1. What can I say? You got us.
  2. You rolled right over us and took out our employer. I know when it's time to raise the white flag.
  3. Wait, that's it? You're giving up?
  4. Wait, that's it? You're giving up?
  5. We've faced you in battle many times, only to be [cdb]bested at every turn.
  6. We've faced you in battle many times, only to be [cdb]bested at every turn.
  7. Yeah, you've pretty much run us out of business [cdb]by now.
  8. It's not easy finding new clients in the best of times.
  9. And no matter how good our reputation is, none of it [cdb]matters if we can't actually win. At this rate, I'll have [cdb]to stop calling myself the Blade Breaker.
  10. In that case, can I interest you in a contract with the Leicester Federation?
  11. You want to hire us?
  12. I know we've been at each other's throats since before [cdb]this Federation was even a thing.
  13. But you're mercenaries. You were only fighting to [cdb]hold up your end of the deal with the Empire, right?
  14. And now that your employer is gone, you're free to [cdb]serve whichever side you please. There's no dishonor [cdb]in working for a new client.
  15. Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
  16. Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
  17. And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
  18. And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
  19. But they'll definitely come around once they see how [cdb]dependable you are.
  20. But they'll definitely come around once they see how [cdb]dependable you are.
  21. What do you say? I doubt the Empire will have any [cdb]jobs for us after all of this.
  22. No better time for a fresh start.
  23. I agree.
  24. I agree.
  25. What about you, Alois? I know Leicester's another [cdb]enemy of the Knights of Seiros.
  26. What about you, Alois? I know Leicester's another [cdb]enemy of the Knights of Seiros.
  27. I've already made my decision. I have sworn to [cdb]follow this fine captain wherever he goes!
  28. If my old allies want to come grill me over a fire, I'll just have to make myself more ob-skewer!
  29. Hahaha! That's a good one.
  30. Haha! If I don't slay my foes by the sword, I will do [cdb]so by the joke!
  31. ...
  32. ...
  33. Well, I guess that's that. Just tell us when we start.
  34. I'll go talk to the group and smooth things over. You two, stay here with the client.
  35. Got it, thanks.
  36. Got it, thanks.
  37. Understood, Captain!
  38. Glad to hear it. I guess we'd better tell the troops [cdb]about our new friends here.
  39. ...
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 33 NULL 0 2942 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 34 2400 0 2943 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 35 2400 0 2944 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 31 35 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 2400 0 2945 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 22 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 0 0 7078 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 38 0 0 2947 1 0 0 0 0 0 0 0 0 0
0
InitEvent (62, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 4, 51, 35, 148, 31, 609, 646, 648, 651, 653, 661, NULL, NULL, NULL)
2
InitPlacesEvent (4, 3, 2, 0, 1, 5, 7, 9, 10, 6, 11, 8, NULL, NULL, NULL)
7
EnterSceneEvent (0, 110, 4, 51, 35, 148, 31, 609, 646, 648, 651, 653, 661, NULL, NULL)
8
UnkEvent 64(148, 20, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(31, 4294967276, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(35, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(661, 0, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 102(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(3, 50, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (35, 0, 2411, 1, 2910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What can I say? You got us.
22
TalkEvent (35, 1, NULL, 1, 2911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You rolled right over us and took out our employer. I know when it's time to raise the white flag.
23
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
25
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 2, 0, 4, 2912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, that's it? You're giving up?
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 3, 0, 4, 2913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, that's it? You're giving up?
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
41
TalkEvent (148, 4, 0, 2, 2914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We've faced you in battle many times, only to be [cdb]bested at every turn.
42
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (149, 5, 0, 2, 2915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We've faced you in battle many times, only to be [cdb]bested at every turn.
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (35, 6, 2400, 0, 2916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, you've pretty much run us out of business [cdb]by now.
47
TalkEvent (35, 7, NULL, 0, 2917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not easy finding new clients in the best of times.
48
TalkEvent (35, 8, 2411, 0, 2918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And no matter how good our reputation is, none of it [cdb]matters if we can't actually win. At this rate, I'll have [cdb]to stop calling myself the Blade Breaker.
49
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (4, 9, 0, 0, 7071, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, can I interest you in a contract with the Leicester Federation?
51
UnkEvent 26(5, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (35, 10, 0, 2, 7072, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You want to hire us?
54
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(1, 800, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (4, 11, 0, 0, 7073, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know we've been at each other's throats since before [cdb]this Federation was even a thing.
57
TalkEvent (4, 12, NULL, 0, 7074, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you're mercenaries. You were only fighting to [cdb]hold up your end of the deal with the Empire, right?
59
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (4, 13, NULL, 0, 7075, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And now that your employer is gone, you're free to [cdb]serve whichever side you please. There's no dishonor [cdb]in working for a new client.
64
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
67
TalkEvent (110, 14, 2402, 1, 2925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
68
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 15, 2402, 1, 2926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you should join us! I mean, by now we all know [cdb]firsthand how strong you are.
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 16, 0, 0, 2927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 17, 0, 0, 2928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And sure, there might be some folks here and there [cdb]who have reservations about you fighting on our side.
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
78
TalkEvent (110, 18, 2409, 1, 2929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But they'll definitely come around once they see how [cdb]dependable you are.
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (111, 19, 2409, 1, 2930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But they'll definitely come around once they see how [cdb]dependable you are.
81
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 26(17, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 66(35, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (35, 20, 0, 3, 5389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What do you say? I doubt the Empire will have any [cdb]jobs for us after all of this.
88
UnkEvent 66(35, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (35, 21, NULL, 0, 2932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No better time for a fresh start.
90
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 54(35, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
97
TalkEvent (148, 22, 2400, 0, 2933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I agree.
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (149, 23, 2400, 0, 2934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I agree.
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 66(35, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 102(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 54(148, 31, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
110
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (148, 24, 2403, 0, 7076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What about you, Alois? I know Leicester's another [cdb]enemy of the Knights of Seiros.
113
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (149, 25, 2403, 0, 7077, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What about you, Alois? I know Leicester's another [cdb]enemy of the Knights of Seiros.
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 166(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (31, 26, 2352, 0, 2937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've already made my decision. I have sworn to [cdb]follow this fine captain wherever he goes!
120
UnkEvent 26(5, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (31, 27, NULL, 1, 2938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If my old allies want to come grill me over a fire, I'll just have to make myself more ob-skewer!
126
UnkEvent 166(35, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 162(8, 31, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 43(646, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(609, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 43(648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (35, 28, NULL, 1, 2939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hahaha! That's a good one.
138
TalkEvent (31, 29, 2409, 1, 2940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Haha! If I don't slay my foes by the sword, I will do [cdb]so by the joke!
139
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
144
TalkEvent (148, 30, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
145
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (149, 31, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
147
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 43(646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 43(609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 43(648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (35, 32, 2403, 1, 2941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I guess that's that. Just tell us when we start.
162
TalkEvent (35, 33, NULL, 0, 2942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll go talk to the group and smooth things over. You two, stay here with the client.
163
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
167
TalkEvent (148, 34, 2400, 0, 2943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Got it, thanks.
168
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
TalkEvent (149, 35, 2400, 0, 2944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Got it, thanks.
170
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 162(8, 31, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 43(646, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 43(609, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 43(648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (31, 36, 2400, 0, 2945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understood, Captain!
179
LeaveSceneEvent (3, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
182
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 31(1, 800, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 43(646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 43(609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 43(648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (4, 37, 0, 0, 7078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Glad to hear it. I guess we'd better tell the troops [cdb]about our new friends here.
193
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (140, 38, 0, 0, 2947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 20 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 4294967276 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2411 1 2910 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
What can I say? You got us.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 NULL 1 2911 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
You rolled right over us and took out our employer. I know when it's time to raise the white flag.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 4 2912 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, that's it? You're giving up?
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 4 2913 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, that's it? You're giving up?
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 2 2914 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
We've faced you in battle many times, only to be bested at every turn.
ElseEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 5 0 2 2915 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
We've faced you in battle many times, only to be bested at every turn.
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 2400 0 2916 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Yeah, you've pretty much run us out of business by now.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 NULL 0 2917 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
It's not easy finding new clients in the best of times.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 2411 0 2918 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
And no matter how good our reputation is, none of it matters if we can't actually win. At this rate, I'll have to stop calling myself the Blade Breaker.
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 0 0 7071 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
In that case, can I interest you in a contract with the Leicester Federation?
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 0 2 7072 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
You want to hire us?
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 23 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 7073 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I know we've been at each other's throats since before this Federation was even a thing.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 7074 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But you're mercenaries. You were only fighting to hold up your end of the deal with the Empire, right?
PanCameraEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 7075 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
And now that your employer is gone, you're free to serve whichever side you please. There's no dishonor in working for a new client.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2402 1 2925 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, you should join us! I mean, by now we all know firsthand how strong you are.
ElseEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2402 1 2926 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, you should join us! I mean, by now we all know firsthand how strong you are.
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 0 0 2927 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And sure, there might be some folks here and there who have reservations about you fighting on our side.
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 0 0 2928 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And sure, there might be some folks here and there who have reservations about you fighting on our side.
EndIfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2409 1 2929 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But they'll definitely come around once they see how dependable you are.
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2409 1 2930 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But they'll definitely come around once they see how dependable you are.
EndIfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 20 0 3 5389 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
What do you say? I doubt the Empire will have any jobs for us after all of this.
UnkEvent (66) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 21 NULL 0 2932 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
No better time for a fresh start.
UnkEvent (166) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 22 2400 0 2933 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
I agree.
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 23 2400 0 2934 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
I agree.
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 31 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 24 2403 0 7076 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
What about you, Alois? I know Leicester's another enemy of the Knights of Seiros.
ElseEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 25 2403 0 7077 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
What about you, Alois? I know Leicester's another enemy of the Knights of Seiros.
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 26 2352 0 2937 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
I've already made my decision. I have sworn to follow this fine captain wherever he goes!
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 27 NULL 1 2938 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
If my old allies want to come grill me over a fire, I'll just have to make myself more ob-skewer!
UnkEvent (166) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 31 35 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 28 NULL 1 2939 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Hahaha! That's a good one.
LookEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 29 2409 1 2940 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
Haha! If I don't slay my foes by the sword, I will do so by the joke!
UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
link Byleth
...
ElseEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 31 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
link Byleth
...
EndIfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 51 3 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
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link Jeralt volume_up
Well, I guess that's that. Just tell us when we start.
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link Jeralt volume_up
I'll go talk to the group and smooth things over. You two, stay here with the client.
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link Byleth volume_up
Got it, thanks.
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link Byleth volume_up
Got it, thanks.
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link Alois volume_up
Understood, Captain!
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link Claude volume_up
Glad to hear it. I guess we'd better tell the troops about our new friends here.
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link Arval volume_up
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