Las Águilas Negras se apresuran para llegar a Enbarr, la capital del Imperio. Aunque Edelgard aún no ha revelado sus intenciones, está claro que tendrás que luchar cuando llegues.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 69 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_10_15_____Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 57 65 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_10_15_____Monica 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_10_15_____Petra 255 0 0 3 65 3 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_10_15_____Hubert 255 0 0 4 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_10_15_____Dorothea 255 0 0 5 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_10_15_____Linhardt 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_10_15_____Caspar 255 0 0 7 50 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]2_2_11_16_____conde de Bergliez 255 0 0 8 440 5 13 3 101 5 0 100 275 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]2_2_11_16_____conde de Hevring 255 0 0 9 465 5 13 3 101 5 0 100 300 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_1_10_15_____lord Arundel 255 0 0 10 386 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]2_2_11_16_____duque de Aegir 5 0 0 11 401 5 13 3 101 8 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
13 5 0 0 13 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
14 5 0 0 14 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
15 5 0 0 15 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 5 0 0 16 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 5 0 0 17 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] 255 0 0 19 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 255 0 0 20 705 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] 255 0 0 21 711 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce] 255 0 0 22 710 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] 255 0 0 24 711 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 25 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 26 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 27 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 28 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 29 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 30 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 31 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 32 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 705 5 13 3 101 3 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 34 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 35 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 36 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 255 0 0 37 706 5 13 3 101 3 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 38 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 39 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 40 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 255 0 0 41 706 5 13 3 101 3 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 42 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 43 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 255 0 0 44 709 5 13 3 101 3 0 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [es]1_1_10_15_____Jeritza 255 0 0 45 176 7 13 0 101 0 0 100 54 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 46 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 255 0 0 47 705 5 13 3 101 3 0 4 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 255 0 0 48 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 255 0 0 49 709 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] 255 0 0 50 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 255 0 0 51 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 255 0 0 52 706 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] 255 0 0 53 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] 255 0 0 54 711 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 255 0 0 55 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce] 255 0 0 56 710 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] 255 0 0 57 711 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 255 0 0 58 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 59 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 60 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 61 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 62 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 63 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 64 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 65 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 66 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 67 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 255 0 0 68 705 5 13 0 101 3 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 0 0 0 100 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 2 0 1 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 711 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 712 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 711 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 2 705 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1522 2 711 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 0 1000 1525 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1525 2 705 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 53 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (110, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 16)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,10,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,69,10,69,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(13,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(14,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SubGroup(1)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0) # Nunca podré volver a mirar a la cara [cdb]a lady Edelgard.
SubGroup(0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha sido bastante fácil colarse por detrás... La visita inesperada de los caballeros [cdb]habrá provocado el caos en la corte.
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # En ese caso, será mejor buscar y apresar [cdb]al duque de Aegir y lord Arundel [cdb]antes de que descubran nuestro plan.
# Group 5 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,54300,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(11,63950,0,54250,0,64050,0,54350,0,0,1,0,0,0,0)
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(7)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # El duque de Aegir debe de estar en la sala [cdb]del trono. Entraremos por la parte de atrás.
SubGroup(3)
Unknown56(64000,0,51600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) # ¡Avanza hacia [eg1][0:AREA]!
If254(1,110,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sí, así él nunca puede saber que llegamos. Nosotros tenemos que ir rápido.
# Group 9 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(70,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Los guardias que encontraremos trabajan [cdb]para el duque de Aegir. Encargaos de ellos.
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] y asegura la ruta!
# Group 10 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 13 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60700,0,44000,0,2464,1,55000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown83(6178,597,5329,6198,603,5267,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 14 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
SubGroup(4)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6203,598,5338,6224,604,5275,260,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown56(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) # ¡Has llegado [eg3][0:AREA]!
SubGroup(1)
Unknown21(11,64000,0,54300,0,0,1,0,0,1,1,1,1,0,0)
SubGroup(2)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6359,562,5364,6400,562,5430,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ríndete, duque de Aegir.
SubGroup(1)
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Pero qué...?! ¡No! ¡Cerrad la puerta! ¡Ya!
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha bloqueado [g]el acceso principal[/] y está huyendo!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6442,562,5366,6400,562,5430,540,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(11,7,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,580,5380,6400,582,5445,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 18 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,582,5409,6400,584,5474,260,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 20 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 21 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown10(11,60000,0,45000,0,2964,1,57000,0,0,1,1,0,0,0)
SubGroup(1)
Unknown21(11,64000,0,58500,0,0,3,0,0,1,1,1,1,0,0)
# Group 22 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(11,63950,0,1464,1,64100,0,2464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
SubGroup(7)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,1764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bueno, esto lo complica todo. Tendremos que cruzar por los jardines.
SubGroup(3)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,1,0,0,0)
SubGroup(2)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) # ¡Atraviesa [g]los jardines[/] y persigue [eg3][0:CHARA_G]!
# Group 25 (0, 2, 0, 2, 27)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(1)
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Envía soldados a los jardines! ¡Quiero hombres que me separen [cdb]de esas ratas en todas las rutas!
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido en [g]los jardines[/]!
SubGroup(1)
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # El hombre está tan desesperado que no ve [cdb]que ya ha perdido... Vamos a abrirnos paso [cdb]para demostrárselo.
SubGroup(1)
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Hay dos tipos de ataques básicos. ・Ataques físicos: espadas, hachas, arcos, lanzas y guanteletes. El daño se calcula en función de tu [g]Fue (fuerza)[/] y de la [g]Def (defensa)[/] del enemigo. ・Ataques mágicos: grimorios. El daño se calcula según tu [g]Mag (magia)[/] y la [g]Res (resistencia)[/] del enemigo. Los [g]soldados acorazados[/] tienen una defensa elevada [cdb]pero una [g]baja resistencia[/], así que a las clases [cdb]con grimorios como los [g]monjes[/] y los [g]magos[/] [cdb]les costará menos hacerles daño. Hay clases que pueden ejecutar ambos tipos de ataque, [cdb]mientras que existen armas físicas especiales que son [cdb]capaces de asestar también ataques mágicos.
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,16464,1,51000,0,24464,1,57500,0,0,1,0,0,0,0)
Unknown25(12,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mmm, ¿Edie? No te ofendas, [cdb]pero ¿qué va a impedirle que huya?
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0) # Pero ¿qué va a impedirle que huya? ¿Tienes algún plan?
SubGroup(1)
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, ya he solucionado ese problema.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,16964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 4, 0, 2, 7)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,12,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 29 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(2)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] y asegura la ruta!
# Group 30 (0, 5, 0, 6, 34)
SubGroup(3)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,4464,1,64000,0,24464,1,14464,1,0,1,0,0,0,0)
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ha llegado la hora, ministros! ¡Demostrad al duque vuestra lealtad al Imperio!
SubGroup(3)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(8,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, Ludwig, pero si quieres irte, [cdb]tendrá que ser por encima de mi cadáver.
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0) # Y, si quieres retroceder, será por encima [cdb]del mío... aunque debo parecer insignificante [cdb]al lado de ese oso de la puerta principal.
SubGroup(2)
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) # ¡Tanto [eg1][0:CHARA_G] como [eg1][1:CHARA_G] están ayudando a [b]Edelgard[/]!
SubGroup(3)
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Me vais a traicionar ahora?! ¡Es ridículo!
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Esos son los nobles que están de vuestro lado? ¿Cuándo habéis orquestado todo esto?
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahora que tenemos al duque de Aegir, [cdb]vamos a cortarle las alas para siempre.
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 4, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 33 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,120,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] y asegura la ruta!
# Group 34 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,64200,0,14664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(41,63700,0,61700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(70,60000,0,65000,0,1964,1,4464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 5)
SubGroup(2)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,0,0,0,0)
SubGroup(2)
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0) # ¡No! Sois menos que nosotros, ¡y esto no se acaba hasta que lo diga yo!
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 10)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(69,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) # ¡Has alcanzado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se acabó, primer ministro. Entrega las armas [cdb]y ríndete sin poner impedimento.
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1306,4,1,2,11,69,69,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Las aspiraciones de Ludwig von Aegir [cdb]no morirán por vuestra culpa!
# Group 43 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,69,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Cómo ha podido pasar? Tengo riqueza, [cdb]poder... ¡Estoy en lo más alto!
SubGroup(1)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) # ¡Has capturado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(2)
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien hecho. Ahora solo nos falta lord Arundel.
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sí, pero es quien más debería preocuparnos. Seguid avanzando y siempre alerta.
# Group 44 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Ya han capturado al duque de Aegir? Ese miserable no me ha dado nada de tiempo.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Poco me interesa enfrentarme a Bergliez. Es hora de sacar mi as de la manga.
SubGroup(2)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3909,350,5358,3890,353,5297,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3927,325,5396,3905,334,5337,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido y han conjurado [r]un muro oscuro[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
SubGroup(1)
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Magia oscura! ¡Buscad a los magos [cdb]y derrotadlos para disipar sus hechizos!
# Group 46 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vamos, Waldemar. Tú y yo nos separaremos [cdb]y rastrearemos el palacio.
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Excelente idea, Leopold. Dejemos bien claro [cdb]a esos brujos fracasados que por aquí [cdb]no son bienvenidos.
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,10,0,15,0,10,0,1,3,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,10,0,12,0,10,0,1,3,0,0,0)
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y [b]el conde de Hevring[/] están avanzando!
SubGroup(2)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Me cuesta imaginarme cómo estaríamos [cdb]sin el apoyo de estos dos.
# Group 47 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Seguid así! ¡Hay que aniquilar a los magos!
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta es la gente que me secuestró. Sin duda...
# Group 60 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta es la gente que me secuestró. Sin duda...
# Group 61 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Sois mucha magia y poco músculo! ¡Os partiré en dos como si fuerais ramitas!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oye, pues quizá nos beneficie aprender [cdb]más sobre esta magia oscura.
# Group 62 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oye, pues quizá nos beneficie aprender [cdb]más sobre esta magia oscura.
# Group 63 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
SubGroup(3)
Unknown83(3932,340,5353,3901,348,5284,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3941,337,5372,3910,345,5304,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡[r]El muro oscuro[/] ha desaparecido!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahora la barrera debería desvanecerse.
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Aún no hemos conseguido pararlos? Parece que vienen preparados para todo.
# Group 64 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(1)
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Rápido, ahora! ¡Tenemos que atrapar [cdb]a lord Arundel antes de que se nos escape!
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y expulsa la oscuridad de [g]Enbarr[/]!
# Group 66 (0, 5, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(69,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown17(69,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0) # Condenada alimaña...
SubGroup(1)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tú eres... No.
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0) # ¿Cómo dices?
# Group 68 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Admiro vuestra tenacidad. Pero es evidente [cdb]que no imagináis lo terrorífico que puedo ser.
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si se elimina la oscuridad, [cdb]el terror también desaparecerá.
# Group 69 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Admiro vuestra tenacidad. Pero es evidente [cdb]que no imagináis lo terrorífico que puedo ser.
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Claro que sí... y por eso debes morir. Lady Edelgard ha decidido no tolerar [cdb]más tu existencia.
# Group 70 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Ya empiezas a entender la situación [cdb]en la que estás?
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Tengo que hacer algo!
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 33)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(1)
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Usad las esferas ígneas! ¡Me da igual [cdb]si echáis abajo el palacio! ¡Hacedlo!
SubGroup(3)
Unknown83(7465,581,6692,7422,574,6740,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,571,6691,7423,564,6740,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) # ¡[g]Las esferas ígneas[/] han sido activadas por [eg1][cp][0:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(68,0,122,137,69,3,1,40,10,1,0,0,0,0,0)
Unknown70(68,0,134,137,69,3,1,40,5,1,0,0,0,0,0)
Unknown70(68,1,131,137,11,2,1,40,15,1,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Nos están disparando? Habría que hacer algo al respecto.
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Está desesperado. ¡Paradle los pies!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para detener [g]las esferas ígneas[/]!
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,4,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,9,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) # ¡Todas [g]las esferas ígneas[/] han sido desactivadas!
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Listo! Con esto las esferas ígneas deberían... apagarse, en más de un sentido.
# Group 80 (0, 5, 0, 4, 2)
SubGroup(3)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(1)
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bueno, ya está. Ahora hay que darse prisa [cdb]para atrapar al duque de Aegir.
# Group 81 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) # ¡[g]Esferas ígneas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
# Group 82 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) # ¡[g]Esferas ígneas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
# Group 83 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # No mostraremos piedad ante los aliados [cdb]del duque de Aegir o lord Arundel [cdb]que confabulan contra su alteza.
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hubert, por fin has dicho algo que me gusta. ¡Ahora vamos a destrozarlos!
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) # ¡Toma todas [r]las fortalezas[/]!
# Group 85 (0, 5, 0, 14, 18)
SubGroup(13)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) # ¡Has tomado todas [g]las fortalezas[/]!
SubGroup(2)
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Pues ya hemos terminado con esto! Creo que su alteza estará encantada conmigo.
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Si está o no encantada contigo es secundario. Lo importante es actuar en beneficio [cdb]de lady Edelgard.
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 25, 2)
SubGroup(3)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Nosotros luchamos [cdb]con el conde de Bergliez?
# Group 88 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 89 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(37,41700,0,53700,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,48700,0,42200,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 94 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: True 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 100: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Monica volume_up
Nunca podré volver a mirar a la cara a lady Edelgard.
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Ha sido bastante fácil colarse por detrás... La visita inesperada de los caballeros habrá provocado el caos en la corte.
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
En ese caso, será mejor buscar y apresar al duque de Aegir y lord Arundel antes de que descubran nuestro plan.
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
El duque de Aegir debe de estar en la sala del trono. Entraremos por la parte de atrás.
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Avanza hacia [eg1][0:AREA]!
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Sí, así él nunca puede saber que llegamos. Nosotros tenemos que ir rápido.
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Los guardias que encontraremos trabajan para el duque de Aegir. Encargaos de ellos.
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]la fortaleza[/] y asegura la ruta!
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has llegado [eg3][0:AREA]!
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Ríndete, duque de Aegir.
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡¿Pero qué...?! ¡No! ¡Cerrad la puerta! ¡Ya!
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha bloqueado el acceso principal y está huyendo!
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Bueno, esto lo complica todo. Tendremos que cruzar por los jardines.
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Atraviesa los jardines y persigue [eg3][0:CHARA_G]!
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Envía soldados a los jardines! ¡Quiero hombres que me separen de esas ratas en todas las rutas!
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido en los jardines!
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
El hombre está tan desesperado que no ve que ya ha perdido... Vamos a abrirnos paso para demostrárselo.
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Hay dos tipos de ataques básicos. ・Ataques físicos: espadas, hachas, arcos, lanzas y guanteletes. El daño se calcula en función de tu Fue (fuerza) y de la Def (defensa) del enemigo. ・Ataques mágicos: grimorios. El daño se calcula según tu Mag (magia) y la Res (resistencia) del enemigo.Los soldados acorazados tienen una defensa elevada pero una baja resistencia, así que a las clases con grimorios como los monjes y los magos les costará menos hacerles daño.Hay clases que pueden ejecutar ambos tipos de ataque, mientras que existen armas físicas especiales que son capaces de asestar también ataques mágicos.
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Mmm, ¿Edie? No te ofendas, pero ¿qué va a impedirle que huya?
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Pero ¿qué va a impedirle que huya? ¿Tienes algún plan?
[es]1_1_10_15_____Shez volume_up
Pero ¿qué va a impedirle que huya? ¿Tienes algún plan?
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Ah, ya he solucionado ese problema.
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]la fortaleza[/] y asegura la ruta!
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Ha llegado la hora, ministros! ¡Demostrad al duque vuestra lealtad al Imperio!
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leopold volume_up
Lo siento, Ludwig, pero si quieres irte, tendrá que ser por encima de mi cadáver.
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Waldemar volume_up
Y, si quieres retroceder, será por encima del mío... aunque debo parecer insignificante al lado de ese oso de la puerta principal.
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) ¡Tanto [eg1][0:CHARA_G] como [eg1][1:CHARA_G] están ayudando a [b]Edelgard[/]!
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡¿Me vais a traicionar ahora?! ¡Es ridículo!
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¿Esos son los nobles que están de vuestro lado? ¿Cuándo habéis orquestado todo esto?
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Ahora que tenemos al duque de Aegir, vamos a cortarle las alas para siempre.
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]la fortaleza[/] y asegura la ruta!
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ludwig volume_up
¡No! Sois menos que nosotros, ¡y esto no se acaba hasta que lo diga yo!
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) ¡Has alcanzado [eg3][0:CHARA_G]!
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Se acabó, primer ministro. Entrega las armas y ríndete sin poner impedimento.
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Las aspiraciones de Ludwig von Aegir no morirán por vuestra culpa!
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Cómo ha podido pasar? Tengo riqueza, poder... ¡Estoy en lo más alto!
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has capturado [eg3][0:CHARA_G]!
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Bien hecho. Ahora solo nos falta lord Arundel.
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Sí, pero es quien más debería preocuparnos. Seguid avanzando y siempre alerta.
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Ya han capturado al duque de Aegir? Ese miserable no me ha dado nada de tiempo.
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Poco me interesa enfrentarme a Bergliez. Es hora de sacar mi as de la manga.
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido y han conjurado [r]un muro oscuro[/]!
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
¡Magia oscura! ¡Buscad a los magos y derrotadlos para disipar sus hechizos!
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vamos, Waldemar. Tú y yo nos separaremos y rastrearemos el palacio.
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas volume_up
Excelente idea, Leopold. Dejemos bien claro a esos brujos fracasados que por aquí no son bienvenidos.
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y [b]el conde de Hevring[/] están avanzando!
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Me cuesta imaginarme cómo estaríamos sin el apoyo de estos dos.
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Seguid así! ¡Hay que aniquilar a los magos!
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Esta es la gente que me secuestró. Sin duda...
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Esta es la gente que me secuestró. Sin duda...
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Sois mucha magia y poco músculo! ¡Os partiré en dos como si fuerais ramitas!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas volume_up
Oye, pues quizá nos beneficie aprender más sobre esta magia oscura.
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas volume_up
Oye, pues quizá nos beneficie aprender más sobre esta magia oscura.
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡[r]El muro oscuro[/] ha desaparecido!
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Ahora la barrera debería desvanecerse.
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Aún no hemos conseguido pararlos? Parece que vienen preparados para todo.
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Rápido, ahora! ¡Tenemos que atrapar a lord Arundel antes de que se nos escape!
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y expulsa la oscuridad de Enbarr!
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Volkhard volume_up
Condenada alimaña...
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Tú eres... No.
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¿Cómo dices?
[es]1_1_10_15_____Shez volume_up
¿Cómo dices?
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Admiro vuestra tenacidad. Pero es evidente que no imagináis lo terrorífico que puedo ser.
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Si se elimina la oscuridad, el terror también desaparecerá.
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Admiro vuestra tenacidad. Pero es evidente que no imagináis lo terrorífico que puedo ser.
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Claro que sí... y por eso debes morir. Lady Edelgard ha decidido no tolerar más tu existencia.
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¿Ya empiezas a entender la situación en la que estás?
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡No! ¡Tengo que hacer algo!
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Usad las esferas ígneas! ¡Me da igual si echáis abajo el palacio! ¡Hacedlo!
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) ¡Las esferas ígneas han sido activadas por [eg1][cp][0:CHARA_G]!
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¿Nos están disparando? Habría que hacer algo al respecto.
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Está desesperado. ¡Paradle los pies!
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las esferas ígneas!
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Todas las esferas ígneas han sido desactivadas!
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¡Listo! Con esto las esferas ígneas deberían... apagarse, en más de un sentido.
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Bueno, ya está. Ahora hay que darse prisa para atrapar al duque de Aegir.
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) ¡Esferas ígneas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) ¡Esferas ígneas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
No mostraremos piedad ante los aliados del duque de Aegir o lord Arundel que confabulan contra su alteza.
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Hubert, por fin has dicho algo que me gusta. ¡Ahora vamos a destrozarlos!
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/]!
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado todas las fortalezas!
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¡Pues ya hemos terminado con esto! Creo que su alteza estará encantada conmigo.
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Si está o no encantada contigo es secundario. Lo importante es actuar en beneficio de lady Edelgard.
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
¿Nosotros luchamos con el conde de Bergliez?
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!