Catherine le explica a Ashe lo que le sucedió, según su punto de vista, a su hermano mayor, Christophe. Antes de que pueda asimilar lo que le ha contado, aparecen caras familiares...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 53 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Ashe 255 0 0 1 80 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Catherine 255 0 0 2 155 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Yuri 255 0 0 3 190 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_10_15_____Pallardó 255 0 0 8 430 5 12 3 101 4 1 100 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 0 660 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 1 630 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_6_11_16_____general del Imperio[cm][es]4_8_13_18_22_26_30__generales del Imperio[ce] 255 0 2 2 646 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 3 620 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 4 665 5 2 3 101 5 1 9 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 5 650 5 2 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 6 685 5 2 3 101 8 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 7 615 5 2 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 8 660 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 9 645 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 10 635 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 11 610 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 12 645 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 13 675 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 14 625 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 15 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 16 650 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 17 660 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 18 650 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 19 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 20 640 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 21 645 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 0 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 3 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 12 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 13 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 14 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 16 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 18 1020 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 19 1000 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce] 255 0 3 20 654 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 3 21 685 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 7 1526 27 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1526 27 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1526 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 32)
SubGroup(0)
Unknown10(0,16,1,53,53,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,53,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(9,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(10,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(13,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_2_11_16_____capitán de fortaleza[cm][es]4_8_13_18_22_26_30__capitanes de fortaleza[ce]
SetName(14,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(17,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(18,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
SetName(19,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
SetName(20,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
SetName(21,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(23,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
SetName(24,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
SetName(25,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(26,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(27,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(28,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(29,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(30,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
SetName(52,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(3)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0) # Nada sale nunca según lo previsto...
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mmm... Hay que asegurar una vía de escape, [cdb]pero creo que antes toca ocuparse de Ashe.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sí, no sabemos cuánto tiempo podrá aguantar. Tenemos que abrirnos paso entre las tropas [cdb]que lo rodean lo antes posible.
SubGroup(6)
Unknown43(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) # SUB_00_190
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
# Group 5 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # Si no hubiera adoptado a ese desgraciado [cdb]hijo suyo, lord Lonato aún seguiría vivo.
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # Entiendo lo que dicen todas estas caras... Es desprecio por haber traicionado a Lonato.
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Las cosas que hago por este chaval... Ya sé [cdb]por qué su hermano siempre lo protegía.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ashe! Voy a rescatarte. ¡Ni se te ocurra [cdb]morirte antes de que llegue!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # ¿Eh? ¿Esa era Catherine? ¿Qué hago?
Unknown78(0,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han abierto [eg1][0:AREA]!
SubGroup(6)
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) # ¡Has auxiliado [eg3][0:CHARA_G]!
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0) # Me alegro de que estés bien, Ashe. ¡Salgamos de aquí cuanto antes!
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0) # Perdón por este jaleo. En serio...
SubGroup(4)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) # ¡Ya puedes jugar con [eg1][0:CHARA_G]!
# Group 13 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 14 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han activado [g]las catapultas[/]!
SubGroup(2)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,2,0,0,53,3,2,10,0,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0) # ¡Catapultas! ¡Tened cuidado!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para detener [g]las catapultas[/]!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,4,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # ¡[g]Catapultas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
# Group 19 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,8,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # ¡[g]Catapultas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
# Group 21 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) # ¡Todas [g]las catapultas[/] han sido desactivadas!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # Catapultas superadas. Vamos a darnos prisa [cdb]para ayudar a Ashe antes de que sea tarde.
# Group 22 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(1,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(2,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(3,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
SubGroup(1)
Unknown96(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han desplegado refuerzos!
SubGroup(7)
Unknown83(6436,160,4693,6785,140,4601,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6700,120,4624,6785,125,4606,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Anda, mira. Es una trampa. Qué sorpresa. Acabemos con estos tipos y salgamos de aquí.
SubGroup(2)
Unknown6(15,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) #
# Group 25 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown18(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato te desprecia por completo, ¡paleto desagradecido!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué querías? ¿Que Ashe mostrara su gratitud [cdb]muriendo al lado de ese hombre? Venga ya.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ashe, actuaste así porque pensabas [cdb]que era lo correcto. Ahora no te rindas.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Sí...
# Group 26 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Por qué tú, pequeño...?
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lo siento. He hecho lo que creía correcto.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) # ¡Has tomado [eg1][0:AREA]!
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) # ¡Se han abierto algunos de los accesos [eg3][0:AREA]!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Sigamos avanzando! Pero por otro lado. Por aquí no hay forma de hacerlo.
SubGroup(2)
Unknown56(18664,1,42700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0) #
# Group 27 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
SubGroup(3)
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0) # Hay muchos enemigos aquí también. Tendremos que abrirnos paso entre ellos.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # No tenemos elección. ¡Sigue así, Ashe!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Sí, señora!
SubGroup(2)
Unknown44(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) #
# Group 29 (0, 2, 0, 11, 2)
SubGroup(1)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya lo entiendo. Lonato habría querido [cdb]que me mantuviera fiel a mí mismo.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bueno. Por fin alguien ha recuperado la razón. Tienes buen aspecto, Ashe. A ver, tampoco [cdb]estás a mi altura, pero igual que el resto.
# Group 30 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) # ¡Has tomado [eg1][0:AREA]!
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Nuestra ruta de escape está lista! ¡Ya solo falta que salgamos de aquí!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Que la gente hable lo que quiera... ¡Yo he elegido mi camino!
# Group 31 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # No. No vamos a ir por aquí. Esta gente [cdb]intenta que avancemos en esa dirección, [cdb]pero ahora mismo no veo alternativa.
SubGroup(1)
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # No te preocupes. ¡No hay trampa [cdb]en todo Fódlan que pueda retenernos!
SubGroup(3)
Unknown56(18664,1,42700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) # ¡Llega [g]al punto de evacuación[/] con [eg1][0:CHARA_G]!
SubGroup(1)
Unknown10(0,21,1,53,53,20,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
Unknown14(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lonato seguiría vivo si hubiera sido leal [cdb]y hubiera seguido luchando a su lado...
# Group 35 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(53,41400,0,4464,1,48300,0,11764,1,0,1,0,0,0,0)
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pues no me pagan por todo el trabajo [cdb]que he hecho.
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # No te relajes aún... Ese maldito comandante [cdb]sigue ahí fuera.
# Group 37 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44400,0,18664,1,0,5000,1,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,53,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0) # Ay, parece que mis amigos de Gaspard [cdb]no han estado a la altura de la misión.
CloseUp(8,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Debe de ser quien incitó toda esta rebelión. ¡Pagará por lo que ha hecho con su vida!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,1,4,8,53,53,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # ¿Yo? ¡No, no! ¡Soy un humilde mercader! No me hagáis ni caso.
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0) # Mmm... Tú eres bastante famoso, ¿verdad? Me imagino que pagarían bien por tu cabeza.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Tú? ¿Pensando en capturarme? Ni en broma.
# Group 40 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0) # Y después de haberles vendido tantas armas... ¡Bah! Qué panda de inútiles.
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Te estabas aprovechando de la Casa Gaspard! ¡Reconócelo!
# Group 42 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Se acabó. Venga, Ashe. Vámonos.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gracias a todos.
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 45 (0, 2, 8, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 47 (0, 2, 8, 3, 1)
SubGroup(2)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pallardó volume_up
Nada sale nunca según lo previsto...
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Mmm... Hay que asegurar una vía de escape, pero creo que antes toca ocuparse de Ashe.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
Sí, no sabemos cuánto tiempo podrá aguantar. Tenemos que abrirnos paso entre las tropas que lo rodean lo antes posible.
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: SUB_00_190
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Si no hubiera adoptado a ese desgraciado hijo suyo, lord Lonato aún seguiría vivo.
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Entiendo lo que dicen todas estas caras... Es desprecio por haber traicionado a Lonato.
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
Las cosas que hago por este chaval... Ya sé por qué su hermano siempre lo protegía.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
¡Ashe! Voy a rescatarte. ¡Ni se te ocurra morirte antes de que llegue!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¿Eh? ¿Esa era Catherine? ¿Qué hago?
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han abierto [eg1][0:AREA]!
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Me alegro de que estés bien, Ashe. ¡Salgamos de aquí cuanto antes!
[es]1_1_10_15_____Shez volume_up
Me alegro de que estés bien, Ashe. ¡Salgamos de aquí cuanto antes!
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Perdón por este jaleo. En serio...
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) ¡Ya puedes jugar con [eg1][0:CHARA_G]!
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han activado las catapultas!
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Catapultas! ¡Tened cuidado!
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las catapultas!
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) ¡Catapultas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) ¡Catapultas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Todas las catapultas han sido desactivadas!
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
Catapultas superadas. Vamos a darnos prisa para ayudar a Ashe antes de que sea tarde.
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han desplegado refuerzos!
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Anda, mira. Es una trampa. Qué sorpresa. Acabemos con estos tipos y salgamos de aquí.
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Lord Lonato te desprecia por completo, ¡paleto desagradecido!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
¿Qué querías? ¿Que Ashe mostrara su gratitud muriendo al lado de ese hombre? Venga ya.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Ashe, actuaste así porque pensabas que era lo correcto. Ahora no te rindas.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Sí...
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¿Por qué tú, pequeño...?
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Lo siento. He hecho lo que creía correcto.
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado [eg1][0:AREA]!
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) ¡Se han abierto algunos de los accesos [eg3][0:AREA]!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
¡Sigamos avanzando! Pero por otro lado. Por aquí no hay forma de hacerlo.
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Hay muchos enemigos aquí también. Tendremos que abrirnos paso entre ellos.
[es]1_1_10_15_____Shez volume_up
Hay muchos enemigos aquí también. Tendremos que abrirnos paso entre ellos.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
No tenemos elección. ¡Sigue así, Ashe!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Sí, señora!
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Ya lo entiendo. Lonato habría querido que me mantuviera fiel a mí mismo.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Bueno. Por fin alguien ha recuperado la razón. Tienes buen aspecto, Ashe. A ver, tampoco estás a mi altura, pero igual que el resto.
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado [eg1][0:AREA]!
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
¡Nuestra ruta de escape está lista! ¡Ya solo falta que salgamos de aquí!
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Que la gente hable lo que quiera... ¡Yo he elegido mi camino!
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
No. No vamos a ir por aquí. Esta gente intenta que avancemos en esa dirección, pero ahora mismo no veo alternativa.
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
No te preocupes. ¡No hay trampa en todo Fódlan que pueda retenernos!
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Llega al punto de evacuación con [eg1][0:CHARA_G]!
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Lonato seguiría vivo si hubiera sido leal y hubiera seguido luchando a su lado...
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Pues no me pagan por todo el trabajo que he hecho.
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
No te relajes aún... Ese maldito comandante sigue ahí fuera.
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pallardó volume_up
Ay, parece que mis amigos de Gaspard no han estado a la altura de la misión.
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
Debe de ser quien incitó toda esta rebelión. ¡Pagará por lo que ha hecho con su vida!
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Pallardó volume_up
¿Yo? ¡No, no! ¡Soy un humilde mercader! No me hagáis ni caso.
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Pallardó volume_up
Mmm... Tú eres bastante famoso, ¿verdad? Me imagino que pagarían bien por tu cabeza.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
¿Tú? ¿Pensando en capturarme? Ni en broma.
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Pallardó volume_up
Y después de haberles vendido tantas armas... ¡Bah! Qué panda de inútiles.
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Te estabas aprovechando de la Casa Gaspard! ¡Reconócelo!
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Se acabó. Venga, Ashe. Vámonos.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Gracias a todos.
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!