1. おーい! ……っと、いたな。こっちに来いって。
  2. まったく、眠そうな顔しやがって。
  3. ……悪い。 ええと……
  4. ……悪い。 ええと……
  5. 何だ、その記憶喪失にでもなったみてえな ツラは! 自分の名前を言ってみろ!
  6. そうだ、[HERO_MF]だ。 頭は大丈夫みてえだな。
  7. 憤慨する
  8. 謝る
  9. 酷い言い草だな。 戦いが始まるまで寝てると言っただろ?
  10. 酷い言い草ね。 戦いが始まるまで寝てるって言ったでしょ?
  11. もう始まりそうだから、わざわざ 起こしに来てやったんだぞ……。
  12. 心配かけたな、もう大丈夫だ。 そろそろ始まりそうか?
  13. 心配かけたわね、もう大丈夫。 そろそろ始まりそう?
  14. あ、ああ。 そうだ。だから起こしに来たんだよ。
  15. 相手はあのジェラルト傭兵団だって話だ。 本当なら今までにねえ強敵になる。
  16. 特に最近名を上げてる“灰色の悪魔”って 異名の男が……いや、女だったか?
  17. まったく、お前の情報にはいつも穴がある。 どうせ名前も覚えてないんだろ?
  18. まったく、あなたの情報はいっつも 穴だらけね。名前も覚えてないんでしょ?
  19. いや、覚えてるぞ! ええと、確か……
  20. そう、それだ! “灰色の悪魔”[BYLETH_MF]な!
  21. どんな相手だろうと、勝つ。 それが俺たち傭兵の仕事だ。
  22. どんな相手だろうと、勝つ。 それが私たち傭兵の仕事よ。
  23. 団長の受け売りか? ま、金貰ってる以上 やるしかねえんだけどよ……。
  24. はっはっは、言うようになったな、お前。 山ん中で出会った頃が懐かしいぜ。
  25. とはいえ相手によっちゃ、 ただ勝つってわけにはいかねえ。
  26. ジェラルト傭兵団といや、受けた仕事は 完璧にやるって評判の凄腕連中だ。
  27. そいつらを倒せば、レスター一の傭兵団に なるって俺たちの夢も目の前に……
  28. 団長、動きがありました!
  29. 聞いたか、夜戦になるぜ! 同士討ちに気をつけろよ!
  30. どうやら来るみてえだ。 俺たちも配置につくぞ。
  31. 応援する
  32. 嫌な予感がする
  33. 軽口を叩く
  34. 武運を祈る。
  35. 武運を祈るわ。
  36. ああ、そっちこそな。
  37. ああ……いや、何でもない。
  38. ええ……いえ、何でもない。
  39. どうした? ……まあいい。お互い気をつけよう。
  40. 勝って、一緒に明日の朝日を拝むぞ。
  41. 勝って、一緒に明日の朝日を拝もう。
  42. 何を戯けたこと言ってやがる。 当たり前だ、勝つぞ!
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ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 300 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 149 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 110 158 159 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 157 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 19 2400 1 17 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 NULL 0 18 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 0 19 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 22 2403 0 20 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 23 NULL 1 21 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 158 157 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 24 2401 0 22 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 25 NULL 0 23 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 26 2400 1 24 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
159 27 NULL 0 25 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 28 2402 0 26 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 29 NULL 0 27 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 31 32 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 0 28 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 29 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 35 2400 1 30 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2400 3 31 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 3 32 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 38 NULL 0 33 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 NULL 1 34 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 NULL 1 35 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 293)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 294)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 295)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 296)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 41 NULL 1 36 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 297)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
TopLeftLocationBannerEvent (0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟領 帝国との国境付近
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TalkEvent (157, 0, 2457, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # おーい! ……っと、いたな。こっちに来いって。
6
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
LeaveSceneEvent (0, 157, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
LoadCharactersEvent (110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
EnterSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 10(61, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 90(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 119(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 119(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 119(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 119(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 119(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 119(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
LeaveSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
74
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
76
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
77
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
78
UnkEvent 7(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(5, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DrawOverlayImageEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 27(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 85(110, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (157, 1, 2401, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # まったく、眠そうな顔しやがって。
86
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
87
TalkEvent (110, 2, NULL, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……悪い。 ええと……
88
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 3, NULL, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……悪い。 ええと……
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 85(110, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (157, 4, NULL, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 何だ、その記憶喪失にでもなったみてえな ツラは! 自分の名前を言ってみろ!
96
UnkEvent 90(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (157, 5, 2400, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # そうだ、[HERO_MF]だ。 頭は大丈夫みてえだな。
98
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
DialogChoiceEvent (0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
102
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
103
TalkEvent (110, 8, 2401, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 酷い言い草だな。 戦いが始まるまで寝てると言っただろ?
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 9, 2401, 2, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 酷い言い草ね。 戦いが始まるまで寝てるって言ったでしょ?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (157, 10, 2411, 3, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# もう始まりそうだから、わざわざ 起こしに来てやったんだぞ……。
111
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
113
TalkEvent (110, 11, 2400, 0, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 心配かけたな、もう大丈夫だ。 そろそろ始まりそうか?
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (111, 12, 2400, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 心配かけたわね、もう大丈夫。 そろそろ始まりそう?
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (157, 13, 2400, 4, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# あ、ああ。 そうだ。だから起こしに来たんだよ。
121
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (157, 14, NULL, 0, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 相手はあのジェラルト傭兵団だって話だ。 本当なら今までにねえ強敵になる。
123
UnkEvent 26(17, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (157, 15, NULL, 0, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 特に最近名を上げてる“灰色の悪魔”って 異名の男が……いや、女だったか?
127
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
131
TalkEvent (110, 16, NULL, 3, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# まったく、お前の情報にはいつも穴がある。 どうせ名前も覚えてないんだろ?
132
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (111, 17, NULL, 3, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# まったく、あなたの情報はいっつも 穴だらけね。名前も覚えてないんでしょ?
134
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (157, 18, 2405, 0, 16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # いや、覚えてるぞ! ええと、確か……
139
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
LeaveSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
LoadCharactersEvent (148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
143
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
146
EnterSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
147
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
152
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 10(35, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 90(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 119(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 119(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 119(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 119(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 119(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 119(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 66(149, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
LeaveSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
219
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
221
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
222
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
223
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
UnkEvent 7(0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 90(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (157, 19, 2400, 1, 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # そう、それだ! “灰色の悪魔”[BYLETH_MF]な!
229
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
231
TalkEvent (110, 20, NULL, 0, 18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# どんな相手だろうと、勝つ。 それが俺たち傭兵の仕事だ。
232
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (111, 21, NULL, 0, 19, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# どんな相手だろうと、勝つ。 それが私たち傭兵の仕事よ。
234
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (157, 22, 2403, 0, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 団長の受け売りか? ま、金貰ってる以上 やるしかねえんだけどよ……。
239
EnterSceneEvent (3, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
242
TalkEvent (158, 23, NULL, 1, 21, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # はっはっは、言うようになったな、お前。 山ん中で出会った頃が懐かしいぜ。
243
UnkEvent 162(8, 158, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
TalkEvent (158, 24, 2401, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # とはいえ相手によっちゃ、 ただ勝つってわけにはいかねえ。
245
TalkEvent (158, 25, NULL, 0, 23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ジェラルト傭兵団といや、受けた仕事は 完璧にやるって評判の凄腕連中だ。
246
TalkEvent (158, 26, 2400, 1, 24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # そいつらを倒せば、レスター一の傭兵団に なるって俺たちの夢も目の前に……
247
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (159, 27, NULL, 0, 25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 団長、動きがありました!
253
TalkEvent (158, 28, 2402, 0, 26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 聞いたか、夜戦になるぜ! 同士討ちに気をつけろよ!
254
LeaveSceneEvent (2, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
256
UnkEvent 166(157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
TalkEvent (157, 29, NULL, 0, 27, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # どうやら来るみてえだ。 俺たちも配置につくぞ。
260
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
261
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
262
TripleDialogChoiceEvent (1, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
264
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
265
TalkEvent (110, 33, NULL, 0, 28, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 武運を祈る。
266
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
267
TalkEvent (111, 34, NULL, 0, 29, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 武運を祈るわ。
268
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
270
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
271
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
TalkEvent (157, 35, 2400, 1, 30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ああ、そっちこそな。
273
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
275
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
276
TalkEvent (110, 36, 2400, 3, 31, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ああ……いや、何でもない。
277
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
TalkEvent (111, 37, 2400, 3, 32, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ええ……いえ、何でもない。
279
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
280
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
281
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
282
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
283
TalkEvent (157, 38, NULL, 0, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# どうした? ……まあいい。お互い気をつけよう。
284
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
285
IfEvent (0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
286
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
287
TalkEvent (110, 39, NULL, 1, 34, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 勝って、一緒に明日の朝日を拝むぞ。
288
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
289
TalkEvent (111, 40, NULL, 1, 35, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 勝って、一緒に明日の朝日を拝もう。
290
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
291
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
292
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
293
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
294
UnkEvent 135(160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
296
TalkEvent (157, 41, NULL, 1, 36, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 何を戯けたこと言ってやがる。 当たり前だ、勝つぞ!
297
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
同盟領 帝国との国境付近
UnkEvent (15) (index: 3)
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TalkEvent (index: 5)
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157 0 2457 0 0 1 0 0 0 0 0 0 0 0 0
link ゲッツ volume_up
おーい! ……っと、いたな。こっちに来いって。
UnkEvent (6) (index: 6)
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UnkEvent (119) (index: 34)
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UnkEvent (120) (index: 44)
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UnkEvent (119) (index: 45)
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4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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UnkEvent (10) (index: 49)
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UnkEvent (20) (index: 50)
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UnkEvent (10) (index: 51)
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UnkEvent (120) (index: 55)
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UnkEvent (119) (index: 56)
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UnkEvent (20) (index: 59)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 60)
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UnkEvent (20) (index: 61)
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59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 62)
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59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 66)
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UnkEvent (119) (index: 67)
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UnkEvent (120) (index: 69)
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UnkEvent (119) (index: 70)
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UnkEvent (120) (index: 72)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 78)
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0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
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5 157 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 80)
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62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
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500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
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2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 84)
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110 150 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 1 2401 0 1 1 0 0 0 0 0 0 0 0 0
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まったく、眠そうな顔しやがって。
IfEvent (index: 86)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
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110 2 NULL 3 2 1 0 0 0 0 0 0 0 0 0
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……悪い。 ええと……
ElseEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 3 3 1 0 0 0 0 0 0 0 0 0
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……悪い。 ええと……
EndIfEvent (index: 90)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
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UnkEvent (27) (index: 92)
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UnkEvent (31) (index: 93)
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UnkEvent (85) (index: 94)
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TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 4 NULL 4 4 1 0 0 0 0 0 0 0 0 0
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何だ、その記憶喪失にでもなったみてえな ツラは! 自分の名前を言ってみろ!
UnkEvent (90) (index: 96)
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TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 5 2400 1 5 1 0 0 0 0 0 0 0 0 0
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そうだ、[HERO_MF]だ。 頭は大丈夫みてえだな。
UnkEvent (123) (index: 98)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
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DialogChoiceEvent (index: 100)
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IfEvent (index: 101)
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IfEvent (index: 102)
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TalkEvent (index: 103)
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酷い言い草だな。 戦いが始まるまで寝てると言っただろ?
ElseEvent (index: 104)
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TalkEvent (index: 105)
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酷い言い草ね。 戦いが始まるまで寝てるって言ったでしょ?
EndIfEvent (index: 106)
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UnkEvent (31) (index: 109)
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TalkEvent (index: 110)
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もう始まりそうだから、わざわざ 起こしに来てやったんだぞ……。
ElseEvent (index: 111)
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IfEvent (index: 112)
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TalkEvent (index: 113)
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心配かけたな、もう大丈夫だ。 そろそろ始まりそうか?
ElseEvent (index: 114)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
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心配かけたわね、もう大丈夫。 そろそろ始まりそう?
EndIfEvent (index: 116)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
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TalkEvent (index: 120)
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あ、ああ。 そうだ。だから起こしに来たんだよ。
EndIfEvent (index: 121)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 14 NULL 0 12 1 0 0 0 0 0 0 0 0 0
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相手はあのジェラルト傭兵団だって話だ。 本当なら今までにねえ強敵になる。
UnkEvent (26) (index: 123)
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17 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
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UnkEvent (27) (index: 125)
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TalkEvent (index: 126)
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特に最近名を上げてる“灰色の悪魔”って 異名の男が……いや、女だったか?
UnkEvent (26) (index: 127)
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UnkEvent (27) (index: 128)
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IfEvent (index: 130)
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TalkEvent (index: 131)
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110 16 NULL 3 14 1 0 0 0 0 0 0 0 0 0
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まったく、お前の情報にはいつも穴がある。 どうせ名前も覚えてないんだろ?
ElseEvent (index: 132)
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TalkEvent (index: 133)
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まったく、あなたの情報はいっつも 穴だらけね。名前も覚えてないんでしょ?
EndIfEvent (index: 134)
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いや、覚えてるぞ! ええと、確か……
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LookEvent (index: 211)
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TalkEvent (index: 228)
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そう、それだ! “灰色の悪魔”ベレトな!
UnkEvent (26) (index: 229)
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IfEvent (index: 230)
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TalkEvent (index: 231)
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どんな相手だろうと、勝つ。 それが俺たち傭兵の仕事だ。
ElseEvent (index: 232)
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TalkEvent (index: 233)
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どんな相手だろうと、勝つ。 それが私たち傭兵の仕事よ。
EndIfEvent (index: 234)
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TalkEvent (index: 238)
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団長の受け売りか? ま、金貰ってる以上 やるしかねえんだけどよ……。
LookEvent (index: 240)
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LookEvent (index: 241)
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TalkEvent (index: 242)
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link ベルラン団長 volume_up
はっはっは、言うようになったな、お前。 山ん中で出会った頃が懐かしいぜ。
UnkEvent (162) (index: 243)
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TalkEvent (index: 244)
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とはいえ相手によっちゃ、 ただ勝つってわけにはいかねえ。
TalkEvent (index: 245)
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ジェラルト傭兵団といや、受けた仕事は 完璧にやるって評判の凄腕連中だ。
TalkEvent (index: 246)
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158 26 2400 1 24 1 0 0 0 0 0 0 0 0 0
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そいつらを倒せば、レスター一の傭兵団に なるって俺たちの夢も目の前に……
UnkEvent (26) (index: 247)
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UnkEvent (59) (index: 248)
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UnkEvent (31) (index: 249)
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LookEvent (index: 250)
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TalkEvent (index: 251)
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団長、動きがありました!
LookEvent (index: 252)
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TalkEvent (index: 253)
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聞いたか、夜戦になるぜ! 同士討ちに気をつけろよ!
UnkEvent (166) (index: 256)
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LookEvent (index: 257)
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LookEvent (index: 258)
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TalkEvent (index: 259)
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どうやら来るみてえだ。 俺たちも配置につくぞ。
UnkEvent (123) (index: 260)
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UnkEvent (26) (index: 261)
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TripleDialogChoiceEvent (index: 262)
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IfEvent (index: 263)
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IfEvent (index: 264)
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TalkEvent (index: 265)
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武運を祈る。
ElseEvent (index: 266)
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TalkEvent (index: 267)
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武運を祈るわ。
EndIfEvent (index: 268)
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UnkEvent (26) (index: 269)
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UnkEvent (27) (index: 270)
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UnkEvent (31) (index: 271)
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TalkEvent (index: 272)
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ああ、そっちこそな。
EndIfEvent (index: 273)
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IfEvent (index: 274)
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IfEvent (index: 275)
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TalkEvent (index: 276)
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ああ……いや、何でもない。
ElseEvent (index: 277)
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TalkEvent (index: 278)
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ええ……いえ、何でもない。
EndIfEvent (index: 279)
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UnkEvent (26) (index: 280)
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UnkEvent (27) (index: 281)
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UnkEvent (31) (index: 282)
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TalkEvent (index: 283)
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どうした? ……まあいい。お互い気をつけよう。
EndIfEvent (index: 284)
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IfEvent (index: 285)
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IfEvent (index: 286)
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TalkEvent (index: 287)
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勝って、一緒に明日の朝日を拝むぞ。
ElseEvent (index: 288)
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TalkEvent (index: 289)
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勝って、一緒に明日の朝日を拝もう。
EndIfEvent (index: 290)
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UnkEvent (26) (index: 291)
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TalkEvent (index: 296)
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何を戯けたこと言ってやがる。 当たり前だ、勝つぞ!
EndIfEvent (index: 297)
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