카트린에게서 어떤 이야기를 들은 애쉬. 혼란스러워하는 와중에, 인연의 상대가 나타난다……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 53 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 애쉬 255 0 0 1 80 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 카트린 255 0 0 2 155 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 율리스 255 0 0 3 190 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 바야르도 255 0 0 8 430 5 12 3 101 4 1 100 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 2 0 660 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 1 630 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 제국 장군 255 0 2 2 646 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 3 620 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 4 665 5 2 3 101 5 1 9 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 5 650 5 2 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 6 685 5 2 3 101 8 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 7 615 5 2 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 8 660 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 9 645 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 10 635 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 11 610 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 12 645 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 13 675 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 14 625 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 15 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 16 650 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 17 660 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 18 650 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 19 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 20 640 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 21 645 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 일반병 255 0 3 0 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 일반병 255 0 3 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 일반병 255 0 3 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 일반병 255 0 3 3 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 12 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 13 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 14 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 16 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 18 1020 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 19 1000 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 세이로스 기사 255 0 3 20 654 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 연방국 장군 255 0 3 21 685 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 7 1526 27 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1526 27 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1526 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 32)
SubGroup(0)
Unknown10(0,16,1,53,53,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,53,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(9,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 가스파르 영민병
SetName(10,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 가스파르 영민병
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 가스파르 영민병
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 가스파르 영민병
SetName(13,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 요새 병사장
SetName(14,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 가스파르 영민병
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 가스파르 영민병
SetName(17,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 가스파르 영민병
SetName(18,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 가스파르 영민병
SetName(19,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 가스파르 영민병
SetName(20,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 가스파르 영민병
SetName(21,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 가스파르 영민병
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 가스파르 영민병
SetName(23,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 가스파르 영민병
SetName(24,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 가스파르 영민병
SetName(25,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 가스파르 영민병
SetName(26,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 가스파르 영민병
SetName(27,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 가스파르 영민병
SetName(28,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 가스파르 영민병
SetName(29,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 가스파르 영민병
SetName(30,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 가스파르 영민병
SetName(52,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 가스파르 영민병
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(3)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0) # 윽…… 역시, 그리 쉽게…… 풀리진…… 않는군요……
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자, 그럼…… 퇴로도 확보해 두고 싶긴 하다만, 먼저 애쉬 녀석을 데리러 가야겠지.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 상황이면 그 녀석도 싸우기 힘들 거야. 우리가 포위망을 뚫어 주자.
SubGroup(6)
Unknown43(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) # SUB_00_190
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
# Group 5 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # 더러운 빈민 아이를 양자로 들이지만 않았다면 로나토님도 돌아가시지 않았을 텐데.
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # ……전부 아는 얼굴들이야. 로나토님을 배신한 나를…… 원망하고 있겠지.
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 손이 많이 가는 녀석이네, 애쉬도. ……그 녀석이 애지중지했던 게 이해가 가는군.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 애쉬! 넌 무사히 데리고 갈 거다! 아직 죽으면 안 돼!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # 카트린씨의 목소리…… 크윽. 난 대체 뭘 하고 있는 건지……
Unknown78(0,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/], [0:AREA][kp2] 개문!
SubGroup(6)
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0) # 무사하냐, 애쉬. 얼른 퇴각하자.
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0) # 다들…… 와 줘서 고마워. 발목을 붙잡아서 미안해.
SubGroup(4)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 조작 가능!
# Group 13 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 14 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]투석기[/] 기동!
SubGroup(2)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,2,0,0,53,3,2,10,0,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0) # 이런, 투석……!? 다들, 몸을 지키세요!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]투석기[/]의 공격을 저지하라!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,4,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # [g]투석기[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 19 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,8,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # [g]투석기[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 21 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) # 모든 [g]투석기[/] 저지 성공!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 투석은 멈췄을 거야. 얼른 애쉬를 구하러 가자.
# Group 22 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(1,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(2,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(3,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
SubGroup(1)
Unknown96(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
SubGroup(7)
Unknown83(6436,160,4693,6785,140,4601,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6700,120,4624,6785,125,4606,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 핫, 이건 뭐 예상했던 대로 흘러가는군. 얼른 적을 쓰러뜨리고 진군하자!
SubGroup(2)
Unknown6(15,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) #
# Group 25 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown18(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 은혜도 모르는 빈민이…… 로나토님도 네 녀석을 원망하고 계실 거다!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 같이 죽어 주는 건 은혜를 갚는 일인 줄 아냐. 자기 인생은, 자기 것이야.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 애쉬, 너는 「정의」를 행한 거잖아. 그 신념을 뒤늦게 굽히진 마라.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 정의…… 그래, 나의…… 정의는……
# Group 26 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 네, 네 녀석……
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 미안합니다, 하지만 전…… 자신의 정의에 어긋나는 행동은 하지 않았어요.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) # [0:AREA] 제압 성공!
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) # [0:AREA], 일부 개문!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 진군한다! ……라고 하고 싶은데, 이쪽으로는 못 지나가겠군. 다른 길로 가자.
SubGroup(2)
Unknown56(18664,1,42700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0) #
# Group 27 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 출격을 위해 개문!
SubGroup(3)
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0) # 이쪽은 또 이쪽대로 적이 많네…… 여기를 돌파할 수밖에 없으려나.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 다른 길이 없다면 가는 수밖에 없겠지. ……애쉬, 잘 따라와라!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……네!
SubGroup(2)
Unknown44(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) #
# Group 29 (0, 2, 0, 11, 2)
SubGroup(1)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로나토님이라면…… 분명 내게, 자신의 정의를 관철하라고 말씀하셨겠지.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 드디어 할 마음이 생긴 거냐. 음! 나만큼은 아니지만, 얼굴이 좋아졌군.
# Group 30 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) # [0:AREA] 제압 성공!
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이걸로 퇴로는 확보됐군! 이제 다 같이 가기만 하면 돼!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……이제 그 어떤 말도 신경 쓰지 않을 거야. 난, 내가 선택한 길을 가겠어……!
# Group 31 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……쳇, 이쪽으론 못 지나간다 이건가. 이번엔 적이 유도하는 대로 따를 수밖에 없겠군.
SubGroup(1)
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그냥 서 있어 봤자 당하기만 할 거야. 함정에 뛰어들어서 부숴 주면 돼.
SubGroup(3)
Unknown56(18664,1,42700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) # [0:CHARA_G][kp4] 함께 [g]퇴각 지점[/]에 도달하라!
SubGroup(1)
Unknown10(0,21,1,53,53,20,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
Unknown14(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그때 만약 내가 함께 싸웠다면, 로나토님이 살아 계실 수도 있었을까……
# Group 35 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(53,41400,0,4464,1,48300,0,11764,1,0,1,0,0,0,0)
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # 하아…… 쓸데없이 많이 일했네. 이건 내 보수를 넘어선 거 아냐?
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너무 긴장을 풀어선 안 돼. 우리를 함정에 빠뜨린 지휘관이, 아직 남아 있을 거야.
# Group 37 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44400,0,18664,1,0,5000,1,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,53,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0) # 어라. 아무래도 가스파르령 분들은 실패한 모양이군요……
CloseUp(8,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 가스파르 가문의 잔당을 부추긴 게 저 녀석이었구나. 날려 버리겠어!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,1,4,8,53,53,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # 이런, 전 일개 상인일 뿐인데. 난처하게 되었군요……
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0) # 흐음…… 당신이 그 유명한…… 붙잡아서 팔면 돈이 좀 될 것 같군요.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 시시한 상인 녀석이…… 누구한테 입을 놀려. 나를 붙잡으려면 천 년은 더 수행해야 할 거다.
# Group 40 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0) # ……기껏 무기까지 팔아 드렸는데, 그들도 참 쓸모가 없군요.
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 가스파르 가문 사람들도…… ……분명 이용당했을 뿐이겠지.
# Group 42 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……끝났군. 돌아가자, 애쉬.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……응. 고마워, 다들.
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 45 (0, 2, 8, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 47 (0, 2, 8, 3, 1)
SubGroup(2)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0)
바야르도 volume_up
윽…… 역시, 그리 쉽게…… 풀리진…… 않는군요……
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
자, 그럼…… 퇴로도 확보해 두고 싶긴 하다만, 먼저 애쉬 녀석을 데리러 가야겠지.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
이 상황이면 그 녀석도 싸우기 힘들 거야. 우리가 포위망을 뚫어 주자.
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: SUB_00_190
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
더러운 빈민 아이를 양자로 들이지만 않았다면 로나토님도 돌아가시지 않았을 텐데.
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
……전부 아는 얼굴들이야. 로나토님을 배신한 나를…… 원망하고 있겠지.
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
손이 많이 가는 녀석이네, 애쉬도. ……그 녀석이 애지중지했던 게 이해가 가는군.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
애쉬! 넌 무사히 데리고 갈 거다! 아직 죽으면 안 돼!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
카트린씨의 목소리…… 크윽. 난 대체 뭘 하고 있는 건지……
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/], [0:AREA][kp2] 개문!
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
무사하냐, 애쉬. 얼른 퇴각하자.
세즈 volume_up
애쉬, 무사해서 다행이야. 얼른 퇴각하자.
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
다들…… 와 줘서 고마워. 발목을 붙잡아서 미안해.
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 조작 가능!
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 투석기 기동!
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
이런, 투석……!? 다들, 몸을 지키세요!
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 투석기의 공격을 저지하라!
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) 투석기, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) 투석기, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 투석기 저지 성공!
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
이걸로 투석은 멈췄을 거야. 얼른 애쉬를 구하러 가자.
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
핫, 이건 뭐 예상했던 대로 흘러가는군. 얼른 적을 쓰러뜨리고 진군하자!
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
은혜도 모르는 빈민이…… 로나토님도 네 녀석을 원망하고 계실 거다!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
같이 죽어 주는 건 은혜를 갚는 일인 줄 아냐. 자기 인생은, 자기 것이야.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
애쉬, 너는 「정의」를 행한 거잖아. 그 신념을 뒤늦게 굽히진 마라.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
정의…… 그래, 나의…… 정의는……
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
네, 네 녀석……
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
미안합니다, 하지만 전…… 자신의 정의에 어긋나는 행동은 하지 않았어요.
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) MAIN MISSION START: [0:AREA] 제압 성공!
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) [0:AREA], 일부 개문!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
좋아, 진군한다! ……라고 하고 싶은데, 이쪽으로는 못 지나가겠군. 다른 길로 가자.
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/], 증원 출격을 위해 개문!
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이쪽은 또 이쪽대로 적이 많네…… 여기를 돌파할 수밖에 없으려나.
세즈 volume_up
이쪽은 또 이쪽대로 적이 많네…… 여기를 돌파할 수밖에 없으려나.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
다른 길이 없다면 가는 수밖에 없겠지. ……애쉬, 잘 따라와라!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
……네!
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
로나토님이라면…… 분명 내게, 자신의 정의를 관철하라고 말씀하셨겠지.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
드디어 할 마음이 생긴 거냐. 음! 나만큼은 아니지만, 얼굴이 좋아졌군.
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) MAIN MISSION START: [0:AREA] 제압 성공!
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
좋아, 이걸로 퇴로는 확보됐군! 이제 다 같이 가기만 하면 돼!
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
……이제 그 어떤 말도 신경 쓰지 않을 거야. 난, 내가 선택한 길을 가겠어……!
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
……쳇, 이쪽으론 못 지나간다 이건가. 이번엔 적이 유도하는 대로 따를 수밖에 없겠군.
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
그냥 서 있어 봤자 당하기만 할 거야. 함정에 뛰어들어서 부숴 주면 돼.
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] 함께 퇴각 지점에 도달하라!
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
그때 만약 내가 함께 싸웠다면, 로나토님이 살아 계실 수도 있었을까……
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
하아…… 쓸데없이 많이 일했네. 이건 내 보수를 넘어선 거 아냐?
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
너무 긴장을 풀어선 안 돼. 우리를 함정에 빠뜨린 지휘관이, 아직 남아 있을 거야.
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0)
바야르도 volume_up
어라. 아무래도 가스파르령 분들은 실패한 모양이군요……
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
가스파르 가문의 잔당을 부추긴 게 저 녀석이었구나. 날려 버리겠어!
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 바야르도 volume_up
이런, 전 일개 상인일 뿐인데. 난처하게 되었군요……
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 바야르도 volume_up
흐음…… 당신이 그 유명한…… 붙잡아서 팔면 돈이 좀 될 것 같군요.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
시시한 상인 녀석이…… 누구한테 입을 놀려. 나를 붙잡으려면 천 년은 더 수행해야 할 거다.
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 바야르도 volume_up
……기껏 무기까지 팔아 드렸는데, 그들도 참 쓸모가 없군요.
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
가스파르 가문 사람들도…… ……분명 이용당했을 뿐이겠지.
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
……끝났군. 돌아가자, 애쉬.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
……응. 고마워, 다들.
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!