急遽、帝都アンヴァルへと帰還する一行。しかし その目的が安穏なものでないのは明白だった。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 69 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 57 65 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 モニカ 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 ペトラ 255 0 0 3 65 3 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 ヒューベルト 255 0 0 4 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 ドロテア 255 0 0 5 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 リンハルト 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 カスパル 255 0 0 7 50 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ベルグリーズ伯 255 0 0 8 440 5 13 3 101 5 0 100 275 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 ヘヴリング伯 255 0 0 9 465 5 13 3 101 5 0 100 300 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 アランデル公 255 0 0 10 386 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 エーギル公 5 0 0 11 401 5 13 3 101 8 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
13 5 0 0 13 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
14 5 0 0 14 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
15 5 0 0 15 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 5 0 0 16 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 一般兵 5 0 0 17 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 帝国兵 255 0 0 19 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 255 0 0 20 705 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 帝国兵 255 0 0 21 711 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国兵 255 0 0 22 710 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 帝国兵 255 0 0 24 711 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 一般兵 255 0 0 25 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 一般兵 255 0 0 26 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 一般兵 255 0 0 27 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 一般兵 255 0 0 28 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 一般兵 255 0 0 29 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 一般兵 255 0 0 30 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 一般兵 255 0 0 31 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 一般兵 255 0 0 32 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 705 5 13 3 101 3 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 一般兵 255 0 0 34 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 一般兵 255 0 0 35 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 一般兵 255 0 0 36 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 255 0 0 37 706 5 13 3 101 3 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 一般兵 255 0 0 38 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 一般兵 255 0 0 39 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 一般兵 255 0 0 40 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 255 0 0 41 706 5 13 3 101 3 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 一般兵 255 0 0 42 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 一般兵 255 0 0 43 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 255 0 0 44 709 5 13 3 101 3 0 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 イエリッツァ 255 0 0 45 176 7 13 0 101 0 0 100 54 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 一般兵 255 0 0 46 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 255 0 0 47 705 5 13 3 101 3 0 4 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 255 0 0 48 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 255 0 0 49 709 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 帝国兵 255 0 0 50 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 255 0 0 51 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 255 0 0 52 706 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 帝国兵 255 0 0 53 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 帝国兵 255 0 0 54 711 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 255 0 0 55 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 連邦国兵 255 0 0 56 710 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 帝国兵 255 0 0 57 711 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 255 0 0 58 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 一般兵 255 0 0 59 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 一般兵 255 0 0 60 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 一般兵 255 0 0 61 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 一般兵 255 0 0 62 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 一般兵 255 0 0 63 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 一般兵 255 0 0 64 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 一般兵 255 0 0 65 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 一般兵 255 0 0 66 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 一般兵 255 0 0 67 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 255 0 0 68 705 5 13 0 101 3 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 0 0 0 100 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 2 0 1 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 711 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 712 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 711 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 2 705 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1522 2 711 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 0 1000 1525 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1525 2 705 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 53 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (110, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 16)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,10,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,69,10,69,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 謎の魔道士
SetName(13,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 謎の魔道士
SetName(14,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 謎の魔道士
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 謎の魔道士
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 謎の魔道士
SubGroup(1)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0) # これではエーデルガルト様に、 顔向けできません……。
SubGroup(0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 裏からすんなり入れましたね。 騎士団の来訪で大騒ぎなんでしょうか。
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ええ。気取られないうちにエーギル公と アランデル公を見つけて捕らえるわよ。
# Group 5 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,54300,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(11,63950,0,54250,0,64050,0,54350,0,0,1,0,0,0,0)
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(7)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # エーギル公は玉座の間にいるはずです。 このまま裏から突入しましょう。
SubGroup(3)
Unknown56(64000,0,51600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) # [0:AREA]へ進軍せよ!
If254(1,110,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # はい、奇襲、背後から、基本です。 急ぎます!
# Group 9 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(70,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 道中の衛兵は、エーギル公の手の者です。 容赦せず掃除してもらって構いませんよ。
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、進路を確保せよ!
# Group 10 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 13 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60700,0,44000,0,2464,1,55000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown83(6178,597,5329,6198,603,5267,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 14 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
SubGroup(4)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6203,598,5338,6224,604,5275,260,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown56(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) # [0:AREA]への到達に成功!
SubGroup(1)
Unknown21(11,64000,0,54300,0,0,1,0,0,1,1,1,1,0,0)
SubGroup(2)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6359,562,5364,6400,562,5430,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # エーギル公、観念しなさい。 どこへ行こうと言うのかしら?
SubGroup(1)
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # なっ! 何事だ!? ……ハッ、門を閉じよ! 今すぐに!
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]正門[/]を封鎖して逃走を開始!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6442,562,5366,6400,562,5430,540,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(11,7,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,580,5380,6400,582,5445,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 18 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,582,5409,6400,584,5474,260,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 20 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 21 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown10(11,60000,0,45000,0,2964,1,57000,0,0,1,1,0,0,0)
SubGroup(1)
Unknown21(11,64000,0,58500,0,0,3,0,0,1,1,1,1,0,0)
# Group 22 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(11,63950,0,1464,1,64100,0,2464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
SubGroup(7)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,1764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 手間が増えたわね……。 庭園を通って回り込むわよ。
SubGroup(3)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,1,0,0,0)
SubGroup(2)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) # [g]庭園[/]側より迂回し、[0:CHARA_G]を追撃せよ!
# Group 25 (0, 2, 0, 2, 27)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(1)
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 庭園にも兵を送れ! とにかく こちらに繋がる道を全部、塞ぐのだ!
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[g]庭園[/]に出現!
SubGroup(1)
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 逃げ場などないというのに、必死ね……。 突破するわよ。
SubGroup(1)
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 攻撃には2つの種類があります。 ・物理攻撃:剣、斧、弓、槍、籠手 自分の[g]力[/]と相手の[g]守備[/]でダメージを計算。 ・魔法攻撃:魔道書 自分の[g]魔力[/]と相手の[g]魔防[/]でダメージを計算。 [g]アーマーナイト[/]は守備が高く[g]魔防が低い[/]ため 魔道書を装備する[g]修道士[/]や[g]メイジ[/]で戦うと ダメージを与えやすくなります。 また、力と魔力を両方扱う兵種や、 魔法攻撃を行う特殊な剣なども存在します。
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,16464,1,51000,0,24464,1,57500,0,0,1,0,0,0,0)
Unknown25(12,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ねえ、エーデルちゃん。 このままじゃ逃げられちゃうんじゃない?
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0) # なあ、このままじゃ逃げられちまわないか? 何か考えがあるのか?
SubGroup(1)
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 心配しないで。 逃げ道を塞ぐ一手を、用意しているわ。
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,16964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 4, 0, 2, 7)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,12,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 29 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(2)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、進路を確保せよ!
# Group 30 (0, 5, 0, 6, 34)
SubGroup(3)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,4464,1,64000,0,24464,1,14464,1,0,1,0,0,0,0)
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 頃合いね……軍務卿、内務卿。 今こそ帝国への忠誠を見せなさい!
SubGroup(3)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(8,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0) # そういうわけだ、ルートヴィヒ。 儂を倒さねば、卿が逃げることはできぬぞ!
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0) # とはいえ、戻ろうとしても私がいるがね。 前門に比べれば、か弱い兎のような私だが。
SubGroup(2)
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、[b]エーデルガルト[/]に協力開始!
SubGroup(3)
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 馬鹿な!? お前たち、今更裏切ろうというか!?
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 協力を取りつけた貴族って、あの二人!? 殿下、いつの間に……!
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # さて、これでエーギル公はどこへも 行けません。仕留めるとしましょうか。
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 4, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 33 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,120,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、進路を確保せよ!
# Group 34 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,64200,0,14664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(41,63700,0,61700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(70,60000,0,65000,0,1964,1,4464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 5)
SubGroup(2)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,0,0,0,0)
SubGroup(2)
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0) # まだ兵数では負けておらん! 私は、私は終わらんぞ!
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 10)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(69,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の元に到達!
SubGroup(1)
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # もう終わりよ、宰相。 武器を捨て、降伏しなさい。
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1306,4,1,2,11,69,69,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # ルートヴィヒ=フォン=エーギルの野望、 打ち砕かれることはない!
# Group 43 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,69,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 財と権勢を兼ね備えた、 偉大なるこの私が……。
SubGroup(1)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) # [0:CHARA_G]の捕縛に成功!
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
SubGroup(2)
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 皆、やったわね。 後はアランデル公だけよ。
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # しかし、本当に手強いのはそちらです。 警戒して進みましょう。
# Group 44 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ふん、エーギル公が捕らえられたか。 時間稼ぎにもならん奴め。
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # しかし、ベルグリーズ伯の相手は分が悪い。 奥の手を見せてやろう。
SubGroup(2)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3909,350,5358,3890,353,5297,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3927,325,5396,3905,334,5337,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [r]闇の壁[/]を展開!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) # [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
SubGroup(1)
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ……闇の魔道ですか。 術者を見つけ出し、討って闇を払うのです。
# Group 46 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 儂らも手分けして宮城内の掃討といくか、 ヴァルデマー!
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # いいだろう、レオポルト。ここらで怪しげな 連中には、まとめて退場願うとしよう。
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,10,0,15,0,10,0,1,3,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,10,0,12,0,10,0,1,3,0,0,0)
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、進軍開始!
SubGroup(2)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 彼らの協力を得られなければ、 いったいどうなっていたことか……。
# Group 47 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # この調子で、他の魔道士も討って!
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # やっぱりあたしをさらった人たちの 仲間で間違いないみたいですね。
# Group 60 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # やっぱりあたしをさらった人たちの 仲間で間違いないみたいですね。
# Group 61 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔道にばかり傾倒し、まったく体が 出来ておらぬ! もう少し耐えぬか!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # だが、闇の魔道については、もう少し 調べておいたほうが良さそうだね。
# Group 62 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # だが、闇の魔道については、もう少し 調べておいたほうが良さそうだね。
# Group 63 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(3)
Unknown83(3932,340,5353,3901,348,5284,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3941,337,5372,3910,345,5304,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破により、[r]闇の壁[/]消滅!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで障壁は消えるはず……。
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # こうもあっさりと破られるか。 随分と対策を練ってきたようだな。
# Group 64 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(1)
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # アランデル公の元に急いで! 逃がすわけにはいかない!
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、[g]帝都アンヴァル[/]から闇を払え!
# Group 66 (0, 5, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(69,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown17(69,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0) # まったく、小うるさい獣どもよな。
SubGroup(1)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # お前は……!? いや、まさかな……。
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0) # 何だ……?
# Group 68 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ここまで来たことは褒めてやろう……が、 我らの恐ろしさ、まだ理解できぬと見える。
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 闇を払ってしまえば、 恐ろしさなど消えてなくなるものよ。
# Group 69 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ここまで来たことは褒めてやろう……が、 我らの恐ろしさ、まだ理解できぬと見える。
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 理解した上で、消します。 それが殿下の選択ですので。
# Group 70 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # そろそろ余裕がなくなってきたのでは ないかしら?
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # くっ、このままでは……!
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 33)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(1)
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔道砲台を動かせ! 城の被害など考えずともよい!
SubGroup(3)
Unknown83(7465,581,6692,7422,574,6740,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,571,6691,7423,564,6740,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]、[g]魔道砲台[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(68,0,122,137,69,3,1,40,10,1,0,0,0,0,0)
Unknown70(68,0,134,137,69,3,1,40,5,1,0,0,0,0,0)
Unknown70(68,1,131,137,11,2,1,40,15,1,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # きゃっ! 撃ってきたわ! 放っとくわけにはいかないわね。
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 砲台まで使うなんて……。 なりふり構わないわね。止めてちょうだい!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]魔道砲台[/]からの砲撃を停止させよ!
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,4,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,9,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) # すべての[g]魔道砲台[/]の停止に成功!
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 良かった、これでもう魔道砲台は 動かせないわね。
# Group 80 (0, 5, 0, 4, 2)
SubGroup(3)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(1)
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 砲台は止まったわ。 エーギル公の捕縛を急いで。
# Group 81 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) # [g]魔道砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
# Group 82 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) # [g]魔道砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
# Group 83 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # やはりエーギル公やアランデル公に与し、 殿下を虐げた者どもは残しておけませんな。
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # あなたにしては良いことを言いますね。 ええ、一人たりとも逃がしません!
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) # すべての[r]砦[/]を制圧せよ!
# Group 85 (0, 5, 0, 14, 18)
SubGroup(13)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) # すべての[g]砦[/]の制圧に成功!
SubGroup(2)
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # ふふっ、お掃除、完了です。 殿下も喜んでくれるでしょうね。
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 殿下の利になるかが大事であって、 喜ぶかは二の次ですよ、モニカ殿。
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 25, 2)
SubGroup(3)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ベルグリーズ伯、味方する、ですか……。
# Group 88 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 89 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(37,41700,0,53700,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,48700,0,42200,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 94 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: True 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 100: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0)
モニカ volume_up
これではエーデルガルト様に、 顔向けできません……。
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
裏からすんなり入れましたね。 騎士団の来訪で大騒ぎなんでしょうか。
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ええ。気取られないうちにエーギル公と アランデル公を見つけて捕らえるわよ。
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
エーギル公は玉座の間にいるはずです。 このまま裏から突入しましょう。
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]へ進軍せよ!
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
はい、奇襲、背後から、基本です。 急ぎます!
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
道中の衛兵は、エーギル公の手の者です。 容赦せず掃除してもらって構いませんよ。
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、進路を確保せよ!
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) [0:AREA]、制圧により開門!
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]への到達に成功!
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
エーギル公、観念しなさい。 どこへ行こうと言うのかしら?
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
なっ! 何事だ!? ……ハッ、門を閉じよ! 今すぐに!
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、正門を封鎖して逃走を開始!
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
手間が増えたわね……。 庭園を通って回り込むわよ。
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 庭園側より迂回し、[0:CHARA_G]を追撃せよ!
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
庭園にも兵を送れ! とにかく こちらに繋がる道を全部、塞ぐのだ!
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、庭園に出現!
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
逃げ場などないというのに、必死ね……。 突破するわよ。
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 攻撃には2つの種類があります。 ・物理攻撃:剣、斧、弓、槍、籠手 自分のと相手の守備でダメージを計算。 ・魔法攻撃:魔道書 自分の魔力と相手の魔防でダメージを計算。アーマーナイトは守備が高く魔防が低いため 魔道書を装備する修道士メイジで戦うと ダメージを与えやすくなります。また、力と魔力を両方扱う兵種や、 魔法攻撃を行う特殊な剣なども存在します。
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
ねえ、エーデルちゃん。 このままじゃ逃げられちゃうんじゃない?
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
なあ、このままじゃ逃げられちまわないか? 何か考えがあるのか?
シェズ volume_up
ねえ、このままじゃ逃げられちゃわない? 何か考えがあるの?
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
心配しないで。 逃げ道を塞ぐ一手を、用意しているわ。
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、進路を確保せよ!
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
頃合いね……軍務卿、内務卿。 今こそ帝国への忠誠を見せなさい!
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0)
レオポルト volume_up
そういうわけだ、ルートヴィヒ。 儂を倒さねば、卿が逃げることはできぬぞ!
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0)
ヴァルデマー volume_up
とはいえ、戻ろうとしても私がいるがね。 前門に比べれば、か弱い兎のような私だが。
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、[b]エーデルガルト[/]に協力開始!
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
馬鹿な!? お前たち、今更裏切ろうというか!?
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
協力を取りつけた貴族って、あの二人!? 殿下、いつの間に……!
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
さて、これでエーギル公はどこへも 行けません。仕留めるとしましょうか。
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、進路を確保せよ!
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0)
ルートヴィヒ volume_up
まだ兵数では負けておらん! 私は、私は終わらんぞ!
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の元に到達!
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
もう終わりよ、宰相。 武器を捨て、降伏しなさい。
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ルートヴィヒ=フォン=エーギルの野望、 打ち砕かれることはない!
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
財と権勢を兼ね備えた、 偉大なるこの私が……。
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の捕縛に成功!
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
皆、やったわね。 後はアランデル公だけよ。
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
しかし、本当に手強いのはそちらです。 警戒して進みましょう。
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ふん、エーギル公が捕らえられたか。 時間稼ぎにもならん奴め。
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
しかし、ベルグリーズ伯の相手は分が悪い。 奥の手を見せてやろう。
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [r]闇の壁[/]を展開!
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
チッ……闇の魔道ですか。 術者を見つけ出し、討って闇を払うのです。
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
儂らも手分けして宮城内の掃討といくか、 ヴァルデマー!
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
いいだろう、レオポルト。ここらで怪しげな 連中には、まとめて退場願うとしよう。
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、進軍開始!
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
彼らの協力を得られなければ、 いったいどうなっていたことか……。
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
この調子で、他の魔道士も討って!
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
やっぱりあたしをさらった人たちの 仲間で間違いないみたいですね。
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
やっぱりあたしをさらった人たちの 仲間で間違いないみたいですね。
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
魔道にばかり傾倒し、まったく体が 出来ておらぬ! もう少し耐えぬか!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
だが、闇の魔道については、もう少し 調べておいたほうが良さそうだね。
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
だが、闇の魔道については、もう少し 調べておいたほうが良さそうだね。
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らの撃破により、[r]闇の壁[/]消滅!
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
これで障壁は消えるはず……。
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
こうもあっさりと破られるか。 随分と対策を練ってきたようだな。
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
アランデル公の元に急いで! 逃がすわけにはいかない!
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、帝都アンヴァルから闇を払え!
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0)
フォルクハルト volume_up
まったく、小うるさい獣どもよな。
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
お前は……!? いや、まさかな……。
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
何だ……?
シェズ volume_up
何……?
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここまで来たことは褒めてやろう……が、 我らの恐ろしさ、まだ理解できぬと見える。
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
闇を払ってしまえば、 恐ろしさなど消えてなくなるものよ。
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここまで来たことは褒めてやろう……が、 我らの恐ろしさ、まだ理解できぬと見える。
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
理解した上で、消します。 それが殿下の選択ですので。
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
そろそろ余裕がなくなってきたのでは ないかしら?
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
くっ、このままでは……!
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
魔道砲台を動かせ! 城の被害など考えずともよい!
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]、魔道砲台を起動!
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
きゃっ! 撃ってきたわ! 放っとくわけにはいかないわね。
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
砲台まで使うなんて……。 なりふり構わないわね。止めてちょうだい!
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、魔道砲台からの砲撃を停止させよ!
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての魔道砲台の停止に成功!
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
良かった、これでもう魔道砲台は 動かせないわね。
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
砲台は止まったわ。 エーギル公の捕縛を急いで。
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) 魔道砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) 魔道砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
やはりエーギル公やアランデル公に与し、 殿下を虐げた者どもは残しておけませんな。
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
あなたにしては良いことを言いますね。 ええ、一人たりとも逃がしません!
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[r]砦[/]を制圧せよ!
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: すべてのの制圧に成功!
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
ふふっ、お掃除、完了です。 殿下も喜んでくれるでしょうね。
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
殿下の利になるかが大事であって、 喜ぶかは二の次ですよ、モニカ殿。
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
ベルグリーズ伯、味方する、ですか……。
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!