1. Got something on your mind? You seemed oh so [cdb]distracted during your training today.
  2. A bit, yeah. It's kinda hard to just move on after what Myson said to me.
  3. A bit, yeah. It's kinda hard to just move on after what Myson said to me.
  4. Speaking of, he mentioned my power coming from [cdb]some guy named Epimenides.
  5. Speaking of, he mentioned my power coming from [cdb]some guy named Epimenides.
  6. Part of me wonders if that's not somehow referring to [cdb]you, Arval.
  7. Part of me wonders if that's not somehow referring to [cdb]you, Arval.
  8. I can't say for sure. The whole "no memories" thing, [cdb]remember?
  9. Right. I guess neither of us really know the truth [cdb]about ourselves.
  10. Right. I guess neither of us really know the truth [cdb]about ourselves.
  11. And I don't care to. Not now, anyway.
  12. There's an order all this should be done in. Priorities that take hold.
  13. If you let yourself get distracted by every shiny new [cdb]object that comes along, you'll never reach your goal.
  14. Which is what, exactly? Wait, don't tell me.
  15. Which is what, exactly? Wait, don't tell me.
  16. Defeating the Ashen Demon. Everything starts from [cdb]there.
  17. You can think for the rest of time if you want, [cdb]but you'll never discover the truth with only the [cdb]information you have now.
  18. Not to mention that ending that fiend is the best— [cdb]and only—way to protect the new friends you adore [cdb]so much.
  19. Yeah, you're probably right.
  20. Yeah, you're probably right.
  21. His Majesty requests your presence.
  22. Lord Rodrigue has just arrived. They hope to discuss [cdb]strategy.
  23. Got it, I'll be right over.
  24. Got it, I'll be right over.
  25. ...
InitEvent (index: 0)
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81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
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EnterSceneEvent (index: 5)
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0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 6)
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110 2458 0 1 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 5054 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 3 5055 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 NULL 3 5056 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2460 0 5057 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2460 0 5058 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 25)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
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110 5 0 0 5059 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 28)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 0 0 5060 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 7 0 3 5061 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2400 0 5062 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2400 0 5063 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 10 0 0 5064 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 NULL 0 5065 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 NULL 0 5066 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2407 0 5067 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2407 0 5068 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 15 0 0 5069 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 16 NULL 0 5070 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 17 NULL 0 5071 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 0 3 5072 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 0 3 5073 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 7 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 20 NULL 0 5074 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 21 2403 0 5075 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2400 0 5076 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2400 0 5077 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 24 NULL 3 NULL 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (140, 0, 0, 0, 5054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Got something on your mind? You seemed oh so [cdb]distracted during your training today.
12
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(400, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
16
TalkEvent (110, 1, NULL, 3, 5055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# A bit, yeah. It's kinda hard to just move on after what Myson said to me.
17
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 2, NULL, 3, 5056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# A bit, yeah. It's kinda hard to just move on after what Myson said to me.
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
22
TalkEvent (110, 3, 2460, 0, 5057, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Speaking of, he mentioned my power coming from [cdb]some guy named Epimenides.
23
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (111, 4, 2460, 0, 5058, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Speaking of, he mentioned my power coming from [cdb]some guy named Epimenides.
25
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 5, 0, 0, 5059, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Part of me wonders if that's not somehow referring to [cdb]you, Arval.
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 6, 0, 0, 5060, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Part of me wonders if that's not somehow referring to [cdb]you, Arval.
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (140, 7, 0, 3, 5061, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't say for sure. The whole "no memories" thing, [cdb]remember?
35
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
36
TalkEvent (110, 8, 2400, 0, 5062, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right. I guess neither of us really know the truth [cdb]about ourselves.
37
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (111, 9, 2400, 0, 5063, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right. I guess neither of us really know the truth [cdb]about ourselves.
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (140, 10, 0, 0, 5064, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I don't care to. Not now, anyway.
44
TalkEvent (140, 11, NULL, 0, 5065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's an order all this should be done in. Priorities that take hold.
45
TalkEvent (140, 12, NULL, 0, 5066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you let yourself get distracted by every shiny new [cdb]object that comes along, you'll never reach your goal.
46
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(400, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
50
TalkEvent (110, 13, 2407, 0, 5067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Which is what, exactly? Wait, don't tell me.
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 14, 2407, 0, 5068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Which is what, exactly? Wait, don't tell me.
53
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (140, 15, 0, 0, 5069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Defeating the Ashen Demon. Everything starts from [cdb]there.
59
TalkEvent (140, 16, NULL, 0, 5070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can think for the rest of time if you want, [cdb]but you'll never discover the truth with only the [cdb]information you have now.
61
TalkEvent (140, 17, NULL, 0, 5071, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not to mention that ending that fiend is the best— [cdb]and only—way to protect the new friends you adore [cdb]so much.
62
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
63
TalkEvent (110, 18, 0, 3, 5072, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you're probably right.
64
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 19, 0, 3, 5073, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you're probably right.
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
EnterSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
68
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(400, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (12, 20, NULL, 0, 5074, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His Majesty requests your presence.
74
TalkEvent (12, 21, 2403, 0, 5075, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lord Rodrigue has just arrived. They hope to discuss [cdb]strategy.
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 22, 2400, 0, 5076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Got it, I'll be right over.
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 23, 2400, 0, 5077, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Got it, I'll be right over.
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
LeaveSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
83
LeaveSceneEvent (4, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
84
UnkEvent 166(140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (140, 24, NULL, 3, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 5054 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Got something on your mind? You seemed oh so distracted during your training today.
UnkEvent (26) (index: 12)
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link Shez volume_up
A bit, yeah. It's kinda hard to just move on after what Myson said to me.
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link Shez volume_up
A bit, yeah. It's kinda hard to just move on after what Myson said to me.
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link Shez volume_up
Speaking of, he mentioned my power coming from some guy named Epimenides.
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link Shez volume_up
Speaking of, he mentioned my power coming from some guy named Epimenides.
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link Shez volume_up
Part of me wonders if that's not somehow referring to you, Arval.
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link Shez volume_up
Part of me wonders if that's not somehow referring to you, Arval.
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link Arval volume_up
I can't say for sure. The whole "no memories" thing, remember?
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link Shez volume_up
Right. I guess neither of us really know the truth about ourselves.
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link Shez volume_up
Right. I guess neither of us really know the truth about ourselves.
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link Arval volume_up
And I don't care to. Not now, anyway.
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link Arval volume_up
There's an order all this should be done in. Priorities that take hold.
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link Arval volume_up
If you let yourself get distracted by every shiny new object that comes along, you'll never reach your goal.
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link Shez volume_up
Which is what, exactly? Wait, don't tell me.
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link Shez volume_up
Which is what, exactly? Wait, don't tell me.
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link Arval volume_up
Defeating the Ashen Demon. Everything starts from there.
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link Arval volume_up
You can think for the rest of time if you want, but you'll never discover the truth with only the information you have now.
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link Arval volume_up
Not to mention that ending that fiend is the best— and only—way to protect the new friends you adore so much.
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link Shez volume_up
Yeah, you're probably right.
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link Shez volume_up
Yeah, you're probably right.
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link Dedue volume_up
His Majesty requests your presence.
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link Dedue volume_up
Lord Rodrigue has just arrived. They hope to discuss strategy.
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link Shez volume_up
Got it, I'll be right over.
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link Shez volume_up
Got it, I'll be right over.
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link Arval
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