1. Nice of you to finally join us.
  2. I, uh... Yeah, sorry about that. This is quite the lineup [cdb]you've got here, though. Nothing but the best.
  3. I, uh... Yeah, sorry about that. This is quite the lineup [cdb]you've got here, though. Nothing but the best.
  4. I appreciate your eye for quality! But yes, we have Shamir, Catherine, and Gil—I mean, Gustave!
  5. And of course, myself and Captain Jeralt.
  6. The Knights of Seiros are reunited at last!
  7. Alois!
  8. Wait, Jeralt was in the Knights of Seiros?
  9. Wait, Jeralt was in the Knights of Seiros?
  10. You and your big mouth... Yeah, I used to work [cdb]with them in the past. It's not a big deal.
  11. But back to the matter at hand. There's clearly [cdb]something big cooking to gather a crew like this.
  12. Something really big—I can smell it.
  13. So come on, old man. Dimitri must have told you [cdb]what's going on.
  14. Old man... Heh.
  15. Hey, when you've known him as long as I have, you [cdb]can call him whatever you want. Go on, Gustave.
  16. We have been asked to hunt down what remains of [cdb]the dark mages commanded by Cornelia.
  17. Ask for more information.
  18. Nod like you know what's going on.
  19. Does this mean we know where they're hiding?
  20. Does this mean we know where they're hiding?
  21. We located a woodland cave in Kingdom territory [cdb]they appear to be using as a hideout.
  22. However, our report also indicates that the mages are [cdb]preparing to abandon the cave imminently.
  23. This is our chance. When they begin to move, we will [cdb]fall upon them and eliminate them all.
  24. Now I see why you put this team together.
  25. Now I see why you put this team together.
  26. Ahem! My apologies, but there appears to be a [cdb]backstory here which I am not aware of.
  27. You recall how Tomas wielded an unknown power to [cdb]commit his wicked deeds, yes?
  28. Well, a being with similar power once made her nest [cdb]in Fhirdiad.
  29. And while we were able to defeat her, we recently [cdb]located a cave she was using as a hideout.
  30. According to reports, some of her dark mage thralls [cdb]are still there and preparing to leave imminently.
  31. When they do, we will launch a surprise attack and [cdb]finish them off in one fell swoop.
  32. So cut down the mages before they can escape. Easy enough.
  33. Or maybe not so easy, considering who we're up [cdb]against. We'd best stay on our toes.
  34. Yeah...
  35. Yeah...
  36. Yet I remain convinced our combined powers are [cdb]enough to prevail against even the stoutest foe!
  37. Just as we did back in our days with the knights... and our nights as well! Ahaha!
  38. Play along with the joke.
  39. Refuse to participate.
  40. "Nights," huh? Good one.
  41. "Nights," huh? Good one.
  42. Oho! Very good, very good! I'm glad someone here [cdb]is sharp enough to appreciate my razor wit.
  43. Do you ever stop messing around, Alois?
  44. Mmm.
  45. Ugh...
  46. Hey, play along! You'll make Alois sad.
  47. You play along!
  48. You play along!
  49. I'm sorry, did you not get it? You see, there are [cdb]knights like us with the swords and the armor and [cdb]whatnot, and that sounds like "night," which is—
  50. Let's just get on with this.
  51. So who's actually leading this little operation?
  52. So who's actually leading this little operation?
  53. I mean, everyone here is more than capable of [cdb]handling themselves on a battlefield.
  54. I mean, everyone here is more than capable of [cdb]handling themselves on a battlefield.
  55. My place is on the front line swinging a sword. Leave the orders to somebody else.
  56. Yep. I'll follow whoever. You choose.
  57. I will respect the group's decision.
  58. In that case, I think there can only be one choice... Captain Jeralt!
  59. Me, huh? Great.
  60. I'd have better luck herding cats than getting this [cdb]ragtag team to fall in line.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 35 2402 0 22847 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 40 110 32 33 30 NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 36 NULL 0 22848 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 37 38 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 2403 0 22849 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2403 0 22850 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 110 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 41 2409 1 22851 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 42 2409 1 22852 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 0 0 22853 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 44 0 0 22854 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 1 4 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 45 0 3 22855 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 2401 3 22856 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 2411 3 22857 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 31 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 48 2408 0 22858 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 49 2411 3 22859 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 40 32 31 30 35 33 NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2403 0 22860 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 40 32 31 30 35 33 NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 51 2403 0 22861 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 0 0 22862 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 0 0 22863 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 54 0 0 22864 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 55 2400 0 22865 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 56 2400 0 22866 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 35 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 57 0 0 22867 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 40 32 33 30 110 NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 58 2412 3 22868 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 30 3 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 59 2411 3 22869 1 0 0 0 0 0 0 0 0 0
0
InitEvent (80, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 32, 31, 30, 35, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 2, 5, 1, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 32, 31, 30, 35, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(3, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
TalkEvent (32, 0, 0, 0, 22814, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nice of you to finally join us.
9
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
13
TalkEvent (110, 1, 0, 4, 22815, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I, uh... Yeah, sorry about that. This is quite the lineup [cdb]you've got here, though. Nothing but the best.
14
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (111, 2, 0, 4, 22816, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I, uh... Yeah, sorry about that. This is quite the lineup [cdb]you've got here, though. Nothing but the best.
16
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 26(1, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (31, 3, 2409, 1, 22817, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I appreciate your eye for quality! But yes, we have Shamir, Catherine, and Gil—I mean, Gustave!
20
TalkEvent (31, 4, NULL, 1, 22818, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And of course, myself and Captain Jeralt.
22
UnkEvent 26(10, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (31, 5, 2402, 1, 22819, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Knights of Seiros are reunited at last!
26
TalkEvent (35, 6, 2411, 3, 22820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Alois!
27
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
31
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (110, 7, 0, 0, 22821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, Jeralt was in the Knights of Seiros?
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (111, 8, 0, 0, 22822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, Jeralt was in the Knights of Seiros?
40
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 54(110, 35, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 43(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (35, 9, 2401, 3, 22823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You and your big mouth... Yeah, I used to work [cdb]with them in the past. It's not a big deal.
49
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (35, 10, NULL, 0, 22824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But back to the matter at hand. There's clearly [cdb]something big cooking to gather a crew like this.
51
UnkEvent 26(3, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(1, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(1200, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 43(30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (32, 11, 2400, 0, 22825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Something really big—I can smell it.
59
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (32, 12, 2403, 0, 22826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So come on, old man. Dimitri must have told you [cdb]what's going on.
62
UnkEvent 161(30, 3, 40, 110, 35, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
64
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(300, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 102(32, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (33, 13, 2411, 1, 22827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Old man... Heh.
70
UnkEvent 54(30, 32, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 900, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (32, 14, 2411, 3, 22828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, when you've known him as long as I have, you [cdb]can call him whatever you want. Go on, Gustave.
80
UnkEvent 59(100, 4294967292, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (30, 15, 0, 0, 22829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have been asked to hunt down what remains of [cdb]the dark mages commanded by Cornelia.
85
UnkEvent 102(32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 102(33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
DialogChoiceEvent (0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
90
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
91
TalkEvent (110, 18, 2408, 0, 22830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Does this mean we know where they're hiding?
92
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (111, 19, 2408, 0, 22831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Does this mean we know where they're hiding?
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 26(4, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (30, 20, 2400, 0, 22832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We located a woodland cave in Kingdom territory [cdb]they appear to be using as a hideout.
100
TalkEvent (30, 21, NULL, 0, 22833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# However, our report also indicates that the mages are [cdb]preparing to abandon the cave imminently.
101
UnkEvent 26(7, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (30, 22, NULL, 0, 22834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This is our chance. When they begin to move, we will [cdb]fall upon them and eliminate them all.
105
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
107
TalkEvent (110, 23, 2400, 0, 22835, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Now I see why you put this team together.
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (111, 24, 2400, 0, 22836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Now I see why you put this team together.
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 26(1, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (31, 25, 2411, 3, 22837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ahem! My apologies, but there appears to be a [cdb]backstory here which I am not aware of.
113
UnkEvent 26(4, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(100, 4294967276, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (30, 26, 0, 0, 22838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You recall how Tomas wielded an unknown power to [cdb]commit his wicked deeds, yes?
118
UnkEvent 102(31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (30, 27, NULL, 0, 22839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, a being with similar power once made her nest [cdb]in Fhirdiad.
120
UnkEvent 26(7, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (30, 28, NULL, 0, 22840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And while we were able to defeat her, we recently [cdb]located a cave she was using as a hideout.
124
TalkEvent (30, 29, NULL, 0, 22841, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# According to reports, some of her dark mage thralls [cdb]are still there and preparing to leave imminently.
125
UnkEvent 26(4, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (30, 30, NULL, 0, 22842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# When they do, we will launch a surprise attack and [cdb]finish them off in one fell swoop.
130
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 26(2, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (35, 31, 2400, 0, 22843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So cut down the mages before they can escape. Easy enough.
135
UnkEvent 26(9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 66(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (35, 32, NULL, 0, 22844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Or maybe not so easy, considering who we're up [cdb]against. We'd best stay on our toes.
141
UnkEvent 54(35, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
145
TalkEvent (110, 33, 2400, 0, 22845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah...
146
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (111, 34, 2400, 0, 22846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah...
148
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 26(5, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(600, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (31, 35, 2402, 0, 22847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet I remain convinced our combined powers are [cdb]enough to prevail against even the stoutest foe!
155
UnkEvent 161(31, 3, 40, 110, 32, 33, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
156
TalkEvent (31, 36, NULL, 0, 22848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just as we did back in our days with the knights... and our nights as well! Ahaha!
157
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
DialogChoiceEvent (1, 37, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
161
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
162
TalkEvent (110, 39, 2403, 0, 22849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# "Nights," huh? Good one.
163
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
TalkEvent (111, 40, 2403, 0, 22850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# "Nights," huh? Good one.
165
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 54(110, 31, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (31, 41, 2409, 1, 22851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oho! Very good, very good! I'm glad someone here [cdb]is sharp enough to appreciate my razor wit.
172
TalkEvent (35, 42, 2409, 1, 22852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Do you ever stop messing around, Alois?
173
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
175
TalkEvent (110, 43, 0, 0, 22853, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Mmm.
176
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (111, 44, 0, 0, 22854, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ugh...
178
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 54(110, 32, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (32, 45, 0, 3, 22855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, play along! You'll make Alois sad.
184
UnkEvent 54(32, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
187
TalkEvent (110, 46, 2401, 3, 22856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You play along!
188
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
TalkEvent (111, 47, 2411, 3, 22857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You play along!
190
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 26(9, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (31, 48, 2408, 0, 22858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm sorry, did you not get it? You see, there are [cdb]knights like us with the swords and the armor and [cdb]whatnot, and that sounds like "night," which is—
193
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (33, 49, 2411, 3, 22859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's just get on with this.
196
UnkEvent 102(32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 59(100, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 102(33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
202
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 161(110, 3, 40, 32, 31, 30, 35, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
204
TalkEvent (110, 50, 2403, 0, 22860, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So who's actually leading this little operation?
205
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
UnkEvent 161(110, 3, 40, 32, 31, 30, 35, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
208
TalkEvent (111, 51, 2403, 0, 22861, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So who's actually leading this little operation?
209
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
211
TalkEvent (110, 52, 0, 0, 22862, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, everyone here is more than capable of [cdb]handling themselves on a battlefield.
212
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
TalkEvent (111, 53, 0, 0, 22863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, everyone here is more than capable of [cdb]handling themselves on a battlefield.
214
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
UnkEvent 26(9, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 59(100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
TalkEvent (32, 54, 0, 0, 22864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My place is on the front line swinging a sword. Leave the orders to somebody else.
220
TalkEvent (33, 55, 2400, 0, 22865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yep. I'll follow whoever. You choose.
221
TalkEvent (30, 56, 2400, 0, 22866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will respect the group's decision.
222
UnkEvent 26(3, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
TalkEvent (31, 57, 0, 0, 22867, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I think there can only be one choice... Captain Jeralt!
227
UnkEvent 161(35, 2, 40, 32, 33, 30, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
228
TalkEvent (35, 58, 2412, 3, 22868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Me, huh? Great.
231
UnkEvent 26(0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
TalkEvent (35, 59, 2411, 3, 22869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd have better luck herding cats than getting this [cdb]ragtag team to fall in line.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 22814 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Nice of you to finally join us.
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 4 22815 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I, uh... Yeah, sorry about that. This is quite the lineup you've got here, though. Nothing but the best.
ElseEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 0 4 22816 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I, uh... Yeah, sorry about that. This is quite the lineup you've got here, though. Nothing but the best.
EndIfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 3 2409 1 22817 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
I appreciate your eye for quality! But yes, we have Shamir, Catherine, and Gil—I mean, Gustave!
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 4 NULL 1 22818 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
And of course, myself and Captain Jeralt.
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 31 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 5 2402 1 22819 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
The Knights of Seiros are reunited at last!
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 2411 3 22820 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Alois!
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 22821 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, Jeralt was in the Knights of Seiros?
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 0 22822 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, Jeralt was in the Knights of Seiros?
EndIfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 9 2401 3 22823 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
You and your big mouth... Yeah, I used to work with them in the past. It's not a big deal.
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 30 2 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 NULL 0 22824 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
But back to the matter at hand. There's clearly something big cooking to gather a crew like this.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 33 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1200 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 11 2400 0 22825 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Something really big—I can smell it.
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 30 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 32 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 12 2403 0 22826 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
So come on, old man. Dimitri must have told you what's going on.
UnkEvent (161) (index: 62)
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link Shamir volume_up
Old man... Heh.
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link Catherine volume_up
Hey, when you've known him as long as I have, you can call him whatever you want. Go on, Gustave.
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link Gustave volume_up
We have been asked to hunt down what remains of the dark mages commanded by Cornelia.
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link Shez volume_up
Does this mean we know where they're hiding?
ElseEvent (index: 92)
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link Shez volume_up
Does this mean we know where they're hiding?
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link Gustave volume_up
We located a woodland cave in Kingdom territory they appear to be using as a hideout.
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link Gustave volume_up
However, our report also indicates that the mages are preparing to abandon the cave imminently.
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link Gustave volume_up
This is our chance. When they begin to move, we will fall upon them and eliminate them all.
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link Shez volume_up
Now I see why you put this team together.
ElseEvent (index: 108)
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link Shez volume_up
Now I see why you put this team together.
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link Alois volume_up
Ahem! My apologies, but there appears to be a backstory here which I am not aware of.
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link Gustave volume_up
You recall how Tomas wielded an unknown power to commit his wicked deeds, yes?
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link Gustave volume_up
Well, a being with similar power once made her nest in Fhirdiad.
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link Gustave volume_up
And while we were able to defeat her, we recently located a cave she was using as a hideout.
TalkEvent (index: 124)
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link Gustave volume_up
According to reports, some of her dark mage thralls are still there and preparing to leave imminently.
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link Gustave volume_up
When they do, we will launch a surprise attack and finish them off in one fell swoop.
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link Jeralt volume_up
So cut down the mages before they can escape. Easy enough.
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link Jeralt volume_up
Or maybe not so easy, considering who we're up against. We'd best stay on our toes.
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link Shez volume_up
Yeah...
ElseEvent (index: 146)
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link Shez volume_up
Yeah...
EndIfEvent (index: 148)
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link Alois volume_up
Yet I remain convinced our combined powers are enough to prevail against even the stoutest foe!
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link Alois volume_up
Just as we did back in our days with the knights... and our nights as well! Ahaha!
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link Shez volume_up
"Nights," huh? Good one.
ElseEvent (index: 163)
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link Shez volume_up
"Nights," huh? Good one.
EndIfEvent (index: 165)
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link Alois volume_up
Oho! Very good, very good! I'm glad someone here is sharp enough to appreciate my razor wit.
TalkEvent (index: 172)
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link Jeralt volume_up
Do you ever stop messing around, Alois?
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link Shez volume_up
Mmm.
ElseEvent (index: 176)
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link Shez volume_up
Ugh...
EndIfEvent (index: 178)
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link Catherine volume_up
Hey, play along! You'll make Alois sad.
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link Shez volume_up
You play along!
ElseEvent (index: 188)
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link Shez volume_up
You play along!
EndIfEvent (index: 190)
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link Alois volume_up
I'm sorry, did you not get it? You see, there are knights like us with the swords and the armor and whatnot, and that sounds like "night," which is—
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link Shamir volume_up
Let's just get on with this.
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link Shez volume_up
So who's actually leading this little operation?
ElseEvent (index: 205)
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link Shez volume_up
So who's actually leading this little operation?
EndIfEvent (index: 209)
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IfEvent (index: 210)
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link Shez volume_up
I mean, everyone here is more than capable of handling themselves on a battlefield.
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link Shez volume_up
I mean, everyone here is more than capable of handling themselves on a battlefield.
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link Catherine volume_up
My place is on the front line swinging a sword. Leave the orders to somebody else.
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link Shamir volume_up
Yep. I'll follow whoever. You choose.
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link Gustave volume_up
I will respect the group's decision.
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link Alois volume_up
In that case, I think there can only be one choice... Captain Jeralt!
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link Jeralt volume_up
Me, huh? Great.
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link Jeralt volume_up
I'd have better luck herding cats than getting this ragtag team to fall in line.