1. 喂——! 喔,你在那裡啊,快點過來。
  2. 真是的,怎麼還一臉沒睡飽啊。
  3. 抱歉。 呃……
  4. 抱歉。 呃……
  5. 幹嘛? 你是得了失憶症嗎!? 說說你叫什麼名字!
  6. 沒錯,你叫[HERO_MF]。 看來腦袋沒出問題嘛。
  7. 發脾氣。
  8. 道歉。
  9. 不用說得那麼難聽吧? 我不是早說過要睡到開戰嗎?
  10. 不用說得那麼難聽吧? 我不是說過了,要睡到開戰嗎?
  11. 就是因為要開戰了, 我才特地來叫你的啊……
  12. 抱歉讓你擔心,我已經醒了。 要開打了嗎?
  13. 抱歉讓你擔心,我已經清醒了。 要開戰了嗎?
  14. 呃……對啊。 所以我才跑來叫你的。
  15. 聽說這次的對手是那個傑拉爾特傭兵團。 如果是真的,那可是前所未有的強敵啊。
  16. 其中有個外號「灰色惡魔」的傢伙, 最近尤其出名……等等,他是男是女啊?
  17. 受不了,你的情報總是東缺西漏的, 反正你一定也忘了對方的名字吧?
  18. 真是的,你的情報每次都東缺西漏的, 反正你一定也不記得人家的名字,對吧?
  19. 才沒有,我記得很清楚! 呃,我記得應該是叫……
  20. 對,就是[MFB:他_她]! 是「灰色惡魔」[BYLETH_MF]!
  21. 不管對手是誰,打贏就對了。 那就是我們傭兵的工作。
  22. 不管對手是誰,獲勝就是了。 那就是我們傭兵的工作。
  23. 你是在學團長嗎? 算了,錢都拿了, 也只能硬著頭皮幹了……
  24. 哈哈哈,你也會說大話啦? 真懷念在山裡剛遇到你的時候。
  25. 不過說歸說,有些對手 也不是說要贏就能贏的。
  26. 說到傑拉爾特傭兵團, 他們可是使命必達的高手集團啊。
  27. 如果能打倒他們,成為雷斯塔 最強傭兵團的夢想也近在咫尺了……
  28. 團長,對方有動靜了!
  29. 聽到了嗎? 這次得進行夜戰! 千萬得小心別打到自己人!
  30. 對方好像要攻過來了, 我們也趕快就位吧。
  31. 為他打氣。
  32. 我有不好的預感。
  33. 跟他開玩笑。
  34. 祝你好運啊。
  35. 祝你好運喔。
  36. 嗯,你也是啊。
  37. 嗯……不,沒事。
  38. 嗯……不,沒事。
  39. 怎麼啦? 算了……我們都要小心啊。
  40. 想辦法打贏,明天再一起看日出吧!
  41. 想辦法打贏,明天再一起欣賞日出吧!
  42. 你說那什麼蠢話啊, 我們當然要贏啦!
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SetEyesEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 300 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 149 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 110 158 159 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 157 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 19 2400 1 17 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 NULL 0 18 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 0 19 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 22 2403 0 20 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 23 NULL 1 21 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 158 157 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 24 2401 0 22 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 25 NULL 0 23 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 26 2400 1 24 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
159 27 NULL 0 25 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 28 2402 0 26 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 29 NULL 0 27 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 31 32 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 0 28 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 29 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 35 2400 1 30 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2400 3 31 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 3 32 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 38 NULL 0 33 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 NULL 1 34 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 NULL 1 35 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 293)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 294)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 295)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 296)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 41 NULL 1 36 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 297)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
TopLeftLocationBannerEvent (0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟領 帝國國界附近
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TalkEvent (157, 0, 2457, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喂——! 喔,你在那裡啊,快點過來。
6
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
LeaveSceneEvent (0, 157, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
LoadCharactersEvent (110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
EnterSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 10(61, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 90(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 119(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 119(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 119(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 119(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 119(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 119(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
LeaveSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
74
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
76
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
77
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
78
UnkEvent 7(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(5, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DrawOverlayImageEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 27(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 85(110, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (157, 1, 2401, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真是的,怎麼還一臉沒睡飽啊。
86
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
87
TalkEvent (110, 2, NULL, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉。 呃……
88
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 3, NULL, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉。 呃……
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 85(110, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (157, 4, NULL, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 幹嘛? 你是得了失憶症嗎!? 說說你叫什麼名字!
96
UnkEvent 90(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (157, 5, 2400, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒錯,你叫[HERO_MF]。 看來腦袋沒出問題嘛。
98
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
DialogChoiceEvent (0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
102
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
103
TalkEvent (110, 8, 2401, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不用說得那麼難聽吧? 我不是早說過要睡到開戰嗎?
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 9, 2401, 2, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不用說得那麼難聽吧? 我不是說過了,要睡到開戰嗎?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (157, 10, 2411, 3, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就是因為要開戰了, 我才特地來叫你的啊……
111
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
113
TalkEvent (110, 11, 2400, 0, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉讓你擔心,我已經醒了。 要開打了嗎?
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (111, 12, 2400, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉讓你擔心,我已經清醒了。 要開戰了嗎?
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (157, 13, 2400, 4, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呃……對啊。 所以我才跑來叫你的。
121
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (157, 14, NULL, 0, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 聽說這次的對手是那個傑拉爾特傭兵團。 如果是真的,那可是前所未有的強敵啊。
123
UnkEvent 26(17, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (157, 15, NULL, 0, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 其中有個外號「灰色惡魔」的傢伙, 最近尤其出名……等等,他是男是女啊?
127
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
131
TalkEvent (110, 16, NULL, 3, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 受不了,你的情報總是東缺西漏的, 反正你一定也忘了對方的名字吧?
132
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (111, 17, NULL, 3, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 真是的,你的情報每次都東缺西漏的, 反正你一定也不記得人家的名字,對吧?
134
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (157, 18, 2405, 0, 16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 才沒有,我記得很清楚! 呃,我記得應該是叫……
139
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
LeaveSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
LoadCharactersEvent (148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
143
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
146
EnterSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
147
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
152
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 10(35, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 90(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 119(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 119(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 119(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 119(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 119(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 119(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 66(149, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
LeaveSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
219
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
221
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
222
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
223
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
UnkEvent 7(0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 90(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (157, 19, 2400, 1, 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 對,就是[MFB:他_她]! 是「灰色惡魔」[BYLETH_MF]!
229
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
231
TalkEvent (110, 20, NULL, 0, 18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不管對手是誰,打贏就對了。 那就是我們傭兵的工作。
232
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (111, 21, NULL, 0, 19, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不管對手是誰,獲勝就是了。 那就是我們傭兵的工作。
234
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (157, 22, 2403, 0, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你是在學團長嗎? 算了,錢都拿了, 也只能硬著頭皮幹了……
239
EnterSceneEvent (3, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
242
TalkEvent (158, 23, NULL, 1, 21, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哈哈哈,你也會說大話啦? 真懷念在山裡剛遇到你的時候。
243
UnkEvent 162(8, 158, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
TalkEvent (158, 24, 2401, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過說歸說,有些對手 也不是說要贏就能贏的。
245
TalkEvent (158, 25, NULL, 0, 23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 說到傑拉爾特傭兵團, 他們可是使命必達的高手集團啊。
246
TalkEvent (158, 26, 2400, 1, 24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果能打倒他們,成為雷斯塔 最強傭兵團的夢想也近在咫尺了……
247
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (159, 27, NULL, 0, 25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 團長,對方有動靜了!
253
TalkEvent (158, 28, 2402, 0, 26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 聽到了嗎? 這次得進行夜戰! 千萬得小心別打到自己人!
254
LeaveSceneEvent (2, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
256
UnkEvent 166(157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
TalkEvent (157, 29, NULL, 0, 27, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 對方好像要攻過來了, 我們也趕快就位吧。
260
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
261
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
262
TripleDialogChoiceEvent (1, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
264
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
265
TalkEvent (110, 33, NULL, 0, 28, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 祝你好運啊。
266
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
267
TalkEvent (111, 34, NULL, 0, 29, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 祝你好運喔。
268
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
270
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
271
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
TalkEvent (157, 35, 2400, 1, 30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,你也是啊。
273
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
275
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
276
TalkEvent (110, 36, 2400, 3, 31, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯……不,沒事。
277
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
TalkEvent (111, 37, 2400, 3, 32, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯……不,沒事。
279
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
280
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
281
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
282
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
283
TalkEvent (157, 38, NULL, 0, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 怎麼啦? 算了……我們都要小心啊。
284
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
285
IfEvent (0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
286
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
287
TalkEvent (110, 39, NULL, 1, 34, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 想辦法打贏,明天再一起看日出吧!
288
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
289
TalkEvent (111, 40, NULL, 1, 35, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 想辦法打贏,明天再一起欣賞日出吧!
290
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
291
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
292
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
293
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
294
UnkEvent 135(160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
296
TalkEvent (157, 41, NULL, 1, 36, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你說那什麼蠢話啊, 我們當然要贏啦!
297
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
同盟領 帝國國界附近
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 2457 0 0 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
喂——! 喔,你在那裡啊,快點過來。
UnkEvent (6) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 90 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
61 0 0 300 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 157 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 150 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 1 2401 0 1 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
真是的,怎麼還一臉沒睡飽啊。
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 3 2 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
抱歉。 呃……
ElseEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 3 3 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
抱歉。 呃……
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 150 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 4 NULL 4 4 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
幹嘛? 你是得了失憶症嗎!? 說說你叫什麼名字!
UnkEvent (90) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 5 2400 1 5 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
沒錯,你叫[HERO_MF]。 看來腦袋沒出問題嘛。
UnkEvent (123) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2401 2 6 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不用說得那麼難聽吧? 我不是早說過要睡到開戰嗎?
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2401 2 7 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不用說得那麼難聽吧? 我不是說過了,要睡到開戰嗎?
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 10 2411 3 8 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
就是因為要開戰了, 我才特地來叫你的啊……
ElseEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2400 0 9 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
抱歉讓你擔心,我已經醒了。 要開打了嗎?
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2400 0 10 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
抱歉讓你擔心,我已經清醒了。 要開戰了嗎?
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 13 2400 4 11 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
呃……對啊。 所以我才跑來叫你的。
EndIfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 14 NULL 0 12 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
聽說這次的對手是那個傑拉爾特傭兵團。 如果是真的,那可是前所未有的強敵啊。
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 15 NULL 0 13 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
其中有個外號「灰色惡魔」的傢伙, 最近尤其出名……等等,他是男是女啊?
UnkEvent (26) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 3 14 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
受不了,你的情報總是東缺西漏的, 反正你一定也忘了對方的名字吧?
ElseEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 3 15 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
真是的,你的情報每次都東缺西漏的, 反正你一定也不記得人家的名字,對吧?
EndIfEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
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UnkEvent (31) (index: 137)
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TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 18 2405 0 16 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
才沒有,我記得很清楚! 呃,我記得應該是叫……
UnkEvent (6) (index: 139)
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0 0 90 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
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10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 152)
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27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 158)
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27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 300 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 164)
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0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 165)
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0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 171)
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27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 172)
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UnkEvent (120) (index: 176)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 177)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 180)
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34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 181)
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UnkEvent (20) (index: 182)
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UnkEvent (10) (index: 183)
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UnkEvent (119) (index: 188)
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4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
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34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 198)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 199)
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5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 202)
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34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 203)
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34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 204)
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27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 205)
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27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 209)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
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148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 212)
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148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 223)
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UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (7) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 19 2400 1 17 1 0 0 0 0 0 0 0 0 0
link 蓋茲 volume_up
對,就是[MFB:他_她]! 是「灰色惡魔」貝雷特!
UnkEvent (26) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link 謝茲 volume_up
不管對手是誰,打贏就對了。 那就是我們傭兵的工作。
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不管對手是誰,獲勝就是了。 那就是我們傭兵的工作。
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你是在學團長嗎? 算了,錢都拿了, 也只能硬著頭皮幹了……
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link 蓓爾蘭團長 volume_up
哈哈哈,你也會說大話啦? 真懷念在山裡剛遇到你的時候。
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不過說歸說,有些對手 也不是說要贏就能贏的。
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說到傑拉爾特傭兵團, 他們可是使命必達的高手集團啊。
TalkEvent (index: 246)
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如果能打倒他們,成為雷斯塔 最強傭兵團的夢想也近在咫尺了……
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團長,對方有動靜了!
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聽到了嗎? 這次得進行夜戰! 千萬得小心別打到自己人!
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對方好像要攻過來了, 我們也趕快就位吧。
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祝你好運啊。
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祝你好運喔。
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嗯,你也是啊。
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嗯……不,沒事。
ElseEvent (index: 277)
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link 謝茲 volume_up
嗯……不,沒事。
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怎麼啦? 算了……我們都要小心啊。
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想辦法打贏,明天再一起看日出吧!
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link 謝茲 volume_up
想辦法打贏,明天再一起欣賞日出吧!
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你說那什麼蠢話啊, 我們當然要贏啦!
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