1. ……
  2. 我们是获胜了,可是…… 该死,这不应该啊。
  3. 我想出的计策害死了朱迪特。
  4. 如果那时没对兰道夫见死不救……
  5. 这不是你的错。
  6. 这不是你的错啊。
  7. 但原因在我。我本想把牺牲控制到最小, 最后却换来了这种结果。
  8. 都怪我招来了毫无必要的怨恨, 这才让同伴陷入了危险之中。
  9. 结果还牺牲了朱迪特……可恶。
  10. 你要这么说,那我也有责任。
  11. 你如果这么说,那我也有责任。
  12. 当时在战场上,我差一点就能将[MFB:他_她]逼入绝境, 可最后还是让那家伙逃走了。
  13. 当时在战场上,我差一点就能将[MFB:他_她]逼入绝境, 可最后还是被[MFB:他_她]给逃走了。
  14. 之后我跟杰拉尔特战斗时也陷入了苦战…… 结果没能及时赶回来。
  15. 之后,我跟杰拉尔特战斗时也陷入了苦战…… 结果就没能及时赶回来。
  16. 如果我能早点回来, 或许就不会发生这种事了……
  17. 如果我能早点回来, 或许就不会发生这种事了……
  18. 别这么说, 你不都打倒了那个“坏刃”杰拉尔特嘛?
  19. 如果没有你, 事态肯定会更糟。
  20. 我要是能变得更强一些, 朱迪特小姐也就不会死了。
  21. 我要是更强一些, 朱迪特小姐也不至于牺牲了。
  22. 你对自己真严格啊……
  23. 库罗德,你也是啊, 别想着独自承担一切。
  24. 库罗德,你也一样, 别想着独自承担一切。
  25. 我一定会打倒“灰色恶魔”, 为朱迪特报仇。
  26. 我一定会打倒“灰色恶魔”, 为朱迪特报仇。
  27. 你一定能做到的…… 刚才你也已经成功把[MFB:他_她]逼上绝境了。
  28. 但是……[HERO_MF],我很遗憾。 没想到我的预感还是成真了。
  29. 唔!? 杰拉尔特他……
  30. 唔!? 杰拉尔特他……
  31. 呜啊—— 非常抱歉!!
  32. 都怪我,我一直被敌方压制, 毫无还手的余地!
  33. 团长—— 呜啊——
  34. 没办法…… 佣兵这行本身就是有风险的。
  35. 没办法…… 佣兵这行本身就是有风险的。
  36. 也不是没办法吧?汝要是早早接受了 吾的力量,他也不至于丧命。
  37. 可那位身经百战的团长却…… 我实在是不敢相信……
  38. ……
  39. ……
  40. 吾之器皿啊,汝打算怎么做? 只要将身体托付于吾,复仇之事易如反掌。
  41. 难道汝不想将那个杀了汝父亲的小鬼…… 亲手送进地狱吗?
  42. 阿罗伊斯…… 能请你暂时接管一下佣兵团吗?
  43. 阿罗伊斯…… 能请你暂时接管一下佣兵团吗?
  44. 我想离开佣兵团去处理一些事情。
  45. 我想离开佣兵团去处理一些事情。
  46. 喔?可、可是……
  47. 这件事只有我能做到。 拜托了。
  48. 这件事只有我能做到。 拜托了。
  49. 我明白了…… 你可千万别去做些危险的事啊。
  50. ……
  51. ……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 3 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 3 7053 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 2 7054 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 2 7055 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 7056 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 2863 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 2864 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 2 7057 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 2 7058 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 2 7059 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 2 7060 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 2 7061 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 3 2869 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 3 2870 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 3 2871 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 3 2872 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2356 3 2873 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2356 3 2874 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2403 3 7062 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 3 7063 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 3 7064 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 NULL 3 7065 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 3 7066 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 7067 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 0 7068 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2402 2 7069 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2402 2 7070 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 26 0 0 2885 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 NULL 3 2886 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2365 3 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 2412 4 2887 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 2412 4 2888 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967246 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 NULL 3 2889 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 31 NULL 3 2890 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 32 NULL 3 2891 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 33 0 2 2892 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 34 0 2 2893 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2367 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 35 0 0 2894 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 NULL 3 2895 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 0 0 2896 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 38 0 0 2897 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 39 0 0 2898 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 40 NULL 1 2899 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 0 0 2900 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 0 0 2901 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 43 0 0 2902 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 44 0 0 2903 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 45 0 3 2904 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 46 0 2 2905 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 47 0 2 2906 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 48 2400 3 2907 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 2896 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 2897 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 110, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 3, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (4, 0, 0, 3, 7053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
11
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(500, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (4, 1, NULL, 2, 7054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们是获胜了,可是…… 该死,这不应该啊。
15
TalkEvent (4, 2, NULL, 2, 7055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我想出的计策害死了朱迪特。
17
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (4, 3, NULL, 2, 7056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果那时没对兰道夫见死不救……
20
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
TalkEvent (110, 4, 0, 0, 2863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这不是你的错。
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 5, 0, 0, 2864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这不是你的错啊。
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (4, 6, 0, 2, 7057, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但原因在我。我本想把牺牲控制到最小, 最后却换来了这种结果。
32
TalkEvent (4, 7, NULL, 2, 7058, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 都怪我招来了毫无必要的怨恨, 这才让同伴陷入了危险之中。
33
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 8, NULL, 2, 7059, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 结果还牺牲了朱迪特……可恶。
36
UnkEvent 54(4, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
42
TalkEvent (110, 9, 2400, 2, 7060, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你要这么说,那我也有责任。
43
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (111, 10, 2400, 2, 7061, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你如果这么说,那我也有责任。
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
47
TalkEvent (110, 11, 2403, 3, 2869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 当时在战场上,我差一点就能将[MFB:他_她]逼入绝境, 可最后还是让那家伙逃走了。
48
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 12, 2403, 3, 2870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 当时在战场上,我差一点就能将[MFB:他_她]逼入绝境, 可最后还是被[MFB:他_她]给逃走了。
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 13, 0, 3, 2871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之后我跟杰拉尔特战斗时也陷入了苦战…… 结果没能及时赶回来。
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 14, 0, 3, 2872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之后,我跟杰拉尔特战斗时也陷入了苦战…… 结果就没能及时赶回来。
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
TalkEvent (110, 15, 2356, 3, 2873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果我能早点回来, 或许就不会发生这种事了……
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (111, 16, 2356, 3, 2874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果我能早点回来, 或许就不会发生这种事了……
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (4, 17, 2403, 3, 7062, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 别这么说, 你不都打倒了那个“坏刃”杰拉尔特嘛?
65
TalkEvent (4, 18, 0, 3, 7063, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果没有你, 事态肯定会更糟。
66
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
69
TalkEvent (110, 19, NULL, 3, 7064, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我要是能变得更强一些, 朱迪特小姐也就不会死了。
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (111, 20, NULL, 3, 7065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我要是更强一些, 朱迪特小姐也不至于牺牲了。
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (4, 21, 2400, 3, 7066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你对自己真严格啊……
74
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
77
TalkEvent (110, 22, 2403, 0, 7067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 库罗德,你也是啊, 别想着独自承担一切。
78
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (111, 23, 2403, 0, 7068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 库罗德,你也一样, 别想着独自承担一切。
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
82
TalkEvent (110, 24, 2402, 2, 7069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我一定会打倒“灰色恶魔”, 为朱迪特报仇。
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 25, 2402, 2, 7070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我一定会打倒“灰色恶魔”, 为朱迪特报仇。
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (140, 26, 0, 0, 2885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你一定能做到的…… 刚才你也已经成功把[MFB:他_她]逼上绝境了。
88
TalkEvent (140, 27, NULL, 3, 2886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但是……[HERO_MF],我很遗憾。 没想到我的预感还是成真了。
89
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
LeaveSceneEvent (0, 4, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
92
EnterSceneEvent (0, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
96
TopLeftLocationBannerEvent (86, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 联邦国 史瓦德领某处
97
UnkEvent 26(4, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(3, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(100, 4294967266, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
104
TalkEvent (148, 28, 2412, 4, 2887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唔!? 杰拉尔特他……
105
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (149, 29, 2412, 4, 2888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唔!? 杰拉尔特他……
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 26(3, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(3, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (31, 30, NULL, 3, 2889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呜啊—— 非常抱歉!!
112
TalkEvent (31, 31, NULL, 3, 2890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 都怪我,我一直被敌方压制, 毫无还手的余地!
113
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 26(9, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 31(4, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(3, 800, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (31, 32, NULL, 3, 2891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 团长—— 呜啊——
120
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(200, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
125
TalkEvent (148, 33, 0, 2, 2892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没办法…… 佣兵这行本身就是有风险的。
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (149, 34, 0, 2, 2893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没办法…… 佣兵这行本身就是有风险的。
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (37, 35, 0, 0, 2894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也不是没办法吧?汝要是早早接受了 吾的力量,他也不至于丧命。
131
UnkEvent 26(4, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(600, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (31, 36, NULL, 3, 2895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可那位身经百战的团长却…… 我实在是不敢相信……
135
UnkEvent 26(6, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
139
TalkEvent (148, 37, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (149, 38, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
142
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (37, 39, 0, 0, 2898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 吾之器皿啊,汝打算怎么做? 只要将身体托付于吾,复仇之事易如反掌。
144
TalkEvent (37, 40, NULL, 1, 2899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 难道汝不想将那个杀了汝父亲的小鬼…… 亲手送进地狱吗?
148
UnkEvent 54(31, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
153
TalkEvent (148, 41, 0, 0, 2900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 阿罗伊斯…… 能请你暂时接管一下佣兵团吗?
154
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (149, 42, 0, 0, 2901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 阿罗伊斯…… 能请你暂时接管一下佣兵团吗?
156
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
158
TalkEvent (148, 43, 0, 0, 2902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我想离开佣兵团去处理一些事情。
159
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (149, 44, 0, 0, 2903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我想离开佣兵团去处理一些事情。
161
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 26(10, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (31, 45, 0, 3, 2904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喔?可、可是……
167
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
168
TalkEvent (148, 46, 0, 2, 2905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这件事只有我能做到。 拜托了。
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (149, 47, 0, 2, 2906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这件事只有我能做到。 拜托了。
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 26(10, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (31, 48, 2400, 3, 2907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我明白了…… 你可千万别去做些危险的事啊。
176
UnkEvent 59(100, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 59(400, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
179
TalkEvent (148, 49, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (149, 50, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 3 7053 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
……
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 2 7054 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
我们是获胜了,可是…… 该死,这不应该啊。
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 2 7055 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
我想出的计策害死了朱迪特。
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 7056 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
如果那时没对兰道夫见死不救……
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 2863 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
这不是你的错。
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 2864 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
这不是你的错啊。
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 2 7057 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
但原因在我。我本想把牺牲控制到最小, 最后却换来了这种结果。
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 2 7058 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
都怪我招来了毫无必要的怨恨, 这才让同伴陷入了危险之中。
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 2 7059 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
结果还牺牲了朱迪特……可恶。
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 2 7060 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你要这么说,那我也有责任。
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 2 7061 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你如果这么说,那我也有责任。
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 3 2869 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
当时在战场上,我差一点就能将[MFB:他_她]逼入绝境, 可最后还是让那家伙逃走了。
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 3 2870 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
当时在战场上,我差一点就能将[MFB:他_她]逼入绝境, 可最后还是被[MFB:他_她]给逃走了。
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 3 2871 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
之后我跟杰拉尔特战斗时也陷入了苦战…… 结果没能及时赶回来。
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 3 2872 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
之后,我跟杰拉尔特战斗时也陷入了苦战…… 结果就没能及时赶回来。
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2356 3 2873 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
如果我能早点回来, 或许就不会发生这种事了……
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2356 3 2874 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
如果我能早点回来, 或许就不会发生这种事了……
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2403 3 7062 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
别这么说, 你不都打倒了那个“坏刃”杰拉尔特嘛?
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 3 7063 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
如果没有你, 事态肯定会更糟。
UnkEvent (30) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 3 7064 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我要是能变得更强一些, 朱迪特小姐也就不会死了。
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 NULL 3 7065 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我要是更强一些, 朱迪特小姐也不至于牺牲了。
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 3 7066 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
你对自己真严格啊……
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 7067 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
库罗德,你也是啊, 别想着独自承担一切。
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 0 7068 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
库罗德,你也一样, 别想着独自承担一切。
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2402 2 7069 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我一定会打倒“灰色恶魔”, 为朱迪特报仇。
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2402 2 7070 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我一定会打倒“灰色恶魔”, 为朱迪特报仇。
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 26 0 0 2885 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
你一定能做到的…… 刚才你也已经成功把[MFB:他_她]逼上绝境了。
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 NULL 3 2886 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
但是……[HERO_MF],我很遗憾。 没想到我的预感还是成真了。
UnkEvent (6) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
联邦国 史瓦德领某处
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 2412 4 2887 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
唔!? 杰拉尔特他……
ElseEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 2412 4 2888 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
唔!? 杰拉尔特他……
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967246 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 NULL 3 2889 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
呜啊—— 非常抱歉!!
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 31 NULL 3 2890 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
都怪我,我一直被敌方压制, 毫无还手的余地!
UnkEvent (102) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 32 NULL 3 2891 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
团长—— 呜啊——
PanCameraEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 33 0 2 2892 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
没办法…… 佣兵这行本身就是有风险的。
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 34 0 2 2893 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
没办法…… 佣兵这行本身就是有风险的。
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 35 0 0 2894 1 0 0 0 0 0 0 0 0 0
link 苏谛斯 volume_up
也不是没办法吧?汝要是早早接受了 吾的力量,他也不至于丧命。
UnkEvent (26) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 NULL 3 2895 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
可那位身经百战的团长却…… 我实在是不敢相信……
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 0 0 2896 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
……
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 38 0 0 2897 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
……
EndIfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 39 0 0 2898 1 0 0 0 0 0 0 0 0 0
link 苏谛斯 volume_up
吾之器皿啊,汝打算怎么做? 只要将身体托付于吾,复仇之事易如反掌。
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 40 NULL 1 2899 1 0 0 0 0 0 0 0 0 0
link 苏谛斯 volume_up
难道汝不想将那个杀了汝父亲的小鬼…… 亲手送进地狱吗?
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 0 0 2900 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
阿罗伊斯…… 能请你暂时接管一下佣兵团吗?
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 0 0 2901 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
阿罗伊斯…… 能请你暂时接管一下佣兵团吗?
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 43 0 0 2902 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
我想离开佣兵团去处理一些事情。
ElseEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 44 0 0 2903 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
我想离开佣兵团去处理一些事情。
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 45 0 3 2904 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
喔?可、可是……
PanCameraEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 46 0 2 2905 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
这件事只有我能做到。 拜托了。
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 47 0 2 2906 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
这件事只有我能做到。 拜托了。
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 48 2400 3 2907 1 0 0 0 0 0 0 0 0 0
link 阿罗伊斯 volume_up
我明白了…… 你可千万别去做些危险的事啊。
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 2896 1 0 0 0 0 0 0 0 0 0
link 贝雷特 volume_up
……
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 2897 1 0 0 0 0 0 0 0 0 0
link 贝雷丝 volume_up
……
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0