1. Ah, Jeritza... Mi sono giunte nuove dai cavalieri.
  2. Ci siamo?
  3. Sì. I banditi sono fuggiti a nord, lungo il canyon [cdb]che costeggia i territori del Regno appartenenti [cdb]al conte Rowe.
  4. Tuttavia, i cavalieri hanno bloccato le vie di fuga [cdb]e sono pronti a fornire supporto agli studenti, [cdb]se necessario.
  5. Ci muoveremo subito.
  6. Mi sembra superfluo ricordarti che questa sarà [cdb]la prima vera battaglia per alcuni dei nostri allievi.
  7. La loro sicurezza viene prima di tutto. Con un veterano come te al loro fianco, [cdb]comunque, so di non avere nulla da temere.
  8. No, infatti.
  9. Ehi, tu, la missione sta per iniziare. Raduna gli altri.
  10. Finalmente si entra in azione.
  11. Finalmente si entra in azione.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
93 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 110 26 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 4 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 270 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 90 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
BigMiddleBannerEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 158 NULL 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (134) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2404 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
270 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 50 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 NULL 0 503 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 1 NULL 0 504 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2 2400 0 505 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 3 NULL 0 506 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 2400 0 507 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 26 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 5 NULL 0 508 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 6 NULL 0 509 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 NULL 0 510 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 70 0 4294967176 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 110 1 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 NULL 0 511 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2402 1 512 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2402 1 513 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (93, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 49, 110, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 7, 4, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (0, 2, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(2, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(2, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(4, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
BigMiddleBannerEvent (NULL, 158, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Due settimane dopo
16
UnkEvent 134(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TopLeftLocationBannerEvent (6, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Salone d'ingresso, Garreg Mach
18
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
LeaveSceneEvent (2, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
EnterSceneEvent (3, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
33
UnkEvent 26(3, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 43(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (26, 0, NULL, 0, 503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, Jeritza... Mi sono giunte nuove dai cavalieri.
37
UnkEvent 26(2, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (49, 1, NULL, 0, 504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ci siamo?
40
UnkEvent 26(3, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (26, 2, 2400, 0, 505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sì. I banditi sono fuggiti a nord, lungo il canyon [cdb]che costeggia i territori del Regno appartenenti [cdb]al conte Rowe.
43
TalkEvent (26, 3, NULL, 0, 506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Tuttavia, i cavalieri hanno bloccato le vie di fuga [cdb]e sono pronti a fornire supporto agli studenti, [cdb]se necessario.
44
TalkEvent (49, 4, 2400, 0, 507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ci muoveremo subito.
45
UnkEvent 26(16, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (26, 5, NULL, 0, 508, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mi sembra superfluo ricordarti che questa sarà [cdb]la prima vera battaglia per alcuni dei nostri allievi.
47
TalkEvent (26, 6, NULL, 0, 509, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # La loro sicurezza viene prima di tutto. Con un veterano come te al loro fianco, [cdb]comunque, so di non avere nulla da temere.
48
UnkEvent 26(2, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 27(1, 500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(3, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (49, 7, NULL, 0, 510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, infatti.
54
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
55
UnkEvent 64(110, 70, 0, 4294967176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (49, 8, NULL, 0, 511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ehi, tu, la missione sta per iniziare. Raduna gli altri.
60
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
63
TalkEvent (110, 9, 2402, 1, 512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Finalmente si entra in azione.
64
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 10, 2402, 1, 513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Finalmente si entra in azione.
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
Due settimane dopo
UnkEvent (134) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Salone d'ingresso, Garreg Mach
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 NULL 0 503 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Ah, Jeritza... Mi sono giunte nuove dai cavalieri.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 1 NULL 0 504 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2 2400 0 505 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Sì. I banditi sono fuggiti a nord, lungo il canyon che costeggia i territori del Regno appartenenti al conte Rowe.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 3 NULL 0 506 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Tuttavia, i cavalieri hanno bloccato le vie di fuga e sono pronti a fornire supporto agli studenti, se necessario.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 2400 0 507 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
Ci muoveremo subito.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 26 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 5 NULL 0 508 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Mi sembra superfluo ricordarti che questa sarà la prima vera battaglia per alcuni dei nostri allievi.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 6 NULL 0 509 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
La loro sicurezza viene prima di tutto. Con un veterano come te al loro fianco, comunque, so di non avere nulla da temere.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 NULL 0 510 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
No, infatti.
UnkEvent (64) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 70 0 4294967176 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 NULL 0 511 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
Ehi, tu, la missione sta per iniziare. Raduna gli altri.
UnkEvent (164) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2402 1 512 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Finalmente si entra in azione.
ElseEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2402 1 513 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Shez volume_up
Finalmente si entra in azione.
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0