1. And of course, I'm worried about those who [cdb]struggle at combat.
  2. Yes, we must do all we can to support them. I'll do [cdb]my part to watch out for those who need help.
  3. Yes, they may require more support. I will strive to identify those in need.
  4. Thank you. We'll do this together.
  5. Support people who struggle with combat, huh?
  6. If there's a more perfect job for me out there, I don't know what it is!
  7. Um...
  8. You ready, Bernadetta? Let's go!
  9. Nooo! Why do I have to do this?
  10. Why do you have to train, you mean?
  11. It's not training, it's weird! This is torture and I'm [cdb]gonna die!
  12. Hey, calm down! You'll only be fighting me.
  13. You're lying! There are people hiding in this armor [cdb]and they're gonna attack me! AREN'T THEY?!
  14. That armor isn't big enough for a person to hide in.
  15. You don't know that! I could absolutely hide [cdb]inside one!
  16. Er, I mean...yeah, OK. You probably could.
  17. See?! I was right!
  18. Er, I mean...yeah, OK. You probably could. Lysithea too, now that I think about it.
  19. What! I'm going to tell her you just said that!
  20. Wait, this isn't the time for me to worry about that.
  21. The fact you're plotting against me is the issue here! Why do you hate me?!
  22. Look, Edelgard said we need to help people who [cdb]struggle with fighting, all right?
  23. I'm just trying to put that into action.
  24. Nuh-uh! You're gonna take me out with a surprise [cdb]attack from the darkness! I know your game!
  25. And how would I attack you "from the darkness" [cdb]when we're standing in the middle of the training [cdb]grounds in broad daylight?
  26. You think all these people walking by would see me [cdb]try to murder you or whatever and just keep going?
  27. No... They're watching me, I'm sure of it. Your armor [cdb]is staring at me!
  28. Nope! That's it, I'm out of here! I'm going home to [cdb]enjoy a life of freedom without my father!
  29. What? You can't just run out on me here, Bernadetta! I mean, trying to detect people hidden in suits of [cdb]armor...
  30. That's one of my father's traditional training drills! I don't know any other way to do it!
  31. I don't need your lousy support, so just leave [cdb]me alone!
  32. Maybe I'm not cut out for this kinda thing...
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0
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1
LoadCharactersEvent (2, 8, 29, 692, 9, 611, 719, 720, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (6, 10, 5, 4, 3, 2, 7, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (1, 0, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
12
EnterSceneEvent (0, 29, 2, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 64(8, 200, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
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16
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17
UnkEvent 64(8, 200, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
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19
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20
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22
UnkEvent 31(4, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 27(1, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
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26
UnkEvent 27(1, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (2, 0, 2403, 0, 12678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And of course, I'm worried about those who [cdb]struggle at combat.
30
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
31
TalkEvent (29, 1, 2400, 0, 12679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, we must do all we can to support them. I'll do [cdb]my part to watch out for those who need help.
32
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (692, 2, 2400, 0, 12680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, they may require more support. I will strive to identify those in need.
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 3, 2400, 1, 12681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank you. We'll do this together.
38
TalkEvent (8, 4, 2407, 0, 12682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Support people who struggle with combat, huh?
39
UnkEvent 27(2, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (8, 5, 2402, 1, 12683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If there's a more perfect job for me out there, I don't know what it is!
41
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
LeaveSceneEvent (0, 2, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
44
MovePersonToPlaceEvent (8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
46
LeaveSceneEvent (0, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
47
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
LeaveSceneEvent (0, 692, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
EnterSceneEvent (0, 8, 9, 611, 719, 720, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
52
MovePersonToPlaceEvent (8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 64(611, 4294967246, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 64(720, 4294967281, 0, 4294967096, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 165(611, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 165(719, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 165(720, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 26(7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 7(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (9, 6, 0, 3, 12684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um...
63
UnkEvent 54(9, 8, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (8, 7, 2402, 1, 12685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You ready, Bernadetta? Let's go!
69
TalkEvent (9, 8, 2410, 4, 12686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nooo! Why do I have to do this?
70
UnkEvent 26(6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (8, 9, 0, 0, 12687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why do you have to train, you mean?
76
UnkEvent 26(0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 100, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 27(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (9, 10, 2371, 2, 12688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not training, it's weird! This is torture and I'm [cdb]gonna die!
82
UnkEvent 27(2, 100, 650, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (8, 11, 0, 0, 12689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, calm down! You'll only be fighting me.
84
TalkEvent (9, 12, 2401, 2, 12690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're lying! There are people hiding in this armor [cdb]and they're gonna attack me! AREN'T THEY?!
85
TalkEvent (8, 13, 2401, 3, 12691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That armor isn't big enough for a person to hide in.
86
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (9, 14, 2401, 2, 12692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You don't know that! I could absolutely hide [cdb]inside one!
90
IfEvent (3, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
91
TalkEvent (8, 15, 2412, 4, 12693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Er, I mean...yeah, OK. You probably could.
92
TalkEvent (9, 16, 2410, 2, 12694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# See?! I was right!
93
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (8, 17, 2412, 4, 12695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Er, I mean...yeah, OK. You probably could. Lysithea too, now that I think about it.
95
TalkEvent (9, 18, 2410, 2, 12696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What! I'm going to tell her you just said that!
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 4294967286, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (9, 19, 2411, 3, 12697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, this isn't the time for me to worry about that.
102
UnkEvent 135(240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (9, 20, NULL, 2, 12698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The fact you're plotting against me is the issue here! Why do you hate me?!
105
UnkEvent 26(6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(100, 3, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (8, 21, 2401, 0, 12699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look, Edelgard said we need to help people who [cdb]struggle with fighting, all right?
109
TalkEvent (8, 22, 2403, 0, 12700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm just trying to put that into action.
110
UnkEvent 54(8, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 27(1, 200, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (9, 23, 2410, 2, 12701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nuh-uh! You're gonna take me out with a surprise [cdb]attack from the darkness! I know your game!
116
UnkEvent 54(9, 8, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (8, 24, 2411, 3, 12702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And how would I attack you "from the darkness" [cdb]when we're standing in the middle of the training [cdb]grounds in broad daylight?
121
TalkEvent (8, 25, 2403, 3, 12703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You think all these people walking by would see me [cdb]try to murder you or whatever and just keep going?
123
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 27(2, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (9, 26, 2411, 3, 12704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No... They're watching me, I'm sure of it. Your armor [cdb]is staring at me!
128
TalkEvent (9, 27, 2410, 2, 12705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nope! That's it, I'm out of here! I'm going home to [cdb]enjoy a life of freedom without my father!
129
UnkEvent 162(10, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (8, 28, 2412, 4, 12706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What? You can't just run out on me here, Bernadetta! I mean, trying to detect people hidden in suits of [cdb]armor...
132
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 27(2, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (8, 29, 2410, 3, 12707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's one of my father's traditional training drills! I don't know any other way to do it!
137
TalkEvent (9, 30, 2410, 2, 12708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't need your lousy support, so just leave [cdb]me alone!
138
LeaveSceneEvent (5, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (8, 31, 2411, 3, 12709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe I'm not cut out for this kinda thing...
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 200 0 150 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 200 0 150 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
692 30 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnk176Event (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 40 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 40 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 0 12678 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
And of course, I'm worried about those who struggle at combat.
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 1 2400 0 12679 1 0 0 0 0 0 0 0 0 0
link Manuela volume_up
Yes, we must do all we can to support them. I'll do my part to watch out for those who need help.
ElseEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
692 2 2400 0 12680 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Yes, they may require more support. I will strive to identify those in need.
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 2400 1 12681 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Thank you. We'll do this together.
PanCameraEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 2407 0 12682 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Support people who struggle with combat, huh?
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 2402 1 12683 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
If there's a more perfect job for me out there, I don't know what it is!
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 4294967246 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 4294967281 0 4294967096 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
719 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 12684 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Um...
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2402 1 12685 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
You ready, Bernadetta? Let's go!
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 2410 4 12686 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Nooo! Why do I have to do this?
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 9 0 0 12687 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Why do you have to train, you mean?
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 2371 2 12688 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
It's not training, it's weird! This is torture and I'm gonna die!
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 650 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 11 0 0 12689 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Hey, calm down! You'll only be fighting me.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 2401 2 12690 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
You're lying! There are people hiding in this armor and they're gonna attack me! AREN'T THEY?!
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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That armor isn't big enough for a person to hide in.
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TalkEvent (index: 89)
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You don't know that! I could absolutely hide inside one!
IfEvent (index: 90)
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TalkEvent (index: 91)
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Er, I mean...yeah, OK. You probably could.
TalkEvent (index: 92)
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See?! I was right!
ElseEvent (index: 93)
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Er, I mean...yeah, OK. You probably could. Lysithea too, now that I think about it.
TalkEvent (index: 95)
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What! I'm going to tell her you just said that!
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TalkEvent (index: 101)
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Wait, this isn't the time for me to worry about that.
UnkEvent (135) (index: 102)
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The fact you're plotting against me is the issue here! Why do you hate me?!
UnkEvent (26) (index: 105)
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Look, Edelgard said we need to help people who struggle with fighting, all right?
TalkEvent (index: 109)
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I'm just trying to put that into action.
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Nuh-uh! You're gonna take me out with a surprise attack from the darkness! I know your game!
UnkEvent (54) (index: 116)
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And how would I attack you "from the darkness" when we're standing in the middle of the training grounds in broad daylight?
LookEvent (index: 120)
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TalkEvent (index: 121)
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You think all these people walking by would see me try to murder you or whatever and just keep going?
LookEvent (index: 122)
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No... They're watching me, I'm sure of it. Your armor is staring at me!
TalkEvent (index: 128)
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Nope! That's it, I'm out of here! I'm going home to enjoy a life of freedom without my father!
UnkEvent (162) (index: 129)
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What? You can't just run out on me here, Bernadetta! I mean, trying to detect people hidden in suits of armor...
UnkEvent (26) (index: 132)
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That's one of my father's traditional training drills! I don't know any other way to do it!
TalkEvent (index: 137)
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I don't need your lousy support, so just leave me alone!
PanCameraEvent (index: 140)
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Maybe I'm not cut out for this kinda thing...