1. Strano, ancora non si vedono.
  2. E non hanno nemmeno inviato loro notizie... Temo un'imboscata di truppe imperiali allo sbando.
  3. Vostra Maestà, giungono notizie inquietanti [cdb]dai nostri esploratori.
  4. Uno squadrone di maghi ci ha teso un agguato nella [cdb]foresta, nel tentativo di ostacolare la nostra avanzata.
  5. Saranno i superstiti di coloro che abbiamo [cdb]affrontato nell'Ailell.
  6. Difficile a dirsi. Ma considerate le circostanze, [cdb]è probabile che la pattuglia inviata alla ricerca [cdb]dell'imperatrice sia sotto attacco.
  7. No... Dobbiamo affrettarci, Vostra Maestà.
  8. Vostra Maestà! Siamo riusciti a localizzare [cdb][MFH:il_la] comandante e il Flagello Cinereo...
  9. Ma si stanno scontrando furiosamente!
  10. Non solo, sembra che ad aprire le ostilità [cdb]sia [MFH:stato il_stata la] comandante!
  11. Cosa?!
  12. Ah... Avanti, mettiamoci in marcia. Dobbiamo occuparcene di persona.
  13. Non sembrate particolarmente stupito.
  14. [MFH:Il nostro amico mercenario_La nostra amica mercenaria] temeva che un giorno [cdb]avrebbe potuto tradirci.
  15. Per mesi e mesi ha vissuto nel terrore di finire [cdb]come Cornelia e Myson.
  16. Ovvero, di perdere il controllo, trasformarsi [cdb]e assalire i suoi stessi amici.
  17. E ho promesso che sarei stato io ad [MFH:abbatterlo_abbatterla], [cdb]se mai fosse accaduto.
  18. ...
  19. Dobbiamo partire senza ulteriori indugi, Vostra Maestà. Non c'è tempo da perdere.
  20. Sì, consiglio di prepararci al peggio.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
63 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 13 50 660 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 5 2 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 12 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 7946 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 2400 0 7947 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 50 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 50 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 0 2 7948 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 NULL 2 7949 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 2 7950 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 2401 2 7951 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 2 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 4 7952 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 660 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967288 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 660 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 660 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 660 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 7 0 4 7953 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 660 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 8 NULL 4 7954 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 9 NULL 4 7955 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 0 4 7956 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2400 3 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 3 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 3 7957 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 2 7958 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1200 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2401 0 7959 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 7960 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 NULL 0 7961 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 2400 0 7962 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 17 0 2 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 18 2403 0 7963 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 200 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 2400 0 7964 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 0 5 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2400 3 0 10 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 2404 0 0 5 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (63, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 12, 13, 50, 660, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 1, 5, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 3, 12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(12, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 64(13, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (3, 0, 0, 0, 7946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Strano, ancora non si vedono.
14
TalkEvent (12, 1, 2400, 0, 7947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # E non hanno nemmeno inviato loro notizie... Temo un'imboscata di truppe imperiali allo sbando.
15
EnterSceneEvent (6, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
UnkEvent 64(50, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 15(79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 26(10, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (50, 2, 0, 2, 7948, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Vostra Maestà, giungono notizie inquietanti [cdb]dai nostri esploratori.
27
UnkEvent 102(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (50, 3, NULL, 2, 7949, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uno squadrone di maghi ci ha teso un agguato nella [cdb]foresta, nel tentativo di ostacolare la nostra avanzata.
29
UnkEvent 162(3, 13, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (13, 4, 0, 2, 7950, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Saranno i superstiti di coloro che abbiamo [cdb]affrontato nell'Ailell.
36
TalkEvent (50, 5, 2401, 2, 7951, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Difficile a dirsi. Ma considerate le circostanze, [cdb]è probabile che la pattuglia inviata alla ricerca [cdb]dell'imperatrice sia sotto attacco.
37
UnkEvent 26(10, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(100, 4294967246, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (12, 6, 0, 4, 7952, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No... Dobbiamo affrettarci, Vostra Maestà.
44
EnterSceneEvent (5, 660, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
46
UnkEvent 26(10, 660, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(400, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (660, 7, 0, 4, 7953, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Vostra Maestà! Siamo riusciti a localizzare [cdb][MFH:il_la] comandante e il Flagello Cinereo...
54
UnkEvent 26(4, 660, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (660, 8, NULL, 4, 7954, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ma si stanno scontrando furiosamente!
58
UnkEvent 26(7, 660, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(200, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (660, 9, NULL, 4, 7955, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Non solo, sembra che ad aprire le ostilità [cdb]sia [MFH:stato il_stata la] comandante!
62
UnkEvent 26(9, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (50, 10, 0, 4, 7956, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Cosa?!
64
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 166(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (3, 11, NULL, 3, 7957, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah... Avanti, mettiamoci in marcia. Dobbiamo occuparcene di persona.
74
TalkEvent (13, 12, 0, 2, 7958, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Non sembrate particolarmente stupito.
75
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(1200, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (3, 13, 2401, 0, 7959, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [MFH:Il nostro amico mercenario_La nostra amica mercenaria] temeva che un giorno [cdb]avrebbe potuto tradirci.
79
TalkEvent (3, 14, NULL, 0, 7960, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Per mesi e mesi ha vissuto nel terrore di finire [cdb]come Cornelia e Myson.
80
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 4294967286, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (3, 15, NULL, 0, 7961, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ovvero, di perdere il controllo, trasformarsi [cdb]e assalire i suoi stessi amici.
85
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(800, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (3, 16, 2400, 0, 7962, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # E ho promesso che sarei stato io ad [MFH:abbatterlo_abbatterla], [cdb]se mai fosse accaduto.
89
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 66(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (13, 17, 0, 2, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
94
UnkEvent 26(3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 66(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (50, 18, 2403, 0, 7963, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dobbiamo partire senza ulteriori indugi, Vostra Maestà. Non c'è tempo da perdere.
102
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(2, 1200, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (3, 19, 2400, 0, 7964, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sì, consiglio di prepararci al peggio.
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 7946 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Strano, ancora non si vedono.
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 2400 0 7947 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
E non hanno nemmeno inviato loro notizie... Temo un'imboscata di truppe imperiali allo sbando.
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 50 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 0 2 7948 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Vostra Maestà, giungono notizie inquietanti dai nostri esploratori.
UnkEvent (102) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 NULL 2 7949 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Uno squadrone di maghi ci ha teso un agguato nella foresta, nel tentativo di ostacolare la nostra avanzata.
UnkEvent (162) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 2 7950 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Saranno i superstiti di coloro che abbiamo affrontato nell'Ailell.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 2401 2 7951 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Difficile a dirsi. Ma considerate le circostanze, è probabile che la pattuglia inviata alla ricerca dell'imperatrice sia sotto attacco.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 4 7952 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
No... Dobbiamo affrettarci, Vostra Maestà.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967288 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 660 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 660 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 660 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 7 0 4 7953 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Vostra Maestà! Siamo riusciti a localizzare [MFH:il_la] comandante e il Flagello Cinereo...
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 660 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 8 NULL 4 7954 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Ma si stanno scontrando furiosamente!
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 9 NULL 4 7955 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Non solo, sembra che ad aprire le ostilità sia [MFH:stato il_stata la] comandante!
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 0 4 7956 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 3 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 3 7957 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ah... Avanti, mettiamoci in marcia. Dobbiamo occuparcene di persona.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 2 7958 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Non sembrate particolarmente stupito.
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1200 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2401 0 7959 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
[MFH:Il nostro amico mercenario_La nostra amica mercenaria] temeva che un giorno avrebbe potuto tradirci.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 7960 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Per mesi e mesi ha vissuto nel terrore di finire come Cornelia e Myson.
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 NULL 0 7961 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ovvero, di perdere il controllo, trasformarsi e assalire i suoi stessi amici.
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 2400 0 7962 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
E ho promesso che sarei stato io ad [MFH:abbatterlo_abbatterla], se mai fosse accaduto.
PanCameraEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 17 0 2 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 18 2403 0 7963 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Dobbiamo partire senza ulteriori indugi, Vostra Maestà. Non c'è tempo da perdere.
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 200 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 2400 0 7964 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Sì, consiglio di prepararci al peggio.