1. 나 원, 항복이다. 우리 용병단은 한 방에 밀려나 버리고……
  2. 고용주도 당해 버렸으니, 순순히 백기를 들 수밖에 없겠군.
  3. 정말이야……!? 그 제랄트 용병단이……!
  4. 정말……!? 그 제랄트 용병단이……!
  5. 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
  6. 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
  7. 그러게나 말이다. 나 참, 이제 장사는 다 했구만.
  8. 질 때마다 고용주도 바꿔야 되고, 아무리 강하다는 평판을 들어 봤자……
  9. 정작 싸움의 결과가 변변찮아서야. "파멸의 검"이라는 이름이 울겠어.
  10. 그럼 레스터 연방국에서 일해 보지 않겠어?
  11. 레스터에서?
  12. 우리가 제후 동맹이었던 시절부터 몇 번이고 적으로 싸워 온 사이인 건 맞아.
  13. 하지만 당신들은 그저 용병으로서, 제국의 의뢰를 수행하기 위해 싸웠을 뿐이잖아?
  14. 용병단은 본래 자유로운 몸이기도 하고. 고용주를 바꾸는 게 불의는 아니지.
  15. 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
  16. 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
  17. 물론 안 내켜 하는 녀석도 있겠지만, 당신들이 동료가 돼 준다는데.
  18. 물론 안 내켜 하는 사람도 있겠지만, 당신들이 동료가 돼 준다는데.
  19. 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
  20. 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
  21. 어떻게 할 거냐, [BYLETH_MF]? 솔직히 제국군에서는 싸우기 힘들어질 거다.
  22. 이참에 심기일전……하는 것도 나쁘지 않을 것 같은데.
  23. 그렇지. 나도 같은 생각이야.
  24. 그렇지. 나도 같은 생각이야.
  25. 알로이스는 괜찮은 건가? 레스터도 세이로스 기사단과 대적하는 사이인데……
  26. 알로이스는 괜찮겠어? 레스터도 세이로스 기사단과 대적하는 사이인데……
  27. 이미 각오한 바입니다. 이 알로이스, 어디든 그대와 단장님을 따라가겠습니다.
  28. 제 마음은 이미 굳혔습니다. 옛 후배를, 후우… 배척해야겠군요!
  29. 옛 후배를 후…배척…… 크핫핫핫핫!
  30. 와~핫핫핫핫! 반드시 이기고 말겠습니다!
  31. ………………
  32. ………………
  33. 그럼 그러기로 하지. 앞으로 잘 부탁한다.
  34. 난 용병단 녀석들을 모아 설명하고 오마. 너희는 먼저 따라가고 있어.
  35. 알았어, 부탁할게.
  36. 응, 부탁할게.
  37. 알겠습니다, 단장님!
  38. 잘됐다. 그럼, 우리 쪽에도 사정을 설명해 둬야겠군.
  39. ………………
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UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 31 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 51 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 32 2403 1 2941 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 33 NULL 0 2942 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 34 2400 0 2943 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 35 2400 0 2944 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 31 35 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 2400 0 2945 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 22 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 0 0 7078 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 38 0 0 2947 1 0 0 0 0 0 0 0 0 0
0
InitEvent (62, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 4, 51, 35, 148, 31, 609, 646, 648, 651, 653, 661, NULL, NULL, NULL)
2
InitPlacesEvent (4, 3, 2, 0, 1, 5, 7, 9, 10, 6, 11, 8, NULL, NULL, NULL)
7
EnterSceneEvent (0, 110, 4, 51, 35, 148, 31, 609, 646, 648, 651, 653, 661, NULL, NULL)
8
UnkEvent 64(148, 20, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(31, 4294967276, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(35, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(661, 0, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 102(31, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(3, 50, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (35, 0, 2411, 1, 2910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나 원, 항복이다. 우리 용병단은 한 방에 밀려나 버리고……
22
TalkEvent (35, 1, NULL, 1, 2911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 고용주도 당해 버렸으니, 순순히 백기를 들 수밖에 없겠군.
23
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
25
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 2, 0, 4, 2912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 정말이야……!? 그 제랄트 용병단이……!
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 3, 0, 4, 2913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 정말……!? 그 제랄트 용병단이……!
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
41
TalkEvent (148, 4, 0, 2, 2914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
42
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (149, 5, 0, 2, 2915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (35, 6, 2400, 0, 2916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러게나 말이다. 나 참, 이제 장사는 다 했구만.
47
TalkEvent (35, 7, NULL, 0, 2917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 질 때마다 고용주도 바꿔야 되고, 아무리 강하다는 평판을 들어 봤자……
48
TalkEvent (35, 8, 2411, 0, 2918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 정작 싸움의 결과가 변변찮아서야. "파멸의 검"이라는 이름이 울겠어.
49
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (4, 9, 0, 0, 7071, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 레스터 연방국에서 일해 보지 않겠어?
51
UnkEvent 26(5, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (35, 10, 0, 2, 7072, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 레스터에서?
54
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(1, 800, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (4, 11, 0, 0, 7073, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리가 제후 동맹이었던 시절부터 몇 번이고 적으로 싸워 온 사이인 건 맞아.
57
TalkEvent (4, 12, NULL, 0, 7074, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 당신들은 그저 용병으로서, 제국의 의뢰를 수행하기 위해 싸웠을 뿐이잖아?
59
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (4, 13, NULL, 0, 7075, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 용병단은 본래 자유로운 몸이기도 하고. 고용주를 바꾸는 게 불의는 아니지.
64
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
67
TalkEvent (110, 14, 2402, 1, 2925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
68
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 15, 2402, 1, 2926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
72
TalkEvent (110, 16, 0, 0, 2927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 물론 안 내켜 하는 녀석도 있겠지만, 당신들이 동료가 돼 준다는데.
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 17, 0, 0, 2928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 물론 안 내켜 하는 사람도 있겠지만, 당신들이 동료가 돼 준다는데.
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
78
TalkEvent (110, 18, 2409, 1, 2929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (111, 19, 2409, 1, 2930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
81
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 26(17, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 66(35, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (35, 20, 0, 3, 5389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어떻게 할 거냐, [BYLETH_MF]? 솔직히 제국군에서는 싸우기 힘들어질 거다.
88
UnkEvent 66(35, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (35, 21, NULL, 0, 2932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이참에 심기일전……하는 것도 나쁘지 않을 것 같은데.
90
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 66(148, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 54(35, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
97
TalkEvent (148, 22, 2400, 0, 2933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지. 나도 같은 생각이야.
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (149, 23, 2400, 0, 2934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지. 나도 같은 생각이야.
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 66(35, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 102(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 54(148, 31, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
110
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (148, 24, 2403, 0, 7076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알로이스는 괜찮은 건가? 레스터도 세이로스 기사단과 대적하는 사이인데……
113
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (149, 25, 2403, 0, 7077, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알로이스는 괜찮겠어? 레스터도 세이로스 기사단과 대적하는 사이인데……
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 166(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (31, 26, 2352, 0, 2937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이미 각오한 바입니다. 이 알로이스, 어디든 그대와 단장님을 따라가겠습니다.
120
UnkEvent 26(5, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (31, 27, NULL, 1, 2938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제 마음은 이미 굳혔습니다. 옛 후배를, 후우… 배척해야겠군요!
126
UnkEvent 166(35, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 162(8, 31, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 66(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 43(646, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(609, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 43(648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (35, 28, NULL, 1, 2939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 옛 후배를 후…배척…… 크핫핫핫핫!
138
TalkEvent (31, 29, 2409, 1, 2940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 와~핫핫핫핫! 반드시 이기고 말겠습니다!
139
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
144
TalkEvent (148, 30, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
145
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (149, 31, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
147
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 43(646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 43(609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 43(648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (35, 32, 2403, 1, 2941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 그러기로 하지. 앞으로 잘 부탁한다.
162
TalkEvent (35, 33, NULL, 0, 2942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 난 용병단 녀석들을 모아 설명하고 오마. 너희는 먼저 따라가고 있어.
163
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
167
TalkEvent (148, 34, 2400, 0, 2943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어, 부탁할게.
168
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
TalkEvent (149, 35, 2400, 0, 2944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응, 부탁할게.
170
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 162(8, 31, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 43(646, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 43(609, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 43(648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (31, 36, 2400, 0, 2945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알겠습니다, 단장님!
179
LeaveSceneEvent (3, 35, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
182
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 31(1, 800, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 43(646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 43(609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 43(648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (4, 37, 0, 0, 7078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 잘됐다. 그럼, 우리 쪽에도 사정을 설명해 둬야겠군.
193
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (140, 38, 0, 0, 2947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 20 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 4294967276 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
661 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2411 1 2910 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
나 원, 항복이다. 우리 용병단은 한 방에 밀려나 버리고……
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 NULL 1 2911 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
고용주도 당해 버렸으니, 순순히 백기를 들 수밖에 없겠군.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 4 2912 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
정말이야……!? 그 제랄트 용병단이……!
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 4 2913 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
정말……!? 그 제랄트 용병단이……!
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 2 2914 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
ElseEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 5 0 2 2915 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
너희와 싸우는 게 몇 번째인지. 그때마다 계속 당했었지.
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 2400 0 2916 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그러게나 말이다. 나 참, 이제 장사는 다 했구만.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 NULL 0 2917 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
질 때마다 고용주도 바꿔야 되고, 아무리 강하다는 평판을 들어 봤자……
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 8 2411 0 2918 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
정작 싸움의 결과가 변변찮아서야. "파멸의 검"이라는 이름이 울겠어.
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 0 0 7071 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그럼 레스터 연방국에서 일해 보지 않겠어?
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 0 2 7072 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
레스터에서?
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 23 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 7073 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
우리가 제후 동맹이었던 시절부터 몇 번이고 적으로 싸워 온 사이인 건 맞아.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 7074 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
하지만 당신들은 그저 용병으로서, 제국의 의뢰를 수행하기 위해 싸웠을 뿐이잖아?
PanCameraEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 7075 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
용병단은 본래 자유로운 몸이기도 하고. 고용주를 바꾸는 게 불의는 아니지.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2402 1 2925 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
ElseEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2402 1 2926 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그게 좋겠다! 당신들이 강한 건 다들 경험해 봐서 알고 있고.
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 0 0 2927 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
물론 안 내켜 하는 녀석도 있겠지만, 당신들이 동료가 돼 준다는데.
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 0 0 2928 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
물론 안 내켜 하는 사람도 있겠지만, 당신들이 동료가 돼 준다는데.
EndIfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2409 1 2929 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2409 1 2930 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 힘과 아군이 됐을 때의 든든함을 실감하고 나면 납득할 거야.
EndIfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 20 0 3 5389 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
어떻게 할 거냐, 벨레트? 솔직히 제국군에서는 싸우기 힘들어질 거다.
UnkEvent (66) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 21 NULL 0 2932 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
이참에 심기일전……하는 것도 나쁘지 않을 것 같은데.
UnkEvent (166) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 35 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 22 2400 0 2933 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
그렇지. 나도 같은 생각이야.
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 23 2400 0 2934 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
그렇지. 나도 같은 생각이야.
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 31 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 24 2403 0 7076 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
알로이스는 괜찮은 건가? 레스터도 세이로스 기사단과 대적하는 사이인데……
ElseEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 25 2403 0 7077 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
알로이스는 괜찮겠어? 레스터도 세이로스 기사단과 대적하는 사이인데……
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 26 2352 0 2937 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
이미 각오한 바입니다. 이 알로이스, 어디든 그대와 단장님을 따라가겠습니다.
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 27 NULL 1 2938 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
제 마음은 이미 굳혔습니다. 옛 후배를, 후우… 배척해야겠군요!
UnkEvent (166) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 31 35 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 28 NULL 1 2939 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
옛 후배를 후…배척…… 크핫핫핫핫!
LookEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 29 2409 1 2940 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
와~핫핫핫핫! 반드시 이기고 말겠습니다!
UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
link 벨레트
………………
ElseEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 31 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
link 벨레스
………………
EndIfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 51 3 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 32 2403 1 2941 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
그럼 그러기로 하지. 앞으로 잘 부탁한다.
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 33 NULL 0 2942 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
난 용병단 녀석들을 모아 설명하고 오마. 너희는 먼저 따라가고 있어.
UnkEvent (26) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 34 2400 0 2943 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
알았어, 부탁할게.
ElseEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 35 2400 0 2944 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
응, 부탁할게.
EndIfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 31 35 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 2400 0 2945 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
알겠습니다, 단장님!
LookEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 22 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
646 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
609 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 0 0 7078 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
잘됐다. 그럼, 우리 쪽에도 사정을 설명해 둬야겠군.
PanCameraEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 38 0 0 2947 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
………………