1. ...
  2. ...
  3. Huh? Where am I?
  4. Huh? Where am I?
  5. Oh good, you're awake. Not sure I would've been able [cdb]to sleep at night with your, heh, blood on my hands.
  6. Gyah!
  7. Aah!
  8. Ask the speaker's name.
  9. Ask what's going on.
  10. Try to place the voice.
  11. Who are you?
  12. Who are you?
  13. Hah, now that is a tricky question. For the moment, [cdb]why don't you call me Arval?
  14. Am I...dead?
  15. Am I...dead?
  16. No, not yet—and you're not a good listener, either. Did I not just say how pleased I am that you're [cdb]still alive?
  17. Regardless, I am a being who exists on the edge of [cdb]dreams and reality. You may call me Arval.
  18. I know your voice. I...dreamed about you.
  19. I know your voice. I...dreamed about you.
  20. Strange. I have no such recollection.
  21. Regardless, I am a being who exists on the edge of [cdb]dreams and reality. You may call me Arval.
  22. Arval, huh...
  23. Arval, huh...
  24. But for now, let me speak plain: You are slated to die.
  25. Right now, I'm the only thing holding your meager [cdb]life together—and to be blunt, it's beginning to [cdb]tire me.
  26. Um, thank you?
  27. Um, thank you?
  28. Oh! Oh my! That's the first time anyone has [cdb]ever shown me gratitude—and I must say, I like it very much.
  29. Hear me well! You are a crucial piece of this world's [cdb]cyclical... Ugh. No, this will never do. You're far too [cdb]groggy to absorb what I'm saying.
  30. For now, I needn't tell you how you'll get back on [cdb]your feet—I need only convince you that you will.
  31. This must be a dream.
  32. Back on my feet?
  33. Is this a dream? I remember collapsing, but then...
  34. Is this a dream? I remember collapsing, but then...
  35. You're half right. Which also means you're half [cdb]wrong. But full marks for effort!
  36. I don't understand. I'm already up and about.
  37. I don't understand. I'm already up and about.
  38. Ah, perhaps here you are, but not in reality [cdb]where it counts.
  39. Heh. Your cluelessness is actually quite charming. I think you're starting to grow on me.
  40. Still, the important thing is what you do after [cdb]you wake.
  41. And what should that be?
  42. And what should that be?
  43. Recall, please, how the Ashen Demon bested you. Came within an inch of snuffing out your life.
  44. If you attempt the fight again the same way, [cdb]you will reach the same conclusion.
  45. This would force me to step in once more, [cdb]which would be most annoying—and also rather [cdb]counterproductive, if I'm honest.
  46. Swear not to lose next time.
  47. Vow to become stronger.
  48. You don't need to worry. I won't lose next time!
  49. You don't need to worry. I won't lose next time!
  50. Although who's to say when that time will come?
  51. Although who's to say when that time will come?
  52. Who indeed.
  53. Then I'll get stronger. The man I am now will seem [cdb]like a little kid in comparison.
  54. Then I'll get stronger. The woman I am now will seem [cdb]like a little kid in comparison.
  55. And one day, I will surpass the Ashen Demon. I swear it.
  56. And one day, I will surpass the Ashen Demon. I swear it.
  57. Indeed.
  58. My captain and comrades are dead. The company is finished.
  59. My captain and comrades are dead. The company is finished.
  60. So there's only one thing I can do: start over.
  61. So there's only one thing I can do: start over.
  62. Huh, I thought you to be more sentimental. Did they not take you in? Care for you?
  63. Gold's the only thing that ever held us together— [cdb]and death is something we're all too used to.
  64. Gold's the only thing that ever held us together— [cdb]and death is something we're all too used to.
  65. I never knew my real parents, and I lost the mother [cdb]who raised me. Partings just come easy to me, I guess.
  66. I never knew my real parents, and I lost the mother [cdb]who raised me. Partings just come easy to me, I guess.
  67. The best way to honor my fallen comrades is by [cdb]training hard and growing even stronger.
  68. The best way to honor my fallen comrades is by [cdb]training hard and growing even stronger.
  69. Then I'll crush Jeralt's Mercenaries, [cdb]and the Ashen Demon with them!
  70. Then I'll crush Jeralt's Mercenaries, [cdb]and the Ashen Demon with them!
  71. That's what I'm going to live for now.
  72. That's what I'm going to live for now.
  73. Oh, but I like your spirit! Though I expected [cdb]no less from my partner in destiny.
  74. I'm sorry, what?
  75. I'm sorry, what?
  76. Yes, I suppose that was a bit sudden. I should [cdb]remember: Take intimacy in smaller steps.
  77. The point is that I'm here to guide you— [cdb]and I promise to help you find the strength [cdb]to see your dreams realized.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 42 2403 0 85 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 43 NULL 0 86 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2401 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 44 NULL 0 87 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 88 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 89 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 NULL 0 90 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 NULL 0 91 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 51 2405 0 92 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 11 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2402 0 93 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2402 0 94 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 12 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 2400 0 95 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 2400 0 96 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 56 NULL 0 97 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 13 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 NULL 3 98 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 NULL 3 99 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 59 2411 3 100 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 60 2411 3 101 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 61 2401 0 102 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 62 2020 3 103 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 63 2020 3 104 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 16 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 64 NULL 3 105 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 65 NULL 3 106 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 66 2022 3 107 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 67 2022 3 108 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 18 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 68 2400 2 109 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 69 2400 2 110 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 70 NULL 2 111 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 71 NULL 2 112 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 72 2400 1 113 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 73 NULL 4 114 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 74 NULL 4 115 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 75 2411 0 116 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 76 2403 0 117 1 0 0 0 0 0 0 0 0 0
0
InitEvent (101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TopLeftLocationBannerEvent (1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ???
6
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
10
TalkEvent (110, 0, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
11
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (111, 1, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
13
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(2, 300, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 7(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
DrawOverlayImageEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
22
TalkEvent (110, 2, NULL, 0, 51, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? Where am I?
23
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (111, 3, NULL, 0, 52, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? Where am I?
25
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 85(140, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (140, 4, 2403, 0, 53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh good, you're awake. Not sure I would've been able [cdb]to sleep at night with your, heh, blood on my hands.
28
UnkEvent 139(0, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
29
UnkEvent 26(2, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
PlaySoundEffectEvent (1120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 10(37, 4294967221, 0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
40
TalkEvent (110, 5, NULL, 4, 54, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Gyah!
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (111, 6, NULL, 4, 55, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Aah!
43
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TripleDialogChoiceEvent (0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
49
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
50
TalkEvent (110, 10, NULL, 0, 56, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Who are you?
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 11, NULL, 0, 57, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Who are you?
53
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 85(140, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (140, 12, 2405, 0, 58, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hah, now that is a tricky question. For the moment, [cdb]why don't you call me Arval?
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
63
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
TalkEvent (110, 13, 2403, 3, 59, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Am I...dead?
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 14, 2403, 3, 60, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Am I...dead?
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (140, 15, 2401, 0, 61, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No, not yet—and you're not a good listener, either. Did I not just say how pleased I am that you're [cdb]still alive?
71
UnkEvent 85(140, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (140, 16, NULL, 0, 62, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Regardless, I am a being who exists on the edge of [cdb]dreams and reality. You may call me Arval.
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
78
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
79
TalkEvent (110, 17, 2405, 0, 63, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know your voice. I...dreamed about you.
81
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (111, 18, 2405, 0, 64, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know your voice. I...dreamed about you.
84
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (140, 19, NULL, 0, 65, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Strange. I have no such recollection.
88
UnkEvent 85(140, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (140, 20, NULL, 1, 62, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Regardless, I am a being who exists on the edge of [cdb]dreams and reality. You may call me Arval.
93
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
95
TalkEvent (110, 21, NULL, 0, 66, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Arval, huh...
96
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 22, NULL, 0, 67, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Arval, huh...
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 54(110, 140, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (140, 23, 2403, 0, 68, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But for now, let me speak plain: You are slated to die.
104
TalkEvent (140, 24, NULL, 3, 69, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right now, I'm the only thing holding your meager [cdb]life together—and to be blunt, it's beginning to [cdb]tire me.
105
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
106
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (110, 25, 2405, 4, 70, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Um, thank you?
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (111, 26, 2405, 4, 71, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Um, thank you?
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (140, 27, 2400, 1, 72, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh! Oh my! That's the first time anyone has [cdb]ever shown me gratitude—and I must say, I like it very much.
115
TalkEvent (140, 28, NULL, 0, 73, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hear me well! You are a crucial piece of this world's [cdb]cyclical... Ugh. No, this will never do. You're far too [cdb]groggy to absorb what I'm saying.
116
TalkEvent (140, 29, 2403, 0, 74, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For now, I needn't tell you how you'll get back on [cdb]your feet—I need only convince you that you will.
117
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
DialogChoiceEvent (1, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
121
IfEvent (1, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
122
TalkEvent (110, 32, 2403, 0, 75, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Is this a dream? I remember collapsing, but then...
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (111, 33, 2403, 0, 76, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Is this a dream? I remember collapsing, but then...
125
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (140, 34, 2400, 1, 77, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're half right. Which also means you're half [cdb]wrong. But full marks for effort!
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
130
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
131
TalkEvent (110, 35, 2403, 0, 78, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't understand. I'm already up and about.
132
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (111, 36, 2403, 0, 79, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't understand. I'm already up and about.
134
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (140, 37, 2400, 1, 80, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ah, perhaps here you are, but not in reality [cdb]where it counts.
137
TalkEvent (140, 38, NULL, 1, 81, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Heh. Your cluelessness is actually quite charming. I think you're starting to grow on me.
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (140, 39, NULL, 0, 82, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, the important thing is what you do after [cdb]you wake.
140
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
IfEvent (1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
142
TalkEvent (110, 40, NULL, 0, 83, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And what should that be?
143
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (111, 41, NULL, 0, 84, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And what should that be?
145
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (140, 42, 2403, 0, 85, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Recall, please, how the Ashen Demon bested you. Came within an inch of snuffing out your life.
149
TalkEvent (140, 43, NULL, 0, 86, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you attempt the fight again the same way, [cdb]you will reach the same conclusion.
150
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (140, 44, NULL, 0, 87, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This would force me to step in once more, [cdb]which would be most annoying—and also rather [cdb]counterproductive, if I'm honest.
156
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
DialogChoiceEvent (2, 45, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
160
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
161
TalkEvent (110, 47, 2402, 0, 88, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't need to worry. I won't lose next time!
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (111, 48, 2402, 0, 89, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't need to worry. I won't lose next time!
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
IfEvent (1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
166
TalkEvent (110, 49, NULL, 0, 90, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Although who's to say when that time will come?
167
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (111, 50, NULL, 0, 91, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Although who's to say when that time will come?
169
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 26(15, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (140, 51, 2405, 0, 92, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Who indeed.
173
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
IfEvent (0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
175
IfEvent (1, 1, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
176
TalkEvent (110, 52, 2402, 0, 93, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then I'll get stronger. The man I am now will seem [cdb]like a little kid in comparison.
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (111, 53, 2402, 0, 94, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then I'll get stronger. The woman I am now will seem [cdb]like a little kid in comparison.
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
IfEvent (1, 1, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
181
TalkEvent (110, 54, 2400, 0, 95, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And one day, I will surpass the Ashen Demon. I swear it.
182
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (111, 55, 2400, 0, 96, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And one day, I will surpass the Ashen Demon. I swear it.
184
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 26(15, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (140, 56, NULL, 0, 97, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Indeed.
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
IfEvent (1, 1, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
190
TalkEvent (110, 57, NULL, 3, 98, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# My captain and comrades are dead. The company is finished.
191
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (111, 58, NULL, 3, 99, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# My captain and comrades are dead. The company is finished.
193
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
IfEvent (1, 1, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
195
TalkEvent (110, 59, 2411, 3, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So there's only one thing I can do: start over.
196
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (111, 60, 2411, 3, 101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So there's only one thing I can do: start over.
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 26(15, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (140, 61, 2401, 0, 102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh, I thought you to be more sentimental. Did they not take you in? Care for you?
201
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
IfEvent (1, 1, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
203
TalkEvent (110, 62, 2020, 3, 103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Gold's the only thing that ever held us together— [cdb]and death is something we're all too used to.
204
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (111, 63, 2020, 3, 104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Gold's the only thing that ever held us together— [cdb]and death is something we're all too used to.
206
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
IfEvent (1, 1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
208
TalkEvent (110, 64, NULL, 3, 105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I never knew my real parents, and I lost the mother [cdb]who raised me. Partings just come easy to me, I guess.
209
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (111, 65, NULL, 3, 106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I never knew my real parents, and I lost the mother [cdb]who raised me. Partings just come easy to me, I guess.
211
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
IfEvent (1, 1, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
213
TalkEvent (110, 66, 2022, 3, 107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The best way to honor my fallen comrades is by [cdb]training hard and growing even stronger.
214
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (111, 67, 2022, 3, 108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The best way to honor my fallen comrades is by [cdb]training hard and growing even stronger.
216
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
IfEvent (1, 1, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
218
TalkEvent (110, 68, 2400, 2, 109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then I'll crush Jeralt's Mercenaries, [cdb]and the Ashen Demon with them!
219
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
TalkEvent (111, 69, 2400, 2, 110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then I'll crush Jeralt's Mercenaries, [cdb]and the Ashen Demon with them!
221
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
IfEvent (1, 1, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
223
TalkEvent (110, 70, NULL, 2, 111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's what I'm going to live for now.
224
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (111, 71, NULL, 2, 112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's what I'm going to live for now.
226
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
TalkEvent (140, 72, 2400, 1, 113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, but I like your spirit! Though I expected [cdb]no less from my partner in destiny.
231
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
IfEvent (1, 1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
235
TalkEvent (110, 73, NULL, 4, 114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm sorry, what?
236
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
TalkEvent (111, 74, NULL, 4, 115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm sorry, what?
238
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
TalkEvent (140, 75, 2411, 0, 116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I suppose that was a bit sudden. I should [cdb]remember: Take intimacy in smaller steps.
241
TalkEvent (140, 76, 2403, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The point is that I'm here to guide you— [cdb]and I promise to help you find the strength [cdb]to see your dreams realized.
???
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
link Shez
...
ElseEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
link Shez
...
EndIfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 0 51 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? Where am I?
ElseEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 0 52 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? Where am I?
EndIfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 150 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 2403 0 53 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Oh good, you're awake. Not sure I would've been able to sleep at night with your, heh, blood on my hands.
UnkEvent (139) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 140 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 140 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 4294967221 0 0 90 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 4 54 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Gyah!
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 NULL 4 55 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Aah!
EndIfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Shez volume_up
Who are you?
ElseEvent (index: 51)
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link Shez volume_up
Who are you?
EndIfEvent (index: 53)
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UnkEvent (135) (index: 58)
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link Arval volume_up
Hah, now that is a tricky question. For the moment, why don't you call me Arval?
EndIfEvent (index: 61)
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link Shez volume_up
Am I...dead?
ElseEvent (index: 65)
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link Shez volume_up
Am I...dead?
EndIfEvent (index: 67)
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link Arval volume_up
No, not yet—and you're not a good listener, either. Did I not just say how pleased I am that you're still alive?
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link Arval volume_up
Regardless, I am a being who exists on the edge of dreams and reality. You may call me Arval.
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link Shez volume_up
I know your voice. I...dreamed about you.
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I know your voice. I...dreamed about you.
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link Arval volume_up
Strange. I have no such recollection.
UnkEvent (85) (index: 88)
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link Arval volume_up
Regardless, I am a being who exists on the edge of dreams and reality. You may call me Arval.
EndIfEvent (index: 93)
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link Shez volume_up
Arval, huh...
ElseEvent (index: 96)
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link Shez volume_up
Arval, huh...
EndIfEvent (index: 98)
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UnkEvent (54) (index: 99)
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link Arval volume_up
But for now, let me speak plain: You are slated to die.
TalkEvent (index: 104)
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link Arval volume_up
Right now, I'm the only thing holding your meager life together—and to be blunt, it's beginning to tire me.
IfEvent (index: 105)
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link Shez volume_up
Um, thank you?
ElseEvent (index: 109)
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link Shez volume_up
Um, thank you?
EndIfEvent (index: 112)
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UnkEvent (26) (index: 113)
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link Arval volume_up
Oh! Oh my! That's the first time anyone has ever shown me gratitude—and I must say, I like it very much.
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Hear me well! You are a crucial piece of this world's cyclical... Ugh. No, this will never do. You're far too groggy to absorb what I'm saying.
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link Arval volume_up
For now, I needn't tell you how you'll get back on your feet—I need only convince you that you will.
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Is this a dream? I remember collapsing, but then...
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link Shez volume_up
Is this a dream? I remember collapsing, but then...
EndIfEvent (index: 125)
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link Arval volume_up
You're half right. Which also means you're half wrong. But full marks for effort!
EndIfEvent (index: 128)
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I don't understand. I'm already up and about.
ElseEvent (index: 132)
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I don't understand. I'm already up and about.
EndIfEvent (index: 134)
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UnkEvent (26) (index: 135)
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link Arval volume_up
Ah, perhaps here you are, but not in reality where it counts.
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link Arval volume_up
Heh. Your cluelessness is actually quite charming. I think you're starting to grow on me.
EndIfEvent (index: 138)
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link Arval volume_up
Still, the important thing is what you do after you wake.
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link Shez volume_up
And what should that be?
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link Shez volume_up
And what should that be?
EndIfEvent (index: 145)
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link Arval volume_up
Recall, please, how the Ashen Demon bested you. Came within an inch of snuffing out your life.
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If you attempt the fight again the same way, you will reach the same conclusion.
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link Arval volume_up
This would force me to step in once more, which would be most annoying—and also rather counterproductive, if I'm honest.
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link Shez volume_up
You don't need to worry. I won't lose next time!
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You don't need to worry. I won't lose next time!
EndIfEvent (index: 164)
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Although who's to say when that time will come?
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Although who's to say when that time will come?
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link Arval volume_up
Who indeed.
EndIfEvent (index: 173)
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Then I'll get stronger. The man I am now will seem like a little kid in comparison.
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Then I'll get stronger. The woman I am now will seem like a little kid in comparison.
EndIfEvent (index: 179)
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And one day, I will surpass the Ashen Demon. I swear it.
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And one day, I will surpass the Ashen Demon. I swear it.
EndIfEvent (index: 184)
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link Arval volume_up
Indeed.
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My captain and comrades are dead. The company is finished.
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My captain and comrades are dead. The company is finished.
EndIfEvent (index: 193)
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So there's only one thing I can do: start over.
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So there's only one thing I can do: start over.
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Huh, I thought you to be more sentimental. Did they not take you in? Care for you?
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Gold's the only thing that ever held us together— and death is something we're all too used to.
ElseEvent (index: 204)
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Gold's the only thing that ever held us together— and death is something we're all too used to.
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I never knew my real parents, and I lost the mother who raised me. Partings just come easy to me, I guess.
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I never knew my real parents, and I lost the mother who raised me. Partings just come easy to me, I guess.
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The best way to honor my fallen comrades is by training hard and growing even stronger.
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The best way to honor my fallen comrades is by training hard and growing even stronger.
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Then I'll crush Jeralt's Mercenaries, and the Ashen Demon with them!
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Then I'll crush Jeralt's Mercenaries, and the Ashen Demon with them!
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That's what I'm going to live for now.
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That's what I'm going to live for now.
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Oh, but I like your spirit! Though I expected no less from my partner in destiny.
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I'm sorry, what?
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I'm sorry, what?
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Yes, I suppose that was a bit sudden. I should remember: Take intimacy in smaller steps.
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The point is that I'm here to guide you— and I promise to help you find the strength to see your dreams realized.