1. ………………
  2. ………………
  3. ……! 여기는……
  4. ……! 여기는……
  5. 드디어 눈을 떴구나…… 다행이다. 네가 죽으면 마음이 개운치 않을 거야.
  6. 무슨……!
  7. 엇……!
  8. 누구냐고 묻는다
  9. 무슨 상황인지 모르겠다
  10. 어디선가 들어 본 목소리다
  11. 누구냐?
  12. 누구야?
  13. 내가 누구냐고? ……어려운 질문이네. 일단은 아르발이라고 불러 줘.
  14. 난 죽은 건가……?
  15. 나, 죽은 거야……?
  16. 후후, 이제 그만 잠에서 좀 깨지 그래? 죽어 버리면 마음이 개운치 않다니까?
  17. 나는 꿈과 현실의 경계에 있는 존재. 음, 일단은 아르발이라고 불러 줘.
  18. 네 목소리, 들어 본 적이 있어. 전에 꿨던 꿈에서……
  19. 네 목소리, 들어 본 적이 있어. 전에 꿨던 꿈에서……
  20. 목소리? 글쎄, 그런 기억은 짐작 가는 게 없는데……
  21. 나는 꿈과 현실의 경계에 있는 존재. 음, 일단은 아르발이라고 불러 줘.
  22. 아르발……
  23. 아르발……
  24. 그래서 말인데, 단적으로 말할게. [HERO_MF], 넌 죽어 가고 있어.
  25. 정확하게는 내가 네 목숨을 붙들고 있지. 덕분에 난 지금 솔직히 힘이 다 빠졌어.
  26. 무슨 말인지는 모르겠지만 고맙군.
  27. 무슨 말인지는 모르겠지만 고마워.
  28. 그래. 감사 인사를 받는 건 처음인데 기분이 꽤 좋네.
  29. 넌 이 세계의 순환에 있어서 중대한…… ……아, 방금 깬 네가 듣긴 좀 난해하려나.
  30. 지금 네게 필요한 건 「과정」이 아니라 다시 일어선다는 「결과」였지.
  31. 이것은 꿈인지 묻는다
  32. 무슨 뜻인지 묻는다
  33. 이건 꿈인가? 나는, 쓰러져서……
  34. 이건 꿈이야? 나는, 그때 쓰러져서……
  35. 반은 맞고 반은 틀렸어. 축하해, 합격점이라고 해 두자.
  36. 다시 일어선다고? 지금 이렇게 일어서 있는데……
  37. 다시 일어선다고? 지금 이렇게 일어서 있는데……
  38. 후후…… 그렇긴 한데. 어디까지나 「현실」에서의 이야기야.
  39. 킥킥…… 너, 꽤 재미있는 인간이구나. 난 그런 면도 싫지 않아.
  40. 아무튼, 네게 중요한 것은 깨어난 후에 무엇을 하는가야.
  41. 무엇을 하는가……
  42. 무엇을 하는가……
  43. 생각해 봐. 넌 그 용병에게 패배하고 목숨을 잃을 뻔했었잖아?
  44. 그때와 똑같이 싸운다면 또 똑같이 목숨을 잃을 거야.
  45. 네가 실패할 때마다 내가 처리해야 하다니 너무 귀찮잖아. 비생산적이기도 하고.
  46. 다음번엔 이긴다고 다짐한다
  47. 강함을 추구한다
  48. 다음번엔 지지 않아. 반드시 이기겠어.
  49. 다음번엔 지지 않아. 반드시 이길 거야.
  50. 뭐, 그게 언제가 될지는 모르겠지만.
  51. 뭐, 그게 언제가 될지는 모르겠지만.
  52. 흐음……?
  53. 강해질 거야. 지금 내 모습이 햇병아리라고 느껴질 만큼.
  54. 강해질 거야. 지금 내 모습이 햇병아리라고 느껴질 만큼.
  55. 그렇게 언젠가 꼭 넘어서겠어.
  56. 그렇게 언젠가 꼭 넘어서겠어.
  57. 언젠가, 말이지.
  58. 어찌 되었든 전부 다시 시작해야 해.
  59. 어쨌든 전부 다시 시작해야 하잖아.
  60. 단장도, 동료들도 거의 다 죽고 이 용병단은 이제 끝났으니까.
  61. 단장도, 동료들도 거의 다 죽고 이 용병단도 이제 끝났으니까.
  62. 뭐야, 엄청 매정하네. 신세 진 사람들 아니었어?
  63. 매정……한 걸 수도 있겠네. 돈으로 엮인 사이고, 용병에겐 죽음이 따르는 법이니까.
  64. 매정……한 걸 수도 있겠네. 돈으로 엮인 사이고, 용병에겐 죽음이 따르는 법이니까.
  65. 부모님도 없고 양어머니마저 잃은 난 그렇게 살아왔거든.
  66. 부모님도 없고 양어머니마저 잃은 난 그렇게 살아왔거든.
  67. 그 녀석들을 위해 무언가를 해야 한다면 일단은 다시 수행해서 실력을 쌓은 다음……
  68. 그 사람들을 위해 무언가를 해야 한다면 일단은 다시 수행해서 실력을 쌓은 다음……
  69. 언젠가 제랄트 용병단을…… "잿빛 악마"를 쓰러뜨릴 거야.
  70. 언젠가 제랄트 용병단을…… "잿빛 악마"를 쓰러뜨릴 거야.
  71. 그게 내가 사는 방식이고, 나의 꿈이야.
  72. 그게 내가 사는 방식이고, 나의 꿈이야.
  73. 멋있네, 그 오기. 역시 내 "운명 공동체"로군.
  74. 운명, 공동……?
  75. 운명, 공동……?
  76. 아차, 이렇게 부르기엔 좀 일렀나. 마음의 거리는 천천히 좁히는 거라던데.
  77. [HERO_MF], 네게 길을 알려 줄게. 강해지는 거야, 네 소원을 이루기 위해.
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EndIfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 2400 1 72 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 28 NULL 0 73 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 29 2403 0 74 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 31 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 75 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2403 0 76 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 34 2400 1 77 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 0 78 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2403 0 79 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 37 2400 1 80 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 38 NULL 1 81 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 39 NULL 0 82 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 NULL 0 83 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 NULL 0 84 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 42 2403 0 85 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 43 NULL 0 86 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2401 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 44 NULL 0 87 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 88 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 89 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 NULL 0 90 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 NULL 0 91 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 51 2405 0 92 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 11 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2402 0 93 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2402 0 94 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 12 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 2400 0 95 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 2400 0 96 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 56 NULL 0 97 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 13 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 NULL 3 98 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 NULL 3 99 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 59 2411 3 100 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 60 2411 3 101 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 61 2401 0 102 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 62 2020 3 103 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 63 2020 3 104 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 16 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 64 NULL 3 105 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 65 NULL 3 106 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 66 2022 3 107 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 67 2022 3 108 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 18 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 68 2400 2 109 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 69 2400 2 110 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 70 NULL 2 111 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 71 NULL 2 112 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 72 2400 1 113 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 73 NULL 4 114 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 74 NULL 4 115 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 75 2411 0 116 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 76 2403 0 117 1 0 0 0 0 0 0 0 0 0
0
InitEvent (101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TopLeftLocationBannerEvent (1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ???
6
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
10
TalkEvent (110, 0, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
11
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (111, 1, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
13
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(2, 300, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 7(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
DrawOverlayImageEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
22
TalkEvent (110, 2, NULL, 0, 51, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……! 여기는……
23
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (111, 3, NULL, 0, 52, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……! 여기는……
25
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 85(140, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (140, 4, 2403, 0, 53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 드디어 눈을 떴구나…… 다행이다. 네가 죽으면 마음이 개운치 않을 거야.
28
UnkEvent 139(0, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
29
UnkEvent 26(2, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
PlaySoundEffectEvent (1120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 10(37, 4294967221, 0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
40
TalkEvent (110, 5, NULL, 4, 54, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무슨……!
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (111, 6, NULL, 4, 55, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 엇……!
43
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TripleDialogChoiceEvent (0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
49
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
50
TalkEvent (110, 10, NULL, 0, 56, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 누구냐?
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 11, NULL, 0, 57, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 누구야?
53
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 85(140, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (140, 12, 2405, 0, 58, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내가 누구냐고? ……어려운 질문이네. 일단은 아르발이라고 불러 줘.
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
63
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
TalkEvent (110, 13, 2403, 3, 59, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 난 죽은 건가……?
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 14, 2403, 3, 60, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나, 죽은 거야……?
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (140, 15, 2401, 0, 61, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후후, 이제 그만 잠에서 좀 깨지 그래? 죽어 버리면 마음이 개운치 않다니까?
71
UnkEvent 85(140, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (140, 16, NULL, 0, 62, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나는 꿈과 현실의 경계에 있는 존재. 음, 일단은 아르발이라고 불러 줘.
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
78
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
79
TalkEvent (110, 17, 2405, 0, 63, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네 목소리, 들어 본 적이 있어. 전에 꿨던 꿈에서……
81
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (111, 18, 2405, 0, 64, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네 목소리, 들어 본 적이 있어. 전에 꿨던 꿈에서……
84
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (140, 19, NULL, 0, 65, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 목소리? 글쎄, 그런 기억은 짐작 가는 게 없는데……
88
UnkEvent 85(140, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (140, 20, NULL, 1, 62, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나는 꿈과 현실의 경계에 있는 존재. 음, 일단은 아르발이라고 불러 줘.
93
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
95
TalkEvent (110, 21, NULL, 0, 66, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아르발……
96
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 22, NULL, 0, 67, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아르발……
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 54(110, 140, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (140, 23, 2403, 0, 68, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서 말인데, 단적으로 말할게. [HERO_MF], 넌 죽어 가고 있어.
104
TalkEvent (140, 24, NULL, 3, 69, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 정확하게는 내가 네 목숨을 붙들고 있지. 덕분에 난 지금 솔직히 힘이 다 빠졌어.
105
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
106
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (110, 25, 2405, 4, 70, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무슨 말인지는 모르겠지만 고맙군.
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (111, 26, 2405, 4, 71, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무슨 말인지는 모르겠지만 고마워.
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (140, 27, 2400, 1, 72, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 감사 인사를 받는 건 처음인데 기분이 꽤 좋네.
115
TalkEvent (140, 28, NULL, 0, 73, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 넌 이 세계의 순환에 있어서 중대한…… ……아, 방금 깬 네가 듣긴 좀 난해하려나.
116
TalkEvent (140, 29, 2403, 0, 74, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금 네게 필요한 건 「과정」이 아니라 다시 일어선다는 「결과」였지.
117
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
DialogChoiceEvent (1, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
121
IfEvent (1, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
122
TalkEvent (110, 32, 2403, 0, 75, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이건 꿈인가? 나는, 쓰러져서……
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (111, 33, 2403, 0, 76, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이건 꿈이야? 나는, 그때 쓰러져서……
125
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (140, 34, 2400, 1, 77, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 반은 맞고 반은 틀렸어. 축하해, 합격점이라고 해 두자.
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
130
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
131
TalkEvent (110, 35, 2403, 0, 78, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 다시 일어선다고? 지금 이렇게 일어서 있는데……
132
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (111, 36, 2403, 0, 79, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 다시 일어선다고? 지금 이렇게 일어서 있는데……
134
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (140, 37, 2400, 1, 80, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후후…… 그렇긴 한데. 어디까지나 「현실」에서의 이야기야.
137
TalkEvent (140, 38, NULL, 1, 81, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 킥킥…… 너, 꽤 재미있는 인간이구나. 난 그런 면도 싫지 않아.
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (140, 39, NULL, 0, 82, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무튼, 네게 중요한 것은 깨어난 후에 무엇을 하는가야.
140
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
IfEvent (1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
142
TalkEvent (110, 40, NULL, 0, 83, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무엇을 하는가……
143
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (111, 41, NULL, 0, 84, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무엇을 하는가……
145
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (140, 42, 2403, 0, 85, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 생각해 봐. 넌 그 용병에게 패배하고 목숨을 잃을 뻔했었잖아?
149
TalkEvent (140, 43, NULL, 0, 86, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그때와 똑같이 싸운다면 또 똑같이 목숨을 잃을 거야.
150
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (140, 44, NULL, 0, 87, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네가 실패할 때마다 내가 처리해야 하다니 너무 귀찮잖아. 비생산적이기도 하고.
156
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
DialogChoiceEvent (2, 45, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
160
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
161
TalkEvent (110, 47, 2402, 0, 88, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 다음번엔 지지 않아. 반드시 이기겠어.
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (111, 48, 2402, 0, 89, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 다음번엔 지지 않아. 반드시 이길 거야.
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
IfEvent (1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
166
TalkEvent (110, 49, NULL, 0, 90, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 그게 언제가 될지는 모르겠지만.
167
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (111, 50, NULL, 0, 91, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 그게 언제가 될지는 모르겠지만.
169
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 26(15, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (140, 51, 2405, 0, 92, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 흐음……?
173
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
IfEvent (0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
175
IfEvent (1, 1, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
176
TalkEvent (110, 52, 2402, 0, 93, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 강해질 거야. 지금 내 모습이 햇병아리라고 느껴질 만큼.
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (111, 53, 2402, 0, 94, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 강해질 거야. 지금 내 모습이 햇병아리라고 느껴질 만큼.
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
IfEvent (1, 1, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
181
TalkEvent (110, 54, 2400, 0, 95, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇게 언젠가 꼭 넘어서겠어.
182
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (111, 55, 2400, 0, 96, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇게 언젠가 꼭 넘어서겠어.
184
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 26(15, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (140, 56, NULL, 0, 97, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 언젠가, 말이지.
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
IfEvent (1, 1, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
190
TalkEvent (110, 57, NULL, 3, 98, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어찌 되었든 전부 다시 시작해야 해.
191
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (111, 58, NULL, 3, 99, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어쨌든 전부 다시 시작해야 하잖아.
193
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
IfEvent (1, 1, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
195
TalkEvent (110, 59, 2411, 3, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 단장도, 동료들도 거의 다 죽고 이 용병단은 이제 끝났으니까.
196
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (111, 60, 2411, 3, 101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 단장도, 동료들도 거의 다 죽고 이 용병단도 이제 끝났으니까.
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 26(15, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (140, 61, 2401, 0, 102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐야, 엄청 매정하네. 신세 진 사람들 아니었어?
201
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
IfEvent (1, 1, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
203
TalkEvent (110, 62, 2020, 3, 103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 매정……한 걸 수도 있겠네. 돈으로 엮인 사이고, 용병에겐 죽음이 따르는 법이니까.
204
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (111, 63, 2020, 3, 104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 매정……한 걸 수도 있겠네. 돈으로 엮인 사이고, 용병에겐 죽음이 따르는 법이니까.
206
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
IfEvent (1, 1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
208
TalkEvent (110, 64, NULL, 3, 105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 부모님도 없고 양어머니마저 잃은 난 그렇게 살아왔거든.
209
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (111, 65, NULL, 3, 106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 부모님도 없고 양어머니마저 잃은 난 그렇게 살아왔거든.
211
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
IfEvent (1, 1, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
213
TalkEvent (110, 66, 2022, 3, 107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 녀석들을 위해 무언가를 해야 한다면 일단은 다시 수행해서 실력을 쌓은 다음……
214
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (111, 67, 2022, 3, 108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 사람들을 위해 무언가를 해야 한다면 일단은 다시 수행해서 실력을 쌓은 다음……
216
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
IfEvent (1, 1, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
218
TalkEvent (110, 68, 2400, 2, 109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 언젠가 제랄트 용병단을…… "잿빛 악마"를 쓰러뜨릴 거야.
219
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
TalkEvent (111, 69, 2400, 2, 110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 언젠가 제랄트 용병단을…… "잿빛 악마"를 쓰러뜨릴 거야.
221
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
IfEvent (1, 1, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
223
TalkEvent (110, 70, NULL, 2, 111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게 내가 사는 방식이고, 나의 꿈이야.
224
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (111, 71, NULL, 2, 112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게 내가 사는 방식이고, 나의 꿈이야.
226
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 26(5, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
TalkEvent (140, 72, 2400, 1, 113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 멋있네, 그 오기. 역시 내 "운명 공동체"로군.
231
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
IfEvent (1, 1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
235
TalkEvent (110, 73, NULL, 4, 114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 운명, 공동……?
236
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
TalkEvent (111, 74, NULL, 4, 115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 운명, 공동……?
238
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 26(9, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
TalkEvent (140, 75, 2411, 0, 116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아차, 이렇게 부르기엔 좀 일렀나. 마음의 거리는 천천히 좁히는 거라던데.
241
TalkEvent (140, 76, 2403, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF], 네게 길을 알려 줄게. 강해지는 거야, 네 소원을 이루기 위해.
???
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
link 세즈
………………
ElseEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
link 세즈
………………
EndIfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 0 51 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……! 여기는……
ElseEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 0 52 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……! 여기는……
EndIfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 150 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 2403 0 53 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
드디어 눈을 떴구나…… 다행이다. 네가 죽으면 마음이 개운치 않을 거야.
UnkEvent (139) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 140 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 140 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 4294967221 0 0 90 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 4 54 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
무슨……!
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 NULL 4 55 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
엇……!
EndIfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 8 9 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 56 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
누구냐?
ElseEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 NULL 0 57 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
누구야?
EndIfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 150 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 2405 0 58 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
내가 누구냐고? ……어려운 질문이네. 일단은 아르발이라고 불러 줘.
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 3 59 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
난 죽은 건가……?
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 3 60 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
나, 죽은 거야……?
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 15 2401 0 61 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
후후, 이제 그만 잠에서 좀 깨지 그래? 죽어 버리면 마음이 개운치 않다니까?
UnkEvent (85) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 150 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 16 NULL 0 62 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
나는 꿈과 현실의 경계에 있는 존재. 음, 일단은 아르발이라고 불러 줘.
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2405 0 63 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
네 목소리, 들어 본 적이 있어. 전에 꿨던 꿈에서……
ElseEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2405 0 64 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
네 목소리, 들어 본 적이 있어. 전에 꿨던 꿈에서……
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 19 NULL 0 65 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
목소리? 글쎄, 그런 기억은 짐작 가는 게 없는데……
UnkEvent (85) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 150 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 20 NULL 1 62 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
나는 꿈과 현실의 경계에 있는 존재. 음, 일단은 아르발이라고 불러 줘.
EndIfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 66 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아르발……
ElseEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 NULL 0 67 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아르발……
EndIfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 140 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 23 2403 0 68 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그래서 말인데, 단적으로 말할게. [HERO_MF], 넌 죽어 가고 있어.
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 24 NULL 3 69 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
정확하게는 내가 네 목숨을 붙들고 있지. 덕분에 난 지금 솔직히 힘이 다 빠졌어.
IfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2405 4 70 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
무슨 말인지는 모르겠지만 고맙군.
ElseEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2405 4 71 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
무슨 말인지는 모르겠지만 고마워.
EndIfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 2400 1 72 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그래. 감사 인사를 받는 건 처음인데 기분이 꽤 좋네.
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 28 NULL 0 73 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
넌 이 세계의 순환에 있어서 중대한…… ……아, 방금 깬 네가 듣긴 좀 난해하려나.
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 29 2403 0 74 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
지금 네게 필요한 건 「과정」이 아니라 다시 일어선다는 「결과」였지.
UnkEvent (123) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 31 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 75 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이건 꿈인가? 나는, 쓰러져서……
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2403 0 76 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이건 꿈이야? 나는, 그때 쓰러져서……
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 34 2400 1 77 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
반은 맞고 반은 틀렸어. 축하해, 합격점이라고 해 두자.
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 0 78 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
다시 일어선다고? 지금 이렇게 일어서 있는데……
ElseEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2403 0 79 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
다시 일어선다고? 지금 이렇게 일어서 있는데……
EndIfEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 37 2400 1 80 1 0 0 0 0 0 0 0 0 0
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후후…… 그렇긴 한데. 어디까지나 「현실」에서의 이야기야.
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 38 NULL 1 81 1 0 0 0 0 0 0 0 0 0
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킥킥…… 너, 꽤 재미있는 인간이구나. 난 그런 면도 싫지 않아.
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 39 NULL 0 82 1 0 0 0 0 0 0 0 0 0
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아무튼, 네게 중요한 것은 깨어난 후에 무엇을 하는가야.
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 NULL 0 83 1 0 0 0 0 0 0 0 0 0
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무엇을 하는가……
ElseEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 NULL 0 84 1 0 0 0 0 0 0 0 0 0
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무엇을 하는가……
EndIfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 42 2403 0 85 1 0 0 0 0 0 0 0 0 0
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생각해 봐. 넌 그 용병에게 패배하고 목숨을 잃을 뻔했었잖아?
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 43 NULL 0 86 1 0 0 0 0 0 0 0 0 0
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그때와 똑같이 싸운다면 또 똑같이 목숨을 잃을 거야.
UnkEvent (26) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 44 NULL 0 87 1 0 0 0 0 0 0 0 0 0
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네가 실패할 때마다 내가 처리해야 하다니 너무 귀찮잖아. 비생산적이기도 하고.
UnkEvent (123) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 46 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2402 0 88 1 0 0 0 0 0 0 0 0 0
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다음번엔 지지 않아. 반드시 이기겠어.
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2402 0 89 1 0 0 0 0 0 0 0 0 0
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다음번엔 지지 않아. 반드시 이길 거야.
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 NULL 0 90 1 0 0 0 0 0 0 0 0 0
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뭐, 그게 언제가 될지는 모르겠지만.
ElseEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 NULL 0 91 1 0 0 0 0 0 0 0 0 0
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뭐, 그게 언제가 될지는 모르겠지만.
EndIfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 51 2405 0 92 1 0 0 0 0 0 0 0 0 0
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흐음……?
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 11 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2402 0 93 1 0 0 0 0 0 0 0 0 0
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강해질 거야. 지금 내 모습이 햇병아리라고 느껴질 만큼.
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2402 0 94 1 0 0 0 0 0 0 0 0 0
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강해질 거야. 지금 내 모습이 햇병아리라고 느껴질 만큼.
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 12 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 2400 0 95 1 0 0 0 0 0 0 0 0 0
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그렇게 언젠가 꼭 넘어서겠어.
ElseEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 2400 0 96 1 0 0 0 0 0 0 0 0 0
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그렇게 언젠가 꼭 넘어서겠어.
EndIfEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 56 NULL 0 97 1 0 0 0 0 0 0 0 0 0
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언젠가, 말이지.
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 13 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 NULL 3 98 1 0 0 0 0 0 0 0 0 0
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어찌 되었든 전부 다시 시작해야 해.
ElseEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 NULL 3 99 1 0 0 0 0 0 0 0 0 0
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어쨌든 전부 다시 시작해야 하잖아.
EndIfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 59 2411 3 100 1 0 0 0 0 0 0 0 0 0
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단장도, 동료들도 거의 다 죽고 이 용병단은 이제 끝났으니까.
ElseEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 60 2411 3 101 1 0 0 0 0 0 0 0 0 0
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단장도, 동료들도 거의 다 죽고 이 용병단도 이제 끝났으니까.
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 61 2401 0 102 1 0 0 0 0 0 0 0 0 0
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뭐야, 엄청 매정하네. 신세 진 사람들 아니었어?
UnkEvent (26) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 62 2020 3 103 1 0 0 0 0 0 0 0 0 0
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매정……한 걸 수도 있겠네. 돈으로 엮인 사이고, 용병에겐 죽음이 따르는 법이니까.
ElseEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 63 2020 3 104 1 0 0 0 0 0 0 0 0 0
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매정……한 걸 수도 있겠네. 돈으로 엮인 사이고, 용병에겐 죽음이 따르는 법이니까.
EndIfEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 16 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 64 NULL 3 105 1 0 0 0 0 0 0 0 0 0
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부모님도 없고 양어머니마저 잃은 난 그렇게 살아왔거든.
ElseEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 65 NULL 3 106 1 0 0 0 0 0 0 0 0 0
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부모님도 없고 양어머니마저 잃은 난 그렇게 살아왔거든.
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 66 2022 3 107 1 0 0 0 0 0 0 0 0 0
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그 녀석들을 위해 무언가를 해야 한다면 일단은 다시 수행해서 실력을 쌓은 다음……
ElseEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 67 2022 3 108 1 0 0 0 0 0 0 0 0 0
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그 사람들을 위해 무언가를 해야 한다면 일단은 다시 수행해서 실력을 쌓은 다음……
EndIfEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 18 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 68 2400 2 109 1 0 0 0 0 0 0 0 0 0
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언젠가 제랄트 용병단을…… "잿빛 악마"를 쓰러뜨릴 거야.
ElseEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 69 2400 2 110 1 0 0 0 0 0 0 0 0 0
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언젠가 제랄트 용병단을…… "잿빛 악마"를 쓰러뜨릴 거야.
EndIfEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 70 NULL 2 111 1 0 0 0 0 0 0 0 0 0
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그게 내가 사는 방식이고, 나의 꿈이야.
ElseEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 71 NULL 2 112 1 0 0 0 0 0 0 0 0 0
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그게 내가 사는 방식이고, 나의 꿈이야.
EndIfEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 140 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 72 2400 1 113 1 0 0 0 0 0 0 0 0 0
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멋있네, 그 오기. 역시 내 "운명 공동체"로군.
UnkEvent (26) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 73 NULL 4 114 1 0 0 0 0 0 0 0 0 0
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운명, 공동……?
ElseEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 74 NULL 4 115 1 0 0 0 0 0 0 0 0 0
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운명, 공동……?
EndIfEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 140 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 75 2411 0 116 1 0 0 0 0 0 0 0 0 0
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아차, 이렇게 부르기엔 좀 일렀나. 마음의 거리는 천천히 좁히는 거라던데.
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 76 2403 0 117 1 0 0 0 0 0 0 0 0 0
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[HERO_MF], 네게 길을 알려 줄게. 강해지는 거야, 네 소원을 이루기 위해.