1. 喂! 哦,你在这里啊,快过来。
  2. 你也真是的,看起来就跟没睡醒一样。
  3. 抱歉。 唔……
  4. 抱歉。 唔……
  5. 怎么,你这一脸失忆的样子是怎么回事!? 快跟我说说你叫什么名字!
  6. 对,你叫[HERO_MF]。 看来你这脑子还没出问题。
  7. 发火。
  8. 道歉。
  9. 没必要说得那么难听吧。 我不是说了要睡到开战吗?
  10. 你说话可真难听。 我都说了要睡到开战吧?
  11. 就是因为快要开战了, 我才特地来叫醒你的啊……
  12. 劳你费心,我已经很清醒了。 是时候要开打了吗?
  13. 劳你费心,我已经很清醒了。 是时候开战了吗?
  14. 是、是啊, 所以我才会来叫醒你。
  15. 听说这次的对手是那个杰拉尔特佣兵团。 如果是真的,那可是前所未有的强敌了。
  16. 那个佣兵团里有个叫“灰色恶魔”的, 最近特别出名……说起来,他到底是男是女?
  17. 你带来的消息怎么总是缺东少西的, 反正你也不记得那个人叫什么了吧?
  18. 你带来的消息怎么总是缺东少西的, 反正你也不记得那个人叫什么了吧?
  19. 不不,这我还是记得的! 唔,我记得是叫……
  20. 没错,就是[MFB:他_她]! “灰色恶魔”[BYLETH_MF]!
  21. 不管对手是谁,打胜仗就行了。 这就是我们佣兵的工作。
  22. 不管对手是谁,能取胜就好。 这就是我们佣兵的工作。
  23. 你这话都是跟团长学来的吧? 算啦,既然收了钱就只能硬着头皮干了……
  24. 哈哈哈,你也会说漂亮话啦。 真怀念在山里刚遇到你的时候啊。
  25. 不过, 有些对手也不是说赢就能赢的。
  26. 说到杰拉尔特佣兵团,那里头的成员 可都是些能圆满完成任务的厉害人物。
  27. 如果能打倒他们,那我们就很有希望 成为雷斯塔的头号佣兵团了……
  28. 团长,敌人有动静了!
  29. 你们都听见了吧?这场战斗是夜战! 当心别伤着自己人!
  30. 敌人好像攻过来了, 我们也赶紧各就各位吧。
  31. 为他打气。
  32. 我有不祥的预感。
  33. 开玩笑。
  34. 祝你好运。
  35. 祝你好运。
  36. 嗯,你也要加油。
  37. 嗯……不,没什么。
  38. 嗯……不,没什么。
  39. 怎么了? 行吧……我们都要当心着点。
  40. 打赢这场仗, 我们一起去看明天的日出吧!
  41. 打赢这场仗, 我们一起去看明天的日出吧!
  42. 你说什么傻话, 我们当然会赢了!
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149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 300 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 149 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 110 158 159 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 157 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 19 2400 1 17 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 NULL 0 18 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 0 19 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 22 2403 0 20 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 23 NULL 1 21 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 158 157 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 24 2401 0 22 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 25 NULL 0 23 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 26 2400 1 24 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
159 27 NULL 0 25 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 28 2402 0 26 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 29 NULL 0 27 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 31 32 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 0 28 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 29 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 35 2400 1 30 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2400 3 31 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 3 32 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 38 NULL 0 33 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 NULL 1 34 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 NULL 1 35 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 293)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 294)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 295)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 296)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 41 NULL 1 36 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 297)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
TopLeftLocationBannerEvent (0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟领 帝国国界附近
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TalkEvent (157, 0, 2457, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喂! 哦,你在这里啊,快过来。
6
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
LeaveSceneEvent (0, 157, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
LoadCharactersEvent (110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
EnterSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 10(61, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 90(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 119(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 119(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 119(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 119(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 119(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 119(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
LeaveSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
74
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
76
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
77
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
78
UnkEvent 7(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(5, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DrawOverlayImageEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 27(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 85(110, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (157, 1, 2401, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你也真是的,看起来就跟没睡醒一样。
86
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
87
TalkEvent (110, 2, NULL, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉。 唔……
88
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 3, NULL, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉。 唔……
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 85(110, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (157, 4, NULL, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎么,你这一脸失忆的样子是怎么回事!? 快跟我说说你叫什么名字!
96
UnkEvent 90(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (157, 5, 2400, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对,你叫[HERO_MF]。 看来你这脑子还没出问题。
98
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
DialogChoiceEvent (0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
102
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
103
TalkEvent (110, 8, 2401, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没必要说得那么难听吧。 我不是说了要睡到开战吗?
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 9, 2401, 2, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说话可真难听。 我都说了要睡到开战吧?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (157, 10, 2411, 3, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就是因为快要开战了, 我才特地来叫醒你的啊……
111
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
113
TalkEvent (110, 11, 2400, 0, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 劳你费心,我已经很清醒了。 是时候要开打了吗?
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (111, 12, 2400, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 劳你费心,我已经很清醒了。 是时候开战了吗?
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (157, 13, 2400, 4, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是、是啊, 所以我才会来叫醒你。
121
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (157, 14, NULL, 0, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 听说这次的对手是那个杰拉尔特佣兵团。 如果是真的,那可是前所未有的强敌了。
123
UnkEvent 26(17, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (157, 15, NULL, 0, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那个佣兵团里有个叫“灰色恶魔”的, 最近特别出名……说起来,他到底是男是女?
127
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
131
TalkEvent (110, 16, NULL, 3, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你带来的消息怎么总是缺东少西的, 反正你也不记得那个人叫什么了吧?
132
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (111, 17, NULL, 3, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你带来的消息怎么总是缺东少西的, 反正你也不记得那个人叫什么了吧?
134
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (157, 18, 2405, 0, 16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不不,这我还是记得的! 唔,我记得是叫……
139
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
LeaveSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
LoadCharactersEvent (148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
143
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
146
EnterSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
147
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
152
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 10(35, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 90(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 119(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 119(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 119(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 119(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 119(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 119(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 66(149, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
LeaveSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
219
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
221
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
222
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
223
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
UnkEvent 7(0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 90(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (157, 19, 2400, 1, 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错,就是[MFB:他_她]! “灰色恶魔”[BYLETH_MF]!
229
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
231
TalkEvent (110, 20, NULL, 0, 18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不管对手是谁,打胜仗就行了。 这就是我们佣兵的工作。
232
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (111, 21, NULL, 0, 19, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不管对手是谁,能取胜就好。 这就是我们佣兵的工作。
234
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (157, 22, 2403, 0, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你这话都是跟团长学来的吧? 算啦,既然收了钱就只能硬着头皮干了……
239
EnterSceneEvent (3, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
242
TalkEvent (158, 23, NULL, 1, 21, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈哈,你也会说漂亮话啦。 真怀念在山里刚遇到你的时候啊。
243
UnkEvent 162(8, 158, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
TalkEvent (158, 24, 2401, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过, 有些对手也不是说赢就能赢的。
245
TalkEvent (158, 25, NULL, 0, 23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 说到杰拉尔特佣兵团,那里头的成员 可都是些能圆满完成任务的厉害人物。
246
TalkEvent (158, 26, 2400, 1, 24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果能打倒他们,那我们就很有希望 成为雷斯塔的头号佣兵团了……
247
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (159, 27, NULL, 0, 25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 团长,敌人有动静了!
253
TalkEvent (158, 28, 2402, 0, 26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你们都听见了吧?这场战斗是夜战! 当心别伤着自己人!
254
LeaveSceneEvent (2, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
256
UnkEvent 166(157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
TalkEvent (157, 29, NULL, 0, 27, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 敌人好像攻过来了, 我们也赶紧各就各位吧。
260
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
261
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
262
TripleDialogChoiceEvent (1, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
264
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
265
TalkEvent (110, 33, NULL, 0, 28, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 祝你好运。
266
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
267
TalkEvent (111, 34, NULL, 0, 29, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 祝你好运。
268
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
270
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
271
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
TalkEvent (157, 35, 2400, 1, 30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,你也要加油。
273
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
275
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
276
TalkEvent (110, 36, 2400, 3, 31, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯……不,没什么。
277
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
TalkEvent (111, 37, 2400, 3, 32, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯……不,没什么。
279
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
280
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
281
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
282
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
283
TalkEvent (157, 38, NULL, 0, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 怎么了? 行吧……我们都要当心着点。
284
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
285
IfEvent (0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
286
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
287
TalkEvent (110, 39, NULL, 1, 34, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 打赢这场仗, 我们一起去看明天的日出吧!
288
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
289
TalkEvent (111, 40, NULL, 1, 35, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 打赢这场仗, 我们一起去看明天的日出吧!
290
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
291
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
292
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
293
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
294
UnkEvent 135(160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
296
TalkEvent (157, 41, NULL, 1, 36, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你说什么傻话, 我们当然会赢了!
297
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
同盟领 帝国国界附近
UnkEvent (15) (index: 3)
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TalkEvent (index: 5)
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157 0 2457 0 0 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
喂! 哦,你在这里啊,快过来。
UnkEvent (6) (index: 6)
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0 0 90 0 0 0 0 0 0 0 0 0 0 0 0
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UnkEvent (119) (index: 23)
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UnkEvent (120) (index: 33)
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UnkEvent (119) (index: 34)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 39)
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UnkEvent (119) (index: 45)
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UnkEvent (10) (index: 49)
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UnkEvent (120) (index: 55)
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UnkEvent (119) (index: 56)
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5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 66)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 67)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 69)
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UnkEvent (119) (index: 70)
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3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 72)
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UnkEvent (7) (index: 78)
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0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 157 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 80)
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62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 150 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 1 2401 0 1 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
你也真是的,看起来就跟没睡醒一样。
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 3 2 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
抱歉。 唔……
ElseEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 3 3 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
抱歉。 唔……
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 150 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 4 NULL 4 4 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
怎么,你这一脸失忆的样子是怎么回事!? 快跟我说说你叫什么名字!
UnkEvent (90) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 5 2400 1 5 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
对,你叫[HERO_MF]。 看来你这脑子还没出问题。
UnkEvent (123) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 101)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
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1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2401 2 6 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
没必要说得那么难听吧。 我不是说了要睡到开战吗?
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2401 2 7 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你说话可真难听。 我都说了要睡到开战吧?
EndIfEvent (index: 106)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
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UnkEvent (27) (index: 108)
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UnkEvent (31) (index: 109)
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TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 10 2411 3 8 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
就是因为快要开战了, 我才特地来叫醒你的啊……
ElseEvent (index: 111)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 112)
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TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2400 0 9 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
劳你费心,我已经很清醒了。 是时候要开打了吗?
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2400 0 10 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
劳你费心,我已经很清醒了。 是时候开战了吗?
EndIfEvent (index: 116)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
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UnkEvent (27) (index: 118)
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UnkEvent (31) (index: 119)
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TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 13 2400 4 11 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
是、是啊, 所以我才会来叫醒你。
EndIfEvent (index: 121)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 14 NULL 0 12 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
听说这次的对手是那个杰拉尔特佣兵团。 如果是真的,那可是前所未有的强敌了。
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
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UnkEvent (27) (index: 125)
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TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 15 NULL 0 13 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
那个佣兵团里有个叫“灰色恶魔”的, 最近特别出名……说起来,他到底是男是女?
UnkEvent (26) (index: 127)
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UnkEvent (27) (index: 128)
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IfEvent (index: 130)
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TalkEvent (index: 131)
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110 16 NULL 3 14 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你带来的消息怎么总是缺东少西的, 反正你也不记得那个人叫什么了吧?
ElseEvent (index: 132)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 3 15 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你带来的消息怎么总是缺东少西的, 反正你也不记得那个人叫什么了吧?
EndIfEvent (index: 134)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
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TalkEvent (index: 138)
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link 盖兹 volume_up
不不,这我还是记得的! 唔,我记得是叫……
UnkEvent (6) (index: 139)
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UnkEvent (10) (index: 203)
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UnkEvent (119) (index: 210)
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LookEvent (index: 211)
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148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 212)
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LookEvent (index: 215)
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UnkEvent (66) (index: 216)
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UnkEvent (120) (index: 217)
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UnkEvent (26) (index: 223)
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UnkEvent (27) (index: 224)
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UnkEvent (31) (index: 225)
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UnkEvent (7) (index: 226)
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UnkEvent (90) (index: 227)
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TalkEvent (index: 228)
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157 19 2400 1 17 1 0 0 0 0 0 0 0 0 0
link 盖兹 volume_up
没错,就是[MFB:他_她]! “灰色恶魔”贝雷特!
UnkEvent (26) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 230)
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TalkEvent (index: 231)
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110 20 NULL 0 18 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不管对手是谁,打胜仗就行了。 这就是我们佣兵的工作。
ElseEvent (index: 232)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 0 19 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不管对手是谁,能取胜就好。 这就是我们佣兵的工作。
EndIfEvent (index: 234)
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link 盖兹 volume_up
你这话都是跟团长学来的吧? 算啦,既然收了钱就只能硬着头皮干了……
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link 蓓尔兰团长 volume_up
哈哈哈,你也会说漂亮话啦。 真怀念在山里刚遇到你的时候啊。
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link 蓓尔兰团长 volume_up
不过, 有些对手也不是说赢就能赢的。
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link 蓓尔兰团长 volume_up
说到杰拉尔特佣兵团,那里头的成员 可都是些能圆满完成任务的厉害人物。
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link 蓓尔兰团长 volume_up
如果能打倒他们,那我们就很有希望 成为雷斯塔的头号佣兵团了……
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link 莉札莉 volume_up
团长,敌人有动静了!
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link 蓓尔兰团长 volume_up
你们都听见了吧?这场战斗是夜战! 当心别伤着自己人!
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link 盖兹 volume_up
敌人好像攻过来了, 我们也赶紧各就各位吧。
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link 谢兹 volume_up
祝你好运。
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link 谢兹 volume_up
祝你好运。
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link 盖兹 volume_up
嗯,你也要加油。
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link 谢兹 volume_up
嗯……不,没什么。
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link 谢兹 volume_up
嗯……不,没什么。
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link 盖兹 volume_up
怎么了? 行吧……我们都要当心着点。
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link 谢兹 volume_up
打赢这场仗, 我们一起去看明天的日出吧!
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link 谢兹 volume_up
打赢这场仗, 我们一起去看明天的日出吧!
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link 盖兹 volume_up
你说什么傻话, 我们当然会赢了!
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