1. ………………
  2. 獲勝是獲勝了…… 可惡,不應該是這樣的。
  3. 是我的策略害死了朱迪特。
  4. 如果那時候, 我沒有對蘭道夫見死不救的話……
  5. 這不是你的錯。
  6. 這不是你的錯啊。
  7. 是我種下的因啊。 我本來想將犧牲降到最低,結果卻是這樣。
  8. 因為我招來不必要的怨恨, 才害同伴們暴露在危險之中。
  9. 就連朱迪特也犧牲了……可惡。
  10. 要這麼說的話,我也有責任。
  11. 要這麼說的話,我也有責任。
  12. 在戰場上明明只差一步之遙, 卻還是被那傢伙給逃了。
  13. 在戰場上明明只差一步之遙, 卻還是被[MFB:他_她]給逃了。
  14. 之後又與傑拉爾特陷入苦戰…… 結果沒能及時回來找你們。
  15. 之後又與傑拉爾特陷入苦戰…… 結果沒能及時回來找你們。
  16. 如果我能早點回來, 就不會發生這種……
  17. 如果我能早點回來, 就不會發生這種憾事……
  18. 說什麼喪氣話啊。 你可是打倒了那個「壞刃」傑拉爾特喔?
  19. 如果沒有你的英勇表現, 情況可能會比現在還要糟。
  20. 如果我能更強一點, 朱迪特小姐就不會死了。
  21. 如果我能再強一點, 朱迪特小姐就不會死了。
  22. 你對自己還真是嚴格啊……
  23. 庫羅德,你也是啊。 不要再一個人承擔一切了。
  24. 庫羅德,你也是喔。 不要再獨自承擔一切了。
  25. 我會打敗「灰色惡魔」, 替朱迪特報仇。
  26. 我會打敗「灰色惡魔」, 替朱迪特報仇的。
  27. 你肯定辦得到…… 剛才你已經成功把[MFB:他_她]逼到最後一步了。
  28. 但是[HERO_MF]……我很遺憾。 沒想到最後預感還是成真了。
  29. 唔……!? 傑拉爾特他……
  30. 唔……!? 傑拉爾特他……
  31. 嗚喔喔喔喔喔喔喔! 非常抱歉……!!
  32. 都怪我…… 完全沒有還手的餘地……!
  33. 團長啊啊啊啊啊啊! 嗚喔喔喔喔喔喔喔!!
  34. 沒辦法…… 幹傭兵這行本來就是出生入死。
  35. 沒辦法…… 做傭兵這行本來就是出生入死。
  36. 才不是沒辦法吧? 要是汝早早接受吾的力量,本可救他一命。
  37. 但是,那麼英勇的團長竟然…… 我到現在還是無法相信……
  38. ………………
  39. ………………
  40. 吾之器皿啊,汝打算怎麼做? 只要將身體託付於吾,復仇只是手到擒來。
  41. 難道汝不想將殺了汝父親的小鬼…… 打入煉獄嗎?
  42. 阿羅伊斯…… 能暫時請你代管傭兵團嗎?
  43. 阿羅伊斯…… 能不能暫時請你代管傭兵團?
  44. 有些事我想離團獨自處理。
  45. 有些事我想離團自己處理。
  46. 喔? 可、可是……
  47. 是只有我才能做到的事。 拜託了。
  48. 是只有我才能做到的事。 拜託你了。
  49. 我明白了…… 但是,千萬別去送死啊。
  50. ………………
  51. ………………
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 3 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 3 7053 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 2 7054 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 2 7055 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 7056 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 2863 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 2864 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 2 7057 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 2 7058 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 2 7059 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 2 7060 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 2 7061 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 3 2869 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 3 2870 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 3 2871 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 3 2872 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2356 3 2873 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2356 3 2874 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2403 3 7062 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 3 7063 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 3 7064 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 NULL 3 7065 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 3 7066 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 7067 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 0 7068 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2402 2 7069 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2402 2 7070 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 26 0 0 2885 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 NULL 3 2886 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2365 3 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 2412 4 2887 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 2412 4 2888 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967246 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 NULL 3 2889 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 31 NULL 3 2890 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 32 NULL 3 2891 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 33 0 2 2892 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 34 0 2 2893 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2367 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 35 0 0 2894 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 NULL 3 2895 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 0 0 2896 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 38 0 0 2897 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 39 0 0 2898 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 40 NULL 1 2899 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 0 0 2900 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 0 0 2901 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 43 0 0 2902 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 44 0 0 2903 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 45 0 3 2904 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 46 0 2 2905 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 47 0 2 2906 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 48 2400 3 2907 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 2896 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 2897 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 110, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 3, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (4, 0, 0, 3, 7053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
11
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(500, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (4, 1, NULL, 2, 7054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 獲勝是獲勝了…… 可惡,不應該是這樣的。
15
TalkEvent (4, 2, NULL, 2, 7055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是我的策略害死了朱迪特。
17
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (4, 3, NULL, 2, 7056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果那時候, 我沒有對蘭道夫見死不救的話……
20
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
TalkEvent (110, 4, 0, 0, 2863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這不是你的錯。
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 5, 0, 0, 2864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這不是你的錯啊。
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (4, 6, 0, 2, 7057, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是我種下的因啊。 我本來想將犧牲降到最低,結果卻是這樣。
32
TalkEvent (4, 7, NULL, 2, 7058, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因為我招來不必要的怨恨, 才害同伴們暴露在危險之中。
33
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 8, NULL, 2, 7059, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就連朱迪特也犧牲了……可惡。
36
UnkEvent 54(4, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
42
TalkEvent (110, 9, 2400, 2, 7060, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 要這麼說的話,我也有責任。
43
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (111, 10, 2400, 2, 7061, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 要這麼說的話,我也有責任。
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
47
TalkEvent (110, 11, 2403, 3, 2869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 在戰場上明明只差一步之遙, 卻還是被那傢伙給逃了。
48
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 12, 2403, 3, 2870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 在戰場上明明只差一步之遙, 卻還是被[MFB:他_她]給逃了。
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 13, 0, 3, 2871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之後又與傑拉爾特陷入苦戰…… 結果沒能及時回來找你們。
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 14, 0, 3, 2872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 之後又與傑拉爾特陷入苦戰…… 結果沒能及時回來找你們。
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
58
TalkEvent (110, 15, 2356, 3, 2873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果我能早點回來, 就不會發生這種……
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (111, 16, 2356, 3, 2874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果我能早點回來, 就不會發生這種憾事……
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (4, 17, 2403, 3, 7062, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 說什麼喪氣話啊。 你可是打倒了那個「壞刃」傑拉爾特喔?
65
TalkEvent (4, 18, 0, 3, 7063, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果沒有你的英勇表現, 情況可能會比現在還要糟。
66
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
69
TalkEvent (110, 19, NULL, 3, 7064, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果我能更強一點, 朱迪特小姐就不會死了。
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (111, 20, NULL, 3, 7065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果我能再強一點, 朱迪特小姐就不會死了。
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (4, 21, 2400, 3, 7066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你對自己還真是嚴格啊……
74
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
77
TalkEvent (110, 22, 2403, 0, 7067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 庫羅德,你也是啊。 不要再一個人承擔一切了。
78
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (111, 23, 2403, 0, 7068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 庫羅德,你也是喔。 不要再獨自承擔一切了。
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
82
TalkEvent (110, 24, 2402, 2, 7069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我會打敗「灰色惡魔」, 替朱迪特報仇。
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 25, 2402, 2, 7070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我會打敗「灰色惡魔」, 替朱迪特報仇的。
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (140, 26, 0, 0, 2885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你肯定辦得到…… 剛才你已經成功把[MFB:他_她]逼到最後一步了。
88
TalkEvent (140, 27, NULL, 3, 2886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但是[HERO_MF]……我很遺憾。 沒想到最後預感還是成真了。
89
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
LeaveSceneEvent (0, 4, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
92
EnterSceneEvent (0, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
96
TopLeftLocationBannerEvent (86, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 聯邦國 史瓦德領某處
97
UnkEvent 26(4, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(3, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(100, 4294967266, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
104
TalkEvent (148, 28, 2412, 4, 2887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唔……!? 傑拉爾特他……
105
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (149, 29, 2412, 4, 2888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 唔……!? 傑拉爾特他……
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 26(3, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(3, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (31, 30, NULL, 3, 2889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗚喔喔喔喔喔喔喔! 非常抱歉……!!
112
TalkEvent (31, 31, NULL, 3, 2890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 都怪我…… 完全沒有還手的餘地……!
113
UnkEvent 102(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 26(9, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 31(4, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(3, 800, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (31, 32, NULL, 3, 2891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 團長啊啊啊啊啊啊! 嗚喔喔喔喔喔喔喔!!
120
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(200, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
125
TalkEvent (148, 33, 0, 2, 2892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒辦法…… 幹傭兵這行本來就是出生入死。
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (149, 34, 0, 2, 2893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒辦法…… 做傭兵這行本來就是出生入死。
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (37, 35, 0, 0, 2894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 才不是沒辦法吧? 要是汝早早接受吾的力量,本可救他一命。
131
UnkEvent 26(4, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(600, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (31, 36, NULL, 3, 2895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但是,那麼英勇的團長竟然…… 我到現在還是無法相信……
135
UnkEvent 26(6, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
139
TalkEvent (148, 37, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (149, 38, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
142
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (37, 39, 0, 0, 2898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 吾之器皿啊,汝打算怎麼做? 只要將身體託付於吾,復仇只是手到擒來。
144
TalkEvent (37, 40, NULL, 1, 2899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 難道汝不想將殺了汝父親的小鬼…… 打入煉獄嗎?
148
UnkEvent 54(31, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
153
TalkEvent (148, 41, 0, 0, 2900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 阿羅伊斯…… 能暫時請你代管傭兵團嗎?
154
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (149, 42, 0, 0, 2901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 阿羅伊斯…… 能不能暫時請你代管傭兵團?
156
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
158
TalkEvent (148, 43, 0, 0, 2902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 有些事我想離團獨自處理。
159
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (149, 44, 0, 0, 2903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 有些事我想離團自己處理。
161
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 26(10, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (31, 45, 0, 3, 2904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喔? 可、可是……
167
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
168
TalkEvent (148, 46, 0, 2, 2905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是只有我才能做到的事。 拜託了。
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (149, 47, 0, 2, 2906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是只有我才能做到的事。 拜託你了。
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 26(10, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (31, 48, 2400, 3, 2907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我明白了…… 但是,千萬別去送死啊。
176
UnkEvent 59(100, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 59(400, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
179
TalkEvent (148, 49, 0, 0, 2896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (149, 50, 0, 0, 2897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 3 7053 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
………………
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 2 7054 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
獲勝是獲勝了…… 可惡,不應該是這樣的。
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 2 7055 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
是我的策略害死了朱迪特。
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 NULL 2 7056 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
如果那時候, 我沒有對蘭道夫見死不救的話……
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 2863 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
這不是你的錯。
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 2864 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
這不是你的錯啊。
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 2 7057 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
是我種下的因啊。 我本來想將犧牲降到最低,結果卻是這樣。
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 2 7058 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
因為我招來不必要的怨恨, 才害同伴們暴露在危險之中。
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 2 7059 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
就連朱迪特也犧牲了……可惡。
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 2 7060 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
要這麼說的話,我也有責任。
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 2 7061 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
要這麼說的話,我也有責任。
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 3 2869 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
在戰場上明明只差一步之遙, 卻還是被那傢伙給逃了。
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 3 2870 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
在戰場上明明只差一步之遙, 卻還是被[MFB:他_她]給逃了。
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 3 2871 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
之後又與傑拉爾特陷入苦戰…… 結果沒能及時回來找你們。
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 3 2872 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
之後又與傑拉爾特陷入苦戰…… 結果沒能及時回來找你們。
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2356 3 2873 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
如果我能早點回來, 就不會發生這種……
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2356 3 2874 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
如果我能早點回來, 就不會發生這種憾事……
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2403 3 7062 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
說什麼喪氣話啊。 你可是打倒了那個「壞刃」傑拉爾特喔?
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 3 7063 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
如果沒有你的英勇表現, 情況可能會比現在還要糟。
UnkEvent (30) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 3 7064 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
如果我能更強一點, 朱迪特小姐就不會死了。
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 NULL 3 7065 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
如果我能再強一點, 朱迪特小姐就不會死了。
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 3 7066 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
你對自己還真是嚴格啊……
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 7067 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
庫羅德,你也是啊。 不要再一個人承擔一切了。
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 0 7068 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
庫羅德,你也是喔。 不要再獨自承擔一切了。
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2402 2 7069 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
我會打敗「灰色惡魔」, 替朱迪特報仇。
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2402 2 7070 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
我會打敗「灰色惡魔」, 替朱迪特報仇的。
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 26 0 0 2885 1 0 0 0 0 0 0 0 0 0
link 拉魯瓦 volume_up
你肯定辦得到…… 剛才你已經成功把[MFB:他_她]逼到最後一步了。
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 27 NULL 3 2886 1 0 0 0 0 0 0 0 0 0
link 拉魯瓦 volume_up
但是[HERO_MF]……我很遺憾。 沒想到最後預感還是成真了。
UnkEvent (6) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
聯邦國 史瓦德領某處
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 28 2412 4 2887 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
唔……!? 傑拉爾特他……
ElseEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 29 2412 4 2888 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
唔……!? 傑拉爾特他……
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967246 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 NULL 3 2889 1 0 0 0 0 0 0 0 0 0
link 阿羅伊斯 volume_up
嗚喔喔喔喔喔喔喔! 非常抱歉……!!
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 31 NULL 3 2890 1 0 0 0 0 0 0 0 0 0
link 阿羅伊斯 volume_up
都怪我…… 完全沒有還手的餘地……!
UnkEvent (102) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 32 NULL 3 2891 1 0 0 0 0 0 0 0 0 0
link 阿羅伊斯 volume_up
團長啊啊啊啊啊啊! 嗚喔喔喔喔喔喔喔!!
PanCameraEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 33 0 2 2892 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
沒辦法…… 幹傭兵這行本來就是出生入死。
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 34 0 2 2893 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
沒辦法…… 做傭兵這行本來就是出生入死。
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 35 0 0 2894 1 0 0 0 0 0 0 0 0 0
link 蘇諦斯 volume_up
才不是沒辦法吧? 要是汝早早接受吾的力量,本可救他一命。
UnkEvent (26) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 NULL 3 2895 1 0 0 0 0 0 0 0 0 0
link 阿羅伊斯 volume_up
但是,那麼英勇的團長竟然…… 我到現在還是無法相信……
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 0 0 2896 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
………………
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 38 0 0 2897 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
………………
EndIfEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 39 0 0 2898 1 0 0 0 0 0 0 0 0 0
link 蘇諦斯 volume_up
吾之器皿啊,汝打算怎麼做? 只要將身體託付於吾,復仇只是手到擒來。
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 40 NULL 1 2899 1 0 0 0 0 0 0 0 0 0
link 蘇諦斯 volume_up
難道汝不想將殺了汝父親的小鬼…… 打入煉獄嗎?
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 41 0 0 2900 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
阿羅伊斯…… 能暫時請你代管傭兵團嗎?
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 42 0 0 2901 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
阿羅伊斯…… 能不能暫時請你代管傭兵團?
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 43 0 0 2902 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
有些事我想離團獨自處理。
ElseEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 44 0 0 2903 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
有些事我想離團自己處理。
EndIfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 45 0 3 2904 1 0 0 0 0 0 0 0 0 0
link 阿羅伊斯 volume_up
喔? 可、可是……
PanCameraEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 46 0 2 2905 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
是只有我才能做到的事。 拜託了。
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 47 0 2 2906 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
是只有我才能做到的事。 拜託你了。
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 48 2400 3 2907 1 0 0 0 0 0 0 0 0 0
link 阿羅伊斯 volume_up
我明白了…… 但是,千萬別去送死啊。
PanCameraEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 49 0 0 2896 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
………………
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 50 0 0 2897 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
………………
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0