どこかへ行くというシャミア。その事情を根掘り 葉掘り聞き出そうとするレオニーだったが……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 レオニー 255 0 0 1 135 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 シャミア 255 0 0 2 160 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 連邦国将 255 0 0 8 660 5 12 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 連邦国将 255 0 2 0 640 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 連邦国将 255 0 2 1 660 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 255 0 2 2 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 255 0 2 3 645 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 2 4 610 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 2 5 680 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 2 6 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 2 7 655 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 2 8 680 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 2 9 640 5 2 3 101 3 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 2 10 660 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 2 11 645 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 2 12 675 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 2 13 635 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 2 14 630 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 2 15 700 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 2 16 640 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 2 17 630 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 2 18 680 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 2 19 645 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 一般兵 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 一般兵 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 255 0 3 2 675 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 一般兵 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 一般兵 255 0 3 4 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 255 0 3 5 645 5 2 5 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 一般兵 255 0 3 6 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 一般兵 255 0 3 7 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 一般兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 一般兵 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 連邦国将 255 0 3 10 690 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 連邦国将 255 0 3 12 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 一般兵 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 255 0 3 15 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 連邦国将 255 0 3 16 620 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 255 0 3 17 1000 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 連邦国将 255 0 3 18 675 5 2 0 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 255 0 3 19 1020 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 一般兵 255 0 3 20 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 255 0 3 22 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 255 0 3 23 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 255 0 4 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 一般兵 255 0 4 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 連邦国将 255 0 4 2 675 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 一般兵 255 0 4 3 1000 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 連邦国将 255 0 4 4 665 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 一般兵 255 0 4 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 連邦国将 255 0 4 6 685 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 一般兵 255 0 4 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 連邦国将 255 0 4 8 640 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 一般兵 255 0 4 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 連邦国将 255 0 4 10 610 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 一般兵 255 0 4 11 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 連邦国将 255 0 4 12 695 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 一般兵 255 0 4 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 連邦国将 255 0 4 14 670 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 一般兵 255 0 4 15 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 連邦国将 255 0 4 16 610 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 一般兵 255 0 4 17 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 連邦国将 255 0 4 18 600 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 3 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (66, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,7,2,72,72,33,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 傭兵隊長
SetName(9,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 傭兵
SetName(10,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 傭兵
SetName(11,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 傭兵
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 傭兵
SetName(13,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 傭兵
SetName(14,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 傭兵
SetName(15,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 傭兵
SetName(16,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 傭兵
SetName(17,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 傭兵
SetName(18,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 傭兵
SetName(19,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 傭兵
SetName(20,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 傭兵
SetName(21,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 傭兵
SetName(22,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 傭兵
SetName(23,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 傭兵
SetName(26,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 傭兵
SetName(47,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 傭兵
# Group 2 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 17)
SubGroup(0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵は中央に陣を構え、斥候を出して シャミアさんを捜してるみたいですね。
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # フ……私をいたぶる良い機会とでも 思っているんだろう。
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 遠慮は無用だ。斥候を潰したら中央の陣を 叩き、殲滅する……行くぞ。
SubGroup(6)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 斥候は固まらず散らばっている。 本隊に気づかれないよう各個撃破しろ。
# Group 5 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 一応、確認ですけど……あいつらの中に、 親しくしていた人とかはいないんですか?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……安心してくれ。 今は、いない。
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # さっき、今はいないって言ってましたけど、 それって……昔はいたってことですよね。
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……君は質問が多いな。 仕事中に無駄話をしていると命を落とすぞ。
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0) # 昔、俺もフォドラ義士団とは 一戦交えたことがある。
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0) # 思えば、評判の割に酷い連中だった。 もしかしたら同じ相手なのかもな。
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 目的のためなら手段を選ばず、 味方も平気で切り捨てる奴らだったか?
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0) # 傭兵はすべてが自己責任……とはいえ、 味方に切り捨てられるのは厳しいな。
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # そうだな。
# Group 15 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,10,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) # [0:AREA]、開門!
# Group 16 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # やった! 敵の本隊に気取られずに、 斥候を残らず潰せたぞ。
# Group 17 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # なら、中央に奇襲を仕掛けるか。 開いている門が一つある。そこに向かうぞ。
SubGroup(6)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) #
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0) #
# Group 19 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) # [0:AREA]、開門!
# Group 21 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,4,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,6,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,8,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,9,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) # [0:AREA]、開門!
# Group 25 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、残りの砦もすべて落とそう。
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # シャミアさん……いや、何でもないです。
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……集中しろ、レオニー。 命を落とすぞ。
# Group 27 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0) # 知らない顔が多いな。 俺が戦った部隊じゃなかったのか?
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大量に死んで、大量に補充したんだろ。 使い捨ての駒なんだ、こいつらは。
# Group 28 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……弟子が一人いたんだ。 君のようにうるさい奴でな。
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # 囮にされ、使い捨てられて死んだよ。 中途半端に仕込んで腕を上げたせいだ。
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # そうだったんですか……。 でも、何で急に教えてくれたんです?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 君が聞きたそうにしていたからだ。 これで戦いに集中できるか?
# Group 29 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし! これで片づきましたね!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # いや……数が少なすぎるし、部隊長らしき 奴も見ていない。まだ油断はするな。
# Group 30 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 1, 74)
SubGroup(0)
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # クソ、前に出た連中は全滅か? だがこれで 報酬の分け前が増えるってもんだぜ!
SubGroup(8)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # やはりいたな。 撤退の判断もできない愚かな頭が。
SubGroup(5)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) #
SubGroup(8)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # やっぱり訓練よりも実戦だよな。 ついてきてよかったよ。
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0) # まあ、そうだな。傭兵として成長したいなら 場数を踏むのが一番だ。
# Group 38 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 指揮が杜撰すぎる。 私独りだと思って侮っていたな。
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # シャミアさんだけでも勝てそうな相手では ありましたけどね。
# Group 39 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……周囲に殺気が残っている。 まだいるぞ。
# Group 40 (9, 2, 4, 5, 0)
SubGroup(2)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # お前……何でここにいるのか知らねえが、 仲間を殺された恨み、ここで晴らしてやる!
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]、君の知り合いか。
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0) # ああ、そうみたいだな。 相手をするしかなさそうだ。
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) #
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]、恨まれてるみたいだな?
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0) # 理由は知らないがな。俺も、こいつの相棒か 弟子か仲間かを殺したってことだろう。
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0) # 全滅させるまでもないと思って見逃せば、 後でこうして命を狙われちまう……。
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 長生きしたいなら、 戦場で敵に情けをかけないことだ。
# Group 49 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) #
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0) # ずっと俺を恨んでたのか? よほどの思いだったんだろうが……悪いな。
# Group 50 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # こんな女、殺して連れてけばいいんだよ! やっちまえ!
SubGroup(6)
Unknown15(14,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(15,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(16,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(17,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0) #
SubGroup(18)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # うわっ、まだこんなに隠れてたのかよ!? シャミアさん一人に何人で来てんだ?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0) # 何だ、てめえは? 邪魔するなら容赦しねえよ!
SubGroup(7)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) #
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 気配を消す訓練はしていないようだな。 それでは奇襲にならん。
# Group 60 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 個々の強さはどってことないんだけどなあ。
# Group 61 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # さて……そろそろ部隊長が痺れを切らすか?
# Group 62 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 1, 23)
SubGroup(0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 相変わらず容赦ねえなあ、シャミア。 いい加減に諦めてくれねえか?
SubGroup(6)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # あんた、まだ生きていたか。 悪党ほど長生きするとは言ったものだ。
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # へっ、あいつに慰み者にされるてめえを 見るまでは、死んでたまるかってんだ!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
SubGroup(2)
Unknown10(0,1,8,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # レオニー、気をつけろ。 あいつは他の雑魚とは違うからな。
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # はい、シャミアさん!
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 金にならない殺しだが…… たまにはいいだろう。
# Group 66 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # やった! 勝ちましたね!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の気配はなくなった。 ……帰るか。
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
敵は中央に陣を構え、斥候を出して シャミアさんを捜してるみたいですね。
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
フ……私をいたぶる良い機会とでも 思っているんだろう。
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
遠慮は無用だ。斥候を潰したら中央の陣を 叩き、殲滅する……行くぞ。
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
斥候は固まらず散らばっている。 本隊に気づかれないよう各個撃破しろ。
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
一応、確認ですけど……あいつらの中に、 親しくしていた人とかはいないんですか?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
……安心してくれ。 今は、いない。
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
さっき、今はいないって言ってましたけど、 それって……昔はいたってことですよね。
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
……君は質問が多いな。 仕事中に無駄話をしていると命を落とすぞ。
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
昔、俺もフォドラ義士団とは 一戦交えたことがある。
シェズ volume_up
昔、私もフォドラ義士団とは 一戦交えたことがある。
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
思えば、評判の割に酷い連中だった。 もしかしたら同じ相手なのかもな。
シェズ volume_up
思えば、評判の割に酷い人たちだったわ。 もしかしたら同じ相手なのかも。
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
目的のためなら手段を選ばず、 味方も平気で切り捨てる奴らだったか?
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
傭兵はすべてが自己責任……とはいえ、 味方に切り捨てられるのは厳しいな。
シェズ volume_up
傭兵はすべてが自己責任……とはいえ、 味方に切り捨てられるのは厳しいわね。
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
そうだな。
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) [0:AREA]、開門!
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
やった! 敵の本隊に気取られずに、 斥候を残らず潰せたぞ。
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
なら、中央に奇襲を仕掛けるか。 開いている門が一つある。そこに向かうぞ。
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) [0:AREA]、開門!
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) [0:AREA]、開門!
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
よし、残りの砦もすべて落とそう。
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
シャミアさん……いや、何でもないです。
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
……集中しろ、レオニー。 命を落とすぞ。
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
知らない顔が多いな。 俺が戦った部隊じゃなかったのか?
シェズ volume_up
知らない顔が多いわね。 私が戦った部隊じゃなかったのかしら。
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
大量に死んで、大量に補充したんだろ。 使い捨ての駒なんだ、こいつらは。
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
……弟子が一人いたんだ。 君のようにうるさい奴でな。
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
囮にされ、使い捨てられて死んだよ。 中途半端に仕込んで腕を上げたせいだ。
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
そうだったんですか……。 でも、何で急に教えてくれたんです?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
君が聞きたそうにしていたからだ。 これで戦いに集中できるか?
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
よし! これで片づきましたね!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
いや……数が少なすぎるし、部隊長らしき 奴も見ていない。まだ油断はするな。
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
クソ、前に出た連中は全滅か? だがこれで 報酬の分け前が増えるってもんだぜ!
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
やはりいたな。 撤退の判断もできない愚かな頭が。
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
やっぱり訓練よりも実戦だよな。 ついてきてよかったよ。
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
まあ、そうだな。傭兵として成長したいなら 場数を踏むのが一番だ。
シェズ volume_up
まあ、そうね。傭兵として成長したいなら 場数を踏むのが一番だもの。
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
指揮が杜撰すぎる。 私独りだと思って侮っていたな。
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
シャミアさんだけでも勝てそうな相手では ありましたけどね。
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
……周囲に殺気が残っている。 まだいるぞ。
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
お前……何でここにいるのか知らねえが、 仲間を殺された恨み、ここで晴らしてやる!
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
[HERO_MF]、君の知り合いか。
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ああ、そうみたいだな。 相手をするしかなさそうだ。
シェズ volume_up
ええ、そうみたいね。 相手をするしかなさそう。
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
[HERO_MF]、恨まれてるみたいだな?
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
理由は知らないがな。俺も、こいつの相棒か 弟子か仲間かを殺したってことだろう。
シェズ volume_up
理由は知らないけどね。私も、彼の相棒か 弟子か仲間かを殺したってことでしょ。
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
全滅させるまでもないと思って見逃せば、 後でこうして命を狙われちまう……。
シェズ volume_up
全滅させるまでもないと思って見逃せば、 後でこうして命を狙われちゃうのよね……。
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
長生きしたいなら、 戦場で敵に情けをかけないことだ。
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ずっと俺を恨んでたのか? よほどの思いだったんだろうが……悪いな。
シェズ volume_up
ずっと私を恨んでたのかしら。 よほどの思いだったとしたら……悪いわね。
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
こんな女、殺して連れてけばいいんだよ! やっちまえ!
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
うわっ、まだこんなに隠れてたのかよ!? シャミアさん一人に何人で来てんだ?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
何だ、てめえは? 邪魔するなら容赦しねえよ!
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
気配を消す訓練はしていないようだな。 それでは奇襲にならん。
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
個々の強さはどってことないんだけどなあ。
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
さて……そろそろ部隊長が痺れを切らすか?
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
相変わらず容赦ねえなあ、シャミア。 いい加減に諦めてくれねえか?
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
あんた、まだ生きていたか。 悪党ほど長生きするとは言ったものだ。
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
へっ、あいつに慰み者にされるてめえを 見るまでは、死んでたまるかってんだ!
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
レオニー、気をつけろ。 あいつは他の雑魚とは違うからな。
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
はい、シャミアさん!
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
金にならない殺しだが…… たまにはいいだろう。
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
やった! 勝ちましたね!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
敵の気配はなくなった。 ……帰るか。