1. Siamo arrivati tardi, professore! Lei è l'unica sopravvissuta!
  2. Che orrore...
  3. No... Il mio Miguel! Rivoglio il mio piccolino!
  4. Mi spiace da morire, ma tuo figlio... è morto. Tu devi vivere, però. Per favore, vieni con noi!
  5. Leonie, pensi tu a lei? Voglio controllare da quell'altro lato.
  6. Venite con me, signora. Andrà tutto bene.
  7. Arrivano altri banditi! Sono dei rapitori!
  8. Oh, santo cielo...
  9. Forza! Dobbiamo sbrigarci!
  10. Sono in troppi, non c'è speranza. Temo proprio [cdb]che queste strade saranno la mia tomba...
  11. Qui la situazione è persino peggiore. Presto!
  12. Un momento, quello... è il professor Hanneman? Quello sciocco non penserà di potersela cavare [cdb]da solo?
  13. Tutti a raccolta! Avviamo un'operazione di soccorso! Non accetterò la perdita di un'altra vita innocente!
  14. Questi mostri la pagheranno cara...
  15. Questi mostri la pagheranno cara...
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 7 9 10 11 8 53 6 25 28 616 617 NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 2 6 7 1 8 4 3 10 0 3 NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 10 11 8 6 NULL NULL 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 3 3284 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 1 2411 3 3285 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 5 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 2432 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
616 2 NULL 2 3286 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 3 2356 3 3287 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 25 3 20 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 2432 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 4 2403 2 3288 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 2400 2 3289 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
617 6 0 4 3290 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 2401 2 3291 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 0 2 3292 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 9 0 3 3293 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 7 9 10 11 8 53 6 NULL NULL NULL NULL
UnkEvent (102) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2411 3 1 30 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2401 2 3294 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 35 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 35 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 4 3295 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2410 2 3296 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2401 2 3297 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2401 2 3298 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (60, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 7, 9, 10, 11, 8, 53, 6, 25, 28, 616, 617, NULL)
2
InitPlacesEvent (5, 0, 2, 6, 7, 1, 8, 4, 3, 10, 0, 3, NULL, NULL, NULL)
3
UnkEvent 78(7, 9, 10, 11, 8, 6, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
TopLeftLocationBannerEvent (49, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Strade cittadine, territori degli Hrym
5
EnterSceneEvent (0, 28, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 26(8, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 166(25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 166(28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
EnterSceneEvent (7, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
TalkEvent (25, 0, 0, 3, 3284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Siamo arrivati tardi, professore! Lei è l'unica sopravvissuta!
17
TalkEvent (28, 1, 2411, 3, 3285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Che orrore...
20
UnkEvent 26(8, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (616, 2, NULL, 2, 3286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No... Il mio Miguel! Rivoglio il mio piccolino!
25
TalkEvent (28, 3, 2356, 3, 3287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mi spiace da morire, ma tuo figlio... è morto. Tu devi vivere, però. Per favore, vieni con noi!
28
UnkEvent 26(9, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (28, 4, 2403, 2, 3288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Leonie, pensi tu a lei? Voglio controllare da quell'altro lato.
34
LeaveSceneEvent (2, 28, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
36
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 135(125, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (25, 5, 2400, 2, 3289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Venite con me, signora. Andrà tutto bene.
40
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (617, 6, 0, 4, 3290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Arrivano altri banditi! Sono dei rapitori!
44
TalkEvent (25, 7, 2401, 2, 3291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, santo cielo...
45
TalkEvent (25, 8, 0, 2, 3292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forza! Dobbiamo sbrigarci!
46
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (28, 9, 0, 3, 3293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sono in troppi, non c'è speranza. Temo proprio [cdb]che queste strade saranno la mia tomba...
49
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
LeaveSceneEvent (0, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
51
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
EnterSceneEvent (0, 110, 2, 5, 7, 9, 10, 11, 8, 53, 6, NULL, NULL, NULL, NULL)
57
UnkEvent 102(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 102(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 102(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 102(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 102(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 102(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 102(11, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 102(53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (2, 10, 2401, 2, 3294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Qui la situazione è persino peggiore. Presto!
77
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 11, 0, 4, 3295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Un momento, quello... è il professor Hanneman? Quello sciocco non penserà di potersela cavare [cdb]da solo?
88
TalkEvent (2, 12, 2410, 2, 3296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Tutti a raccolta! Avviamo un'operazione di soccorso! Non accetterò la perdita di un'altra vita innocente!
89
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
93
TalkEvent (110, 13, 2401, 2, 3297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Questi mostri la pagheranno cara...
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (111, 14, 2401, 2, 3298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Questi mostri la pagheranno cara...
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 10 11 8 6 NULL NULL 0 0 0 0 0 0 0
Strade cittadine, territori degli Hrym
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 12)
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link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Siamo arrivati tardi, professore! Lei è l'unica sopravvissuta!
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link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Che orrore...
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link [cs][es]2_12_20_29_37_45_61_66_erudito[cm][es]7_15_23_32_40_48_64_68_eruditi[ce] volume_up
No... Il mio Miguel! Rivoglio il mio piccolino!
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link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Mi spiace da morire, ma tuo figlio... è morto. Tu devi vivere, però. Per favore, vieni con noi!
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link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Leonie, pensi tu a lei? Voglio controllare da quell'altro lato.
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link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Venite con me, signora. Andrà tutto bene.
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link [cs][es]2_12_20_29_37_45_61_66_erudito[cm][es]7_15_23_32_40_48_64_68_eruditi[ce] volume_up
Arrivano altri banditi! Sono dei rapitori!
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link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Oh, santo cielo...
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link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Forza! Dobbiamo sbrigarci!
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link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Sono in troppi, non c'è speranza. Temo proprio che queste strade saranno la mia tomba...
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Qui la situazione è persino peggiore. Presto!
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Un momento, quello... è il professor Hanneman? Quello sciocco non penserà di potersela cavare da solo?
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Tutti a raccolta! Avviamo un'operazione di soccorso! Non accetterò la perdita di un'altra vita innocente!
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link [es]1_9_17_26_34_42_58_66_Shez volume_up
Questi mostri la pagheranno cara...
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link [es]1_9_17_26_34_42_58_66_Shez volume_up
Questi mostri la pagheranno cara...
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