 엄호 성공!
SubGroup(2)
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 가르그 마크로 향하는 입구는 제압했어. 나는 여기서 적의 침입을 막아 낼게.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 폐하만 무리하시게 할 수는 없어요. 저도 함께……!
# Group 60 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
SubGroup(1)
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 적이 많아서 힘드네요. 적어도 폐하를 위해 미끼라도 되어서……
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
SubGroup(6)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 모니카가 위험하네…… 나보다 그녀를 도와주지 않을래?
# Group 63 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도우러 왔어요…… 무사하신가요?
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도우러 왔어~! 괜찮아?
SubGroup(1)
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 지원해 주셔서 든든하네요. 협력해서 적을 밀어냅시다……!
# Group 64 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 그나저나 발리 백작은 어딨는 거지? 설마 도망가 버린 건 아니겠죠.
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SubGroup(1)
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 덕분에 목숨을 건졌네요…… 맹우에게 감사드립니다!
# Group 66 (0, 5, 0, 4, 34)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이 이상은…… 폐하, 죄송합니다……!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 실패!
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
SubGroup(2)
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하에게 바친 이 목숨…… 아깝지는 않습니다!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 그녀가 패퇴하면 연방국군의 본거지도 위험에 노출되고 말 거다……!
# Group 68 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
SubGroup(1)
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 내가 물러나면, 여기서 적이 가르그 마크를 향해 밀려들고 말 거야……!
# Group 69 (0, 2, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이 이상은…… 폐하, 죄송합니다……!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 0
GroupCheck4(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(6)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(4)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(3)
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0) # ……드디어 나타났군요, 에델가르트. 그 목숨…… 여기서 받도록 하겠습니다!
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(73,6964,1,51000,0,0,0,0,0,0,0,0,0,0,0)
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 에델가르트를 노리고 있는 것 같아요. 서둘러 도우러 가야 해요……!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 에델가르트를 노리고 있는 것 같아. 빨리 도와줘야 해!
If254(2,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
# Group 74 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 방해를……! ……아니지, 마침 잘됐군요. ……변경백의 원수를 갚아야겠습니다.
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 전장에서는 누구나 누군가의 원수가 될 수 있지. 누가 상대가 되든 내가 상대해 주마!
# Group 75 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 애쉬…… ……당신을, 믿었었는데.
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 잉그리트……
# Group 76 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
SubGroup(1)
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 방해를……! ……아니지, 마침 잘됐군요. ……변경백의 원수를 갚아야겠습니다.
# Group 77 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 아드라스테아…… 레스터…… 너희만, 없었으면……!
# Group 78 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이 이상 무리는…… 못 하겠군요. ……죄송합니다. 퇴각하겠습니다!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,3364,1,37600,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 계속해서 황제를 엄호하자!
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행에게 고전 중인 [1:CHARA_G] 발견!
SubGroup(2)
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0) # 히익!? 도망가야 하는데…… 도망가고 싶지만 폐하가 계시는데 도망갈 수도……
CloseUp(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
SubGroup(1)
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저건 제국의 교무경…… 지금은 남방 교회의 사교였지. 고전 중이라면 도와줘야겠군.
# Group 81 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이봐, 당신! 고전 중인 거지? 도와줄게!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 오오, 고맙군! 황제 폐하는 무사하신가? 나도 분전하고 있다고 전해 주게!
# Group 82 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 발리 백작, 왕명에 따라 가세하도록 하지.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 오오, 고맙군! 황제 폐하는 무사하신가? 나도 분전하고 있다고 전해 주게!
# Group 83 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 나는 남방 사교다! 어서 지키라고! 어서!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……뭐, 벌써 죽어 버리면 나중에 귀찮아질 테니, 어쩔 수 없군.
# Group 84 (0, 2, 0, 28, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 빠, 빨리 나를 구해…… 너는!? 베르나데타…… 아니, 이건, 그게……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 헛!? 아니, 잠깐, 아…… ……아, 아버지 아니신가요.
# Group 85 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 오오, 고맙군! 황제 폐하는 무사하신가? 나도 분전하고 있다고 전해 주게!
# Group 86 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 폐하는 어디 계시는 거지? 가능하다면 그 곁으로……
# Group 87 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SubGroup(1)
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 후우우…… 살았다. 뭐, 내가 죽으면 제국에 큰 손해가 날 테니까.
# Group 88 (0, 5, 0, 4, 35)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # 나의, 영광은…… 찬란한 인생과…… 돈……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 엄호 실패!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,34,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
SubGroup(2)
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 내 미래를 위해서라도 이곳을 지나가게 둘 수는 없다!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 발리 백작을 도와라! 그가 쓰러지면, 우리 군의 본거지도 위험해진다!
# Group 90 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
SubGroup(1)
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 더는 적습을 버텨낼 수가 없어…… 아무나 좀 도와주게!
# Group 91 (0, 2, 0, 4, 22)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # 나의, 영광은…… 찬란한 인생과…… 돈……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
Unknown9(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 7)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……네놈만큼은, 쓰러뜨린다.
SubGroup(2)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 디미트리의 시종이네…… 드디어 그가 코앞에 있다는 얘긴가.
# Group 98 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 내가 여기 있는 한, 폐하의 손가락 하나도 건드리지 못한다.
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그게 네 임무겠지만, 그래서는 내 임무를 수행할 수가 없거든.
# Group 99 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 너와 싸우는 건 싫어…… 하지만, 너는 절대로 비켜 주지 않겠지.
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……알고 있다면, 빨리 덤벼라. 네가 상대여도…… 봐주지 않겠다.
# Group 100 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
SubGroup(1)
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # 내가 여기 있는 한, 폐하의 손가락 하나도 건드리지 못한다.
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # ……나는, 물러서지 않는다. 결단코!
# Group 102 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 여기서 물러서고 싶진 않다만…… 이 이상은, 폐하께도 폐가 되겠지……
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,30500,0,26500,0,0,3,0,0,0,0,0,0,0,0)
Unknown23(82,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 자, 디미트리를 무찌르고 왕국군을 철수하게 만들자……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 103 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 모니카는 아직도 분전 중인 거야……? 미안하지만, 도우러 가 주지 않겠어?
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 구원하라!
# Group 105 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 발리 백작이 죽으면, 중앙 교회 세력이 커질 거야. 그건 너도 바라지 않을 텐데?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 구원하라!
# Group 106 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 6, 25)
SubGroup(3)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……이날을 기다렸다, 에델가르트. 네놈의 패도도, 여기서 끝이다.
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아무리 그래도 이건 너무 위험해……! 다들, 에델가르트를 죽게 해선 안 돼!
# Group 108 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 애쉬…… 내가 분명히 말했을 텐데. 나를 만나면, 곧장 전장을 떠나라고.
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……명을 어긴 것을, 용서해 주십시오.
# Group 109 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……백성의, 변경백의 원수를 앞에 두고 싸우지 않을 수가 없어서 말이지.
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런 이런…… 물러나 주면 좋겠다만.
# Group 110 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(112,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 유명한 홀스트 경과 겨루게 될 줄이야. 좀 더 다른 식으로 만나고 싶었는데.
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그렇게 말해 주니 영광이다만, 전장에 겨루기 따윈 없다. 그저 서로 죽일 뿐!
# Group 111 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 가르그 마크는 확실히 요충지이긴 하지만…… 왕국에는 필요 없는 장소일 텐데?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 글쎄…… 과연 그럴까. 이 땅을 점령하면 그쪽의 침략에 조금은 대항할 수 있겠지.
# Group 112 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 재미있군……! 내 목을 노린다면, 목숨을 걸고 덤벼라!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 공격을 늦추지 마! 전력을 다해 디미트리를 저지해야 해!
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그 정도로 나를 쓰러뜨리겠다니, 어이가 없군……!
# Group 114 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……물러나야 할 때인가. 어쩔 수 없지. 말머리를 돌려라! 전원 퇴각한다!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 미련 없이 군사를 돌렸군, 디미트리…… 아니, 지금은 그게 낫겠지만.
# Group 115 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(1)
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 왕국군이 분전 중인 지금이 기회입니다. 대수도원의 정문을 신속하게 제압하세요!
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(6)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 역시 레아씨군, 이 상황을 놓치지 않겠다는 건가……! 가르그 마크로 서두르자!
SubGroup(3)
Unknown10(0,2,14,13,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 레아, 대체 어디서…… 아직 숨겨진 길이 있었던 건가?
# Group 117 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0) # 아무리 시간이 지나도, 당신들의 어리석음은 변하질 않는군요……!
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 돌려받겠어요, 이 땅을…… 우리에게서 빼앗은 것을!
# Group 118 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0) # 미안하지만, 널 쓰러뜨려야겠어. 그게 우리가 선택한 길이거든.
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 제 잘못은 제가 바로잡겠습니다. 당신을 벌하는 것으로……
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신마저 에델가르트에게 가담할 줄이야…… 실망했습니다, 클로드.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 미안하게 됐어, 레아씨. 당신이 없는 세상을 어떻게든 한번 보고 싶어서 말이야.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 당신에겐 은혜를 입었어…… 다 갚았다곤 생각하지만, 모자랐다면 용서해 줘.
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 충분히 다 갚으셨습니다, 샤미아. 하지만…… 오늘 일은 별개의 일입니다.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 당신은…… 제랄트! 설마 연방국군에 가담하고 있었을 줄이야……
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그 이후로 저도 많은 일이 있었습니다…… 전장에서 당신을 보고 싶지는 않았는데.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 8, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 그 모습…… 아니, 설마. ……그렇다면, 왜 저에게 칼을……
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0) # ……? 처음 보는 사이, 아닌가.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0) # 가르그 마크 대수도원은 세이로스교의 가장 중요한 성지…… 반드시 되찾아야 합니다!
# Group 125 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 성지를 어지럽히는 자들에게, 심판을……!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 대사교를 쓰러뜨리려면 지금이다! 이 기회를 놓치지 마라!
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이제 조금만 더…… 조금만 더 하면 가르그 마크를……!
# Group 127 (0, 5, 0, 8, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런…… 승기를 놓친 것 같군요…… 반드시 돌아오겠습니다…… 그리고, 다음엔 기필코……
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 어떻게든 버텨 봤는데 레아씨는 도망쳐 버린 건가……
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(12,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(4)
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0) # 자, 복수의 시간이로구나. 각오는 되어 있느냐……?
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0) # 자, 복수의 시간이로구나. 각오는 되어 있느냐……?
CloseUp(12,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 당신은……!? 여기까지 와서, 더한 강적이라니……!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 결판을 내라!
SubGroup(1)
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나왔다…… "잿빛 악마"야! 녀석을 쓰러뜨리지 못하면, 이길 수 없어!
SubGroup(2)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 2, 4)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 드디어 나타났네…… "잿빛 악마"와 결착을 지을 때가 왔어!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0) # 그래, 해 보자. 이번에야말로, 저 녀석을 뛰어넘겠어!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 부탁한다, [HERO_MF]! 녀석을 쓰러뜨리려면 네 힘이 필요해!
# Group 131 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # 확실히 압도적인 힘이지만…… 절대적이진 않아. 지금이라면, 이길 수 있어……!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 내 그릇의 아비를 시해한 자, 너를 대신해 정벌해 주어야겠구나.
# Group 132 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 방해하지 마라. 불손하다, 작은 이여.
# Group 133 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그릇을 마음대로 조종할 수 없다니…… 짜증이 나는구나……
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……적의 움직임이 둔해. 여기서 끝을 내자.
# Group 134 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그릇을 마음대로 조종할 수 없다니…… 짜증이 나는구나……
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 정말 성가신 녀석이구나……!
# Group 136 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 11, 36)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(2)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(2)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(3)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(2,144,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,11,0,0,1,1,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(2,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,92,9,0,0,1,1,0,0,0)
SubGroup(5)
Unknown55(0,23,0,0,0,1,92,10,0,0,1,1,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! 주위 [b]요새[/] 쪽으로 진군 개시!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새에서 빠져나온 적장이 있는 것 같아! 누가 당하기 전에 쓰러뜨리자!
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 요새에서 몰래 빠져나온 적장이 있는 모양이다. 누가 당하기 전에 대처해 둬야겠군.
SubGroup(4)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0) # [b]아군[/]의 [b]요새[/]를 노리는 [0:CHARA_G] 일행을 격파하라!
SubGroup(6)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈네요! 이걸로 주변의 적장은 남김없이 격파했을 거예요!
If254(1,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈군! 이걸로 주변의 적장은 남김없이 격파했을 거다.
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(3)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,92,8,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,92,8,0,0,1,1,0,0,0)
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [0:AREA][kp2] 향해 진군 개시!
If254(7,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,7,0,0,1,1,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,6,0,0,1,1,0,0,0)
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,92,9,0,0,1,1,0,0,0)
If254(1,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,12,0,0,1,1,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! 주위 [b]요새[/] 쪽으로 진군 개시!
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # 교단 세력의 움직임에 맞춰, 왕국군의 기마대가 이쪽 요새를 공격하고 있는 것 같아요!
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 레아님 일행의 움직임에 맞춰 왕국군의 기마대가 요새를 노리고 있나 봐~!
SubGroup(4)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0) # [b]아군[/]의 [b]요새[/]를 노리는 [0:CHARA_G] 일행을 격파하라!
SubGroup(6)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
If254(1,231,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 다행이다…… 이걸로 아군의 요새를 지켜 냈네요……
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이제 됐다. 요새를 노리던 왕국군의 기마대는 제압했다!
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 1 0 0
SubGroup(1)
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 에델가르트님의 부상 상태를 간과할 수가 없군. 우리 군의 치료 부대를 파견해 두지.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 0, 2, 9)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b]치료 부대[/]에 의해 체력 회복!
SubGroup(1)
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 고마워, 신세를 졌네.
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(2)
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 디미트리 녀석, 화계 준비를 해 뒀던 건가. 봉쇄하지 않으면 골치 아프겠군.
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 화계에 대응할 수 있는 공작 부대가 있을 거야. 부르는 편이 좋지 않을까?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 공작 부대! 왕국군의 화계를 막아 내도록!
SubGroup(1)
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]공작 부대[/], [r]화계[/]을 저지하기 위해 행동 개시!
# Group 162 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 0 0
SubGroup(1)
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 클로드! 궁사대 준비가 끝난 모양이다!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 궁사대, 일제 사격! 우리의 진군을 엄호하라!
SubGroup(4)
Unknown70(32,1,0,0,0,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,1,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,2,2,14,40,0,1,0,0,0,0,0)
Unknown70(32,1,0,0,3,2,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]동맹 궁사대[/], [b]일제 사격[/] 개시!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,13,0,14,50,0,1,0,0,0,0,0)
# Group 169 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 168: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(32,1,0,0,12,0,14,50,0,1,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]동맹 궁사대[/]의 [b]일제 사격[/], 종료!
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
SubGroup(9)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,92,9,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,92,9,0,0,1,1,0,0,0)
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
SubGroup(8)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 활 포대와 투석기, 충분히 쓸 수 있겠군.
SubGroup(9)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]포대[/]가 있는 [r]요새[/]를 제압하여 [r]적[/]의 증원 출현을 억제하라!
# Group 174 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,65500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]활 포대[/]를 기동!
SubGroup(2)
Unknown51(62000,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]활 포대[/] 사격으로 [r]적[/]의 증원 출현 억제!
# Group 175 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(46,0,117,135,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(175,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,12,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]마도 포대[/] 기동!
SubGroup(2)
Unknown51(60500,0,27464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]마도 포대[/]의 포격으로 [r]적[/]의 증원 출현 억제!
# Group 178 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(179,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(47,0,120,185,92,3,1,60,0,1,0,0,0,0,0)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51500,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]투석기[/]를 기동!
SubGroup(2)
Unknown51(39500,0,2464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]투석기[/]의 투석으로 [r]적[/]의 증원 출현 억제!
# Group 181 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(180,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 180: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(181,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 1 0 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(48,0,79,136,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49500,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]투석기[/]를 기동!
SubGroup(2)
Unknown51(36500,0,24964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) # [g]투석기[/]의 투석으로 [r]적[/]의 증원 출현 억제!
# Group 184 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 183: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 0 0
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown70(49,0,73,179,92,3,2,60,0,1,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(187,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(2,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(33,58200,0,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(34,60200,0,28164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(4,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,39700,0,2664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(35,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(5,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,38700,0,20664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(4)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 10, 3, 5)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(56,59700,0,14164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(1)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(57,33700,0,64200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(58,36700,0,20164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
SubGroup(1)
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이런 곳에서, 끝날 수는, 없어……!
# Group 214 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 피해 확대! 함락에 주의하라!
SubGroup(1)
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 윽!? 이대로 가다간 대수도원에 적이 밀려들어 올 겁니다……!
# Group 215 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 함락 위기! 서둘러 방어하라!
SubGroup(1)
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 폐하! 클로드님! 여기는 더 버틸 수가 없습니다! 원군을!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(62,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 218 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 218: True 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown23(83,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……이미 교단이 물러났으니 이 이상 무리할 필요는 없겠군.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 미련 없이 군사를 돌렸군, 디미트리…… 아니, 지금은 그게 낫겠지만.
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 레아씨를 쓰러뜨리지 않으면 우리의 전쟁은 끝나지 않아…… 추격 준비를 서두르자.
# Group 222 (0, 7, 0, 5, 12)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이미 당신들에게 구원의 길은 없습니다…… 그 대죄에 걸맞은 응보를, 반드시……!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 겨우 쫓아냈지만, 레아씨를 쓰러뜨리지 않으면 전쟁은 끝나지 않아…… 추격 준비를 서두르자.
# Group 223 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 8, 0, 3, 9)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 제길, 에델가르트가……! 이러면 적을 격퇴해도 이겼다고 할 수 없어……
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 226 (0, 8, 0, 2, 10)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 함락!
SubGroup(1)
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 폐하…… 도움이 되지 못하여…… 죄송, 합……니다……
SubGroup(1)
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런, 가르그 마크 침입을 허락해 버린 건가! 일단 물러날 수밖에 없겠군……
SubGroup(1)
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 227 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,4253,3,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
지금, 내가 쓰러지면, 나라가……!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4142,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
나는 이대로 앞으로 나가, 디미트리와 레아를 쓰러뜨리겠어. 클로드, 지원을 부탁해.
TalkCharacter(4143,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그래, 어떻게 여기까지 왔는데. 네 기대에 부응해야지!
MainMissionStart(5100,4,0,1,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 최전선을 향해 진군하는 [0:CHARA_G][kp2] 엄호하라!
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
Alert(5118,4,8,92,92,0,0,0,8,0,0,0,0,0,0) [0:AREA][kp2] 제압하여 [0:CHARA_G]의 진로를 확보하라!
Alert(108,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
Alert(136,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(5118,4,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:AREA][kp2] 제압하여 [0:CHARA_G]의 진로를 확보하라!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(552,0,92,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(5118,4,8,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA][kp2] 제압하여 [0:CHARA_G]의 진로를 확보하라!
Alert(552,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(553,0,67,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(4156,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
그럼…… 계획대로 불을 지르자. 이 좋은 기회를 놓칠 수는 없지.
Alert(606,2,92,92,92,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], [r]화계[/] 발동!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 화계에 의해 화재가 난 범위에 있으면 계속해서 대미지를 받습니다. 단, 아군 세력이 발동한 화계로는 대미지를 받지 않습니다.
TalkDeploySlot(4157,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
가르그 마크에 불을……!? 대담하네, 디미트리.
Alert(552,0,92,92,92,0,0,0,2,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
이건……!? 벽이 무너졌어…… 누구 짓이지?
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) 의 붕괴에 의해 [0:CHARA_G][kp4] 분단!
TalkCharacter(4170,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
길이 막혔어……? 빨리 다른 길을 찾아서 에델가르트씨를 쫓아가야 해요!
TalkCharacter(4171,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
길이 막혀 버렸어! 빨리 다른 길을 찾아서 에델가르트를 쫓아가야 해!
TalkDeploySlot(4169,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
이건……!? 벽이 무너졌어…… 누구 짓이지?
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) 통로, 의 붕괴에 의해 분단!
TalkCharacter(4174,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
벽이 무너졌어……? 이래서는 언제 길이 막혀도 이상하지 않겠네요……
TalkCharacter(4175,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
벽이 무너졌어. 이래서는 언제 길이 막힐지 모르겠네~
Alert(5106,2,92,92,92,0,0,0,0,0,0,0,0,0,0) 잔해 철거에 의해 통로 확보!
TalkCharacter(4173,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 이제 갈 수 있겠군. 다들, 에델가르트가 있는 곳으로 서두르자!
Alert(5104,2,8,92,92,0,0,0,0,0,0,0,0,0,0) 의 붕괴에 의해 [0:CHARA_G][kp4] 분단!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 잠깐! 길을 막다니, 비겁하잖아요!
Alert(5105,2,8,92,92,0,0,0,0,0,0,0,0,0,0) 통로, 의 붕괴에 의해 분단!
TalkFromOwnStrings(24,119,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 잠깐! 길을 막다니, 비겁하잖아요!
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……걸려들었군. 그럼, 다시 불을 질러라. 우리의 분노를 알려 줄 시간이다……!
Alert(5103,2,92,92,92,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 다시 [r]화계[/]를 발동!
TalkDeploySlot(4186,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
또 불을……! 내가 불에 휘말린다는 것도, 우습네.
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [r]적[/] 복병 출현!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
TalkDeploySlot(4185,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……걸려들었군. 그럼, 다시 불을 질러라. 우리의 분노를 알려 줄 시간이다……!
TalkDeploySlot(4188,31,1,4,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
그, 그게, 적의 급습을 받은 듯하여…… 화계 실행이 불가능합니다!
Alert(5109,1,92,92,92,5,0,0,0,0,0,0,0,0,0) [b]공작 부대[/]에 의해 [r]화계[/] 저지!
TalkDeploySlot(4189,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
뭐, 두 번이나 같은 책략에 당할 상대는 아니겠지. 그렇다면, 다음 수를 쓸 수밖에.
Alert(5122,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [r]적[/] 복병 출현!
Alert(5121,4,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
Alert(5119,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장의 최전선에 도달!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 엄호 성공!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
가르그 마크로 향하는 입구는 제압했어. 나는 여기서 적의 침입을 막아 낼게.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
폐하만 무리하시게 할 수는 없어요. 저도 함께……!
MainMissionStart(450,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 엄호 성공!
TalkDeploySlot(4216,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
가르그 마크로 향하는 입구는 제압했어. 나는 여기서 적의 침입을 막아 낼게.
TalkDeploySlot(4217,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
폐하만 무리하시게 할 수는 없어요. 저도 함께……!
Alert(288,2,17,9,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
TalkDeploySlot(4144,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
적이 많아서 힘드네요. 적어도 폐하를 위해 미끼라도 되어서……
MainMissionStart(26,4,1,1,17,9,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkDeploySlot(4145,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
모니카가 위험하네…… 나보다 그녀를 도와주지 않을래?
TalkCharacter(4147,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
도우러 왔어요…… 무사하신가요?
TalkCharacter(4148,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
도우러 왔어~! 괜찮아?
TalkDeploySlot(4149,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
지원해 주셔서 든든하네요. 협력해서 적을 밀어냅시다……!
TalkDeploySlot(4150,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
그나저나 발리 백작은 어딨는 거지? 설마 도망가 버린 건 아니겠죠.
MainMissionStart(444,1,1,2,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(4154,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
덕분에 목숨을 건졌네요…… 맹우에게 감사드립니다!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
이 이상은…… 폐하, 죄송합니다……!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 실패!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
Alert(330,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(4151,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
폐하에게 바친 이 목숨…… 아깝지는 않습니다!
TalkCharacter(4152,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그녀가 패퇴하면 연방국군의 본거지도 위험에 노출되고 말 거다……!
Alert(333,3,9,9,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(4153,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
내가 물러나면, 여기서 적이 가르그 마크를 향해 밀려들고 말 거야……!
Alert(313,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
TalkDeploySlot(4155,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
이 이상은…… 폐하, 죄송합니다……!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(5120,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
Alert(203,2,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
SetDeathText(18,73,4159,2,0,0,0,0,0,0,0,0,0,0,0)
잉그리트 volume_up
……드디어 나타났군요, 에델가르트. 그 목숨…… 여기서 받도록 하겠습니다!
MainMissionStart(2,4,2,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4160,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
에델가르트를 노리고 있는 것 같아요. 서둘러 도우러 가야 해요……!
TalkCharacter(4161,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
에델가르트를 노리고 있는 것 같아. 빨리 도와줘야 해!
Alert(5121,4,8,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
TalkDeploySlot(4162,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
방해를……! ……아니지, 마침 잘됐군요. ……변경백의 원수를 갚아야겠습니다.
TalkCharacter(4163,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
전장에서는 누구나 누군가의 원수가 될 수 있지. 누가 상대가 되든 내가 상대해 주마!
TalkDeploySlot(4164,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
애쉬…… ……당신을, 믿었었는데.
TalkCharacter(4165,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
잉그리트……
TalkDeploySlot(4162,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
방해를……! ……아니지, 마침 잘됐군요. ……변경백의 원수를 갚아야겠습니다.
TalkDeploySlot(4166,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
아드라스테아…… 레스터…… 너희만, 없었으면……!
MainMissionStart(438,1,2,2,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4167,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
이 이상 무리는…… 못 하겠군요. ……죄송합니다. 퇴각하겠습니다!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(4168,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
좋아, 계속해서 황제를 엄호하자!
Alert(403,2,20,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행에게 고전 중인 [1:CHARA_G] 발견!
SetDeathText(147,73,4176,4,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
히익!? 도망가야 하는데…… 도망가고 싶지만 폐하가 계시는데 도망갈 수도……
MainMissionStart(26,4,3,1,20,10,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(4177,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
저건 제국의 교무경…… 지금은 남방 교회의 사교였지. 고전 중이라면 도와줘야겠군.
TalkCharacter(4178,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
이봐, 당신! 고전 중인 거지? 도와줄게!
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
오오, 고맙군! 황제 폐하는 무사하신가? 나도 분전하고 있다고 전해 주게!
TalkCharacter(4179,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
발리 백작, 왕명에 따라 가세하도록 하지.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
오오, 고맙군! 황제 폐하는 무사하신가? 나도 분전하고 있다고 전해 주게!
TalkDeploySlot(1681,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
나는 남방 사교다! 어서 지키라고! 어서!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
……뭐, 벌써 죽어 버리면 나중에 귀찮아질 테니, 어쩔 수 없군.
TalkDeploySlot(1683,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
빠, 빨리 나를 구해…… 너는!? 베르나데타…… 아니, 이건, 그게……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
헛!? 아니, 잠깐, 아…… ……아, 아버지 아니신가요.
TalkDeploySlot(4180,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
오오, 고맙군! 황제 폐하는 무사하신가? 나도 분전하고 있다고 전해 주게!
TalkDeploySlot(4181,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하는 어디 계시는 거지? 가능하다면 그 곁으로……
MainMissionStart(444,1,3,2,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(1689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
후우우…… 살았다. 뭐, 내가 죽으면 제국에 큰 손해가 날 테니까.
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
나의, 영광은…… 찬란한 인생과…… 돈……
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(451,3,3,3,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 엄호 실패!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
Alert(330,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(4182,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
내 미래를 위해서라도 이곳을 지나가게 둘 수는 없다!
TalkCharacter(4183,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
발리 백작을 도와라! 그가 쓰러지면, 우리 군의 본거지도 위험해진다!
Alert(333,3,10,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(4184,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
더는 적습을 버텨낼 수가 없어…… 아무나 좀 도와주게!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
나의, 영광은…… 찬란한 인생과…… 돈……
Alert(313,3,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(319,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(5120,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원, [0:CHARA_G]의 패배에 의해 출현!
TalkDeploySlot(4190,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……네놈만큼은, 쓰러뜨린다.
Alert(203,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
MainMissionStart(2,4,4,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4191,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
디미트리의 시종이네…… 드디어 그가 코앞에 있다는 얘긴가.
TalkDeploySlot(4192,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
내가 여기 있는 한, 폐하의 손가락 하나도 건드리지 못한다.
TalkCharacter(4193,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
그게 네 임무겠지만, 그래서는 내 임무를 수행할 수가 없거든.
TalkCharacter(4194,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
너와 싸우는 건 싫어…… 하지만, 너는 절대로 비켜 주지 않겠지.
TalkDeploySlot(4195,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……알고 있다면, 빨리 덤벼라. 네가 상대여도…… 봐주지 않겠다.
TalkDeploySlot(4192,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
내가 여기 있는 한, 폐하의 손가락 하나도 건드리지 못한다.
TalkDeploySlot(4196,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……나는, 물러서지 않는다. 결단코!
MainMissionStart(438,4,4,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4197,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
크윽…… 여기서 물러서고 싶진 않다만…… 이 이상은, 폐하께도 폐가 되겠지……
Alert(237,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(553,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(4198,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
자, 디미트리를 무찌르고 왕국군을 철수하게 만들자……!
Alert(139,0,8,92,92,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkDeploySlot(4199,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
모니카는 아직도 분전 중인 거야……? 미안하지만, 도우러 가 주지 않겠어?
Alert(5110,4,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 구원하라!
TalkDeploySlot(4200,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
발리 백작이 죽으면, 중앙 교회 세력이 커질 거야. 그건 너도 바라지 않을 텐데?
Alert(5110,4,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 구원하라!
TalkDeploySlot(4201,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……이날을 기다렸다, 에델가르트. 네놈의 패도도, 여기서 끝이다.
Alert(230,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
MainMissionStart(2,4,5,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4202,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
아무리 그래도 이건 너무 위험해……! 다들, 에델가르트를 죽게 해선 안 돼!
TalkDeploySlot(4203,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
애쉬…… 내가 분명히 말했을 텐데. 나를 만나면, 곧장 전장을 떠나라고.
TalkCharacter(4204,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
……명을 어긴 것을, 용서해 주십시오.
TalkDeploySlot(4205,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……백성의, 변경백의 원수를 앞에 두고 싸우지 않을 수가 없어서 말이지.
TalkCharacter(4206,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런 이런…… 물러나 주면 좋겠다만.
TalkDeploySlot(4207,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
그 유명한 홀스트 경과 겨루게 될 줄이야. 좀 더 다른 식으로 만나고 싶었는데.
TalkCharacter(4208,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
그렇게 말해 주니 영광이다만, 전장에 겨루기 따윈 없다. 그저 서로 죽일 뿐!
TalkDeploySlot(4209,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
가르그 마크는 확실히 요충지이긴 하지만…… 왕국에는 필요 없는 장소일 텐데?
TalkDeploySlot(4210,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
글쎄…… 과연 그럴까. 이 땅을 점령하면 그쪽의 침략에 조금은 대항할 수 있겠지.
TalkDeploySlot(4211,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
재미있군……! 내 목을 노린다면, 목숨을 걸고 덤벼라!
TalkCharacter(4212,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
공격을 늦추지 마! 전력을 다해 디미트리를 저지해야 해!
TalkDeploySlot(4213,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
그 정도로 나를 쓰러뜨리겠다니, 어이가 없군……!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4214,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……물러나야 할 때인가. 어쩔 수 없지. 말머리를 돌려라! 전원 퇴각한다!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
미련 없이 군사를 돌렸군, 디미트리…… 아니, 지금은 그게 낫겠지만.
TalkDeploySlot(4218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
왕국군이 분전 중인 지금이 기회입니다. 대수도원의 정문을 신속하게 제압하세요!
Alert(230,2,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
MainMissionStart(2,4,6,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4219,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
역시 레아씨군, 이 상황을 놓치지 않겠다는 건가……! 가르그 마크로 서두르자!
TalkDeploySlot(4221,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
레아, 대체 어디서…… 아직 숨겨진 길이 있었던 건가?
SetDeathText(36,73,1773,2,0,0,0,0,0,0,0,0,0,0,0)
레아 volume_up
아무리 시간이 지나도, 당신들의 어리석음은 변하질 않는군요……!
TalkDeploySlot(1774,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
돌려받겠어요, 이 땅을…… 우리에게서 빼앗은 것을!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
미안하지만, 널 쓰러뜨려야겠어. 그게 우리가 선택한 길이거든.
세즈 volume_up
미안하지만, 널 쓰러뜨려야겠어. 그게 우리가 선택한 길이거든.
TalkDeploySlot(1777,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
제 잘못은 제가 바로잡겠습니다. 당신을 벌하는 것으로……
TalkDeploySlot(4222,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
당신마저 에델가르트에게 가담할 줄이야…… 실망했습니다, 클로드.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
미안하게 됐어, 레아씨. 당신이 없는 세상을 어떻게든 한번 보고 싶어서 말이야.
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
당신에겐 은혜를 입었어…… 다 갚았다곤 생각하지만, 모자랐다면 용서해 줘.
TalkDeploySlot(1781,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
충분히 다 갚으셨습니다, 샤미아. 하지만…… 오늘 일은 별개의 일입니다.
TalkDeploySlot(4224,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
당신은…… 제랄트! 설마 연방국군에 가담하고 있었을 줄이야……
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그 이후로 저도 많은 일이 있었습니다…… 전장에서 당신을 보고 싶지는 않았는데.
TalkDeploySlot(1784,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
그 모습…… 아니, 설마. ……그렇다면, 왜 저에게 칼을……
GenderedMcTalk(1,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
……? 처음 보는 사이, 아닌가.
벨레스 volume_up
……? 처음 보는 사이, 아닌가.
TalkDeploySlot(4220,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
가르그 마크 대수도원은 세이로스교의 가장 중요한 성지…… 반드시 되찾아야 합니다!
TalkDeploySlot(4225,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
성지를 어지럽히는 자들에게, 심판을……!
TalkCharacter(4226,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
대사교를 쓰러뜨리려면 지금이다! 이 기회를 놓치지 마라!
TalkDeploySlot(4227,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
이제 조금만 더…… 조금만 더 하면 가르그 마크를……!
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4228,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
이런…… 승기를 놓친 것 같군요…… 반드시 돌아오겠습니다…… 그리고, 다음엔 기필코……
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(4229,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어떻게든 버텨 봤는데 레아씨는 도망쳐 버린 건가……
Alert(200,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(0,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
자, 복수의 시간이로구나. 각오는 되어 있느냐……?
SetDeathText(1,73,4230,2,0,0,0,0,0,0,0,0,0,0,0)
벨레스 volume_up
자, 복수의 시간이로구나. 각오는 되어 있느냐……?
TalkDeploySlot(4231,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
당신은……!? 여기까지 와서, 더한 강적이라니……!
MainMissionStart(739,4,7,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 결판을 내라!
TalkCharacter(4232,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
나왔다…… "잿빛 악마"야! 녀석을 쓰러뜨리지 못하면, 이길 수 없어!
TalkCharacter(4233,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
드디어 나타났네…… "잿빛 악마"와 결착을 지을 때가 왔어!
GenderedMcTalk(0,4234,4235,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그래, 해 보자. 이번에야말로, 저 녀석을 뛰어넘겠어!
세즈 volume_up
그래, 해 보자. 이번에야말로, 저 사람을 뛰어넘겠어!
TalkCharacter(4236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
부탁한다, [HERO_MF]! 녀석을 쓰러뜨리려면 네 힘이 필요해!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
확실히 압도적인 힘이지만…… 절대적이진 않아. 지금이라면, 이길 수 있어……!
세즈 volume_up
확실히 압도적인 힘이지만…… 절대적이진 않아. 지금이라면, 이길 수 있어……!
TalkDeploySlot(4237,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
린하르트 volume_up
내 그릇의 아비를 시해한 자, 너를 대신해 정벌해 주어야겠구나.
TalkDeploySlot(1588,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
린하르트 volume_up
방해하지 마라. 불손하다, 작은 이여.
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
린하르트 volume_up
그릇을 마음대로 조종할 수 없다니…… 짜증이 나는구나……
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
……적의 움직임이 둔해. 여기서 끝을 내자.
TalkDeploySlot(1589,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
린하르트 volume_up
그릇을 마음대로 조종할 수 없다니…… 짜증이 나는구나……
TalkDeploySlot(1591,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
린하르트 volume_up
정말 성가신 녀석이구나……!
Alert(5123,2,23,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! 주위 [b]요새[/] 쪽으로 진군 개시!
TalkCharacter(4238,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
요새에서 빠져나온 적장이 있는 것 같아! 누가 당하기 전에 쓰러뜨리자!
TalkCharacter(4239,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
요새에서 몰래 빠져나온 적장이 있는 모양이다. 누가 당하기 전에 대처해 둬야겠군.
MainMissionStart(727,4,16,1,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]아군[/]의 [b]요새[/]를 노리는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,1,16,2,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4240,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
해냈네요! 이걸로 주변의 적장은 남김없이 격파했을 거예요!
TalkCharacter(4241,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
해냈군! 이걸로 주변의 적장은 남김없이 격파했을 거다.
Alert(952,2,26,92,92,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [0:AREA][kp2] 향해 진군 개시!
Alert(5123,2,26,92,92,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! 주위 [b]요새[/] 쪽으로 진군 개시!
TalkCharacter(4242,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
교단 세력의 움직임에 맞춰, 왕국군의 기마대가 이쪽 요새를 공격하고 있는 것 같아요!
TalkCharacter(4243,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
레아님 일행의 움직임에 맞춰 왕국군의 기마대가 요새를 노리고 있나 봐~!
MainMissionStart(727,4,17,1,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]아군[/]의 [b]요새[/]를 노리는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,1,17,2,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4244,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
다행이다…… 이걸로 아군의 요새를 지켜 냈네요……
TalkCharacter(4245,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이제 됐다. 요새를 노리던 왕국군의 기마대는 제압했다!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4246,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
에델가르트님의 부상 상태를 간과할 수가 없군. 우리 군의 치료 부대를 파견해 두지.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(5107,1,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b]치료 부대[/]에 의해 체력 회복!
TalkDeploySlot(4247,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
고마워, 신세를 졌네.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
디미트리 녀석, 화계 준비를 해 뒀던 건가. 봉쇄하지 않으면 골치 아프겠군.
TalkCharacter(4248,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
화계에 대응할 수 있는 공작 부대가 있을 거야. 부르는 편이 좋지 않을까?
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4249,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
공작 부대! 왕국군의 화계를 막아 내도록!
Alert(5108,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]공작 부대[/], [r]화계[/]을 저지하기 위해 행동 개시!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4250,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
클로드! 궁사대 준비가 끝난 모양이다!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4251,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
궁사대, 일제 사격! 우리의 진군을 엄호하라!
Alert(654,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]동맹 궁사대[/], [b]일제 사격[/] 개시!
Alert(655,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]동맹 궁사대[/]의 [b]일제 사격[/], 종료!
Alert(107,2,31,92,92,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
TalkCharacter(4146,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
저 활 포대와 투석기, 충분히 쓸 수 있겠군.
Alert(5111,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 포대가 있는 [r]요새[/]를 제압하여 [r]적[/]의 증원 출현을 억제하라!
Alert(592,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 활 포대를 기동!
Alert(5115,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 활 포대 사격으로 [r]적[/]의 증원 출현 억제!
Alert(594,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 마도 포대 기동!
Alert(5116,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 마도 포대의 포격으로 [r]적[/]의 증원 출현 억제!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 투석기를 기동!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 투석기의 투석으로 [r]적[/]의 증원 출현 억제!
Alert(590,0,92,92,92,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 투석기를 기동!
Alert(5117,1,92,92,92,7,0,0,0,0,0,0,0,0,0) 투석기의 투석으로 [r]적[/]의 증원 출현 억제!
Alert(330,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(4252,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
이런 곳에서, 끝날 수는, 없어……!
Alert(357,2,11,8,92,0,0,0,9,0,0,0,0,0,0) [0:AREA], 피해 확대! 함락에 주의하라!
TalkDeploySlot(4254,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
윽!? 이대로 가다간 대수도원에 적이 밀려들어 올 겁니다……!
Alert(358,3,11,8,92,0,0,0,9,0,0,0,0,0,0) [0:AREA], 함락 위기! 서둘러 방어하라!
TalkDeploySlot(4255,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
폐하! 클로드님! 여기는 더 버틸 수가 없습니다! 원군을!
Alert(549,1,62,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
MainMissionStart(438,1,5,2,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4258,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……이미 교단이 물러났으니 이 이상 무리할 필요는 없겠군.
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(4215,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
미련 없이 군사를 돌렸군, 디미트리…… 아니, 지금은 그게 낫겠지만.
TalkCharacter(4259,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
레아씨를 쓰러뜨리지 않으면 우리의 전쟁은 끝나지 않아…… 추격 준비를 서두르자.
MainMissionStart(438,1,6,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4256,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
이미 당신들에게 구원의 길은 없습니다…… 그 대죄에 걸맞은 응보를, 반드시……!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(4257,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
겨우 쫓아냈지만, 레아씨를 쓰러뜨리지 않으면 전쟁은 끝나지 않아…… 추격 준비를 서두르자.
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(4260,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
제길, 에델가르트가……! 이러면 적을 격퇴해도 이겼다고 할 수 없어……
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(321,3,8,92,92,0,0,0,9,0,0,0,0,0,0) [0:AREA], 함락!
TalkDeploySlot(1829,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
폐하…… 도움이 되지 못하여…… 죄송, 합……니다……
TalkCharacter(4261,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런, 가르그 마크 침입을 허락해 버린 건가! 일단 물러날 수밖에 없겠군……
Alert(338,3,8,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!