1. ……꽤 늦는군. [HERO_MF][kp4] [BYLETH_MF][kp1] 아직 돌아오지 않은 건가.
  2. 예…… 특별히 보고도 들어오지 않았습니다. 제국 잔당에게 습격당했을 가능성도……
  3. 폐하…… 상황이 좋지 않은 것 같습니다. 방금 들어온 척후병의 보고입니다만……
  4. 이 앞에 있는 숲에, 마도사 부대가 포진하여 우리를 요격하려 하고 있는 모양입니다.
  5. 마도사라고? 아릴에 나타났던 놈들의 잔당인 건가.
  6. 아직 알 수 없다. 하지만 황제를 수색하러 나선 자들이 습격당했을 가능성도 있지.
  7. ……설마. 폐하, 서둘러 가야 합니다.
  8. 크, 큰일 났습니다……! [HERO_MF]님과 [BYLETH_MF]님을 발견했습니다만……
  9. 두 분이 교전 중이십니다. 경위는 알 수 없으나, 상황을 보건대……
  10. [HERO_MF]님이 [BYLETH_MF]님을 공격한 것으로 보입니다……!
  11. 뭐라……!?
  12. ……지금 바로 가자. 두 사람에게 무슨 일이 일어난 건지, 보고 판단해야 해.
  13. 뭐야…… 마치 이런 상황을 예상이라도 한 듯한 말투로군.
  14. ……자신이 동료에게 칼을 들이댈 가능성을, 다름 아닌 그 녀석 본인이 언급했었어.
  15. 그 녀석은 자신이 코넬리아나 뮈손과 동류일지도 모른다며 오랫동안 고민해 왔지.
  16. 자신이 놈들처럼 갑자기 돌변하여 동료를 덮칠까 봐 말이야……
  17. 그래서 약속했어. 돌변해서 누군가를 다치게 하면, 내가 처치해 주겠노라고.
  18. ………………
  19. ……어찌 되었든, 한시라도 빨리 자세한 상황을 파악해야겠군요.
  20. 그래…… 힘겨운 싸움이 될 거야. 다들, 마음을 굳게 먹고 임하자.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
63 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 13 50 660 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 5 2 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 12 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 7946 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 2400 0 7947 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 50 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 50 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 0 2 7948 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 NULL 2 7949 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 2 7950 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 2401 2 7951 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 2 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 4 7952 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 660 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967288 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 660 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 660 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 660 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 7 0 4 7953 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 660 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 8 NULL 4 7954 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 9 NULL 4 7955 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 0 4 7956 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2400 3 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 3 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 3 7957 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 2 7958 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1200 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2401 0 7959 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 7960 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 NULL 0 7961 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 2400 0 7962 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 17 0 2 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 18 2403 0 7963 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 200 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 2400 0 7964 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 0 5 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2400 3 0 10 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 2404 0 0 5 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (63, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 12, 13, 50, 660, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 1, 5, 2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 3, 12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(12, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 64(13, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (3, 0, 0, 0, 7946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……꽤 늦는군. [HERO_MF][kp4] [BYLETH_MF][kp1] 아직 돌아오지 않은 건가.
14
TalkEvent (12, 1, 2400, 0, 7947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예…… 특별히 보고도 들어오지 않았습니다. 제국 잔당에게 습격당했을 가능성도……
15
EnterSceneEvent (6, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
UnkEvent 64(50, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 15(79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 26(10, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (50, 2, 0, 2, 7948, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 폐하…… 상황이 좋지 않은 것 같습니다. 방금 들어온 척후병의 보고입니다만……
27
UnkEvent 102(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (50, 3, NULL, 2, 7949, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 앞에 있는 숲에, 마도사 부대가 포진하여 우리를 요격하려 하고 있는 모양입니다.
29
UnkEvent 162(3, 13, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (13, 4, 0, 2, 7950, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 마도사라고? 아릴에 나타났던 놈들의 잔당인 건가.
36
TalkEvent (50, 5, 2401, 2, 7951, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아직 알 수 없다. 하지만 황제를 수색하러 나선 자들이 습격당했을 가능성도 있지.
37
UnkEvent 26(10, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(100, 4294967246, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (12, 6, 0, 4, 7952, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……설마. 폐하, 서둘러 가야 합니다.
44
EnterSceneEvent (5, 660, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
46
UnkEvent 26(10, 660, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(400, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (660, 7, 0, 4, 7953, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 크, 큰일 났습니다……! [HERO_MF]님과 [BYLETH_MF]님을 발견했습니다만……
54
UnkEvent 26(4, 660, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (660, 8, NULL, 4, 7954, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두 분이 교전 중이십니다. 경위는 알 수 없으나, 상황을 보건대……
58
UnkEvent 26(7, 660, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(200, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (660, 9, NULL, 4, 7955, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]님이 [BYLETH_MF]님을 공격한 것으로 보입니다……!
62
UnkEvent 26(9, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (50, 10, 0, 4, 7956, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐라……!?
64
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 166(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (3, 11, NULL, 3, 7957, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……지금 바로 가자. 두 사람에게 무슨 일이 일어난 건지, 보고 판단해야 해.
74
TalkEvent (13, 12, 0, 2, 7958, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐야…… 마치 이런 상황을 예상이라도 한 듯한 말투로군.
75
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(1200, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (3, 13, 2401, 0, 7959, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……자신이 동료에게 칼을 들이댈 가능성을, 다름 아닌 그 녀석 본인이 언급했었어.
79
TalkEvent (3, 14, NULL, 0, 7960, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 녀석은 자신이 코넬리아나 뮈손과 동류일지도 모른다며 오랫동안 고민해 왔지.
80
UnkEvent 26(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 4294967286, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (3, 15, NULL, 0, 7961, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자신이 놈들처럼 갑자기 돌변하여 동료를 덮칠까 봐 말이야……
85
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(800, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (3, 16, 2400, 0, 7962, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서 약속했어. 돌변해서 누군가를 다치게 하면, 내가 처치해 주겠노라고.
89
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 66(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (13, 17, 0, 2, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
94
UnkEvent 26(3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 66(13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (50, 18, 2403, 0, 7963, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……어찌 되었든, 한시라도 빨리 자세한 상황을 파악해야겠군요.
102
UnkEvent 26(0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(2, 1200, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (3, 19, 2400, 0, 7964, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래…… 힘겨운 싸움이 될 거야. 다들, 마음을 굳게 먹고 임하자.
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 7946 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……꽤 늦는군. [HERO_MF][kp4] 벨레트[kp1] 아직 돌아오지 않은 건가.
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 2400 0 7947 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
예…… 특별히 보고도 들어오지 않았습니다. 제국 잔당에게 습격당했을 가능성도……
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 50 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 50 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 0 2 7948 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
폐하…… 상황이 좋지 않은 것 같습니다. 방금 들어온 척후병의 보고입니다만……
UnkEvent (102) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 NULL 2 7949 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
이 앞에 있는 숲에, 마도사 부대가 포진하여 우리를 요격하려 하고 있는 모양입니다.
UnkEvent (162) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 2 7950 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
마도사라고? 아릴에 나타났던 놈들의 잔당인 건가.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 2401 2 7951 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
아직 알 수 없다. 하지만 황제를 수색하러 나선 자들이 습격당했을 가능성도 있지.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 4 7952 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……설마. 폐하, 서둘러 가야 합니다.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967288 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 660 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 660 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 660 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 7 0 4 7953 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
크, 큰일 났습니다……! [HERO_MF]님과 벨레트님을 발견했습니다만……
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 660 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 8 NULL 4 7954 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
두 분이 교전 중이십니다. 경위는 알 수 없으나, 상황을 보건대……
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 660 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
660 9 NULL 4 7955 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
[HERO_MF]님이 벨레트님을 공격한 것으로 보입니다……!
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 0 4 7956 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
뭐라……!?
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 3 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 3 7957 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……지금 바로 가자. 두 사람에게 무슨 일이 일어난 건지, 보고 판단해야 해.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 2 7958 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
뭐야…… 마치 이런 상황을 예상이라도 한 듯한 말투로군.
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1200 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2401 0 7959 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……자신이 동료에게 칼을 들이댈 가능성을, 다름 아닌 그 녀석 본인이 언급했었어.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 7960 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그 녀석은 자신이 코넬리아나 뮈손과 동류일지도 모른다며 오랫동안 고민해 왔지.
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 NULL 0 7961 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
자신이 놈들처럼 갑자기 돌변하여 동료를 덮칠까 봐 말이야……
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 2400 0 7962 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그래서 약속했어. 돌변해서 누군가를 다치게 하면, 내가 처치해 주겠노라고.
PanCameraEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 17 0 2 NULL 1 0 0 0 0 0 0 0 0 0
link 펠릭스
………………
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 18 2403 0 7963 1 0 0 0 0 0 0 0 0 0
link 로드릭 volume_up
……어찌 되었든, 한시라도 빨리 자세한 상황을 파악해야겠군요.
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 200 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 2400 0 7964 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그래…… 힘겨운 싸움이 될 거야. 다들, 마음을 굳게 먹고 임하자.