Las Águilas Negras se apresuran para llegar a Enbarr, la capital del Imperio. Aunque Edelgard aún no ha revelado sus intenciones, está claro que tendrás que luchar cuando llegues.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 57 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Monica | 255 | 0 | 0 | 2 | 185 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 57 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Petra | 255 | 0 | 0 | 3 | 65 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 57 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Hubert | 255 | 0 | 0 | 4 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Dorothea | 255 | 0 | 0 | 5 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Linhardt | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Caspar | 255 | 0 | 0 | 7 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]2_2_11_16_____conde de Bergliez | 255 | 0 | 0 | 8 | 440 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 275 | 255 | 65535 | 1999 | 2 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]2_2_11_16_____conde de Hevring | 255 | 0 | 0 | 9 | 465 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 2 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____lord Arundel | 255 | 0 | 0 | 10 | 386 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 0 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [es]2_2_11_16_____duque de Aegir | 5 | 0 | 0 | 11 | 401 | 5 | 13 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | 255 | 0 | 0 | 12 | 708 | 5 | 13 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | |
13 | 5 | 0 | 0 | 13 | 708 | 5 | 13 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | |
14 | 5 | 0 | 0 | 14 | 708 | 5 | 13 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | |
15 | 5 | 0 | 0 | 15 | 708 | 5 | 13 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | |
16 | 5 | 0 | 0 | 16 | 708 | 5 | 13 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | |
17 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 5 | 0 | 0 | 17 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 255 | 0 | 0 | 18 | 705 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
19 | [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] | 255 | 0 | 0 | 19 | 711 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 255 | 0 | 0 | 20 | 705 | 5 | 13 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
21 | [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] | 255 | 0 | 0 | 21 | 711 | 5 | 13 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce] | 255 | 0 | 0 | 22 | 710 | 5 | 13 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 255 | 0 | 0 | 23 | 705 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
24 | [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] | 255 | 0 | 0 | 24 | 711 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 25 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 26 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 27 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 28 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 29 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 30 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 31 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 32 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 255 | 0 | 0 | 33 | 705 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
34 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 34 | 1011 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 35 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 36 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 255 | 0 | 0 | 37 | 706 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
38 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 38 | 1011 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 39 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 40 | 1011 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 255 | 0 | 0 | 41 | 706 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
42 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 42 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 43 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 255 | 0 | 0 | 44 | 709 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
45 | [es]1_1_10_15_____Jeritza | 255 | 0 | 0 | 45 | 176 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 54 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 46 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 255 | 0 | 0 | 47 | 705 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
48 | 255 | 0 | 0 | 48 | 705 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
49 | 255 | 0 | 0 | 49 | 709 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
50 | [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] | 255 | 0 | 0 | 50 | 711 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 255 | 0 | 0 | 51 | 705 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
52 | 255 | 0 | 0 | 52 | 706 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
53 | [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] | 255 | 0 | 0 | 53 | 711 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] | 255 | 0 | 0 | 54 | 711 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 255 | 0 | 0 | 55 | 705 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
56 | [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce] | 255 | 0 | 0 | 56 | 710 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce] | 255 | 0 | 0 | 57 | 711 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 255 | 0 | 0 | 58 | 705 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
59 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 59 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 60 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 61 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 62 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 63 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 64 | 1006 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 65 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 66 | 1011 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 67 | 1011 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 255 | 0 | 0 | 68 | 705 | 5 | 13 | 0 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 47 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 2 | 0 | 0 | 0 | 0 | 100 | 0 | 171 | 101 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 2 | 0 | 1 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1525 | 2 | 705 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 705 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 2 | 705 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 711 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1525 | 2 | 712 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 2 | 711 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 2 | 705 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 2 | 705 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 2 | 705 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 705 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 2 | 705 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1522 | 2 | 711 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1522 | 2 | 711 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 0 | 1000 | 1525 | 2 | 711 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1525 | 2 | 705 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 53 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (110, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 16)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,10,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,69,10,69,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(13,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(14,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SubGroup(1)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0)
# Nunca podré volver a mirar a la cara
[cdb]a lady Edelgard.
SubGroup(0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha sido bastante fácil colarse por detrás...
La visita inesperada de los caballeros
[cdb]habrá provocado el caos en la corte.
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# En ese caso, será mejor buscar y apresar
[cdb]al duque de Aegir y lord Arundel
[cdb]antes de que descubran nuestro plan.
# Group 5 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,54300,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(11,63950,0,54250,0,64050,0,54350,0,0,1,0,0,0,0)
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 14: 0 1 0
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
SubGroup(7)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El duque de Aegir debe de estar en la sala
[cdb]del trono. Entraremos por la parte de atrás.
SubGroup(3)
Unknown56(64000,0,51600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0)
# ¡Avanza hacia [eg1][0:AREA]!
If254(1,110,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sí, así él nunca puede saber que llegamos.
Nosotros tenemos que ir rápido.
# Group 9 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(70,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Los guardias que encontraremos trabajan
[cdb]para el duque de Aegir. Encargaos de ellos.
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]la fortaleza[/] y asegura la ruta!
# Group 10 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 13 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60700,0,44000,0,2464,1,55000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown83(6178,597,5329,6198,603,5267,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 14 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
SubGroup(4)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6203,598,5338,6224,604,5275,260,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown56(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0)
# ¡Has llegado [eg3][0:AREA]!
SubGroup(1)
Unknown21(11,64000,0,54300,0,0,1,0,0,1,1,1,1,0,0)
SubGroup(2)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6359,562,5364,6400,562,5430,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ríndete, duque de Aegir.
SubGroup(1)
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Pero qué...?! ¡No! ¡Cerrad la puerta! ¡Ya!
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha bloqueado [g]el acceso principal[/] y está huyendo!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6442,562,5366,6400,562,5430,540,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(11,7,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,580,5380,6400,582,5445,180,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 18 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,582,5409,6400,584,5474,260,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 20 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 14: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 21 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown10(11,60000,0,45000,0,2964,1,57000,0,0,1,1,0,0,0)
SubGroup(1)
Unknown21(11,64000,0,58500,0,0,3,0,0,1,1,1,1,0,0)
# Group 22 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(11,63950,0,1464,1,64100,0,2464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 14: 1 0 0
SubGroup(7)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,1764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Bueno, esto lo complica todo.
Tendremos que cruzar por los jardines.
SubGroup(3)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,1,0,0,0)
SubGroup(2)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0)
# ¡Atraviesa [g]los jardines[/] y persigue [eg3][0:CHARA_G]!
# Group 25 (0, 2, 0, 2, 27)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
SubGroup(1)
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Envía soldados a los jardines!
¡Quiero hombres que me separen
[cdb]de esas ratas en todas las rutas!
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido en [g]los jardines[/]!
SubGroup(1)
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# El hombre está tan desesperado que no ve
[cdb]que ya ha perdido... Vamos a abrirnos paso
[cdb]para demostrárselo.
SubGroup(1)
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Hay dos tipos de ataques básicos.
・Ataques físicos: espadas, hachas, arcos, lanzas
y guanteletes.
El daño se calcula en función de tu [g]Fue (fuerza)[/]
y de la [g]Def (defensa)[/] del enemigo.
・Ataques mágicos: grimorios.
El daño se calcula según tu [g]Mag (magia)[/]
y la [g]Res (resistencia)[/] del enemigo. Los [g]soldados acorazados[/] tienen una defensa elevada
[cdb]pero una [g]baja resistencia[/], así que a las clases
[cdb]con grimorios como los [g]monjes[/] y los [g]magos[/]
[cdb]les costará menos hacerles daño. Hay clases que pueden ejecutar ambos tipos de ataque,
[cdb]mientras que existen armas físicas especiales que son
[cdb]capaces de asestar también ataques mágicos.
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,16464,1,51000,0,24464,1,57500,0,0,1,0,0,0,0)
Unknown25(12,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mmm, ¿Edie? No te ofendas,
[cdb]pero ¿qué va a impedirle que huya?
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0)
# Pero ¿qué va a impedirle que huya?
¿Tienes algún plan?
SubGroup(1)
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ah, ya he solucionado ese problema.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,16964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 4, 0, 2, 7)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,12,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 29 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 0 1 0
SubGroup(2)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]la fortaleza[/] y asegura la ruta!
# Group 30 (0, 5, 0, 6, 34)
SubGroup(3)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 0
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,4464,1,64000,0,24464,1,14464,1,0,1,0,0,0,0)
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ha llegado la hora, ministros!
¡Demostrad al duque vuestra lealtad al Imperio!
SubGroup(3)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(8,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0)
# Lo siento, Ludwig, pero si quieres irte,
[cdb]tendrá que ser por encima de mi cadáver.
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0)
# Y, si quieres retroceder, será por encima
[cdb]del mío... aunque debo parecer insignificante
[cdb]al lado de ese oso de la puerta principal.
SubGroup(2)
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0)
# ¡Tanto [eg1][0:CHARA_G] como [eg1][1:CHARA_G] están ayudando a [b]Edelgard[/]!
SubGroup(3)
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Me vais a traicionar ahora?! ¡Es ridículo!
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Esos son los nobles que están de vuestro lado?
¿Cuándo habéis orquestado todo esto?
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ahora que tenemos al duque de Aegir,
[cdb]vamos a cortarle las alas para siempre.
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 4, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 33 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,120,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 0 1 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]la fortaleza[/] y asegura la ruta!
# Group 34 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,64200,0,14664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(41,63700,0,61700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(70,60000,0,65000,0,1964,1,4464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 5)
SubGroup(2)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,0,0,0,0)
SubGroup(2)
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! Sois menos que nosotros,
¡y esto no se acaba hasta que lo diga yo!
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 10)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(69,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0)
# ¡Has alcanzado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se acabó, primer ministro. Entrega las armas
[cdb]y ríndete sin poner impedimento.
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1306,4,1,2,11,69,69,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Las aspiraciones de Ludwig von Aegir
[cdb]no morirán por vuestra culpa!
# Group 43 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,69,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Cómo ha podido pasar? Tengo riqueza,
[cdb]poder... ¡Estoy en lo más alto!
SubGroup(1)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0)
# ¡Has capturado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(2)
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bien hecho. Ahora solo nos falta lord Arundel.
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sí, pero es quien más debería preocuparnos.
Seguid avanzando y siempre alerta.
# Group 44 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
SubGroup(1)
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Ya han capturado al duque de Aegir?
Ese miserable no me ha dado nada de tiempo.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Poco me interesa enfrentarme a Bergliez.
Es hora de sacar mi as de la manga.
SubGroup(2)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3909,350,5358,3890,353,5297,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3927,325,5396,3905,334,5337,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido y han conjurado [r]un muro oscuro[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
SubGroup(1)
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Magia oscura! ¡Buscad a los magos
[cdb]y derrotadlos para disipar sus hechizos!
# Group 46 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 0 0
SubGroup(2)
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vamos, Waldemar. Tú y yo nos separaremos
[cdb]y rastrearemos el palacio.
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Excelente idea, Leopold. Dejemos bien claro
[cdb]a esos brujos fracasados que por aquí
[cdb]no son bienvenidos.
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,10,0,15,0,10,0,1,3,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,10,0,12,0,10,0,1,3,0,0,0)
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y [b]el conde de Hevring[/] están avanzando!
SubGroup(2)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Me cuesta imaginarme cómo estaríamos
[cdb]sin el apoyo de estos dos.
# Group 47 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 0
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 0
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Seguid así! ¡Hay que aniquilar a los magos!
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Esta es la gente que me secuestró. Sin duda...
# Group 60 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Esta es la gente que me secuestró. Sin duda...
# Group 61 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Sois mucha magia y poco músculo!
¡Os partiré en dos como si fuerais ramitas!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oye, pues quizá nos beneficie aprender
[cdb]más sobre esta magia oscura.
# Group 62 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oye, pues quizá nos beneficie aprender
[cdb]más sobre esta magia oscura.
# Group 63 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
SubGroup(3)
Unknown83(3932,340,5353,3901,348,5284,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3941,337,5372,3910,345,5304,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡[r]El muro oscuro[/] ha desaparecido!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ahora la barrera debería desvanecerse.
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Aún no hemos conseguido pararlos?
Parece que vienen preparados para todo.
# Group 64 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
SubGroup(1)
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Rápido, ahora! ¡Tenemos que atrapar
[cdb]a lord Arundel antes de que se nos escape!
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y expulsa la oscuridad de [g]Enbarr[/]!
# Group 66 (0, 5, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(69,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown17(69,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0)
# Condenada alimaña...
SubGroup(1)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tú eres... No.
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0)
# ¿Cómo dices?
# Group 68 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Admiro vuestra tenacidad. Pero es evidente
[cdb]que no imagináis lo terrorífico que puedo ser.
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si se elimina la oscuridad,
[cdb]el terror también desaparecerá.
# Group 69 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Admiro vuestra tenacidad. Pero es evidente
[cdb]que no imagináis lo terrorífico que puedo ser.
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Claro que sí... y por eso debes morir.
Lady Edelgard ha decidido no tolerar
[cdb]más tu existencia.
# Group 70 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Ya empiezas a entender la situación
[cdb]en la que estás?
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Tengo que hacer algo!
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 33)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
SubGroup(1)
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Usad las esferas ígneas! ¡Me da igual
[cdb]si echáis abajo el palacio! ¡Hacedlo!
SubGroup(3)
Unknown83(7465,581,6692,7422,574,6740,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7466,571,6691,7423,564,6740,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0)
# ¡[g]Las esferas ígneas[/] han sido activadas por [eg1][cp][0:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown70(68,0,122,137,69,3,1,40,10,1,0,0,0,0,0)
Unknown70(68,0,134,137,69,3,1,40,5,1,0,0,0,0,0)
Unknown70(68,1,131,137,11,2,1,40,15,1,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Nos están disparando?
Habría que hacer algo al respecto.
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Está desesperado. ¡Paradle los pies!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] para detener [g]las esferas ígneas[/]!
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,4,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,9,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0)
# ¡Todas [g]las esferas ígneas[/] han sido desactivadas!
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Listo! Con esto las esferas ígneas deberían...
apagarse, en más de un sentido.
# Group 80 (0, 5, 0, 4, 2)
SubGroup(3)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
SubGroup(1)
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Bueno, ya está. Ahora hay que darse prisa
[cdb]para atrapar al duque de Aegir.
# Group 81 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0)
# ¡[g]Esferas ígneas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
# Group 82 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0)
# ¡[g]Esferas ígneas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
# Group 83 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 0
SubGroup(2)
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No mostraremos piedad ante los aliados
[cdb]del duque de Aegir o lord Arundel
[cdb]que confabulan contra su alteza.
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hubert, por fin has dicho algo que me gusta.
¡Ahora vamos a destrozarlos!
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0)
# ¡Toma todas [r]las fortalezas[/]!
# Group 85 (0, 5, 0, 14, 18)
SubGroup(13)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0)
# ¡Has tomado todas [g]las fortalezas[/]!
SubGroup(2)
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Pues ya hemos terminado con esto!
Creo que su alteza estará encantada conmigo.
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Si está o no encantada contigo es secundario.
Lo importante es actuar en beneficio
[cdb]de lady Edelgard.
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 25, 2)
SubGroup(3)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 0 1 0
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Nosotros luchamos
[cdb]con el conde de Bergliez?
# Group 88 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 89 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(37,41700,0,53700,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,48700,0,42200,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 94 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 0 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: True 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: True 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 100: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 0
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Monica
volume_up
Nunca podré volver a mirar a la cara a lady Edelgard.
Nunca podré volver a mirar a la cara a lady Edelgard.
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
volume_up
Ha sido bastante fácil colarse por detrás... La visita inesperada de los caballeros habrá provocado el caos en la corte.
Ha sido bastante fácil colarse por detrás... La visita inesperada de los caballeros habrá provocado el caos en la corte.
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
volume_up
En ese caso, será mejor buscar y apresar al duque de Aegir y lord Arundel antes de que descubran nuestro plan.
En ese caso, será mejor buscar y apresar al duque de Aegir y lord Arundel antes de que descubran nuestro plan.
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
volume_up
El duque de Aegir debe de estar en la sala del trono. Entraremos por la parte de atrás.
El duque de Aegir debe de estar en la sala del trono. Entraremos por la parte de atrás.
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Avanza hacia [eg1][0:AREA]!
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Petra
volume_up
Sí, así él nunca puede saber que llegamos. Nosotros tenemos que ir rápido.
Sí, así él nunca puede saber que llegamos. Nosotros tenemos que ir rápido.
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
volume_up
Los guardias que encontraremos trabajan para el duque de Aegir. Encargaos de ellos.
Los guardias que encontraremos trabajan para el duque de Aegir. Encargaos de ellos.
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]la fortaleza[/] y asegura la ruta!
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has llegado [eg3][0:AREA]!
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
¡¿Pero qué...?! ¡No! ¡Cerrad la puerta! ¡Ya!
¡¿Pero qué...?! ¡No! ¡Cerrad la puerta! ¡Ya!
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha bloqueado el acceso principal y está huyendo!
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
volume_up
Bueno, esto lo complica todo. Tendremos que cruzar por los jardines.
Bueno, esto lo complica todo. Tendremos que cruzar por los jardines.
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Atraviesa los jardines y persigue [eg3][0:CHARA_G]!
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
¡Envía soldados a los jardines! ¡Quiero hombres que me separen de esas ratas en todas las rutas!
¡Envía soldados a los jardines! ¡Quiero hombres que me separen de esas ratas en todas las rutas!
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido en los jardines!
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
volume_up
El hombre está tan desesperado que no ve que ya ha perdido... Vamos a abrirnos paso para demostrárselo.
El hombre está tan desesperado que no ve que ya ha perdido... Vamos a abrirnos paso para demostrárselo.
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Hay dos tipos de ataques básicos. ・Ataques físicos: espadas, hachas, arcos, lanzas y guanteletes. El daño se calcula en función de tu Fue (fuerza) y de la Def (defensa) del enemigo. ・Ataques mágicos: grimorios. El daño se calcula según tu Mag (magia) y la Res (resistencia) del enemigo.Los soldados acorazados tienen una defensa elevada pero una baja resistencia, así que a las clases con grimorios como los monjes y los magos les costará menos hacerles daño.Hay clases que pueden ejecutar ambos tipos de ataque, mientras que existen armas físicas especiales que son capaces de asestar también ataques mágicos.
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dorothea
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Mmm, ¿Edie? No te ofendas, pero ¿qué va a impedirle que huya?
Mmm, ¿Edie? No te ofendas, pero ¿qué va a impedirle que huya?
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
volume_up
Pero ¿qué va a impedirle que huya? ¿Tienes algún plan?
Pero ¿qué va a impedirle que huya? ¿Tienes algún plan?
[es]1_1_10_15_____Shez
volume_up
Pero ¿qué va a impedirle que huya? ¿Tienes algún plan?
Pero ¿qué va a impedirle que huya? ¿Tienes algún plan?
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]la fortaleza[/] y asegura la ruta!
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¡Ha llegado la hora, ministros! ¡Demostrad al duque vuestra lealtad al Imperio!
¡Ha llegado la hora, ministros! ¡Demostrad al duque vuestra lealtad al Imperio!
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leopold
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Lo siento, Ludwig, pero si quieres irte, tendrá que ser por encima de mi cadáver.
Lo siento, Ludwig, pero si quieres irte, tendrá que ser por encima de mi cadáver.
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Waldemar
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Y, si quieres retroceder, será por encima del mío... aunque debo parecer insignificante al lado de ese oso de la puerta principal.
Y, si quieres retroceder, será por encima del mío... aunque debo parecer insignificante al lado de ese oso de la puerta principal.
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0)
¡Tanto [eg1][0:CHARA_G] como [eg1][1:CHARA_G] están ayudando a [b]Edelgard[/]!
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡¿Me vais a traicionar ahora?! ¡Es ridículo!
¡¿Me vais a traicionar ahora?! ¡Es ridículo!
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Monica
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¿Esos son los nobles que están de vuestro lado? ¿Cuándo habéis orquestado todo esto?
¿Esos son los nobles que están de vuestro lado? ¿Cuándo habéis orquestado todo esto?
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Hubert
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Ahora que tenemos al duque de Aegir, vamos a cortarle las alas para siempre.
Ahora que tenemos al duque de Aegir, vamos a cortarle las alas para siempre.
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]la fortaleza[/] y asegura la ruta!
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ludwig
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¡No! Sois menos que nosotros, ¡y esto no se acaba hasta que lo diga yo!
¡No! Sois menos que nosotros, ¡y esto no se acaba hasta que lo diga yo!
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0)
¡Has alcanzado [eg3][0:CHARA_G]!
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Edelgard
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Se acabó, primer ministro. Entrega las armas y ríndete sin poner impedimento.
Se acabó, primer ministro. Entrega las armas y ríndete sin poner impedimento.
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Las aspiraciones de Ludwig von Aegir no morirán por vuestra culpa!
¡Las aspiraciones de Ludwig von Aegir no morirán por vuestra culpa!
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Cómo ha podido pasar? Tengo riqueza, poder... ¡Estoy en lo más alto!
¿Cómo ha podido pasar? Tengo riqueza, poder... ¡Estoy en lo más alto!
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has capturado [eg3][0:CHARA_G]!
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Hubert
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Sí, pero es quien más debería preocuparnos. Seguid avanzando y siempre alerta.
Sí, pero es quien más debería preocuparnos. Seguid avanzando y siempre alerta.
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Ya han capturado al duque de Aegir? Ese miserable no me ha dado nada de tiempo.
¿Ya han capturado al duque de Aegir? Ese miserable no me ha dado nada de tiempo.
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Poco me interesa enfrentarme a Bergliez. Es hora de sacar mi as de la manga.
Poco me interesa enfrentarme a Bergliez. Es hora de sacar mi as de la manga.
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido y han conjurado [r]un muro oscuro[/]!
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Hubert
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¡Magia oscura! ¡Buscad a los magos y derrotadlos para disipar sus hechizos!
¡Magia oscura! ¡Buscad a los magos y derrotadlos para disipar sus hechizos!
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vamos, Waldemar. Tú y yo nos separaremos y rastrearemos el palacio.
Vamos, Waldemar. Tú y yo nos separaremos y rastrearemos el palacio.
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas
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Excelente idea, Leopold. Dejemos bien claro a esos brujos fracasados que por aquí no son bienvenidos.
Excelente idea, Leopold. Dejemos bien claro a esos brujos fracasados que por aquí no son bienvenidos.
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y [b]el conde de Hevring[/] están avanzando!
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Edelgard
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Me cuesta imaginarme cómo estaríamos sin el apoyo de estos dos.
Me cuesta imaginarme cómo estaríamos sin el apoyo de estos dos.
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Sois mucha magia y poco músculo! ¡Os partiré en dos como si fuerais ramitas!
¡Sois mucha magia y poco músculo! ¡Os partiré en dos como si fuerais ramitas!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas
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Oye, pues quizá nos beneficie aprender más sobre esta magia oscura.
Oye, pues quizá nos beneficie aprender más sobre esta magia oscura.
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas
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Oye, pues quizá nos beneficie aprender más sobre esta magia oscura.
Oye, pues quizá nos beneficie aprender más sobre esta magia oscura.
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡[r]El muro oscuro[/] ha desaparecido!
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Aún no hemos conseguido pararlos? Parece que vienen preparados para todo.
¿Aún no hemos conseguido pararlos? Parece que vienen preparados para todo.
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Edelgard
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¡Rápido, ahora! ¡Tenemos que atrapar a lord Arundel antes de que se nos escape!
¡Rápido, ahora! ¡Tenemos que atrapar a lord Arundel antes de que se nos escape!
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y expulsa la oscuridad de Enbarr!
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Volkhard
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Condenada alimaña...
Condenada alimaña...
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¿Cómo dices?
¿Cómo dices?
[es]1_1_10_15_____Shez
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¿Cómo dices?
¿Cómo dices?
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Admiro vuestra tenacidad. Pero es evidente que no imagináis lo terrorífico que puedo ser.
Admiro vuestra tenacidad. Pero es evidente que no imagináis lo terrorífico que puedo ser.
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Edelgard
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Si se elimina la oscuridad, el terror también desaparecerá.
Si se elimina la oscuridad, el terror también desaparecerá.
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Admiro vuestra tenacidad. Pero es evidente que no imagináis lo terrorífico que puedo ser.
Admiro vuestra tenacidad. Pero es evidente que no imagináis lo terrorífico que puedo ser.
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Hubert
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Claro que sí... y por eso debes morir. Lady Edelgard ha decidido no tolerar más tu existencia.
Claro que sí... y por eso debes morir. Lady Edelgard ha decidido no tolerar más tu existencia.
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No! ¡Tengo que hacer algo!
¡No! ¡Tengo que hacer algo!
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Usad las esferas ígneas! ¡Me da igual si echáis abajo el palacio! ¡Hacedlo!
¡Usad las esferas ígneas! ¡Me da igual si echáis abajo el palacio! ¡Hacedlo!
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0)
¡Las esferas ígneas han sido activadas por [eg1][cp][0:CHARA_G]!
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las esferas ígneas!
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Todas las esferas ígneas han sido desactivadas!
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dorothea
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¡Listo! Con esto las esferas ígneas deberían... apagarse, en más de un sentido.
¡Listo! Con esto las esferas ígneas deberían... apagarse, en más de un sentido.
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Edelgard
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Bueno, ya está. Ahora hay que darse prisa para atrapar al duque de Aegir.
Bueno, ya está. Ahora hay que darse prisa para atrapar al duque de Aegir.
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0)
¡Esferas ígneas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0)
¡Esferas ígneas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Hubert
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No mostraremos piedad ante los aliados del duque de Aegir o lord Arundel que confabulan contra su alteza.
No mostraremos piedad ante los aliados del duque de Aegir o lord Arundel que confabulan contra su alteza.
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Monica
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Hubert, por fin has dicho algo que me gusta. ¡Ahora vamos a destrozarlos!
Hubert, por fin has dicho algo que me gusta. ¡Ahora vamos a destrozarlos!
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/]!
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has tomado todas las fortalezas!
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Monica
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¡Pues ya hemos terminado con esto! Creo que su alteza estará encantada conmigo.
¡Pues ya hemos terminado con esto! Creo que su alteza estará encantada conmigo.
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Si está o no encantada contigo es secundario. Lo importante es actuar en beneficio de lady Edelgard.
Si está o no encantada contigo es secundario. Lo importante es actuar en beneficio de lady Edelgard.
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!