一行人突然返回帝都安巴尔, 但此次的目的显然并不单纯。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 69 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 艾黛尔贾特 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 57 65 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 莫妮卡 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 佩托拉 255 0 0 3 65 3 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 修伯特 255 0 0 4 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 多洛缇雅 255 0 0 5 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 林哈尔特 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 卡斯帕尔 255 0 0 7 50 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 贝尔谷里斯伯爵 255 0 0 8 440 5 13 3 101 5 0 100 275 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 海弗林格伯爵 255 0 0 9 465 5 13 3 101 5 0 100 300 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 亚兰德尔公 255 0 0 10 386 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 艾吉尔公爵 5 0 0 11 401 5 13 3 101 8 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
13 5 0 0 13 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
14 5 0 0 14 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
15 5 0 0 15 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 5 0 0 16 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 普通兵 5 0 0 17 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 帝国兵 255 0 0 19 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 255 0 0 20 705 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 帝国兵 255 0 0 21 711 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国兵 255 0 0 22 710 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 帝国兵 255 0 0 24 711 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 普通兵 255 0 0 25 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 普通兵 255 0 0 26 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 普通兵 255 0 0 27 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 普通兵 255 0 0 28 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 普通兵 255 0 0 29 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 普通兵 255 0 0 30 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 普通兵 255 0 0 31 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 普通兵 255 0 0 32 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 705 5 13 3 101 3 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 普通兵 255 0 0 34 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 普通兵 255 0 0 35 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 普通兵 255 0 0 36 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 255 0 0 37 706 5 13 3 101 3 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 普通兵 255 0 0 38 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 普通兵 255 0 0 39 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 普通兵 255 0 0 40 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 255 0 0 41 706 5 13 3 101 3 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 普通兵 255 0 0 42 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 普通兵 255 0 0 43 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 255 0 0 44 709 5 13 3 101 3 0 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 伊艾里扎 255 0 0 45 176 7 13 0 101 0 0 100 54 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 普通兵 255 0 0 46 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 255 0 0 47 705 5 13 3 101 3 0 4 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 255 0 0 48 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 255 0 0 49 709 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 帝国兵 255 0 0 50 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 255 0 0 51 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 255 0 0 52 706 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 帝国兵 255 0 0 53 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 帝国兵 255 0 0 54 711 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 255 0 0 55 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 联邦国兵 255 0 0 56 710 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 帝国兵 255 0 0 57 711 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 255 0 0 58 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 普通兵 255 0 0 59 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 普通兵 255 0 0 60 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 普通兵 255 0 0 61 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 普通兵 255 0 0 62 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 普通兵 255 0 0 63 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 普通兵 255 0 0 64 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 普通兵 255 0 0 65 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 普通兵 255 0 0 66 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 普通兵 255 0 0 67 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 255 0 0 68 705 5 13 0 101 3 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 0 0 0 100 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 2 0 1 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 711 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 712 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 711 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 2 705 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1522 2 711 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 0 1000 1525 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1525 2 705 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 53 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (110, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 16)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,10,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,69,10,69,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 神秘魔道士
SetName(13,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 神秘魔道士
SetName(14,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 神秘魔道士
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 神秘魔道士
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 神秘魔道士
SubGroup(1)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0) # 这下我可没脸面对艾黛尔贾特大人……
SubGroup(0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没想到这么轻松就能从后面溜进来。 城里一片混乱是因为有骑士团来访吗?
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是啊。趁还没人发现我们,赶快 去把艾吉尔公爵和亚兰德尔公抓起来吧。
# Group 5 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,54300,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(11,63950,0,54250,0,64050,0,54350,0,0,1,0,0,0,0)
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(7)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 艾吉尔公爵应该在王座之间, 我们直接从后方杀进去吧。
SubGroup(3)
Unknown56(64000,0,51600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) # 朝[0:AREA]进军!
If254(1,110,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没错,从背后、奇袭、是基本常识。 动作要快!
# Group 9 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(70,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这里的卫兵全都是艾吉尔公爵的手下。 不必手下留情,尽管使出全力吧。
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],确保进军路线畅通!
# Group 10 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 13 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60700,0,44000,0,2464,1,55000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown83(6178,597,5329,6198,603,5267,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 14 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
SubGroup(4)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6203,598,5338,6224,604,5275,260,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown56(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) # 成功抵达[0:AREA]!
SubGroup(1)
Unknown21(11,64000,0,54300,0,0,1,0,0,1,1,1,1,0,0)
SubGroup(2)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6359,562,5364,6400,562,5430,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 艾吉尔公爵,你就认命吧。 难不成你还打算去别的地方?
SubGroup(1)
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什么!这是怎么回事!? 啊……快关门!快啊!
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]封锁[g]正门[/]并开始逃跑!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6442,562,5366,6400,562,5430,540,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(11,7,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,580,5380,6400,582,5445,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 18 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,582,5409,6400,584,5474,260,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 20 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 21 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown10(11,60000,0,45000,0,2964,1,57000,0,0,1,1,0,0,0)
SubGroup(1)
Unknown21(11,64000,0,58500,0,0,3,0,0,1,1,1,1,0,0)
# Group 22 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(11,63950,0,1464,1,64100,0,2464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
SubGroup(7)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,1764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看来得多费一番功夫了…… 我们从庭园绕过去吧。
SubGroup(3)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,1,0,0,0)
SubGroup(2)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) # 从[g]庭园[/]的方向绕道追击[0:CHARA_G]!
# Group 25 (0, 2, 0, 2, 27)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(1)
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 庭园那边也派兵过去! 总之堵住所有能通往这里的路!
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人在[g]庭园[/]现身!
SubGroup(1)
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 都无处可逃了还在垂死挣扎…… 我们该去突破他的防线了。
SubGroup(1)
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 攻击分为两种类型。 ·物理攻击:剑、斧、弓、枪、手甲 根据自己的[g]力量[/]与对手的[g]防守[/]计算伤害。 ·魔法攻击:魔道书 根据自己的[g]魔力[/]与对手的[g]魔防[/]计算伤害。 由于[g]重骑士[/]防守较高、[g]魔防较低[/], 用装备魔道书的[g]修道士[/]或[g]术师[/]迎战, 更容易造成伤害。 此外,也存在兼具力量与魔力的兵种, 以及能进行魔法攻击的剑等特殊武器。
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,16464,1,51000,0,24464,1,57500,0,0,1,0,0,0,0)
Unknown25(12,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 小艾黛尔,我觉得…… 再这样下去他真的会逃走哦。
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0) # 我说啊,再这样下去真会被他逃走的, 你是有什么主意吗?
SubGroup(1)
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 别担心,他跑不了的。 我早就留了一手封死他的退路。
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,16964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 4, 0, 2, 7)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,12,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 29 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(2)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],确保进军路线畅通!
# Group 30 (0, 5, 0, 6, 34)
SubGroup(3)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,4464,1,64000,0,24464,1,14464,1,0,1,0,0,0,0)
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是时候了……军务卿、内务卿! 展现你们对帝国的忠诚吧!
SubGroup(3)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(8,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0) # 路德维希,事情就是这样。 你要是想跑,得先打倒我再说!
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0) # 你想回去也得过我这关。都说前怕狼后怕虎, 但我跟前边那位狼相比简直是只小兔子啊。
SubGroup(2)
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]开始协助[b]艾黛尔贾特[/]!
SubGroup(3)
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 这怎么可能!? 你们事到如今竟然想背叛我!?
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 您说取得了贵族的支持,原来是指他们吗!? 殿下,您是在什么时候……
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好了,这样艾吉尔公爵就跑不掉了。 我们去收拾他吧。
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 4, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 33 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,120,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],确保进军路线畅通!
# Group 34 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,64200,0,14664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(41,63700,0,61700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(70,60000,0,65000,0,1964,1,4464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 5)
SubGroup(2)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,0,0,0,0)
SubGroup(2)
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0) # 我还有兵力上的优势! 谁、谁输谁赢还很难说!
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 10)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(69,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) # 抵达[0:CHARA_G]的所在位置!
SubGroup(1)
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 宰相,一切都结束了。 放下武器束手就擒吧。
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1306,4,1,2,11,69,69,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 我不会让任何人摧毁 我路德维希·冯·艾吉尔的野心!
# Group 43 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,69,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我拥有莫大的财富和无上的权力, 居然会落得这般田地……
SubGroup(1)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) # 成功捉住[0:CHARA_G]!
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
SubGroup(2)
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 各位做得很好。 接下来就只剩亚兰德尔公了。
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不过,真正难缠的反而是他, 我们还是要保持警惕。
# Group 44 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哼,艾吉尔公爵是已经被抓了吗? 这废物连拖时间都办不成啊。
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(1)
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不过,贝尔谷里斯伯爵实在不好对付。 我就让他们见识一下我的秘密武器吧。
SubGroup(2)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3909,350,5358,3890,353,5297,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3927,325,5396,3905,334,5337,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身并展开[r]暗黑障壁[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) # 击败控制着[r]暗黑障壁[/]的[0:CHARA_G]等人!
SubGroup(1)
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧……是暗黑魔道啊。 我们得打倒施术者消除这片黑暗。
# Group 46 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 瓦尔德马, 我们也分头去扫荡皇城内的敌人吧!
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雷奥波特,没问题。 我们就让这些可疑分子全都退场吧。
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,10,0,15,0,10,0,1,3,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,10,0,12,0,10,0,1,3,0,0,0)
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人开始进军!
SubGroup(2)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 要是没有他们的协助, 真不知现在会变成什么样……
# Group 47 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就这样继续打倒其他魔道士!
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 果然他们跟掳走我的那群人是同伙。
# Group 60 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 果然他们跟掳走我的那群人是同伙。
# Group 61 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 整天只顾着钻研魔道也不运动, 你这瘦巴巴的身体根本不经打啊!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 说归说,我们还是 多调查一下暗黑魔道比较稳妥。
# Group 62 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 说归说,我们还是 多调查一下暗黑魔道比较稳妥。
# Group 63 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
SubGroup(3)
Unknown83(3932,340,5353,3901,348,5284,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3941,337,5372,3910,345,5304,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # [r]暗黑障壁[/]因[0:CHARA_G]等人被击败而消失!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样应该就能消除防护障壁了……
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没想到这么快就被破解了, 看来他们做了不少准备啊。
# Group 64 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(1)
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 快到亚兰德尔公那里去! 千万不能放跑他!
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],驱除[g]帝都安巴尔[/]的暗黑势力!
# Group 66 (0, 5, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(69,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown17(69,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0) # 你们这些野兽还真是烦人啊。
SubGroup(1)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你是…… 不,这不可能……
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0) # 怎么了?
# Group 68 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 能来到这里还真是了不起啊…… 不过,你们似乎还不明白我等的恐怖之处。
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只要能消除黑暗, 你们就不足为惧。
# Group 69 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 能来到这里还真是了不起啊…… 不过,你们似乎还不明白我等的恐怖之处。
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 正是因为明白才要消灭你们。 这就是殿下的选择。
# Group 70 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你也从容不了多久了吧?
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 该死,这样下去可不妙……
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 33)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(1)
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 启动魔道炮台! 破坏城内也无所谓!
SubGroup(3)
Unknown83(7465,581,6692,7422,574,6740,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,571,6691,7423,564,6740,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]启动[g]魔道炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(68,0,122,137,69,3,1,40,10,1,0,0,0,0,0)
Unknown70(68,0,134,137,69,3,1,40,5,1,0,0,0,0,0)
Unknown70(68,1,131,137,11,2,1,40,15,1,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 呀!他们居然真的开火了! 不能让他们为所欲为下去。
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 竟然连炮台都用上了…… 还真是不择手段啊。各位,快阻止他们!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],使[g]魔道炮台[/]停止炮击!
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,4,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,9,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) # 成功使所有的[g]魔道炮台[/]停止运作!
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 太好了, 这样魔道炮台就无法再运作了。
# Group 80 (0, 5, 0, 4, 2)
SubGroup(3)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(1)
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 炮台已经停止运作, 我们快去擒捉艾吉尔公爵吧。
# Group 81 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]魔道炮台[/]因[r]堡垒[/]被占领而停止运作!
# Group 82 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]魔道炮台[/]因[r]堡垒[/]被占领而停止运作!
# Group 83 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那些与艾吉尔公爵还有亚兰德尔公合谋 对付殿下的人……我还是觉得不能放过他们。
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你难得说了句中听的话呢。 没错,他们一个都别想逃!
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) # 占领所有的[r]堡垒[/]!
# Group 85 (0, 5, 0, 14, 18)
SubGroup(13)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) # 成功占领所有的[g]堡垒[/]!
SubGroup(2)
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵呵,清扫完毕。 殿下应该会很高兴吧。
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 莫妮卡大人,重点在于这对殿下是否有利, 至于殿下高不高兴倒是其次。
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 25, 2)
SubGroup(3)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 要让、贝尔谷里斯伯爵、当同伴吗……
# Group 88 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 89 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(37,41700,0,53700,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,48700,0,42200,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 94 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: True 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 100: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
这下我可没脸面对艾黛尔贾特大人……
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
没想到这么轻松就能从后面溜进来。 城里一片混乱是因为有骑士团来访吗?
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
是啊。趁还没人发现我们,赶快 去把艾吉尔公爵和亚兰德尔公抓起来吧。
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
艾吉尔公爵应该在王座之间, 我们直接从后方杀进去吧。
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) MAIN MISSION START: 朝[0:AREA]进军!
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
没错,从背后、奇袭、是基本常识。 动作要快!
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
这里的卫兵全都是艾吉尔公爵的手下。 不必手下留情,尽管使出全力吧。
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],确保进军路线畅通!
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) MAIN MISSION START: 成功抵达[0:AREA]!
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
艾吉尔公爵,你就认命吧。 难不成你还打算去别的地方?
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
什么!这是怎么回事!? 啊……快关门!快啊!
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]封锁正门并开始逃跑!
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
看来得多费一番功夫了…… 我们从庭园绕过去吧。
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 从庭园的方向绕道追击[0:CHARA_G]!
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
庭园那边也派兵过去! 总之堵住所有能通往这里的路!
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人在庭园现身!
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
都无处可逃了还在垂死挣扎…… 我们该去突破他的防线了。
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 攻击分为两种类型。 ·物理攻击:剑、斧、弓、枪、手甲 根据自己的力量与对手的防守计算伤害。 ·魔法攻击:魔道书 根据自己的魔力与对手的魔防计算伤害。由于重骑士防守较高、魔防较低, 用装备魔道书的修道士术师迎战, 更容易造成伤害。此外,也存在兼具力量与魔力的兵种, 以及能进行魔法攻击的剑等特殊武器。
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
小艾黛尔,我觉得…… 再这样下去他真的会逃走哦。
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我说啊,再这样下去真会被他逃走的, 你是有什么主意吗?
谢兹 volume_up
我说啊,再这样下去真会被他逃走的, 你是有什么主意吗?
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
别担心,他跑不了的。 我早就留了一手封死他的退路。
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],确保进军路线畅通!
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
是时候了……军务卿、内务卿! 展现你们对帝国的忠诚吧!
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0)
雷奥波特 volume_up
路德维希,事情就是这样。 你要是想跑,得先打倒我再说!
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0)
瓦尔德马 volume_up
你想回去也得过我这关。都说前怕狼后怕虎, 但我跟前边那位狼相比简直是只小兔子啊。
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]开始协助[b]艾黛尔贾特[/]!
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
这怎么可能!? 你们事到如今竟然想背叛我!?
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
您说取得了贵族的支持,原来是指他们吗!? 殿下,您是在什么时候……
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
好了,这样艾吉尔公爵就跑不掉了。 我们去收拾他吧。
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],确保进军路线畅通!
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0)
路德维希 volume_up
我还有兵力上的优势! 谁、谁输谁赢还很难说!
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) 抵达[0:CHARA_G]的所在位置!
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
宰相,一切都结束了。 放下武器束手就擒吧。
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我不会让任何人摧毁 我路德维希·冯·艾吉尔的野心!
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我拥有莫大的财富和无上的权力, 居然会落得这般田地……
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功捉住[0:CHARA_G]!
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
各位做得很好。 接下来就只剩亚兰德尔公了。
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
不过,真正难缠的反而是他, 我们还是要保持警惕。
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哼,艾吉尔公爵是已经被抓了吗? 这废物连拖时间都办不成啊。
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
不过,贝尔谷里斯伯爵实在不好对付。 我就让他们见识一下我的秘密武器吧。
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身并展开[r]暗黑障壁[/]!
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败控制着[r]暗黑障壁[/]的[0:CHARA_G]等人!
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
啧……是暗黑魔道啊。 我们得打倒施术者消除这片黑暗。
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
瓦尔德马, 我们也分头去扫荡皇城内的敌人吧!
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
雷奥波特,没问题。 我们就让这些可疑分子全都退场吧。
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人开始进军!
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
要是没有他们的协助, 真不知现在会变成什么样……
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
就这样继续打倒其他魔道士!
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
果然他们跟掳走我的那群人是同伙。
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
果然他们跟掳走我的那群人是同伙。
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
整天只顾着钻研魔道也不运动, 你这瘦巴巴的身体根本不经打啊!
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
说归说,我们还是 多调查一下暗黑魔道比较稳妥。
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
说归说,我们还是 多调查一下暗黑魔道比较稳妥。
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) [r]暗黑障壁[/]因[0:CHARA_G]等人被击败而消失!
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
这样应该就能消除防护障壁了……
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
没想到这么快就被破解了, 看来他们做了不少准备啊。
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
快到亚兰德尔公那里去! 千万不能放跑他!
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],驱除帝都安巴尔的暗黑势力!
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0)
佛尔克哈特 volume_up
你们这些野兽还真是烦人啊。
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你是…… 不,这不可能……
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
怎么了?
谢兹 volume_up
怎么了?
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
能来到这里还真是了不起啊…… 不过,你们似乎还不明白我等的恐怖之处。
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
只要能消除黑暗, 你们就不足为惧。
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
能来到这里还真是了不起啊…… 不过,你们似乎还不明白我等的恐怖之处。
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
正是因为明白才要消灭你们。 这就是殿下的选择。
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
你也从容不了多久了吧?
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
该死,这样下去可不妙……
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
启动魔道炮台! 破坏城内也无所谓!
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]启动魔道炮台
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
呀!他们居然真的开火了! 不能让他们为所欲为下去。
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
竟然连炮台都用上了…… 还真是不择手段啊。各位,快阻止他们!
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],使魔道炮台停止炮击!
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使所有的魔道炮台停止运作!
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
太好了, 这样魔道炮台就无法再运作了。
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
炮台已经停止运作, 我们快去擒捉艾吉尔公爵吧。
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) [0:NUMBER]魔道炮台因[r]堡垒[/]被占领而停止运作!
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) [0:NUMBER]魔道炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
那些与艾吉尔公爵还有亚兰德尔公合谋 对付殿下的人……我还是觉得不能放过他们。
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
你难得说了句中听的话呢。 没错,他们一个都别想逃!
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领所有的[r]堡垒[/]!
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领所有的堡垒
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
呵呵,清扫完毕。 殿下应该会很高兴吧。
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
莫妮卡大人,重点在于这对殿下是否有利, 至于殿下高不高兴倒是其次。
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
要让、贝尔谷里斯伯爵、当同伴吗……
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙