1. 確實…… 很擔心那些不擅長鬥爭的人呢。
  2. 是啊。得好好協助他們才行。 我也會多加留意。
  3. 是。他們確實需要充分的支援。 往後我也會謹慎留意他們的狀況。
  4. 謝謝。 大家一起通力合作吧。
  5. 協助不擅長鬥爭的人……
  6. 是這麼回事啊……! 那我也得出力幫忙才行!
  7. 那、那個……
  8. 喔,怎麼了? 貝爾娜提塔,你準備好了嗎!?
  9. 怎麼可能好啊啊啊啊! 到到到到到底這是在做什麼啊!
  10. 嗯……? 還能做什麼? 這是訓練啊。
  11. 這才不是訓練! 太奇怪了! 這根本是虐殺啊啊啊啊!
  12. 冷靜點。 你的對手只有我一個人。
  13. 你騙人! 一定有人躲在鎧甲裡…… 等著襲擊我吧啊啊啊啊!?
  14. 裡面沒躲人啦, 你看也知道……
  15. 我完全看不出來! 如果是貝爾就能躲進去啊!
  16. 的、的確你應該能躲進去……
  17. 對吧? 你懂就好!
  18. 的、的確你應該能躲進去…… 還有莉絲緹亞應該也可以……
  19. 喂! 我要去跟莉絲緹亞告狀喔!?
  20. 不過…… 現在不是說這種事的時候……
  21. 問題是卡斯帕爾先生到底在打什麼鬼主意! 該不會是對貝爾懷恨在心……
  22. 你在說什麼啊。是艾黛爾賈特說 需要幫忙不擅長爭鬥的人……
  23. 所以……我才會這麼做啊。
  24. 不可能! 這是襲擊! 你是不是想趁黑襲擊我!?
  25. 是要怎樣才能在正中午的訓練場 趁黑襲擊你啦?
  26. 而且從剛剛開始, 外面路過的人都在偷瞄你失控大叫喔?
  27. 不管怎麼想,他們看到的 只有你排的這些鎧甲啊啊啊啊……
  28. 我要回去了! 我要回家! 我要在沒有父親大人的家中享受自由啊啊啊!
  29. 咦!? 我可不能放你回去! 利用鎧甲欺敵,探查敵人動靜……
  30. 這可是我老爹親授的訓練法……! 你走了,我要怎麼辦?
  31. 你別管我啊啊啊啊! 貝爾不需要什麼協助啊啊啊啊!
  32. 嗯……她跑掉了…… 該不會我其實不適合做這種事吧?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 29 692 9 611 719 720 NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 10 5 4 3 2 7 9 NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 90 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 270 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 270 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 29 2 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 200 0 150 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 692 2 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 200 0 150 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
692 30 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnk176Event (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
41 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 40 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
41 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 40 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 0 12678 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2405 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 1 2400 0 12679 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
692 2 2400 0 12680 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 2400 1 12681 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 2407 0 12682 1 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 2402 1 12683 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
MovePersonToPlaceEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
ElseEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 692 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 611 719 720 NULL NULL NULL NULL NULL NULL NULL NULL NULL
MovePersonToPlaceEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 4294967246 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 4294967281 0 4294967096 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
719 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 12684 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2402 1 12685 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 2410 4 12686 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2403 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 9 0 0 12687 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 2371 2 12688 1 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 650 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 11 0 0 12689 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 12 2401 2 12690 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 13 2401 3 12691 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 2401 2 12692 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 15 2412 4 12693 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2410 2 12694 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 2412 4 12695 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 2 12696 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2411 3 12697 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
240 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2412 4 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 20 NULL 2 12698 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 21 2401 0 12699 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 2403 0 12700 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 2410 2 12701 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 2411 3 12702 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 25 2403 3 12703 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 26 2411 3 12704 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2410 2 12705 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 8 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 28 2412 4 12706 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 2410 3 12707 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2410 2 12708 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 31 2411 3 12709 1 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 8, 29, 692, 9, 611, 719, 720, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (6, 10, 5, 4, 3, 2, 7, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (1, 0, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
12
EnterSceneEvent (0, 29, 2, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 64(8, 200, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
EnterSceneEvent (0, 692, 2, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 64(8, 200, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 64(692, 30, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
IfUnk176Event (8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(4, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 27(1, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(1, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (2, 0, 2403, 0, 12678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 確實…… 很擔心那些不擅長鬥爭的人呢。
30
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
31
TalkEvent (29, 1, 2400, 0, 12679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊。得好好協助他們才行。 我也會多加留意。
32
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (692, 2, 2400, 0, 12680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是。他們確實需要充分的支援。 往後我也會謹慎留意他們的狀況。
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 3, 2400, 1, 12681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 謝謝。 大家一起通力合作吧。
38
TalkEvent (8, 4, 2407, 0, 12682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 協助不擅長鬥爭的人……
39
UnkEvent 27(2, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (8, 5, 2402, 1, 12683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是這麼回事啊……! 那我也得出力幫忙才行!
41
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
LeaveSceneEvent (0, 2, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
44
MovePersonToPlaceEvent (8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
46
LeaveSceneEvent (0, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
47
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
LeaveSceneEvent (0, 692, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
EnterSceneEvent (0, 8, 9, 611, 719, 720, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
52
MovePersonToPlaceEvent (8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 64(611, 4294967246, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 64(720, 4294967281, 0, 4294967096, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 165(611, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 165(719, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 165(720, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 26(7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 7(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (9, 6, 0, 3, 12684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那、那個……
63
UnkEvent 54(9, 8, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (8, 7, 2402, 1, 12685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喔,怎麼了? 貝爾娜提塔,你準備好了嗎!?
69
TalkEvent (9, 8, 2410, 4, 12686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎麼可能好啊啊啊啊! 到到到到到底這是在做什麼啊!
70
UnkEvent 26(6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (8, 9, 0, 0, 12687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……? 還能做什麼? 這是訓練啊。
76
UnkEvent 26(0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 100, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 27(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (9, 10, 2371, 2, 12688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這才不是訓練! 太奇怪了! 這根本是虐殺啊啊啊啊!
82
UnkEvent 27(2, 100, 650, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (8, 11, 0, 0, 12689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 冷靜點。 你的對手只有我一個人。
84
TalkEvent (9, 12, 2401, 2, 12690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你騙人! 一定有人躲在鎧甲裡…… 等著襲擊我吧啊啊啊啊!?
85
TalkEvent (8, 13, 2401, 3, 12691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 裡面沒躲人啦, 你看也知道……
86
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (9, 14, 2401, 2, 12692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我完全看不出來! 如果是貝爾就能躲進去啊!
90
IfEvent (3, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
91
TalkEvent (8, 15, 2412, 4, 12693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 的、的確你應該能躲進去……
92
TalkEvent (9, 16, 2410, 2, 12694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 對吧? 你懂就好!
93
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (8, 17, 2412, 4, 12695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 的、的確你應該能躲進去…… 還有莉絲緹亞應該也可以……
95
TalkEvent (9, 18, 2410, 2, 12696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 喂! 我要去跟莉絲緹亞告狀喔!?
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 4294967286, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (9, 19, 2411, 3, 12697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過…… 現在不是說這種事的時候……
102
UnkEvent 135(240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (9, 20, NULL, 2, 12698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 問題是卡斯帕爾先生到底在打什麼鬼主意! 該不會是對貝爾懷恨在心……
105
UnkEvent 26(6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(100, 3, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (8, 21, 2401, 0, 12699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你在說什麼啊。是艾黛爾賈特說 需要幫忙不擅長爭鬥的人……
109
TalkEvent (8, 22, 2403, 0, 12700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 所以……我才會這麼做啊。
110
UnkEvent 54(8, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 27(1, 200, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (9, 23, 2410, 2, 12701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不可能! 這是襲擊! 你是不是想趁黑襲擊我!?
116
UnkEvent 54(9, 8, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (8, 24, 2411, 3, 12702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是要怎樣才能在正中午的訓練場 趁黑襲擊你啦?
121
TalkEvent (8, 25, 2403, 3, 12703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且從剛剛開始, 外面路過的人都在偷瞄你失控大叫喔?
123
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 27(2, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (9, 26, 2411, 3, 12704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管怎麼想,他們看到的 只有你排的這些鎧甲啊啊啊啊……
128
TalkEvent (9, 27, 2410, 2, 12705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我要回去了! 我要回家! 我要在沒有父親大人的家中享受自由啊啊啊!
129
UnkEvent 162(10, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (8, 28, 2412, 4, 12706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦!? 我可不能放你回去! 利用鎧甲欺敵,探查敵人動靜……
132
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 27(2, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (8, 29, 2410, 3, 12707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這可是我老爹親授的訓練法……! 你走了,我要怎麼辦?
137
TalkEvent (9, 30, 2410, 2, 12708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你別管我啊啊啊啊! 貝爾不需要什麼協助啊啊啊啊!
138
LeaveSceneEvent (5, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (8, 31, 2411, 3, 12709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……她跑掉了…… 該不會我其實不適合做這種事吧?
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 200 0 150 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 200 0 150 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
692 30 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnk176Event (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 40 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 40 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 0 12678 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
確實…… 很擔心那些不擅長鬥爭的人呢。
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 1 2400 0 12679 1 0 0 0 0 0 0 0 0 0
link 瑪努艾拉 volume_up
是啊。得好好協助他們才行。 我也會多加留意。
ElseEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
692 2 2400 0 12680 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
是。他們確實需要充分的支援。 往後我也會謹慎留意他們的狀況。
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 2400 1 12681 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
謝謝。 大家一起通力合作吧。
PanCameraEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 2407 0 12682 1 0 0 0 0 0 0 0 0 0
link 卡斯帕爾 volume_up
協助不擅長鬥爭的人……
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 2402 1 12683 1 0 0 0 0 0 0 0 0 0
link 卡斯帕爾 volume_up
是這麼回事啊……! 那我也得出力幫忙才行!
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 4294967246 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 4294967281 0 4294967096 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
719 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (165) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 12684 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
那、那個……
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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喔,怎麼了? 貝爾娜提塔,你準備好了嗎!?
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怎麼可能好啊啊啊啊! 到到到到到底這是在做什麼啊!
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嗯……? 還能做什麼? 這是訓練啊。
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這才不是訓練! 太奇怪了! 這根本是虐殺啊啊啊啊!
UnkEvent (27) (index: 82)
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冷靜點。 你的對手只有我一個人。
TalkEvent (index: 84)
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你騙人! 一定有人躲在鎧甲裡…… 等著襲擊我吧啊啊啊啊!?
TalkEvent (index: 85)
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裡面沒躲人啦, 你看也知道……
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我完全看不出來! 如果是貝爾就能躲進去啊!
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的、的確你應該能躲進去……
TalkEvent (index: 92)
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對吧? 你懂就好!
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的、的確你應該能躲進去…… 還有莉絲緹亞應該也可以……
TalkEvent (index: 95)
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喂! 我要去跟莉絲緹亞告狀喔!?
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不過…… 現在不是說這種事的時候……
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問題是卡斯帕爾先生到底在打什麼鬼主意! 該不會是對貝爾懷恨在心……
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你在說什麼啊。是艾黛爾賈特說 需要幫忙不擅長爭鬥的人……
TalkEvent (index: 109)
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所以……我才會這麼做啊。
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不可能! 這是襲擊! 你是不是想趁黑襲擊我!?
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是要怎樣才能在正中午的訓練場 趁黑襲擊你啦?
LookEvent (index: 120)
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而且從剛剛開始, 外面路過的人都在偷瞄你失控大叫喔?
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不管怎麼想,他們看到的 只有你排的這些鎧甲啊啊啊啊……
TalkEvent (index: 128)
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我要回去了! 我要回家! 我要在沒有父親大人的家中享受自由啊啊啊!
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咦!? 我可不能放你回去! 利用鎧甲欺敵,探查敵人動靜……
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這可是我老爹親授的訓練法……! 你走了,我要怎麼辦?
TalkEvent (index: 137)
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你別管我啊啊啊啊! 貝爾不需要什麼協助啊啊啊啊!
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嗯……她跑掉了…… 該不會我其實不適合做這種事吧?