Shamir anuncia que tiene que ocuparse de asuntos en otro sitio, pero Leonie está preocupada y no dejará que se vaya sin que le dé más detalles.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Leonie 255 0 0 1 135 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Shamir 255 0 0 2 160 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 8 660 5 12 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 0 640 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 1 660 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 2 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 3 645 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 4 610 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 5 680 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 6 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 7 655 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 8 680 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 9 640 5 2 3 101 3 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 10 660 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 11 645 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 12 675 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 13 635 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 14 630 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 15 700 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 16 640 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 17 630 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 18 680 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 19 645 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 3 2 675 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 4 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 3 5 645 5 2 5 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 6 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 7 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 3 10 690 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 3 12 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 15 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 3 16 620 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 17 1000 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 3 18 675 5 2 0 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 19 1020 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 20 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 22 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 23 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 4 2 675 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 3 1000 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 4 4 665 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 4 6 685 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 4 8 640 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 4 10 610 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 11 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 4 12 695 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 4 14 670 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 15 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 4 16 610 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 4 17 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 4 18 600 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 3 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (66, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,7,2,72,72,33,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_2_11_16_____capitán mercenario[cm][es]4_8_13_18_22_26_30__capitanes mercenarios[ce]
SetName(9,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(10,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(11,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(13,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(14,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]3_7_12_17_____mercenaria[cm][es]5_9_14_19_23_27_31__mercenarias[ce]
SetName(15,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_7_12_17_____mercenaria[cm][es]5_9_14_19_23_27_31__mercenarias[ce]
SetName(16,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(17,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]3_7_12_17_____mercenaria[cm][es]5_9_14_19_23_27_31__mercenarias[ce]
SetName(18,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(19,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(20,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(21,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]3_7_12_17_____mercenaria[cm][es]5_9_14_19_23_27_31__mercenarias[ce]
SetName(22,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(23,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(26,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(47,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]3_7_12_17_____mercenaria[cm][es]5_9_14_19_23_27_31__mercenarias[ce]
# Group 2 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 17)
SubGroup(0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # El enemigo ha acampado en la zona central [cdb]y ha enviado exploradores a buscar a Shamir.
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # Intentas jugar conmigo, ¿eh?
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Acabaremos con los exploradores [cdb]y luego con el campamento. En marcha.
SubGroup(6)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Los exploradores se han dispersado. Acabemos [cdb]con ellos uno por uno y en silencio. No alertemos a la fuerza principal.
# Group 5 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué dices, Shamir? ¿Hay alguien [cdb]en las filas enemigas con quien estés [cdb]muy unida?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya no. No te preocupes.
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Así que si «ya no» estás muy unida [cdb]con nadie de ese grupo, ¿significa eso [cdb]que antes sí lo estabas?
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # Haces demasiadas preguntas. Mejor intenta concentrarte en el combate.
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0) # Crucé aceros con algunos Guardianes [cdb]de Fódlan hace tiempo.
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0) # A pesar de su reputación, no eran más que [cdb]una banda de forajidos. Me pregunto si serán [cdb]los mismos mercenarios con los que me las vi.
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lo que cuentas se ajusta a su descripción: [cdb]una banda de bellacos que con gusto [cdb]apuñalarían a un aliado por la espalda.
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0) # Todo mercenario sabe que esta vida conlleva [cdb]riesgos, pero que te traicionen los tuyos es [cdb]duro.
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Y que lo digas.
# Group 15 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,10,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) # ¡Se ha abierto el acceso [eg3][0:AREA]!
# Group 16 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Bien! ¡Hemos acabado con los exploradores [cdb]y la fuerza principal no se ha dado cuenta!
# Group 17 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Entonces, es hora de asaltar el campamento [cdb]en el centro. Vamos hacia la puerta central.
SubGroup(6)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) #
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0) #
# Group 19 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) # ¡Se ha abierto el acceso [eg3][0:AREA]!
# Group 21 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,4,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,6,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,8,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,9,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) # ¡Se ha abierto el acceso [eg3][0:AREA]!
# Group 25 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vale, tomemos las fortalezas que quedan.
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Esto... ¿Shamir? No importa. No es nada.
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Céntrate, Leonie. Los lapsus de concentración [cdb]hacen que muera gente.
# Group 27 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0) # Aquí no reconozco muchas caras. Quizá no sea [cdb]el mismo grupo al que me enfrenté.
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Seguramente muchos murieron y fueron [cdb]reemplazados. Los Guardianes tienden [cdb]a utilizar a las personas.
# Group 28 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Antes tenía un aprendiz. Era igual que tú: [cdb]una molestia.
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # Murió al ser enviado de señuelo. Fue culpa mía por no darle un entrenamiento [cdb]mejor.
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lamento oír eso, Shamir. Eh, pero ¿por qué me lo cuentas?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sabía que no lo ibas a dejar pasar. Supongo [cdb]que quizá ahora te concentres en la batalla.
# Group 29 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Creo que ya están todos!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # No. Eran muy pocos; además, no hemos visto [cdb]al líder. Mantened la guardia.
# Group 30 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 1, 74)
SubGroup(0)
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Las fuerzas que mandamos ya han muerto? ¡Vaya! Bueno, ¡eso supone más botín [cdb]para el resto! ¡Ja, ja, ja!
SubGroup(8)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sabía que los encontraríamos. Son demasiado [cdb]estúpidos para retirarse cuando están [cdb]a punto de perder.
SubGroup(5)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) #
SubGroup(8)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Me alegro de haber venido. Entrenar es [cdb]una cosa, pero no hay sustituto posible [cdb]a un combate real.
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0) # Sí. No hay nada mejor que una experiencia [cdb]de combate real si lo que quieres es mejorar.
# Group 38 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta gente es descuidada. Seguro que esperaban que estuviera sola.
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Aunque lo estuvieras, seguirían sin ser rival [cdb]para ti.
# Group 39 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Huelo sangre en el aire. Tenemos compañía.
# Group 40 (9, 2, 4, 5, 0)
SubGroup(2)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Miserable! No sé por qué has decidido [cdb]aparecer ahora, ¡pero será el último error [cdb]que cometas!
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Amigo tuyo?
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0) # Parece que sí. Bueno, acabemos con esto.
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) #
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Parece que no le caes bien a esta gente.
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0) # Sí, supongo que habré matado a alguien [cdb]que les importaba... compañero, aprendiz [cdb]o algo así.
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0) # Sabes, siempre que me ablando y dejo ir [cdb]a alguien de la batalla, siempre vuelve [cdb]para atormentarme.
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si quieres vivir más tiempo, elimina la piedad [cdb]de tu vocabulario.
# Group 49 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) #
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0) # ¿Me guardabas rencor todo este tiempo? Debe de haber sido duro.
# Group 50 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se suponía que debíamos capturarla viva, ¡pero muerta nos pagan igual! ¡A por ella!
SubGroup(6)
Unknown15(14,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(15,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(16,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(17,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0) #
SubGroup(18)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿En serio? ¿Cuánta gente has traído solo [cdb]para ir a por Shamir?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siento decepcionarte, niña... ¡pero lo compensaré matándote a ti también!
SubGroup(7)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) #
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nunca aprendieron a ocultar su presencia. De ahí estos patéticos ataques «sorpresa».
# Group 60 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ninguno de estos mercenarios es una amenaza [cdb]en combate individual.
# Group 61 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Apuesto a que al líder se le está acabando [cdb]la paciencia.
# Group 62 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 1, 23)
SubGroup(0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tan despiadada como siempre, Shamir. ¿Por qué no lo dejas estar?
SubGroup(6)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Sigues vivo? Ja. Supongo que solo los buenos [cdb]mueren jóvenes.
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, ¡tenía que quedarme por aquí para ver [cdb]cómo te convertías en el juguete del jefe!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha enardecido!
SubGroup(2)
Unknown10(0,1,8,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # En guardia, Leonie. Este es mejor que el resto.
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Entendido.
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # No suele gustarme matar gratis, [cdb]pero haré una excepción en este caso.
# Group 66 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Hurra! ¡Hemos ganado!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Parece que lo hemos logrado. Vamos, en marcha.
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
El enemigo ha acampado en la zona central y ha enviado exploradores a buscar a Shamir.
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Intentas jugar conmigo, ¿eh?
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Acabaremos con los exploradores y luego con el campamento. En marcha.
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Los exploradores se han dispersado. Acabemos con ellos uno por uno y en silencio. No alertemos a la fuerza principal.
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¿Qué dices, Shamir? ¿Hay alguien en las filas enemigas con quien estés muy unida?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Ya no. No te preocupes.
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Así que si «ya no» estás muy unida con nadie de ese grupo, ¿significa eso que antes sí lo estabas?
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Haces demasiadas preguntas. Mejor intenta concentrarte en el combate.
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Crucé aceros con algunos Guardianes de Fódlan hace tiempo.
[es]1_1_10_15_____Shez volume_up
Crucé aceros con algunos Guardianes de Fódlan hace tiempo.
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
A pesar de su reputación, no eran más que una banda de forajidos. Me pregunto si serán los mismos mercenarios con los que me las vi.
[es]1_1_10_15_____Shez volume_up
A pesar de su reputación, no eran más que una banda de forajidos. Me pregunto si serán los mismos mercenarios con los que me las vi.
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Lo que cuentas se ajusta a su descripción: una banda de bellacos que con gusto apuñalarían a un aliado por la espalda.
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Todo mercenario sabe que esta vida conlleva riesgos, pero que te traicionen los tuyos es duro.
[es]1_1_10_15_____Shez volume_up
Todo mercenario sabe que esta vida conlleva riesgos, pero que te traicionen los tuyos es duro.
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Y que lo digas.
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) ¡Se ha abierto el acceso [eg3][0:AREA]!
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Bien! ¡Hemos acabado con los exploradores y la fuerza principal no se ha dado cuenta!
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Entonces, es hora de asaltar el campamento en el centro. Vamos hacia la puerta central.
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL:
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) ¡Se ha abierto el acceso [eg3][0:AREA]!
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) ¡Se ha abierto el acceso [eg3][0:AREA]!
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Vale, tomemos las fortalezas que quedan.
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Esto... ¿Shamir? No importa. No es nada.
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Céntrate, Leonie. Los lapsus de concentración hacen que muera gente.
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Aquí no reconozco muchas caras. Quizá no sea el mismo grupo al que me enfrenté.
[es]1_1_10_15_____Shez volume_up
Aquí no reconozco muchas caras. Quizá no sea el mismo grupo al que me enfrenté.
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Seguramente muchos murieron y fueron reemplazados. Los Guardianes tienden a utilizar a las personas.
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Antes tenía un aprendiz. Era igual que tú: una molestia.
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Murió al ser enviado de señuelo. Fue culpa mía por no darle un entrenamiento mejor.
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Lamento oír eso, Shamir. Eh, pero ¿por qué me lo cuentas?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Sabía que no lo ibas a dejar pasar. Supongo que quizá ahora te concentres en la batalla.
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Creo que ya están todos!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
No. Eran muy pocos; además, no hemos visto al líder. Mantened la guardia.
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Las fuerzas que mandamos ya han muerto? ¡Vaya! Bueno, ¡eso supone más botín para el resto! ¡Ja, ja, ja!
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]3_3_12_17_____vizcondesa de Fenja volume_up
Sabía que los encontraríamos. Son demasiado estúpidos para retirarse cuando están a punto de perder.
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Me alegro de haber venido. Entrenar es una cosa, pero no hay sustituto posible a un combate real.
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Sí. No hay nada mejor que una experiencia de combate real si lo que quieres es mejorar.
[es]1_1_10_15_____Shez volume_up
Sí. No hay nada mejor que una experiencia de combate real si lo que quieres es mejorar.
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Esta gente es descuidada. Seguro que esperaban que estuviera sola.
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Aunque lo estuvieras, seguirían sin ser rival para ti.
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Huelo sangre en el aire. Tenemos compañía.
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Miserable! No sé por qué has decidido aparecer ahora, ¡pero será el último error que cometas!
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
¿Amigo tuyo?
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Parece que sí. Bueno, acabemos con esto.
[es]1_1_10_15_____Shez volume_up
Parece que sí. Bueno, acabemos con esto.
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Parece que no le caes bien a esta gente.
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Sí, supongo que habré matado a alguien que les importaba... compañero, aprendiz o algo así.
[es]1_1_10_15_____Shez volume_up
Sí, supongo que habré matado a alguien que les importaba... compañero, aprendiz o algo así.
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Sabes, siempre que me ablando y dejo ir a alguien de la batalla, siempre vuelve para atormentarme.
[es]1_1_10_15_____Shez volume_up
Sabes, siempre que me ablando y dejo ir a alguien de la batalla, siempre vuelve para atormentarme.
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Si quieres vivir más tiempo, elimina la piedad de tu vocabulario.
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¿Me guardabas rencor todo este tiempo? Debe de haber sido duro.
[es]1_1_10_15_____Shez volume_up
¿Me guardabas rencor todo este tiempo? Debe de haber sido duro.
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Se suponía que debíamos capturarla viva, ¡pero muerta nos pagan igual! ¡A por ella!
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¿En serio? ¿Cuánta gente has traído solo para ir a por Shamir?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Siento decepcionarte, niña... ¡pero lo compensaré matándote a ti también!
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Nunca aprendieron a ocultar su presencia. De ahí estos patéticos ataques «sorpresa».
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Ninguno de estos mercenarios es una amenaza en combate individual.
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL:
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Apuesto a que al líder se le está acabando la paciencia.
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Tan despiadada como siempre, Shamir. ¿Por qué no lo dejas estar?
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
¿Sigues vivo? Ja. Supongo que solo los buenos mueren jóvenes.
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ah, ¡tenía que quedarme por aquí para ver cómo te convertías en el juguete del jefe!
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha enardecido!
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
En guardia, Leonie. Este es mejor que el resto.
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Entendido.
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
No suele gustarme matar gratis, pero haré una excepción en este caso.
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Hurra! ¡Hemos ganado!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
Parece que lo hemos logrado. Vamos, en marcha.