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Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 53 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_19_1_31_18_39_Ashe 255 0 0 1 80 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_32_18_38_Catherine 255 0 0 2 155 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_32_18_39_Yuri 255 0 0 3 190 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Pallardó 255 0 0 8 430 5 12 3 101 4 1 100 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 0 660 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 1 630 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_9_14_20_31_14_34_général de l'Empire[cm][es]4_8_12_17_28_33_17_37_généraux de l'Empire[ce] 255 0 2 2 646 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 3 620 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 4 665 5 2 3 101 5 1 9 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 5 650 5 2 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 6 685 5 2 3 101 8 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 7 615 5 2 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 8 660 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 9 645 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 10 635 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 11 610 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 12 645 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 13 675 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 14 625 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 15 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 16 650 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 17 660 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 18 650 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 19 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 20 640 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 21 645 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 0 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 3 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 12 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 13 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 14 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 16 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 18 1020 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 19 1000 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_9_14_20_31_14_34_chevalier de Seiros[cm][es]4_8_12_17_28_33_17_37_chevaliers de Seiros[ce] 255 0 3 20 654 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 3 21 685 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 7 1526 27 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1526 27 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1526 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 32)
SubGroup(0)
Unknown10(0,16,1,53,53,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,53,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(9,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(10,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(13,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_9_14_20_31_14_34_chef de bastion[cm][es]4_8_12_17_28_33_17_37_chefs de bastion[ce]
SetName(14,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(17,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(18,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
SetName(19,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
SetName(20,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
SetName(21,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(23,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
SetName(24,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
SetName(25,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(26,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(27,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(28,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(29,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(30,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
SetName(52,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(3)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0) # Pourquoi les choses ne se passent-elles jamais [cdb]comme prévu...
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmm... Nous devons nous assurer une voie [cdb]de retrait, mais je crois que nous devrions [cdb]d'abord nous occuper d'Ashe.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est vrai, on ne sait pas combien de temps [cdb]il pourra encore tenir. Nous devons rompre [cdb]son encerclement aussi vite que possible.
SubGroup(6)
Unknown43(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) # SUB_00_190
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) # Empêchez [eg2][0:CHARA_G] d'être en déroute !
# Group 5 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # Le seigneur Lonato serait encore en vie s'il [cdb]n'avait pas adopté cet enfant répugnant !
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # Je reconnais tous ces visages... Ils me [cdb]méprisent tous certainement d'avoir [cdb]trahi Lonato.
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les choses que cet enfant me fait faire... Je comprends pourquoi son frère [cdb]le protégeait constamment.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ashe ! Je viens te sauver, alors ne t'avise [cdb]pas de mourir avant que j'arrive !
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # Hein ? C'était Catherine ? Que dois-je faire ?
Unknown78(0,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont ouvert les portes [eg4][0:AREA] !
SubGroup(6)
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0) # Content que vous soyez sain et sauf, Ashe. Allez, nous devons sortir d'ici !
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0) # Je suis vraiment désolé pour les ennuis [cdb]que je vous ai causés, vraiment...
SubGroup(4)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est désormais contrôlable !
# Group 13 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 14 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont activé les [g]catapultes[/] !
SubGroup(2)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,2,0,0,53,3,2,10,0,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0) # Des catapultes ! Attention !
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] pour stopper les [g]catapultes[/] !
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,4,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # [g]Catapultes[/] stoppées en capturant des [r]bastions[/] : [g][0:NUMBER][/] !
# Group 19 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,8,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # [g]Catapultes[/] stoppées en capturant des [r]bastions[/] : [g][0:NUMBER][/] !
# Group 21 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) # Vous avez neutralisé toutes les [g]catapultes[/] !
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # Le problème des catapultes est réglé. À présent, dépêchons-nous d'aider Ashe avant qu'il ne soit trop tard.
# Group 22 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(1,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(2,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(3,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
SubGroup(1)
Unknown96(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont déployé des renforts !
SubGroup(7)
Unknown83(6436,160,4693,6785,140,4601,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6700,120,4624,6785,125,4606,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, regardez. C'est un piège. Ça ne [cdb]m'étonne pas. Allez, éliminons [cdb]ces types et sortons d'ici.
SubGroup(2)
Unknown6(15,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) #
# Group 25 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown18(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Méprisable vaurien ! Votre ingratitude [cdb]est un affront au seigneur Lonato !
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Et il fallait qu'Ashe meure à ses côtés pour [cdb]lui montrer sa gratitude ? Enfin, voyons.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ashe, tu as fait ce qui te paraissait être juste. Alors, n'abandonne pas maintenant.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oui...
# Group 26 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sale petit...
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je regrette, mais j'ai fait ce que je pensais [cdb]être juste.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] !
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) # Plusieurs portes menant vers [eg2][0:AREA] sont ouvertes !
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Continuons d'avancer ! Enfin, différemment, [cdb]parce qu'il n'y a pas moyen de passer.
SubGroup(2)
Unknown56(18664,1,42700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0) #
# Group 27 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
SubGroup(3)
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0) # Par ici aussi, les ennemis sont nombreux. Je crois qu'il va falloir forcer le passage.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons pas d'autre choix. Tiens bon, Ashe !
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oui, madame !
SubGroup(2)
Unknown44(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) #
# Group 29 (0, 2, 0, 11, 2)
SubGroup(1)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je comprends maintenant. Lonato aurait [cdb]voulu que je reste fidèle à moi-même.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bien, bien. On dirait que quelqu'un s'est enfin [cdb]réveillé. Tu as l'air en forme, Ashe. Pas assez [cdb]pour rivaliser avec moi, mais qui l'est ?
# Group 30 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] !
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # Notre voie de retrait est prête ! Il n'y a plus [cdb]qu'à ficher le camp d'ici !
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Les autres peuvent bien penser ce [cdb]qu'ils veulent, j'ai choisi ma voie !
# Group 31 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non. On ne passe pas par là. Ces gens essaient [cdb]visiblement de nous pousser dans une certaine [cdb]direction, mais je ne vois pas d'autre choix.
SubGroup(1)
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pas d'inquiétude, petit. Il n'y a pas un piège [cdb]en tout Fódlan capable de nous arrêter !
SubGroup(3)
Unknown56(18664,1,42700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) # Atteignez le [g]point d'évacuation[/] avec [eg2][0:CHARA_G] !
SubGroup(1)
Unknown10(0,21,1,53,53,20,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
Unknown14(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lonato serait encore en vie si je m'étais [cdb]montré loyal et si j'avais combattu [cdb]à ses côtés...
# Group 35 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(53,41400,0,4464,1,48300,0,11764,1,0,1,0,0,0,0)
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bon, ça a demandé beaucoup plus d'efforts [cdb]que ce pour quoi on me paie.
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ne baissez pas encore la garde. Leur commandant fourbe n'a [cdb]pas dit son dernier mot.
# Group 37 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44400,0,18664,1,0,5000,1,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,53,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0) # Oh bon sang. On dirait que mes amis de la [cdb]maison Gaspard n'étaient pas de taille.
CloseUp(8,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ce doit être lui qui est à l'origine de toute [cdb]cette rébellion. Il va le payer de sa vie !
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,1,4,8,53,53,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # Moi ? Non, non ! Je ne suis qu'un modeste [cdb]marchand ! Je vous en prie, ne vous souciez [cdb]pas de moi.
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0) # Hmm... Vous êtes assez célèbre, n'est-ce pas ? Oui, je suis sûr que vous me rapporterez [cdb]une belle petite somme.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vous ? Me capturer. C'est peu probable.
# Group 40 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0) # Avec toutes ces armes que je leur ai vendues... Bah ! Quelle bande d'inutiles.
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vous vous êtes simplement servi de la maison Gaspard ! Admettez-le !
# Group 42 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # C'est terminé. Viens, Ashe. Rentrons.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Merci à tous.
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 45 (0, 2, 8, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 47 (0, 2, 8, 3, 1)
SubGroup(2)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Pallardó volume_up
Pourquoi les choses ne se passent-elles jamais comme prévu...
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Hmm... Nous devons nous assurer une voie de retrait, mais je crois que nous devrions d'abord nous occuper d'Ashe.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
C'est vrai, on ne sait pas combien de temps il pourra encore tenir. Nous devons rompre son encerclement aussi vite que possible.
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: SUB_00_190
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) Empêchez [eg2][0:CHARA_G] d'être en déroute !
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Le seigneur Lonato serait encore en vie s'il n'avait pas adopté cet enfant répugnant !
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Je reconnais tous ces visages... Ils me méprisent tous certainement d'avoir trahi Lonato.
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Les choses que cet enfant me fait faire... Je comprends pourquoi son frère le protégeait constamment.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Ashe ! Je viens te sauver, alors ne t'avise pas de mourir avant que j'arrive !
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Hein ? C'était Catherine ? Que dois-je faire ?
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont ouvert les portes [eg4][0:AREA] !
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Content que vous soyez sain et sauf, Ashe. Allez, nous devons sortir d'ici !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Contente que vous soyez sain et sauf, Ashe. Allez, nous devons sortir d'ici !
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Je suis vraiment désolé pour les ennuis que je vous ai causés, vraiment...
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est désormais contrôlable !
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont activé les catapultes !
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Des catapultes ! Attention !
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour stopper les catapultes !
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) Catapultes stoppées en capturant des [r]bastions[/] : [0:NUMBER] !
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) Catapultes stoppées en capturant des [r]bastions[/] : [0:NUMBER] !
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé toutes les catapultes !
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Le problème des catapultes est réglé. À présent, dépêchons-nous d'aider Ashe avant qu'il ne soit trop tard.
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont déployé des renforts !
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Oh, regardez. C'est un piège. Ça ne m'étonne pas. Allez, éliminons ces types et sortons d'ici.
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE:
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Méprisable vaurien ! Votre ingratitude est un affront au seigneur Lonato !
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Et il fallait qu'Ashe meure à ses côtés pour lui montrer sa gratitude ? Enfin, voyons.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Ashe, tu as fait ce qui te paraissait être juste. Alors, n'abandonne pas maintenant.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Sale petit...
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Je regrette, mais j'ai fait ce que je pensais être juste.
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé [eg2][0:AREA] !
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) Plusieurs portes menant vers [eg2][0:AREA] sont ouvertes !
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Continuons d'avancer ! Enfin, différemment, parce qu'il n'y a pas moyen de passer.
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Par ici aussi, les ennemis sont nombreux. Je crois qu'il va falloir forcer le passage.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Par ici aussi, les ennemis sont nombreux. Je crois qu'il va falloir forcer le passage.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Nous n'avons pas d'autre choix. Tiens bon, Ashe !
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Oui, madame !
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE:
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Je comprends maintenant. Lonato aurait voulu que je reste fidèle à moi-même.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Bien, bien. On dirait que quelqu'un s'est enfin réveillé. Tu as l'air en forme, Ashe. Pas assez pour rivaliser avec moi, mais qui l'est ?
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé [eg2][0:AREA] !
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Notre voie de retrait est prête ! Il n'y a plus qu'à ficher le camp d'ici !
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Les autres peuvent bien penser ce qu'ils veulent, j'ai choisi ma voie !
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Non. On ne passe pas par là. Ces gens essaient visiblement de nous pousser dans une certaine direction, mais je ne vois pas d'autre choix.
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Pas d'inquiétude, petit. Il n'y a pas un piège en tout Fódlan capable de nous arrêter !
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Atteignez le point d'évacuation avec [eg2][0:CHARA_G] !
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Lonato serait encore en vie si je m'étais montré loyal et si j'avais combattu à ses côtés...
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Bon, ça a demandé beaucoup plus d'efforts que ce pour quoi on me paie.
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Ne baissez pas encore la garde. Leur commandant fourbe n'a pas dit son dernier mot.
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Pallardó volume_up
Oh bon sang. On dirait que mes amis de la maison Gaspard n'étaient pas de taille.
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Ce doit être lui qui est à l'origine de toute cette rébellion. Il va le payer de sa vie !
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Pallardó volume_up
Moi ? Non, non ! Je ne suis qu'un modeste marchand ! Je vous en prie, ne vous souciez pas de moi.
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Pallardó volume_up
Hmm... Vous êtes assez célèbre, n'est-ce pas ? Oui, je suis sûr que vous me rapporterez une belle petite somme.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Vous ? Me capturer. C'est peu probable.
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Pallardó volume_up
Avec toutes ces armes que je leur ai vendues... Bah ! Quelle bande d'inutiles.
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Vous vous êtes simplement servi de la maison Gaspard ! Admettez-le !
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
C'est terminé. Viens, Ashe. Rentrons.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Merci à tous.
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !