Les Aigles de jais se pressent de rejoindre Enbarr, la capitale impériale. Tandis qu'Edelgard doit encore révéler ses intentions, il est clair que le combat vous attend à votre arrivée.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 69 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_13_19_1_32_18_39_Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 57 65 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_13_18_1_32_18_38_Monica 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_13_18_1_32_18_38_Petra 255 0 0 3 65 3 0 0 101 0 0 100 300 255 65535 1999 57 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_13_18_1_31_18_38_Hubert 255 0 0 4 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_13_18_1_32_18_38_Dorothea 255 0 0 5 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_13_18_1_31_18_38_Linhardt 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_13_18_1_31_18_38_Caspar 255 0 0 7 50 4 13 0 101 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]5_5_9_14_20_31_14_34_comte Bergliez 255 0 0 8 440 5 13 3 101 5 0 100 275 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]5_5_9_14_20_31_14_34_comte Hevring 255 0 0 9 465 5 13 3 101 5 0 100 300 255 65535 1999 2 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]5_5_9_14_20_31_14_34_seigneur Arundel 255 0 0 10 386 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]5_5_9_14_20_31_14_34_duc Aegir 5 0 0 11 401 5 13 3 101 8 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
13 5 0 0 13 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
14 5 0 0 14 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
15 5 0 0 15 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 5 0 0 16 708 5 13 3 101 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 17 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 0 19 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 255 0 0 20 705 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 0 21 711 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce] 255 0 0 22 710 5 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 0 24 711 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 25 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 26 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 27 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 28 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 29 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 30 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 31 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 32 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 705 5 13 3 101 3 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 34 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 35 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 36 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 255 0 0 37 706 5 13 3 101 3 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 38 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 39 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 40 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 255 0 0 41 706 5 13 3 101 3 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 42 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 43 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 255 0 0 44 709 5 13 3 101 3 0 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [es]1_1_13_18_1_31_18_38_Jeritza 255 0 0 45 176 7 13 0 101 0 0 100 54 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 46 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 255 0 0 47 705 5 13 3 101 3 0 4 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 255 0 0 48 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 255 0 0 49 709 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 0 50 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 255 0 0 51 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 255 0 0 52 706 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 0 53 711 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 0 54 711 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 255 0 0 55 705 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce] 255 0 0 56 710 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 0 57 711 5 13 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 255 0 0 58 705 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 59 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 60 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 61 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 62 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 63 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 64 1006 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 65 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 66 1011 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 67 1011 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 255 0 0 68 705 5 13 0 101 3 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 0 0 0 100 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 2 0 1 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 711 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 712 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 711 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 2 705 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 2 705 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1522 2 711 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 0 1000 1525 2 711 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1525 2 705 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 53 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (110, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 16)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,10,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,69,10,69,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(13,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(14,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SubGroup(1)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0) # Je ne pourrai plus jamais me montrer [cdb]devant dame Edelgard.
SubGroup(0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se faufiler par l'arrière n'a pas été difficile. La visite surprise des chevaliers a dû semer [cdb]le trouble parmi la cour.
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dans ce cas, nous ferions bien de trouver et [cdb]d'arrêter le duc Aegir et le seigneur Arundel [cdb]avant qu'ils ne découvrent notre plan.
# Group 5 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,54300,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown10(11,63950,0,54250,0,64050,0,54350,0,0,1,0,0,0,0)
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(7)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le duc Aegir devrait se trouver dans la salle [cdb]du trône. Nous passerons par derrière.
SubGroup(3)
Unknown56(64000,0,51600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) # Avancez vers [eg2][0:AREA] !
If254(1,110,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oui, de cette façon, il ne nous verra pas [cdb]arriver. Mais nous devons nous dépêcher.
# Group 9 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(70,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les gardes sur notre route sont aux ordres [cdb]du duc Aegir, alors débarrassez-vous d'eux, [cdb]si nécessaire.
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # Capturez le [r]bastion[/] et sécurisez la route !
# Group 10 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 13 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60700,0,44000,0,2464,1,55000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown83(6178,597,5329,6198,603,5267,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 14 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
SubGroup(4)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6203,598,5338,6224,604,5275,260,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown56(64000,0,51600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) # Vous avez atteint [eg2][0:AREA] !
SubGroup(1)
Unknown21(11,64000,0,54300,0,0,1,0,0,1,1,1,1,0,0)
SubGroup(2)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6359,562,5364,6400,562,5430,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rendez-vous, duc Aegir.
SubGroup(1)
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce que... Non ! Baissez la grille, [cdb]immédiatement !
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fermé la [g]porte principale[/] et s'enfuit !
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6442,562,5366,6400,562,5430,540,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(11,7,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,580,5380,6400,582,5445,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 18 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6400,582,5409,6400,584,5474,260,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 20 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 21 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown10(11,60000,0,45000,0,2964,1,57000,0,0,1,1,0,0,0)
SubGroup(1)
Unknown21(11,64000,0,58500,0,0,3,0,0,1,1,1,1,0,0)
# Group 22 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(11,63950,0,1464,1,64100,0,2464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
SubGroup(7)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,64000,0,1764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Eh bien, voilà qui complique les choses. Nous allons devoir passer par les jardins.
SubGroup(3)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,1,0,0,0)
SubGroup(2)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) # Faites le tour des [g]jardins[/] à la poursuite [eg4][0:CHARA_G] !
# Group 25 (0, 2, 0, 2, 27)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(1)
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Envoyez des soldats dans les jardins ! Je veux un homme dans chaque allée [cdb]entre ces rats et moi !
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] viennent d'apparaître dans les [g]jardins[/] !
SubGroup(1)
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Le duc est totalement désespéré. Il refuse [cdb]d'admettre qu'il a perdu. Frayons-nous un [cdb]chemin jusqu'à lui pour le lui prouver.
SubGroup(1)
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Il existe deux types d'attaques basiques. ・Les attaques physiques : épée, hache, arc, lance, gantelets. Les dégâts sont calculés sur la base de votre [g]force[/] et de la [g]défense[/] de l'ennemi. ・Les attaques magiques : tomes. Les dégâts sont calculés sur la base de votre [g]magie[/] et de la [g]résistance[/] de l'ennemi. Les [g]chevaliers en armure[/] ont une défense élevée mais une [g]faible résistance[/]. Les classes utilisant des tomes, comme les [g]moines[/] et les [g]mages[/], pourront donc plus facilement leur infliger des dégâts. Certaines classes peuvent effectuer les deux types [cdb]d'attaque, et il existe aussi des armes physiques [cdb]pouvant lancer des attaques magiques.
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,16464,1,51000,0,24464,1,57500,0,0,1,0,0,0,0)
Unknown25(12,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hum, Eddie ? Ne le prends pas mal, mais [cdb]qu'est-ce qui peut l'empêcher de s'enfuir ?
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0) # Mais qu'est-ce qui peut l'empêcher [cdb]de s'enfuir ? Vous avez un plan ?
SubGroup(1)
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, j'ai déjà réglé ce problème.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,16964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 4, 0, 2, 7)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,12,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 29 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(2)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # Capturez le [r]bastion[/] et sécurisez la route !
# Group 30 (0, 5, 0, 6, 34)
SubGroup(3)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,4464,1,64000,0,24464,1,14464,1,0,1,0,0,0,0)
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'heure est venue, messieurs les ministres ! Montrez au duc que vous avez fait allégeance [cdb]à l'Empire !
SubGroup(3)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(8,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0) # Je regrette, Ludwig, mais vous devrez [cdb]me passer sur le corps pour sortir.
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0) # Et sur le mien pour retourner à l'intérieur. Même si je dois sembler bien peu de chose [cdb]comparé à cet ours devant la grille principale.
SubGroup(2)
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] aident [b]Edelgard[/] !
SubGroup(3)
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vous allez me trahir maintenant ? C'est ridicule !
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Attendez, voici donc les nobles que vous avez [cdb]ralliés à votre cause ? Quand avez-vous trouvé [cdb]le temps d'organiser ceci ?
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Maintenant que nous avons pris le duc Aegir, [cdb]empêchons-le de s'envoler.
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 4, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 33 (0, 2, 0, 4, 3)
SubGroup(3)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,120,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) # Capturez le [r]bastion[/] et sécurisez la route !
# Group 34 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,64200,0,14664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 5, 5)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 5, 6)
SubGroup(2)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(41,63700,0,61700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(70,60000,0,65000,0,1964,1,4464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 5)
SubGroup(2)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(3,69,0,0,0,0,11,0,64000,2464,0,0,0,0,0)
SubGroup(2)
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0) # Non ! Vous êtes toujours en infériorité [cdb]numérique, et je n'ai pas encore dit [cdb]mon dernier mot !
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 10)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(69,60000,0,65000,0,1964,1,4964,1,0,1,0,0,0,0)
Unknown18(11,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) # Vous avez atteint [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # La partie est finie, chancelier. Déposez [cdb]vos armes et rendez-vous sans faire [cdb]d'histoires.
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1306,4,1,2,11,69,69,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # Je ne laisserai pas des scélérats de votre [cdb]espèce briser mes ambitions !
# Group 43 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,69,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Comment est-ce possible ? J'ai la richesse, [cdb]le pouvoir... Je suis au sommet de la réussite !
SubGroup(1)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) # Vous avez capturé [eg2][0:CHARA_G] !
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
SubGroup(2)
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien joué, tout le monde. Il ne reste plus [cdb]qu'à s'occuper du seigneur Arundel.
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oui, mais c'est lui qui risque de nous donner [cdb]le plus de fil à retordre. Allons-y [cdb]et restons vigilants.
# Group 44 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Le duc Aegir a déjà été capturé ? Le scélérat [cdb]aurait au moins pu essayer de me faire [cdb]gagner du temps.
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je ne tiens pas particulièrement à affronter Bergliez, il est donc temps de jouer mon atout.
SubGroup(2)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3909,350,5358,3890,353,5297,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3927,325,5396,3905,334,5337,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et ont invoqué un [r]Mur de ténèbres[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
SubGroup(1)
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # De la magie obscure ! Trouvez les mages [cdb]et éliminez-les pour que nous puissions [cdb]annuler cette sorcellerie !
# Group 46 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Venez, Waldemar. Nous allons nous séparer [cdb]et fouiller le palais.
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bonne idée, Leopold. Faisons comprendre [cdb]à ces sorciers qu'ils ne sont pas [cdb]les bienvenus ici.
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,10,0,15,0,10,0,1,3,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,10,0,12,0,10,0,1,3,0,0,0)
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] et le [b]comte Hevring[/] avancent !
SubGroup(2)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je n'ose imaginer comment nous ferions [cdb]sans l'aide de ces deux-là.
# Group 47 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Continuons ! Nous devons éliminer les mages !
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ce sont bien les mêmes personnes [cdb]que celles qui m'ont enlevée...
# Group 60 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ce sont bien les mêmes personnes [cdb]que celles qui m'ont enlevée...
# Group 61 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Beaucoup de magie, mais pas beaucoup [cdb]de muscles ! Je vais vous briser les os, [cdb]comme de vulgaires brindilles !
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous savez, il pourrait être intéressant d'en [cdb]apprendre plus sur cette magie obscure.
# Group 62 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous savez, il pourrait être intéressant d'en [cdb]apprendre plus sur cette magie obscure.
# Group 63 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
SubGroup(3)
Unknown83(3932,340,5353,3901,348,5284,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3941,337,5372,3910,345,5304,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] ont subi une défaite ! Le [r]Mur de ténèbres[/] s'est dissipé !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà. La barrière devrait [cdb]se dissiper maintenant.
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cela ne les a pas arrêtés ? On dirait qu'ils [cdb]s'étaient préparés à cette éventualité.
# Group 64 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(1)
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vite ! Nous devons attraper le seigneur Arundel avant qu'il ne nous glisse entre [cdb]les doigts !
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et chassez les ténèbres d'[g]Enbarr[/] !
# Group 66 (0, 5, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(69,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown17(69,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0) # Sale vermine...
SubGroup(1)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous êtes... Non.
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0) # Pardon, quoi ?
# Group 68 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'admire votre ténacité. Mais vous ignorez [cdb]visiblement à quel point je peux être terrifiant.
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dissipons les ténèbres, et la terreur disparaîtra [cdb]elle aussi.
# Group 69 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,54,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'admire votre ténacité. Mais vous ignorez [cdb]visiblement à quel point je peux être terrifiant.
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ah, mais si, nous le savons. C'est justement [cdb]pour cela que vous devez mourir. Dame Edelgard en a décidé ainsi.
# Group 70 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Commencez-vous à comprendre [cdb]dans quelle situation vous êtes ?
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # Non ! Je dois agir !
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 33)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(1)
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Utilisez les orbes de feu ! Peu importe [cdb]que vous détruisiez le palais, faites-le !
SubGroup(3)
Unknown83(7465,581,6692,7422,574,6740,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,571,6691,7423,564,6740,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) # [g]Orbes de feu[/] activés par [eg2][cp][0:CHARA_G] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(68,0,122,137,69,3,1,40,10,1,0,0,0,0,0)
Unknown70(68,0,134,137,69,3,1,40,5,1,0,0,0,0,0)
Unknown70(68,1,131,137,11,2,1,40,15,1,0,0,0,0,0)
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ils nous tirent dessus ? Il faut faire [cdb]quelque chose.
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il est désespéré. Il faut arrêter ça !
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] pour stopper les [g]orbes de feu[/] !
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,4,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,9,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) # Vous avez neutralisé tous les [g]orbes de feu[/] !
If254(1,109,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà qui devrait empêcher ces orbes de feu [cdb]de nuire.
# Group 80 (0, 5, 0, 4, 2)
SubGroup(3)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(1)
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bien, c'est fait. Maintenant, dépêchons-nous [cdb]de mettre la main sur le duc Aegir.
# Group 81 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52800,0,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) # [g]Orbes de feu[/] stoppés en capturant le [r]bastion[/] : [g][0:NUMBER][/] !
# Group 82 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(3)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,65000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) # [g]Orbes de feu[/] stoppés en capturant le [r]bastion[/] : [g][0:NUMBER][/] !
# Group 83 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
SubGroup(2)
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous n'épargnerons aucun allié du duc Aegir [cdb]ou du seigneur Arundel, ni quiconque [cdb]ayant opprimé Sa Majesté.
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà enfin des paroles qui me plaisent, Hubert. Bien, allons les tailler en pièces.
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) # Capturez tous les [r]bastions[/] !
# Group 85 (0, 5, 0, 14, 18)
SubGroup(13)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) # Vous avez capturé tous les [g]bastions[/] !
SubGroup(2)
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Voilà, le ménage est fait ! Je crois que Sa Majesté sera satisfaite de mon travail.
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Qu'elle soit satisfaite de vous est secondaire. L'important, c'est que ça puisse lui servir.
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 25, 2)
SubGroup(3)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nous combattons aux côtés [cdb]du comte Bergliez ?
# Group 88 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 89 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(37,41700,0,53700,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 10, 2, 8)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,48700,0,42200,0,0,3,0,0,1,1,0,1,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 94 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: True 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown13(70,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 100: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(53,96,5684,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Monica volume_up
Je ne pourrai plus jamais me montrer devant dame Edelgard.
TalkCharacter(207,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Se faufiler par l'arrière n'a pas été difficile. La visite surprise des chevaliers a dû semer le trouble parmi la cour.
TalkCharacter(208,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Dans ce cas, nous ferions bien de trouver et d'arrêter le duc Aegir et le seigneur Arundel avant qu'ils ne découvrent notre plan.
TalkCharacter(209,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Le duc Aegir devrait se trouver dans la salle du trône. Nous passerons par derrière.
MainMissionStart(23,4,0,1,69,69,69,0,0,6,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Avancez vers [eg2][0:AREA] !
TalkCharacter(210,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Oui, de cette façon, il ne nous verra pas arriver. Mais nous devons nous dépêcher.
TalkCharacter(211,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Les gardes sur notre route sont aux ordres du duc Aegir, alors débarrassez-vous d'eux, si nécessaire.
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) Capturez le [r]bastion[/] et sécurisez la route !
Alert(552,0,69,69,69,0,0,0,8,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
MainMissionStart(1300,1,0,2,69,69,69,0,0,6,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez atteint [eg2][0:AREA] !
TalkCharacter(212,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Rendez-vous, duc Aegir.
TalkDeploySlot(213,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qu'est-ce que... Non ! Baissez la grille, immédiatement !
Alert(1301,2,11,69,69,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fermé la porte principale et s'enfuit !
TalkCharacter(214,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Eh bien, voilà qui complique les choses. Nous allons devoir passer par les jardins.
MainMissionStart(1302,4,1,1,11,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Faites le tour des jardins à la poursuite [eg4][0:CHARA_G] !
TalkDeploySlot(215,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Envoyez des soldats dans les jardins ! Je veux un homme dans chaque allée entre ces rats et moi !
Alert(1318,2,20,69,69,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] viennent d'apparaître dans les jardins !
TalkCharacter(216,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Le duc est totalement désespéré. Il refuse d'admettre qu'il a perdu. Frayons-nous un chemin jusqu'à lui pour le lui prouver.
ShowTutorial(287,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Il existe deux types d'attaques basiques. ・Les attaques physiques : épée, hache, arc, lance, gantelets. Les dégâts sont calculés sur la base de votre force et de la défense de l'ennemi. ・Les attaques magiques : tomes. Les dégâts sont calculés sur la base de votre magie et de la résistance de l'ennemi.Les chevaliers en armure ont une défense élevée mais une faible résistance. Les classes utilisant des tomes, comme les moines et les mages, pourront donc plus facilement leur infliger des dégâts.Certaines classes peuvent effectuer les deux types d'attaque, et il existe aussi des armes physiques pouvant lancer des attaques magiques.
TalkCharacter(217,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Hum, Eddie ? Ne le prends pas mal, mais qu'est-ce qui peut l'empêcher de s'enfuir ?
GenderedMcTalk(0,218,219,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Mais qu'est-ce qui peut l'empêcher de s'enfuir ? Vous avez un plan ?
[es]1_1_13_18_1_31_18_38_Shez volume_up
Mais qu'est-ce qui peut l'empêcher de s'enfuir ? Vous avez un plan ?
TalkCharacter(220,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Oh, j'ai déjà réglé ce problème.
Alert(552,0,69,69,69,0,0,0,12,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) Capturez le [r]bastion[/] et sécurisez la route !
TalkCharacter(221,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
L'heure est venue, messieurs les ministres ! Montrez au duc que vous avez fait allégeance à l'Empire !
SetDeathText(141,73,222,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Leopold volume_up
Je regrette, Ludwig, mais vous devrez me passer sur le corps pour sortir.
SetDeathText(146,73,223,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Waldemar volume_up
Et sur le mien pour retourner à l'intérieur. Même si je dois sembler bien peu de chose comparé à cet ours devant la grille principale.
Alert(1304,1,8,9,69,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] aident [b]Edelgard[/] !
TalkDeploySlot(224,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous allez me trahir maintenant ? C'est ridicule !
TalkCharacter(225,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Attendez, voici donc les nobles que vous avez ralliés à votre cause ? Quand avez-vous trouvé le temps d'organiser ceci ?
TalkCharacter(226,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Maintenant que nous avons pris le duc Aegir, empêchons-le de s'envoler.
Alert(552,0,69,69,69,0,0,0,10,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(1316,4,69,69,69,0,0,0,0,0,0,0,0,0,0) Capturez le [r]bastion[/] et sécurisez la route !
SetDeathText(73,73,228,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Ludwig volume_up
Non ! Vous êtes toujours en infériorité numérique, et je n'ai pas encore dit mon dernier mot !
Alert(173,0,11,11,69,0,0,0,0,0,0,0,0,0,0) Vous avez atteint [eg2][0:CHARA_G] !
TalkCharacter(227,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
La partie est finie, chancelier. Déposez vos armes et rendez-vous sans faire d'histoires.
TalkDeploySlot(229,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je ne laisserai pas des scélérats de votre espèce briser mes ambitions !
TalkDeploySlot(230,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Comment est-ce possible ? J'ai la richesse, le pouvoir... Je suis au sommet de la réussite !
MainMissionStart(480,1,2,2,11,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé [eg2][0:CHARA_G] !
Alert(553,0,11,69,69,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkCharacter(231,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Bien joué, tout le monde. Il ne reste plus qu'à s'occuper du seigneur Arundel.
TalkCharacter(232,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Oui, mais c'est lui qui risque de nous donner le plus de fil à retordre. Allons-y et restons vigilants.
TalkDeploySlot(234,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Le duc Aegir a déjà été capturé ? Le scélérat aurait au moins pu essayer de me faire gagner du temps.
Alert(200,0,10,69,69,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
TalkDeploySlot(235,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je ne tiens pas particulièrement à affronter Bergliez, il est donc temps de jouer mon atout.
Alert(1308,2,12,69,69,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et ont invoqué un [r]Mur de ténèbres[/] !
MainMissionStart(93,4,3,1,12,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
TalkCharacter(236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
De la magie obscure ! Trouvez les mages et éliminez-les pour que nous puissions annuler cette sorcellerie !
TalkDeploySlot(237,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Venez, Waldemar. Nous allons nous séparer et fouiller le palais.
TalkDeploySlot(238,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce] volume_up
Bonne idée, Leopold. Faisons comprendre à ces sorciers qu'ils ne sont pas les bienvenus ici.
Alert(109,0,8,9,69,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] et le [b]comte Hevring[/] avancent !
TalkCharacter(239,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Je n'ose imaginer comment nous ferions sans l'aide de ces deux-là.
TalkCharacter(240,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Continuons ! Nous devons éliminer les mages !
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Ce sont bien les mêmes personnes que celles qui m'ont enlevée...
TalkCharacter(241,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Ce sont bien les mêmes personnes que celles qui m'ont enlevée...
TalkDeploySlot(242,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Beaucoup de magie, mais pas beaucoup de muscles ! Je vais vous briser les os, comme de vulgaires brindilles !
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce] volume_up
Vous savez, il pourrait être intéressant d'en apprendre plus sur cette magie obscure.
TalkDeploySlot(243,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce] volume_up
Vous savez, il pourrait être intéressant d'en apprendre plus sur cette magie obscure.
MainMissionStart(442,1,3,2,12,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
Alert(587,1,12,69,69,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] ont subi une défaite ! Le [r]Mur de ténèbres[/] s'est dissipé !
TalkCharacter(244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Voilà. La barrière devrait se dissiper maintenant.
TalkDeploySlot(245,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cela ne les a pas arrêtés ? On dirait qu'ils s'étaient préparés à cette éventualité.
TalkCharacter(246,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Vite ! Nous devons attraper le seigneur Arundel avant qu'il ne nous glisse entre les doigts !
MainMissionStart(1317,4,4,1,10,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et chassez les ténèbres d'Enbarr !
SetDeathText(54,73,250,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Volkhard volume_up
Sale vermine...
TalkDeploySlot(251,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous êtes... Non.
GenderedMcTalk(0,252,253,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Pardon, quoi ?
[es]1_1_13_18_1_31_18_38_Shez volume_up
Pardon, quoi ?
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
J'admire votre ténacité. Mais vous ignorez visiblement à quel point je peux être terrifiant.
TalkCharacter(249,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Dissipons les ténèbres, et la terreur disparaîtra elle aussi.
TalkDeploySlot(247,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
J'admire votre ténacité. Mais vous ignorez visiblement à quel point je peux être terrifiant.
TalkCharacter(248,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Ah, mais si, nous le savons. C'est justement pour cela que vous devez mourir. Dame Edelgard en a décidé ainsi.
TalkCharacter(254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Commencez-vous à comprendre dans quelle situation vous êtes ?
TalkDeploySlot(255,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non ! Je dois agir !
TalkDeploySlot(256,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Utilisez les orbes de feu ! Peu importe que vous détruisiez le palais, faites-le !
Alert(905,2,11,69,69,0,0,0,4,0,0,0,0,0,0) Orbes de feu activés par [eg2][cp][0:CHARA_G] !
TalkCharacter(257,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Ils nous tirent dessus ? Il faut faire quelque chose.
TalkCharacter(258,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Il est désespéré. Il faut arrêter ça !
MainMissionStart(90,4,16,1,69,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour stopper les orbes de feu !
MainMissionStart(474,1,16,2,69,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé tous les orbes de feu !
TalkCharacter(259,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Voilà qui devrait empêcher ces orbes de feu de nuire.
TalkCharacter(260,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Bien, c'est fait. Maintenant, dépêchons-nous de mettre la main sur le duc Aegir.
Alert(754,0,69,69,69,0,0,0,4,0,1,0,0,0,0) Orbes de feu stoppés en capturant le [r]bastion[/] : [0:NUMBER] !
Alert(754,0,69,69,69,0,0,0,9,0,1,0,0,0,0) Orbes de feu stoppés en capturant le [r]bastion[/] : [0:NUMBER] !
TalkCharacter(261,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous n'épargnerons aucun allié du duc Aegir ou du seigneur Arundel, ni quiconque ayant opprimé Sa Majesté.
TalkCharacter(262,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Voilà enfin des paroles qui me plaisent, Hubert. Bien, allons les tailler en pièces.
MainMissionStart(81,4,17,1,69,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez tous les [r]bastions[/] !
MainMissionStart(470,1,17,2,69,69,69,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé tous les bastions !
TalkCharacter(263,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Voilà, le ménage est fait ! Je crois que Sa Majesté sera satisfaite de mon travail.
TalkCharacter(264,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Qu'elle soit satisfaite de vous est secondaire. L'important, c'est que ça puisse lui servir.
TalkCharacter(233,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Nous combattons aux côtés du comte Bergliez ?
Alert(549,1,47,69,69,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !