볼일이 있어 나간다는 샤미아. 그 사정을 꼬치꼬치 캐묻던 레오니였지만……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 레오니 255 0 0 1 135 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 샤미아 255 0 0 2 160 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 연방국 장군 255 0 0 8 660 5 12 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 2 0 640 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 1 660 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 2 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 3 645 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 4 610 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 5 680 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 6 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 7 655 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 8 680 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 9 640 5 2 3 101 3 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 10 660 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 11 645 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 12 675 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 13 635 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 14 630 5 2 3 101 3 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 15 700 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 16 640 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 17 630 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 18 680 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 19 645 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 일반병 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 일반병 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 3 2 675 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 일반병 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 일반병 255 0 3 4 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 3 5 645 5 2 5 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 3 6 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 7 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 255 0 3 10 690 5 2 5 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 연방국 장군 255 0 3 12 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 15 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 연방국 장군 255 0 3 16 620 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 17 1000 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 연방국 장군 255 0 3 18 675 5 2 0 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 19 1020 5 4 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 20 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 22 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 23 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 4 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 4 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 연방국 장군 255 0 4 2 675 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 4 3 1000 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 4 4 665 5 2 5 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 255 0 4 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 연방국 장군 255 0 4 6 685 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 일반병 255 0 4 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 4 8 640 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 일반병 255 0 4 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 4 10 610 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 일반병 255 0 4 11 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 4 12 695 5 2 5 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 일반병 255 0 4 13 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 4 14 670 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 일반병 255 0 4 15 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 연방국 장군 255 0 4 16 610 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 일반병 255 0 4 17 1020 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 연방국 장군 255 0 4 18 600 5 2 5 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 3 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (66, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,7,2,72,72,33,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 용병대장
SetName(9,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 용병
SetName(10,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 용병
SetName(11,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 용병
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 용병
SetName(13,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 용병
SetName(14,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 용병
SetName(15,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 용병
SetName(16,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 용병
SetName(17,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 용병
SetName(18,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 용병
SetName(19,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 용병
SetName(20,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 용병
SetName(21,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 용병
SetName(22,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 용병
SetName(23,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 용병
SetName(26,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 용병
SetName(47,707,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 용병
# Group 2 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 17)
SubGroup(0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적은 중앙에 진을 치고 척후병을 내보내 샤미아씨를 찾고 있는 모양이에요.
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗…… 나를 칠 좋은 기회라도 되는 줄 알고 있겠지.
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 봐줄 것 없어. 척후병을 해치운 다음 중앙의 진을 공격해 섬멸한다…… 가자.
SubGroup(6)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 척후병은 뭉쳐 있지 않고 흩어져 있어. 본대가 눈치채지 못하도록 각개 격파해라.
# Group 5 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 일단 확인차 물어보는 건데…… 저 녀석들 중에 친하게 지내던 사람은 없나요?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……안심해. 지금은, 없어.
# Group 12 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아까, 지금은 없다고 말씀하셨는데 그 말은…… 예전에는 있었단 거군요.
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……너는 질문이 많구나. 임무 중에 잡담하다간 목숨을 잃을 수도 있어.
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0) # 예전에 나도 포드라 결사단하고 한 번 싸운 적이 있어.
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0) # 생각해 보면, 평판에 비해 형편없는 녀석들이었지. 어쩌면 똑같은 상대일지도.
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 목적을 위해서라면 수단을 가리지 않는 데다, 아군도 아무렇지 않게 버리는 녀석들이던가?
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0) # 용병은 모든 게 자기 책임…… 아무리 그래도, 아군에게 버림받는 건 너무 참담한데.
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇지.
# Group 15 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,10,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 16 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다! 적 본대가 눈치채지 못하게 척후병을 전부 쓰러뜨렸어요.
# Group 17 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그럼, 중앙을 기습해 보도록 할까. 열려 있는 문이 하나 있어. 거기로 가자.
SubGroup(6)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) #
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0) #
# Group 19 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 21 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,4,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,6,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,8,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,72,72,9,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 25 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 나머지 요새도 전부 함락시키자.
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 샤미아씨…… 아니, 아무것도 아니에요.
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……집중해, 레오니. 그러다 목숨을 잃게 된다고.
# Group 27 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0) # 모르는 얼굴이 많군. 내가 싸웠던 부대가 아닌 건가?
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무수히 죽고, 무수히 보충된 거겠지. 쓰고 버리는 말이거든, 이 녀석들은.
# Group 28 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……제자가 한 명 있었어. 너처럼 시끄러운 녀석이었지.
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # 미끼로 쓰인 뒤, 버림받아 죽었어. 어설프게 단련해서 실력을 기른 탓에 말이야.
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그런 일이 있었군요…… 그런데, 왜 갑자기 알려 주시는 건가요?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 네가 듣고 싶어 하는 게 다 보였으니까. 이제 싸움에 집중할 수 있겠지?
# Group 29 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다! 이제 마무리됐네요!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아니…… 수가 너무 적은 데다, 부대장 같아 보이는 녀석도 없었어. 아직 방심하지 마.
# Group 30 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 1, 74)
SubGroup(0)
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제길, 먼저 내보낸 녀석들은 전멸인가? 그래도 이걸로 일인당 보수는 늘어나겠군!
SubGroup(8)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 역시 있었군. 제때 퇴각 판단도 못 하는 멍청한 우두머리가.
SubGroup(5)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) #
SubGroup(8)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 역시 훈련보다는 실전이라니까. 따라오길 잘했어.
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0) # 뭐, 그렇지. 용병으로서 성장하고 싶다면 전장 경험을 쌓는 게 최고야.
# Group 38 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지휘가 너무 조잡해. 나 혼자인 줄 알고 얕보고 있었군.
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 샤미아씨 혼자서도 이길 것 같은 상대이긴 하지만요.
# Group 39 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……주위에 살기가 남아 있어. 아직 더 있다.
# Group 40 (9, 2, 4, 5, 0)
SubGroup(2)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 네 녀석…… 왜 여기에 있는지는 모르겠지만, 동료가 살해당한 원한, 여기서 갚아 주마!
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF], 아는 사이야?
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0) # 음, 그런 것 같아. 상대할 수밖에 없겠는데.
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) #
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF], 원한을 산 모양이던데?
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0) # 이유는 모르겠지만. 나도 이 녀석의 파트너나 제자나 동료를 죽였던 거겠지.
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0) # 전멸시킬 것까진 없다고 생각해서 놔줬다간 나중에 이렇게 목숨이 노려지는구나……
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 오래 살고 싶다면, 전장에서 적을 동정해서는 안 되는 법이지.
# Group 49 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) #
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0) # 계속 나를 원망했던 건가? 상당히 원한이 컸던 것 같은데…… 미안하군.
# Group 50 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이딴 여자, 죽여서 데려가면 그만이야! 해치워 버려!
SubGroup(6)
Unknown15(14,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(15,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(16,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(17,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0) #
SubGroup(18)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 으아, 아직도 이렇게나 숨어 있었어!? 샤미아씨 한 명을 상대로 몇 명이나 온 거야?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐야, 네 녀석은? 방해하면 용서하지 않겠다!
SubGroup(7)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) #
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기척을 없애는 훈련은 하지 않은 모양이군. 그래서는 기습이라 할 수 없지.
# Group 60 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(3,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 개개인의 실력은 별거 없는데 말이지.
# Group 61 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) #
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어디…… 슬슬 부대장이 보다 못해 나올 차롄가?
# Group 62 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 1, 23)
SubGroup(0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여전히 가차 없구만, 샤미아. 적당히 포기해 주면 안 되나?
SubGroup(6)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 당신, 여태 살아 있었구나. 악당일수록 오래 산다는 게 정말이었군.
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 헷, 그 녀석 밑에서 기는 네 꼴을 볼 때까지는 죽을 수가 없단 말이지!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 분전 중!
SubGroup(2)
Unknown10(0,1,8,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 레오니, 조심해라. 저 녀석은 다른 잔챙이들과는 다르니까.
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 네, 샤미아씨!
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 돈도 안 되는 살인이지만…… 가끔은 상관없겠지.
# Group 66 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈다! 이겼어요!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 기척이 사라졌군. ……돌아갈까.
Alert(10815,0,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5337,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
적은 중앙에 진을 치고 척후병을 내보내 샤미아씨를 찾고 있는 모양이에요.
TalkCharacter(5338,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
훗…… 나를 칠 좋은 기회라도 되는 줄 알고 있겠지.
TalkCharacter(5339,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
봐줄 것 없어. 척후병을 해치운 다음 중앙의 진을 공격해 섬멸한다…… 가자.
MainMissionStart(10800,4,0,1,2,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5340,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
척후병은 뭉쳐 있지 않고 흩어져 있어. 본대가 눈치채지 못하도록 각개 격파해라.
TalkCharacter(5341,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
일단 확인차 물어보는 건데…… 저 녀석들 중에 친하게 지내던 사람은 없나요?
TalkCharacter(5342,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
……안심해. 지금은, 없어.
TalkCharacter(5348,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
아까, 지금은 없다고 말씀하셨는데 그 말은…… 예전에는 있었단 거군요.
TalkCharacter(5349,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
……너는 질문이 많구나. 임무 중에 잡담하다간 목숨을 잃을 수도 있어.
GenderedMcTalk(0,5343,5344,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
예전에 나도 포드라 결사단하고 한 번 싸운 적이 있어.
세즈 volume_up
예전에 나도 포드라 결사단하고 한 번 싸운 적이 있어.
GenderedMcTalk(0,5345,5346,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
생각해 보면, 평판에 비해 형편없는 녀석들이었지. 어쩌면 똑같은 상대일지도.
세즈 volume_up
생각해 보면, 평판에 비해 형편없는 사람들이었어. 어쩌면 똑같은 상대일지도.
TalkCharacter(5347,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
목적을 위해서라면 수단을 가리지 않는 데다, 아군도 아무렇지 않게 버리는 녀석들이던가?
GenderedMcTalk(0,5350,5351,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
용병은 모든 게 자기 책임…… 아무리 그래도, 아군에게 버림받는 건 너무 참담한데.
세즈 volume_up
용병은 모든 게 자기 책임…… 아무리 그래도, 아군에게 버림받는 건 너무 참담하다.
TalkCharacter(5352,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
그렇지.
Alert(550,0,72,72,72,0,0,0,10,0,0,0,0,0,0) [0:AREA], 개문!
MainMissionStart(10812,1,0,2,1,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5353,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
됐다! 적 본대가 눈치채지 못하게 척후병을 전부 쓰러뜨렸어요.
TalkCharacter(5354,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
그럼, 중앙을 기습해 보도록 할까. 열려 있는 문이 하나 있어. 거기로 가자.
MainMissionStart(10802,4,1,1,1,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(10803,0,72,72,72,7,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,3,0,0,0,0,0,0) [0:AREA], 개문!
Alert(550,0,72,72,72,0,0,0,9,0,0,0,0,0,0) [0:AREA], 개문!
TalkCharacter(5355,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
좋아, 나머지 요새도 전부 함락시키자.
TalkCharacter(5356,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
샤미아씨…… 아니, 아무것도 아니에요.
TalkCharacter(5357,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
……집중해, 레오니. 그러다 목숨을 잃게 된다고.
GenderedMcTalk(0,5358,5359,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
모르는 얼굴이 많군. 내가 싸웠던 부대가 아닌 건가?
세즈 volume_up
모르는 얼굴이 많네. 내가 싸웠던 부대가 아닌가.
TalkCharacter(5360,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
무수히 죽고, 무수히 보충된 거겠지. 쓰고 버리는 말이거든, 이 녀석들은.
TalkCharacter(5361,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
……제자가 한 명 있었어. 너처럼 시끄러운 녀석이었지.
TalkCharacter(5362,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
미끼로 쓰인 뒤, 버림받아 죽었어. 어설프게 단련해서 실력을 기른 탓에 말이야.
TalkCharacter(5363,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
그런 일이 있었군요…… 그런데, 왜 갑자기 알려 주시는 건가요?
TalkCharacter(5364,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
네가 듣고 싶어 하는 게 다 보였으니까. 이제 싸움에 집중할 수 있겠지?
MainMissionStart(10813,0,1,2,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5365,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
됐다! 이제 마무리됐네요!
TalkCharacter(5366,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
아니…… 수가 너무 적은 데다, 부대장 같아 보이는 녀석도 없었어. 아직 방심하지 마.
TalkDeploySlot(5367,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
제길, 먼저 내보낸 녀석들은 전멸인가? 그래도 이걸로 일인당 보수는 늘어나겠군!
Alert(10804,2,72,72,72,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5368,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
역시 있었군. 제때 퇴각 판단도 못 하는 멍청한 우두머리가.
MainMissionStart(10805,4,2,1,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5369,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
역시 훈련보다는 실전이라니까. 따라오길 잘했어.
GenderedMcTalk(0,5370,5371,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
뭐, 그렇지. 용병으로서 성장하고 싶다면 전장 경험을 쌓는 게 최고야.
세즈 volume_up
뭐, 그렇지. 용병으로서 성장하고 싶다면 전장 경험을 쌓는 게 최고니까.
TalkCharacter(5372,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
지휘가 너무 조잡해. 나 혼자인 줄 알고 얕보고 있었군.
TalkCharacter(5373,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
샤미아씨 혼자서도 이길 것 같은 상대이긴 하지만요.
MainMissionStart(10806,4,2,2,13,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5374,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
……주위에 살기가 남아 있어. 아직 더 있다.
TalkDeploySlot(5388,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
네 녀석…… 왜 여기에 있는지는 모르겠지만, 동료가 살해당한 원한, 여기서 갚아 주마!
Alert(10814,2,0,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5389,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
[HERO_MF], 아는 사이야?
GenderedMcTalk(0,5390,5391,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
음, 그런 것 같아. 상대할 수밖에 없겠는데.
세즈 volume_up
음, 그런 것 같네. 상대할 수밖에 없겠어.
MainMissionStart(10810,0,16,1,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5392,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
[HERO_MF], 원한을 산 모양이던데?
GenderedMcTalk(0,5393,5394,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이유는 모르겠지만. 나도 이 녀석의 파트너나 제자나 동료를 죽였던 거겠지.
세즈 volume_up
이유는 모르겠지만. 나도 이 사람의 파트너나 제자나 동료를 죽였던 거겠지.
GenderedMcTalk(0,5395,5396,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
전멸시킬 것까진 없다고 생각해서 놔줬다간 나중에 이렇게 목숨이 노려지는구나……
세즈 volume_up
전멸시킬 것까진 없다고 생각해서 놔줬다간 나중에 이렇게 목숨이 노려지는구나……
TalkCharacter(5397,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
오래 살고 싶다면, 전장에서 적을 동정해서는 안 되는 법이지.
MainMissionStart(10811,0,16,2,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
GenderedMcTalk(0,5398,5399,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
계속 나를 원망했던 건가? 상당히 원한이 컸던 것 같은데…… 미안하군.
세즈 volume_up
계속 나를 원망했던 건가? 상당히 원한이 컸던 것 같은데…… 미안하네.
TalkDeploySlot(5375,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이딴 여자, 죽여서 데려가면 그만이야! 해치워 버려!
Alert(10807,2,1,72,72,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5376,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
으아, 아직도 이렇게나 숨어 있었어!? 샤미아씨 한 명을 상대로 몇 명이나 온 거야?
TalkDeploySlot(5377,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
뭐야, 네 녀석은? 방해하면 용서하지 않겠다!
MainMissionStart(10808,0,3,1,3,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5378,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
기척을 없애는 훈련은 하지 않은 모양이군. 그래서는 기습이라 할 수 없지.
TalkCharacter(5379,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
개개인의 실력은 별거 없는데 말이지.
MainMissionStart(10809,0,3,2,14,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5380,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
어디…… 슬슬 부대장이 보다 못해 나올 차롄가?
TalkDeploySlot(5381,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여전히 가차 없구만, 샤미아. 적당히 포기해 주면 안 되나?
Alert(200,2,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(2,0,4,1,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(5382,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
당신, 여태 살아 있었구나. 악당일수록 오래 산다는 게 정말이었군.
TalkDeploySlot(5383,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
헷, 그 녀석 밑에서 기는 네 꼴을 볼 때까지는 죽을 수가 없단 말이지!
Alert(508,2,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 분전 중!
TalkCharacter(5384,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
레오니, 조심해라. 저 녀석은 다른 잔챙이들과는 다르니까.
TalkCharacter(5385,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
네, 샤미아씨!
TalkCharacter(5386,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
돈도 안 되는 살인이지만…… 가끔은 상관없겠지.
MainMissionStart(438,1,4,2,8,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5387,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
해냈다! 이겼어요!
TalkCharacter(5400,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
적의 기척이 사라졌군. ……돌아갈까.