1. ………………
  2. 이기긴 이겼지만…… 제길, 이러려던 게 아닌데.
  3. 내 책략 때문에, 주디트가 죽었어.
  4. 그때 란돌프를 죽게 내버려 두지 않았더라면……
  5. 너 때문이 아니야.
  6. 너 때문이 아니야.
  7. 원인을 만든 건 나야. 희생을 최소한으로 줄이려다가 결국 이 꼴이 된 거지.
  8. 쓸데없는 원한을 사서 아군을 위험에 빠뜨리고 말았어.
  9. 주디트마저 희생되다니…… 젠장.
  10. 그렇게 따지면, 내게도 책임이 있어.
  11. 그렇게 따지면, 내게도 책임이 있어.
  12. 전장에서 그 녀석을 해치우기 일보 직전에 놓치고 말았으니까.
  13. 전장에서 그 사람을 해치우기 일보 직전에 놓치고 말았으니까.
  14. 그 뒤에도 제랄트에게 고전하는 바람에…… 너희가 있는 곳으로 돌아오는 게 늦어졌어.
  15. 그 뒤에도 제랄트에게 고전하는 바람에…… 너희가 있는 곳으로 돌아오는 게 늦어졌어.
  16. 좀 더 빨리 돌아왔다면 이런 일은……
  17. 좀 더 빨리 돌아왔다면 이런 일은……
  18. 무슨 소리야. 그 "파멸의 검" 제랄트를 쓰러뜨렸잖아?
  19. 네 활약이 없었다면 더 참혹한 상황이 벌어졌을 거야.
  20. 내가 더 강했더라면 주디트씨가 목숨을 잃을 일도 없었어.
  21. 내가 더 강했더라면 주디트씨가 목숨을 잃을 일도 없었어.
  22. ……스스로에게 엄격하구나, 너는.
  23. 클로드, 너도 마찬가지야. 자꾸 뭐든지 혼자서 짊어지려고 하지 마.
  24. 클로드, 너도 마찬가지야. 자꾸 뭐든지 혼자서 짊어지려고 하지 마.
  25. 주디트의 원수는 내가 갚겠어. "잿빛 악마"를 쓰러뜨려서 말이야.
  26. 주디트의 원수는 내가 갚겠어. "잿빛 악마"를 쓰러뜨려서 말이야.
  27. ……반드시 해낼 수 있을 거야. 방금도 넌 그 직전까지 몰아넣었으니까.
  28. 하지만…… 예감이 적중하고 말았다는 건 정말 유감이다, [HERO_MF].
  29. ……!? 아버지가……
  30. ……!? 아버지가……
  31. 으허어어어어! 미안하네……!!
  32. 내가…… 내가 형편없이 당한 탓에……!
  33. 단장니이이이임! 으아아아아아아아!!
  34. ……어쩔 수 없지. 용병 일에는 죽음이 따르는 법이야.
  35. ……어쩔 수 없지. 용병 일에는 죽음이 따르는 법이야.
  36. 뭐가 어쩔 수 없다는 거냐? 내 힘을 거부하지 않았다면 구했을 거다.
  37. 하지만 그 단장님이…… 아직도 믿어지지 않아……
  38. ………………
  39. ………………
  40. 왜 그러느냐, 내 그릇이여. 내게 몸을 넘기면 복수 따윈 쉬운 일이야.
  41. 네 아비를 죽인 애송이를…… 불구덩이에 떨어뜨려야 하지 않겠느냐?
  42. ……알로이스. 용병단을 당분간 맡아 주겠어?
  43. ……알로이스. 용병단을 당분간 맡겨도 될까?
  44. 단을 떠나 혼자서 하고 싶은 일이 있다.
  45. 단을 떠나 혼자서 하고 싶은 일이 있어.
  46. 으음? 아니, 하지만……
  47. 나밖에 할 수 없는 일이야. 부탁하지.
  48. 나밖에 할 수 없는 일이야. 부탁할게.
  49. ……알겠네. 하지만 죽으러 가는 짓만은 하지 마시게.
  50. ………………
  51. ………………
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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EnterSceneEvent (index: 3)
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UnkEvent (26) (index: 4)
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UnkEvent (15) (index: 7)
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PlaySoundEffectEvent (index: 8)
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SetFaceOrientationEvent (index: 9)
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TalkEvent (index: 14)
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TalkEvent (index: 15)
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PanCameraEvent (index: 16)
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UnkEvent (59) (index: 17)
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EnterSceneEvent (index: 20)
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UnkEvent (59) (index: 37)
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LeaveSceneEvent (index: 90)
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FadeToBlackEvent (index: 91)
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EnterSceneEvent (index: 92)
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TopLeftLocationBannerEvent (index: 96)
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TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 NULL 3 2895 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 0 0 2896 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 38 0 0 2897 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 39 0 0 2898 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 40 NULL 1 2899 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 0 0 2900 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 0 0 2901 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 43 0 0 2902 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 44 0 0 2903 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 45 0 3 2904 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 46 0 2 2905 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 47 0 2 2906 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 48 2400 3 2907 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 2896 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 2897 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 110, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 3, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (4, 0, 0, 3, 7053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
11
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(500, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (4, 1, NULL, 2, 7054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이기긴 이겼지만…… 제길, 이러려던 게 아닌데.
15
TalkEvent (4, 2, NULL, 2, 7055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 내 책략 때문에, 주디트가 죽었어.
17
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (4, 3, NULL, 2, 7056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그때 란돌프를 죽게 내버려 두지 않았더라면……
20
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
TalkEvent (110, 4, 0, 0, 2863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너 때문이 아니야.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 5, 0, 0, 2864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너 때문이 아니야.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (4, 6, 0, 2, 7057, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 원인을 만든 건 나야. 희생을 최소한으로 줄이려다가 결국 이 꼴이 된 거지.
32
TalkEvent (4, 7, NULL, 2, 7058, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 쓸데없는 원한을 사서 아군을 위험에 빠뜨리고 말았어.
33
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 8, NULL, 2, 7059, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 주디트마저 희생되다니…… 젠장.
36
UnkEvent 54(4, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
42
TalkEvent (110, 9, 2400, 2, 7060, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇게 따지면, 내게도 책임이 있어.
43
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (111, 10, 2400, 2, 7061, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇게 따지면, 내게도 책임이 있어.
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
47
TalkEvent (110, 11, 2403, 3, 2869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 전장에서 그 녀석을 해치우기 일보 직전에 놓치고 말았으니까.
48
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 12, 2403, 3, 2870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 전장에서 그 사람을 해치우기 일보 직전에 놓치고 말았으니까.
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 13, 0, 3, 2871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 뒤에도 제랄트에게 고전하는 바람에…… 너희가 있는 곳으로 돌아오는 게 늦어졌어.
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 14, 0, 3, 2872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 뒤에도 제랄트에게 고전하는 바람에…… 너희가 있는 곳으로 돌아오는 게 늦어졌어.
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
TalkEvent (110, 15, 2356, 3, 2873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 좀 더 빨리 돌아왔다면 이런 일은……
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (111, 16, 2356, 3, 2874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 좀 더 빨리 돌아왔다면 이런 일은……
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (4, 17, 2403, 3, 7062, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무슨 소리야. 그 "파멸의 검" 제랄트를 쓰러뜨렸잖아?
65
TalkEvent (4, 18, 0, 3, 7063, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네 활약이 없었다면 더 참혹한 상황이 벌어졌을 거야.
66
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
69
TalkEvent (110, 19, NULL, 3, 7064, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내가 더 강했더라면 주디트씨가 목숨을 잃을 일도 없었어.
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (111, 20, NULL, 3, 7065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내가 더 강했더라면 주디트씨가 목숨을 잃을 일도 없었어.
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (4, 21, 2400, 3, 7066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……스스로에게 엄격하구나, 너는.
74
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
77
TalkEvent (110, 22, 2403, 0, 7067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 클로드, 너도 마찬가지야. 자꾸 뭐든지 혼자서 짊어지려고 하지 마.
78
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (111, 23, 2403, 0, 7068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 클로드, 너도 마찬가지야. 자꾸 뭐든지 혼자서 짊어지려고 하지 마.
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
82
TalkEvent (110, 24, 2402, 2, 7069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 주디트의 원수는 내가 갚겠어. "잿빛 악마"를 쓰러뜨려서 말이야.
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 25, 2402, 2, 7070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 주디트의 원수는 내가 갚겠어. "잿빛 악마"를 쓰러뜨려서 말이야.
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (140, 26, 0, 0, 2885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……반드시 해낼 수 있을 거야. 방금도 넌 그 직전까지 몰아넣었으니까.
88
TalkEvent (140, 27, NULL, 3, 2886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만…… 예감이 적중하고 말았다는 건 정말 유감이다, [HERO_MF].
89
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
LeaveSceneEvent (0, 4, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
92
EnterSceneEvent (0, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
96
TopLeftLocationBannerEvent (86, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 연방국 시워드령 모처
97
UnkEvent 26(4, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(3, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(100, 4294967266, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
104
TalkEvent (148, 28, 2412, 4, 2887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……!? 아버지가……
105
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (149, 29, 2412, 4, 2888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……!? 아버지가……
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 26(3, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(3, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (31, 30, NULL, 3, 2889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 으허어어어어! 미안하네……!!
112
TalkEvent (31, 31, NULL, 3, 2890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 내가…… 내가 형편없이 당한 탓에……!
113
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 26(9, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 31(4, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(3, 800, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (31, 32, NULL, 3, 2891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 단장니이이이임! 으아아아아아아아!!
120
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(200, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
125
TalkEvent (148, 33, 0, 2, 2892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……어쩔 수 없지. 용병 일에는 죽음이 따르는 법이야.
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (149, 34, 0, 2, 2893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……어쩔 수 없지. 용병 일에는 죽음이 따르는 법이야.
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (37, 35, 0, 0, 2894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐가 어쩔 수 없다는 거냐? 내 힘을 거부하지 않았다면 구했을 거다.
131
UnkEvent 26(4, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(600, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (31, 36, NULL, 3, 2895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 그 단장님이…… 아직도 믿어지지 않아……
135
UnkEvent 26(6, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
139
TalkEvent (148, 37, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (149, 38, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
142
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (37, 39, 0, 0, 2898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왜 그러느냐, 내 그릇이여. 내게 몸을 넘기면 복수 따윈 쉬운 일이야.
144
TalkEvent (37, 40, NULL, 1, 2899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네 아비를 죽인 애송이를…… 불구덩이에 떨어뜨려야 하지 않겠느냐?
148
UnkEvent 54(31, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
153
TalkEvent (148, 41, 0, 0, 2900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……알로이스. 용병단을 당분간 맡아 주겠어?
154
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (149, 42, 0, 0, 2901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……알로이스. 용병단을 당분간 맡겨도 될까?
156
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
158
TalkEvent (148, 43, 0, 0, 2902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 단을 떠나 혼자서 하고 싶은 일이 있다.
159
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (149, 44, 0, 0, 2903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 단을 떠나 혼자서 하고 싶은 일이 있어.
161
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 26(10, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (31, 45, 0, 3, 2904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 으음? 아니, 하지만……
167
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
168
TalkEvent (148, 46, 0, 2, 2905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나밖에 할 수 없는 일이야. 부탁하지.
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (149, 47, 0, 2, 2906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나밖에 할 수 없는 일이야. 부탁할게.
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 26(10, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (31, 48, 2400, 3, 2907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……알겠네. 하지만 죽으러 가는 짓만은 하지 마시게.
176
UnkEvent 59(100, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 59(400, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
179
TalkEvent (148, 49, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (149, 50, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 3 7053 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
………………
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 2 7054 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
이기긴 이겼지만…… 제길, 이러려던 게 아닌데.
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 2 7055 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
내 책략 때문에, 주디트가 죽었어.
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 7056 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그때 란돌프를 죽게 내버려 두지 않았더라면……
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 2863 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너 때문이 아니야.
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 2864 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너 때문이 아니야.
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 2 7057 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
원인을 만든 건 나야. 희생을 최소한으로 줄이려다가 결국 이 꼴이 된 거지.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 2 7058 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
쓸데없는 원한을 사서 아군을 위험에 빠뜨리고 말았어.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 2 7059 1 0 0 0 0 0 0 0 0 0
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주디트마저 희생되다니…… 젠장.
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 2 7060 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그렇게 따지면, 내게도 책임이 있어.
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 2 7061 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그렇게 따지면, 내게도 책임이 있어.
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 3 2869 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
전장에서 그 녀석을 해치우기 일보 직전에 놓치고 말았으니까.
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 3 2870 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
전장에서 그 사람을 해치우기 일보 직전에 놓치고 말았으니까.
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 3 2871 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 뒤에도 제랄트에게 고전하는 바람에…… 너희가 있는 곳으로 돌아오는 게 늦어졌어.
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 3 2872 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 뒤에도 제랄트에게 고전하는 바람에…… 너희가 있는 곳으로 돌아오는 게 늦어졌어.
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2356 3 2873 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
좀 더 빨리 돌아왔다면 이런 일은……
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2356 3 2874 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
좀 더 빨리 돌아왔다면 이런 일은……
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2403 3 7062 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
무슨 소리야. 그 "파멸의 검" 제랄트를 쓰러뜨렸잖아?
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 3 7063 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
네 활약이 없었다면 더 참혹한 상황이 벌어졌을 거야.
UnkEvent (30) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 3 7064 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
내가 더 강했더라면 주디트씨가 목숨을 잃을 일도 없었어.
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 NULL 3 7065 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
내가 더 강했더라면 주디트씨가 목숨을 잃을 일도 없었어.
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 3 7066 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
……스스로에게 엄격하구나, 너는.
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 7067 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
클로드, 너도 마찬가지야. 자꾸 뭐든지 혼자서 짊어지려고 하지 마.
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 0 7068 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
클로드, 너도 마찬가지야. 자꾸 뭐든지 혼자서 짊어지려고 하지 마.
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2402 2 7069 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
주디트의 원수는 내가 갚겠어. "잿빛 악마"를 쓰러뜨려서 말이야.
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2402 2 7070 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
주디트의 원수는 내가 갚겠어. "잿빛 악마"를 쓰러뜨려서 말이야.
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 26 0 0 2885 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
……반드시 해낼 수 있을 거야. 방금도 넌 그 직전까지 몰아넣었으니까.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 NULL 3 2886 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
하지만…… 예감이 적중하고 말았다는 건 정말 유감이다, [HERO_MF].
UnkEvent (6) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
연방국 시워드령 모처
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 2412 4 2887 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
……!? 아버지가……
ElseEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 2412 4 2888 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
……!? 아버지가……
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967246 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 NULL 3 2889 1 0 0 0 0 0 0 0 0 0
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으허어어어어! 미안하네……!!
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 31 NULL 3 2890 1 0 0 0 0 0 0 0 0 0
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내가…… 내가 형편없이 당한 탓에……!
UnkEvent (102) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 32 NULL 3 2891 1 0 0 0 0 0 0 0 0 0
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단장니이이이임! 으아아아아아아아!!
PanCameraEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 33 0 2 2892 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
……어쩔 수 없지. 용병 일에는 죽음이 따르는 법이야.
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 34 0 2 2893 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
……어쩔 수 없지. 용병 일에는 죽음이 따르는 법이야.
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 35 0 0 2894 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
뭐가 어쩔 수 없다는 거냐? 내 힘을 거부하지 않았다면 구했을 거다.
UnkEvent (26) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 NULL 3 2895 1 0 0 0 0 0 0 0 0 0
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하지만 그 단장님이…… 아직도 믿어지지 않아……
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 0 0 2896 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
………………
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 38 0 0 2897 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
………………
EndIfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 39 0 0 2898 1 0 0 0 0 0 0 0 0 0
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왜 그러느냐, 내 그릇이여. 내게 몸을 넘기면 복수 따윈 쉬운 일이야.
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 40 NULL 1 2899 1 0 0 0 0 0 0 0 0 0
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네 아비를 죽인 애송이를…… 불구덩이에 떨어뜨려야 하지 않겠느냐?
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 0 0 2900 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
……알로이스. 용병단을 당분간 맡아 주겠어?
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 0 0 2901 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
……알로이스. 용병단을 당분간 맡겨도 될까?
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 43 0 0 2902 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
단을 떠나 혼자서 하고 싶은 일이 있다.
ElseEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 44 0 0 2903 1 0 0 0 0 0 0 0 0 0
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단을 떠나 혼자서 하고 싶은 일이 있어.
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 45 0 3 2904 1 0 0 0 0 0 0 0 0 0
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으음? 아니, 하지만……
PanCameraEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 46 0 2 2905 1 0 0 0 0 0 0 0 0 0
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나밖에 할 수 없는 일이야. 부탁하지.
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 47 0 2 2906 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
나밖에 할 수 없는 일이야. 부탁할게.
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 48 2400 3 2907 1 0 0 0 0 0 0 0 0 0
link 알로이스 volume_up
……알겠네. 하지만 죽으러 가는 짓만은 하지 마시게.
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 2896 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
………………
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 2897 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
………………
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0