萨米亚准备前往某处, 雷欧妮想要查清她的目的……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 雷欧妮 255 0 0 1 135 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 萨米亚 255 0 0 2 160 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 联邦国将领 255 0 0 8 660 5 12 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 联邦国将领 255 0 2 0 640 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 联邦国将领 255 0 2 1 660 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 联邦国将领 255 0 2 2 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 联邦国将领 255 0 2 3 645 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 联邦国将领 255 0 2 4 610 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 联邦国将领 255 0 2 5 680 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 联邦国将领 255 0 2 6 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 联邦国将领 255 0 2 7 655 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国将领 255 0 2 8 680 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 联邦国将领 255 0 2 9 640 5 2 3 101 3 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 2 10 660 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 2 11 645 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 255 0 2 12 675 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 255 0 2 13 635 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 255 0 2 14 630 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 255 0 2 15 700 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 2 16 640 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 2 17 630 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 联邦国将领 255 0 2 18 680 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 2 19 645 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 普通兵 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 普通兵 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 联邦国将领 255 0 3 2 675 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 普通兵 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 普通兵 255 0 3 4 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 联邦国将领 255 0 3 5 645 5 2 5 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 6 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 7 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 联邦国将领 255 0 3 10 690 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 联邦国将领 255 0 3 12 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 15 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 联邦国将领 255 0 3 16 620 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 17 1000 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 联邦国将领 255 0 3 18 675 5 2 0 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 19 1020 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 20 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 22 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 23 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 4 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 4 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 联邦国将领 255 0 4 2 675 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 4 3 1000 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 联邦国将领 255 0 4 4 665 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 255 0 4 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 联邦国将领 255 0 4 6 685 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 普通兵 255 0 4 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 联邦国将领 255 0 4 8 640 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 普通兵 255 0 4 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 联邦国将领 255 0 4 10 610 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 普通兵 255 0 4 11 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 联邦国将领 255 0 4 12 695 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 普通兵 255 0 4 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 联邦国将领 255 0 4 14 670 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 255 0 4 15 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 联邦国将领 255 0 4 16 610 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 普通兵 255 0 4 17 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 联邦国将领 255 0 4 18 600 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 3 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (66, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,7,2,72,72,33,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 佣兵队长
SetName(9,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 佣兵
SetName(10,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 佣兵
SetName(11,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 佣兵
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 佣兵
SetName(13,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 佣兵
SetName(14,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 佣兵
SetName(15,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 佣兵
SetName(16,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 佣兵
SetName(17,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 佣兵
SetName(18,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 佣兵
SetName(19,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 佣兵
SetName(20,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 佣兵
SetName(21,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 佣兵
SetName(22,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 佣兵
SetName(23,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 佣兵
SetName(26,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 佣兵
SetName(47,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 佣兵
# Group 2 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 17)
SubGroup(0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人在中央布阵, 好像还派出了侦查兵在找萨米亚小姐。
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哼……他们该不会以为 这是个教训我的好机会吧。
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 别跟他们客气。击溃侦查兵, 捣毁中央的敌阵,一举歼灭敌人……开始吧。
SubGroup(6)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 侦查兵是四散在各处行动的, 我们要逐个击破,别让主力部队发现我们。
# Group 5 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我姑且先确认一下…… 那里面有跟萨米亚小姐比较要好的人吗?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 放心吧…… 现在没有了。
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 你刚刚说“现在没有了”, 也就是说……以前还是有的对吧?
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你问得太多了…… 工作时闲聊可是要送命的。
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0) # 我以前也跟芙朵拉义士团打过一场。
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0) # 现在想来,他们口碑不错,行事风格却很 残暴。我们遇上的该不会就是同一伙人吧。
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你遇上的那群人……是为达目的不择手段, 连同伴也能轻易抛弃的家伙吗?
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0) # 既然当上佣兵,那发生什么都是后果自负…… 但被同伴抛弃属实不好受啊。
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是啊。
# Group 15 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,10,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) # [0:AREA]的大门开启!
# Group 16 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了!我们解决了所有侦查兵, 敌人的主力部队没有发现我们!
# Group 17 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那就准备朝中央发动奇袭吧。 有一扇大门是开着的,我们从那里过去。
SubGroup(6)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) #
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0) #
# Group 19 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) # [0:AREA]的大门开启!
# Group 21 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,4,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,6,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,8,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,9,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) # [0:AREA]的大门开启!
# Group 25 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好了,占领剩下的堡垒吧。
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 萨米亚小姐……不,没事。
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雷欧妮,你专心点…… 不然会送命的。
# Group 27 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0) # 这里面有好多我不认识的人啊。 难道不是跟我交过手的那个佣兵团吗?
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 估计是死了很多人又新招了很多进来吧。 这群家伙不过是些弃子罢了。
# Group 28 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我有过一个弟子…… 跟你一样,话很多。
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # 佣兵团拿他当诱饵,他成了弃子,最后死了。 都怪我没好好教他,让他成了个半吊子。
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 原来是这样啊…… 你怎么突然肯告诉我了?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 因为你看起来特别想问个明白啊。 这下你就能专心战斗了吧?
# Group 29 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好!这下就收拾干净了!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不对……敌人的数量未免太少了, 也不见他们的队长,现在还不能大意。
# Group 30 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 1, 74)
SubGroup(0)
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可恶,先派出去的家伙全死了? 不过这下能分到的报酬就变多了!
SubGroup(8)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 首领还在啊。 连撤退的时机都不懂,也是够蠢的。
SubGroup(5)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) #
SubGroup(8)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 比起训练,还是实战更能锻炼人啊。 还好我跟过来了。
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0) # 嗯,没错。身为佣兵想有所成长, 最好的办法就是多打几场仗。
# Group 38 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人的指挥太过草率了。 他们是以为我只有一个人,所以轻敌了吧。
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 可就算只有萨米亚小姐一个人, 也足以战胜对方呢。
# Group 39 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 周围还有杀气…… 还有敌人。
# Group 40 (9, 2, 4, 5, 0)
SubGroup(2)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我不知道你为什么会在这里…… 但你杀了我的伙伴,我要替他报仇!
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF],你认识他吗?
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0) # 嗯,好像是吧。 看来只能与你一战了。
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) #
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF],你是遭人记恨了吧?
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0) # 我不太清楚具体原因, 八成是我杀了他的搭档、弟子,或是伙伴吧。
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0) # 我觉得用不着斩草除根,所以放跑了敌人, 结果就被人给盯上了啊……
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你要是想活得久一点, 在战场上就别对敌人仁慈。
# Group 49 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) #
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0) # 你一直都记恨着我吗? 你应该很想替你的伙伴报仇吧……抱歉。
# Group 50 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 杀了这女人带走就行了! 都给我上!
SubGroup(6)
Unknown15(14,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(15,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(16,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(17,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0) #
SubGroup(18)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇,还藏着这么多的人啊!?为了对付 萨米亚小姐一个人,到底派了多少人来啊?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你这家伙是谁啊? 别来碍事,否则我可饶不了你!
SubGroup(7)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) #
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他们好像没接受过藏匿的训练。 这可算不上奇袭。
# Group 60 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 但他们每个人都不太强嘛。
# Group 61 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 接下来……队长也该沉不住气了吧?
# Group 62 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 1, 23)
SubGroup(0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 萨米亚,你做事还是这么无情啊。 差不多也该放弃了吧?
SubGroup(6)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你还活着啊。 难怪人们都说“祸害遗千年”呢。
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嘿,我总得亲眼看见你成为那家伙的玩物啊, 不然我怎么舍得死呢!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]斗志昂扬!
SubGroup(2)
Unknown10(0,1,8,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雷欧妮,要小心。 这家伙和其他杂兵可不一样。
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 萨米亚小姐,我明白!
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 杀了你也赚不到钱…… 但偶尔来这么一次也没什么吧。
# Group 66 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) # 成功击败[0:CHARA_G]!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了!我们赢了!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人的气息消失了…… 我们回去吧。
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
敌人在中央布阵, 好像还派出了侦查兵在找萨米亚小姐。
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
哼……他们该不会以为 这是个教训我的好机会吧。
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
别跟他们客气。击溃侦查兵, 捣毁中央的敌阵,一举歼灭敌人……开始吧。
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
侦查兵是四散在各处行动的, 我们要逐个击破,别让主力部队发现我们。
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
我姑且先确认一下…… 那里面有跟萨米亚小姐比较要好的人吗?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
放心吧…… 现在没有了。
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
你刚刚说“现在没有了”, 也就是说……以前还是有的对吧?
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
你问得太多了…… 工作时闲聊可是要送命的。
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我以前也跟芙朵拉义士团打过一场。
谢兹 volume_up
我以前也跟芙朵拉义士团打过一场。
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
现在想来,他们口碑不错,行事风格却很 残暴。我们遇上的该不会就是同一伙人吧。
谢兹 volume_up
现在想来,他们口碑不错,行事风格却很 残暴。我们遇上的该不会就是同一伙人吧。
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
你遇上的那群人……是为达目的不择手段, 连同伴也能轻易抛弃的家伙吗?
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
既然当上佣兵,那发生什么都是后果自负…… 但被同伴抛弃属实不好受啊。
谢兹 volume_up
既然当上佣兵,那发生什么都是后果自负…… 但被同伴抛弃属实不好受啊。
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
是啊。
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) [0:AREA]的大门开启!
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
太好了!我们解决了所有侦查兵, 敌人的主力部队没有发现我们!
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
那就准备朝中央发动奇袭吧。 有一扇大门是开着的,我们从那里过去。
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) [0:AREA]的大门开启!
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) [0:AREA]的大门开启!
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
好了,占领剩下的堡垒吧。
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
萨米亚小姐……不,没事。
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
雷欧妮,你专心点…… 不然会送命的。
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
这里面有好多我不认识的人啊。 难道不是跟我交过手的那个佣兵团吗?
谢兹 volume_up
这里面有好多我不认识的人啊。 难道不是跟我交过手的那个佣兵团吗?
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
估计是死了很多人又新招了很多进来吧。 这群家伙不过是些弃子罢了。
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
我有过一个弟子…… 跟你一样,话很多。
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
佣兵团拿他当诱饵,他成了弃子,最后死了。 都怪我没好好教他,让他成了个半吊子。
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
原来是这样啊…… 你怎么突然肯告诉我了?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
因为你看起来特别想问个明白啊。 这下你就能专心战斗了吧?
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
好!这下就收拾干净了!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
不对……敌人的数量未免太少了, 也不见他们的队长,现在还不能大意。
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可恶,先派出去的家伙全死了? 不过这下能分到的报酬就变多了!
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亚子爵 volume_up
首领还在啊。 连撤退的时机都不懂,也是够蠢的。
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
比起训练,还是实战更能锻炼人啊。 还好我跟过来了。
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
嗯,没错。身为佣兵想有所成长, 最好的办法就是多打几场仗。
谢兹 volume_up
嗯,没错。身为佣兵想有所成长, 最好的办法就是多打几场仗。
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
敌人的指挥太过草率了。 他们是以为我只有一个人,所以轻敌了吧。
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
可就算只有萨米亚小姐一个人, 也足以战胜对方呢。
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
周围还有杀气…… 还有敌人。
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我不知道你为什么会在这里…… 但你杀了我的伙伴,我要替他报仇!
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
[HERO_MF],你认识他吗?
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
嗯,好像是吧。 看来只能与你一战了。
谢兹 volume_up
对,好像是呢。 看来只能与你一战了。
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
[HERO_MF],你是遭人记恨了吧?
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我不太清楚具体原因, 八成是我杀了他的搭档、弟子,或是伙伴吧。
谢兹 volume_up
我不太清楚具体原因, 八成是我杀了他的搭档、弟子,或是伙伴吧。
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我觉得用不着斩草除根,所以放跑了敌人, 结果就被人给盯上了啊……
谢兹 volume_up
我觉得用不着斩草除根,所以放跑了敌人, 结果就被人给盯上了啊……
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
你要是想活得久一点, 在战场上就别对敌人仁慈。
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
你一直都记恨着我吗? 你应该很想替你的伙伴报仇吧……抱歉。
谢兹 volume_up
你一直都记恨着我吗? 你应该很想替你的伙伴报仇吧……抱歉。
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
杀了这女人带走就行了! 都给我上!
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
哇,还藏着这么多的人啊!?为了对付 萨米亚小姐一个人,到底派了多少人来啊?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你这家伙是谁啊? 别来碍事,否则我可饶不了你!
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
他们好像没接受过藏匿的训练。 这可算不上奇袭。
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
但他们每个人都不太强嘛。
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
接下来……队长也该沉不住气了吧?
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
萨米亚,你做事还是这么无情啊。 差不多也该放弃了吧?
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
你还活着啊。 难怪人们都说“祸害遗千年”呢。
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
嘿,我总得亲眼看见你成为那家伙的玩物啊, 不然我怎么舍得死呢!
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]斗志昂扬!
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
雷欧妮,要小心。 这家伙和其他杂兵可不一样。
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
萨米亚小姐,我明白!
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
杀了你也赚不到钱…… 但偶尔来这么一次也没什么吧。
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
太好了!我们赢了!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
敌人的气息消失了…… 我们回去吧。