亞修從卡多莉奴口中聽到某件事實後, 猶如命運捉弄人,有段恩怨的對手現身了……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 53 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 亞修 255 0 0 1 80 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 卡多莉奴 255 0 0 2 155 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 尤里斯 255 0 0 3 190 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 巴迦爾德 255 0 0 8 430 5 12 3 101 4 1 100 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 聯邦國將領 255 0 2 0 660 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 255 0 2 1 630 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 帝國將領 255 0 2 2 646 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 3 620 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 4 665 5 2 3 101 5 1 9 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 5 650 5 2 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 6 685 5 2 3 101 8 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 7 615 5 2 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 8 660 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 9 645 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 10 635 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 11 610 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 12 645 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 13 675 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 14 625 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 15 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 16 650 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 17 660 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 18 650 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 19 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 20 640 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 21 645 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 普通兵 255 0 3 0 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 普通兵 255 0 3 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 普通兵 255 0 3 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 普通兵 255 0 3 3 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 12 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 13 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 14 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 16 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 18 1020 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 19 1000 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 賽羅司騎士 255 0 3 20 654 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 聯邦國將領 255 0 3 21 685 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 7 1526 27 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1526 27 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1526 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 32)
SubGroup(0)
Unknown10(0,16,1,53,53,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,53,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(9,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 蓋斯巴爾領民兵
SetName(10,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 蓋斯巴爾領民兵
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 蓋斯巴爾領民兵
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 蓋斯巴爾領民兵
SetName(13,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 堡壘兵長
SetName(14,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 蓋斯巴爾領民兵
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 蓋斯巴爾領民兵
SetName(17,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 蓋斯巴爾領民兵
SetName(18,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 蓋斯巴爾領民兵
SetName(19,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 蓋斯巴爾領民兵
SetName(20,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 蓋斯巴爾領民兵
SetName(21,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 蓋斯巴爾領民兵
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 蓋斯巴爾領民兵
SetName(23,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 蓋斯巴爾領民兵
SetName(24,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 蓋斯巴爾領民兵
SetName(25,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 蓋斯巴爾領民兵
SetName(26,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 蓋斯巴爾領民兵
SetName(27,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 蓋斯巴爾領民兵
SetName(28,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 蓋斯巴爾領民兵
SetName(29,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 蓋斯巴爾領民兵
SetName(30,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 蓋斯巴爾領民兵
SetName(52,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 蓋斯巴爾領民兵
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(3)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0) # 唔……事情、果然…… 沒有這麼……容易呢……
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好了……雖然也想確保退路, 但還是得先去接亞修那傢伙吧。
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這種狀態下那傢伙也不好應戰吧。 就靠我們幫他打破包圍網了。
SubGroup(6)
Unknown43(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) # SUB_00_190
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
# Group 5 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # 如果不把骯髒的貧民小孩收為養子, 羅納特大人也不會殞命了啊。
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # 都是曾有一面之緣的人…… 他們肯定都恨我……背叛了羅納特大人吧。
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 亞修還真是讓人頭疼啊…… 但也能體會為什麼那傢伙那麼珍惜他了。
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 亞修! 我們會把你平安帶回來的! 你還不准死啊!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是卡多莉奴小姐的聲音……唔。 我到底在做什麼……
Unknown78(0,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/]開啟[0:AREA]的大門!
SubGroup(6)
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0) # 亞修,你還好嗎? 快點撤退吧。
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0) # 各位……謝謝你們來救我。 很抱歉扯了大家後腿。
SubGroup(4)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) # 可以操控[0:CHARA_G]!
# Group 13 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 14 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]啟動[g]投石機[/]!
SubGroup(2)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,2,0,0,53,3,2,10,0,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0) # 糟了,是投石機……!? 大家,保護自己!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],使[g]投石機[/]停止投石!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,4,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]投石機[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 19 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,8,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]投石機[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 21 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) # 成功使所有的[g]投石機[/]停止攻擊!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣投石機就會停止了吧。 得快點去幫助亞修。
# Group 22 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(1,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(2,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(3,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
SubGroup(1)
Unknown96(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
SubGroup(7)
Unknown83(6436,160,4693,6785,140,4601,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6700,120,4624,6785,125,4606,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,這種發展也在我的意料之內。 趕緊打倒敵人繼續前進!
SubGroup(2)
Unknown6(15,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) #
# Group 25 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown18(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不知感恩的可惡貧民…… 羅納特大人想必也很怨恨你吧!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陪著送死難道能算是報恩嗎? 自己的人生要自己作主吧。
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 亞修,你實現了你的「正義」吧。 別在事後扭曲自己的信念啊。
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 正義…… 對了……我的……正義是……
# Group 26 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你、你這傢伙……
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 抱歉,但是我…… 沒有做出任何違背自身正義的行為。
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) # 成功占領[0:AREA]!
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) # [0:AREA]的部分大門開啟!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,前進吧! 不過…… 這邊好像不能過,去找別的路吧。
SubGroup(2)
Unknown56(18664,1,42700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0) #
# Group 27 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]為前往增援而開啟大門!
SubGroup(3)
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0) # 這邊的敵人也很多啊…… 非得從這邊突破不可嗎?
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 沒有其他路可走的話,也只能上了吧? 亞修……你好好跟上!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 是……!
SubGroup(2)
Unknown44(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) #
# Group 29 (0, 2, 0, 11, 2)
SubGroup(1)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 如果是羅納特大人…… 一定會叫我貫徹自己的正義吧。
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 終於拿出幹勁來啦。 嗯,雖然遠不及本大爺,但你這表情不錯。
# Group 30 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) # 成功占領[0:AREA]!
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好,這樣就確保住退路了! 再來只要大家一起上就行!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我不會再……被別人的意見左右了。 我只需要在自己所選的道路上前進……!
# Group 31 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嘖……沒辦法從這裡通過啊。 看來現在只能順著敵人的意前進了。
SubGroup(1)
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 停滯不前也只會挨打而已, 不如跳進陷阱裡破壞一切。
SubGroup(3)
Unknown56(18664,1,42700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) # 與[0:CHARA_G]一同抵達[g]撤退地點[/]!
SubGroup(1)
Unknown10(0,21,1,53,53,20,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
Unknown14(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 那時候如果我也一起戰鬥, 羅納特大人或許就能免於一死了……
# Group 35 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(53,41400,0,4464,1,48300,0,11764,1,0,1,0,0,0,0)
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唉……多費了好一番功夫啊。 這已經超過報酬分內的工作了吧?
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 別太鬆懈了。 對我們設下陷阱的指揮官應該還在。
# Group 37 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44400,0,18664,1,0,5000,1,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,53,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0) # 哎呀,蓋斯巴爾領的那幾位打手 似乎失敗了呢……
CloseUp(8,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(1)
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 煽動蓋斯巴爾家餘黨的就是那傢伙啊。 揍飛他!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,1,4,8,53,53,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哎呀,我明明只是個不足掛齒的商人…… 真頭痛啊……
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0) # 哦……? 你是那個出名的傢伙吧。 把你抓起來,應該能賣個好價錢呢。
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不過是個小商人……這是在挑釁誰啊? 想抓本大爺,你還早個一千年呢。
# Group 40 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我都特地賣武器給他們了…… 他們卻一點用處都沒有呢。
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 蓋斯巴爾家的人…… 一定也只是……遭到利用而已。
# Group 42 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 結束了啊…… 亞修,我們回去吧。
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯……謝謝大家。
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 45 (0, 2, 8, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 47 (0, 2, 8, 3, 1)
SubGroup(2)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0)
巴迦爾德 volume_up
唔……事情、果然…… 沒有這麼……容易呢……
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
好了……雖然也想確保退路, 但還是得先去接亞修那傢伙吧。
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
這種狀態下那傢伙也不好應戰吧。 就靠我們幫他打破包圍網了。
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: SUB_00_190
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
如果不把骯髒的貧民小孩收為養子, 羅納特大人也不會殞命了啊。
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
都是曾有一面之緣的人…… 他們肯定都恨我……背叛了羅納特大人吧。
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
亞修還真是讓人頭疼啊…… 但也能體會為什麼那傢伙那麼珍惜他了。
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
亞修! 我們會把你平安帶回來的! 你還不准死啊!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
是卡多莉奴小姐的聲音……唔。 我到底在做什麼……
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/]開啟[0:AREA]的大門!
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
亞修,你還好嗎? 快點撤退吧。
謝茲 volume_up
亞修,你沒事真是太好了。 快點撤退吧。
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
各位……謝謝你們來救我。 很抱歉扯了大家後腿。
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) 可以操控[0:CHARA_G]!
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]啟動投石機
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
糟了,是投石機……!? 大家,保護自己!
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],使投石機停止投石!
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]投石機因[r]堡壘[/]被占領而停止攻擊!
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]投石機因[r]堡壘[/]被占領而停止攻擊!
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使所有的投石機停止攻擊!
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
這樣投石機就會停止了吧。 得快點去幫助亞修。
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
哈哈,這種發展也在我的意料之內。 趕緊打倒敵人繼續前進!
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
不知感恩的可惡貧民…… 羅納特大人想必也很怨恨你吧!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
陪著送死難道能算是報恩嗎? 自己的人生要自己作主吧。
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
亞修,你實現了你的「正義」吧。 別在事後扭曲自己的信念啊。
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
正義…… 對了……我的……正義是……
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你、你這傢伙……
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
抱歉,但是我…… 沒有做出任何違背自身正義的行為。
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) MAIN MISSION START: 成功占領[0:AREA]!
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) [0:AREA]的部分大門開啟!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
很好,前進吧! 不過…… 這邊好像不能過,去找別的路吧。
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]為前往增援而開啟大門!
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
這邊的敵人也很多啊…… 非得從這邊突破不可嗎?
謝茲 volume_up
這邊的敵人也很多呢…… 一定要從這邊突破嗎?
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
沒有其他路可走的話,也只能上了吧? 亞修……你好好跟上!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
是……!
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
如果是羅納特大人…… 一定會叫我貫徹自己的正義吧。
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
終於拿出幹勁來啦。 嗯,雖然遠不及本大爺,但你這表情不錯。
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) MAIN MISSION START: 成功占領[0:AREA]!
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
好,這樣就確保住退路了! 再來只要大家一起上就行!
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
我不會再……被別人的意見左右了。 我只需要在自己所選的道路上前進……!
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
嘖……沒辦法從這裡通過啊。 看來現在只能順著敵人的意前進了。
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
停滯不前也只會挨打而已, 不如跳進陷阱裡破壞一切。
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) MAIN MISSION START: 與[0:CHARA_G]一同抵達撤退地點
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
那時候如果我也一起戰鬥, 羅納特大人或許就能免於一死了……
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
唉……多費了好一番功夫啊。 這已經超過報酬分內的工作了吧?
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
別太鬆懈了。 對我們設下陷阱的指揮官應該還在。
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0)
巴迦爾德 volume_up
哎呀,蓋斯巴爾領的那幾位打手 似乎失敗了呢……
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
煽動蓋斯巴爾家餘黨的就是那傢伙啊。 揍飛他!
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 巴迦爾德 volume_up
哎呀,我明明只是個不足掛齒的商人…… 真頭痛啊……
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 巴迦爾德 volume_up
哦……? 你是那個出名的傢伙吧。 把你抓起來,應該能賣個好價錢呢。
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
不過是個小商人……這是在挑釁誰啊? 想抓本大爺,你還早個一千年呢。
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 巴迦爾德 volume_up
我都特地賣武器給他們了…… 他們卻一點用處都沒有呢。
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
蓋斯巴爾家的人…… 一定也只是……遭到利用而已。
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
結束了啊…… 亞修,我們回去吧。
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
嗯……謝謝大家。
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!