1. 어이~! ……여기 있었군. 이쪽으로 오라니까.
  2. 하여간, 졸려 죽겠단 얼굴을 하고서는.
  3. ……미안. 음, 그러니까……
  4. ……미안. 음, 그러니까……
  5. 뭐야, 그 기억 상실증이라도 걸린 것 같은 표정은! 네 이름 한번 말해 봐!
  6. 그래, [HERO_MF]. 머리는 멀쩡한 모양이네.
  7. 화낸다
  8. 사과한다
  9. 말이 너무 심하네. 전투가 시작될 때까진 잔다고 했잖아?
  10. 말이 너무 심하네. 전투가 시작될 때까진 잔다고 했잖아?
  11. 곧 시작할 것 같아서 일부러 깨워 주러 온 거거든……
  12. 걱정 끼쳐서 미안해, 이제 괜찮아. 곧 시작할 것 같다고?
  13. 걱정 끼쳐서 미안해, 이제 괜찮아. 곧 시작할 것 같다고?
  14. 그, 그래, 그래서 깨우러 온 거야.
  15. 상대가 제랄트 용병단이라던데. 사실이라면 전에 없던 강적이지.
  16. 특히 요즘 유명한 "잿빛 악마"라고 불리는 남자…… 아니, 여자였던가?
  17. 하여간, 네 정보는 항상 허술해서 문제야. 어차피 이름도 기억 못 하지?
  18. 하여간, 네가 가져오는 정보는 항상 뭔가 어설프다니까. 이름도 기억 못 하지?
  19. 아냐, 기억하거든! 그러니까, 이름이……
  20. 그래, 그거다! "잿빛 악마" [BYLETH_MF]!
  21. 상대가 누구든, 이긴다. 그게 우리 용병의 임무야.
  22. 상대가 누구든, 이긴다. 그게 우리 용병의 임무야.
  23. 단장이 했던 말이지? 뭐, 돈을 받은 이상 하는 수밖에 없긴 하지만……
  24. 하하하, 이제 그런 말도 할 줄 아는구나. 산속에서 만난 게 엊그제 같은데.
  25. 하지만 상대에 따라선 그저 이길 생각만 해서도 안 될 거야.
  26. 제랄트 용병단은 맡은 일을 완벽하게 처리해 평판이 높은 실력자들이니까.
  27. 그자들을 쓰러뜨리면, 레스터 최고의 용병단이 되는 우리의 꿈도 머지않아……
  28. 단장님, 움직임을 포착했습니다!
  29. 들었나, 야간 전투에 돌입한다! 아군을 공격하지 않게 주의해라!
  30. 덤벼 올 모양이군. 우리도 전투 준비를 하자.
  31. 응원한다
  32. 안 좋은 예감이 든다
  33. 가볍게 농담을 건넨다
  34. 무운을 빌게.
  35. 무운을 빌게.
  36. 그래, 너도.
  37. 음…… 아니, 아무것도 아니야.
  38. 어…… 아니, 아무것도 아니야.
  39. 왜 그래? ……뭐, 아무튼. 각자 조심하도록 하자.
  40. 이겨서 내일 아침에 뜨는 해를 같이 보도록 하자.
  41. 이겨서 내일 아침에 뜨는 해를 같이 보도록 하자.
  42. 뭐 그런 실없는 소리를 하고 그래. 당연히 이겨야지!
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LoadCharactersEvent (index: 1)
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157 110 158 159 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 2)
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UnkEvent (15) (index: 3)
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BlackScreenEvent (index: 4)
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TalkEvent (index: 5)
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UnkEvent (6) (index: 6)
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LeaveSceneEvent (index: 7)
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InitEvent (index: 8)
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LoadCharactersEvent (index: 9)
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InitPlacesEvent (index: 10)
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EnterSceneEvent (index: 11)
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SetFaceOrientationEvent (index: 12)
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SetFaceOrientationEvent (index: 13)
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SetEyesEvent (index: 14)
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SetEyesEvent (index: 15)
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DelayEvent (index: 16)
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UnkEvent (10) (index: 17)
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UnkEvent (10) (index: 18)
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UnkEvent (10) (index: 19)
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KenBurnsEvent (index: 20)
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BlackScreenEvent (index: 21)
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UnkEvent (90) (index: 22)
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UnkEvent (119) (index: 23)
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SetFaceOrientationEvent (index: 24)
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SetEyesEvent (index: 25)
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UnkEvent (20) (index: 26)
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UnkEvent (10) (index: 27)
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UnkEvent (20) (index: 28)
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UnkEvent (10) (index: 29)
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DelayEvent (index: 30)
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SetFaceOrientationEvent (index: 31)
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SetEyesEvent (index: 32)
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UnkEvent (120) (index: 33)
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UnkEvent (119) (index: 34)
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SetFaceOrientationEvent (index: 35)
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SetEyesEvent (index: 36)
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UnkEvent (20) (index: 37)
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UnkEvent (10) (index: 38)
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UnkEvent (20) (index: 39)
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UnkEvent (10) (index: 40)
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DelayEvent (index: 41)
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SetFaceOrientationEvent (index: 42)
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SetEyesEvent (index: 43)
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UnkEvent (120) (index: 44)
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UnkEvent (119) (index: 45)
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SetFaceOrientationEvent (index: 46)
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SetEyesEvent (index: 47)
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UnkEvent (20) (index: 48)
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UnkEvent (10) (index: 49)
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UnkEvent (20) (index: 50)
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UnkEvent (10) (index: 51)
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DelayEvent (index: 52)
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SetFaceOrientationEvent (index: 53)
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SetEyesEvent (index: 54)
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UnkEvent (120) (index: 55)
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UnkEvent (119) (index: 56)
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SetFaceOrientationEvent (index: 57)
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SetEyesEvent (index: 58)
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UnkEvent (20) (index: 59)
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UnkEvent (10) (index: 60)
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UnkEvent (20) (index: 61)
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UnkEvent (10) (index: 62)
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DelayEvent (index: 63)
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SetFaceOrientationEvent (index: 64)
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SetEyesEvent (index: 65)
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UnkEvent (120) (index: 66)
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UnkEvent (119) (index: 67)
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SetAnimationEvent (index: 68)
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UnkEvent (120) (index: 69)
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UnkEvent (119) (index: 70)
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UnkEvent (120) (index: 72)
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LeaveSceneEvent (index: 73)
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InitEvent (index: 74)
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LoadCharactersEvent (index: 75)
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InitPlacesEvent (index: 76)
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EnterSceneEvent (index: 77)
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UnkEvent (7) (index: 78)
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UnkEvent (26) (index: 79)
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DrawOverlayImageEvent (index: 80)
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UnkEvent (59) (index: 81)
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UnkEvent (27) (index: 82)
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UnkEvent (85) (index: 84)
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TalkEvent (index: 85)
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IfEvent (index: 86)
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TalkEvent (index: 89)
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UnkEvent (26) (index: 91)
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TalkEvent (index: 95)
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TalkEvent (index: 97)
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UnkEvent (26) (index: 99)
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DialogChoiceEvent (index: 100)
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TalkEvent (index: 122)
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TalkEvent (index: 126)
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TalkEvent (index: 131)
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TalkEvent (index: 133)
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TalkEvent (index: 138)
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UnkEvent (6) (index: 139)
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LeaveSceneEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 157 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 5 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 149 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 75 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 300 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 149 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 300 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 149 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 110 158 159 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 157 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 19 2400 1 17 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 NULL 0 18 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 0 19 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 22 2403 0 20 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 23 NULL 1 21 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 158 157 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 24 2401 0 22 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 25 NULL 0 23 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 26 2400 1 24 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
159 27 NULL 0 25 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 28 2402 0 26 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 158 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 29 NULL 0 27 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 31 32 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 0 28 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 29 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 35 2400 1 30 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2400 3 31 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 3 32 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 38 NULL 0 33 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 NULL 1 34 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 NULL 1 35 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 293)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 294)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 295)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 296)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 41 NULL 1 36 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 297)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
TopLeftLocationBannerEvent (0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 동맹령 제국과의 국경 인근
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TalkEvent (157, 0, 2457, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어이~! ……여기 있었군. 이쪽으로 오라니까.
6
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
LeaveSceneEvent (0, 157, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
LoadCharactersEvent (110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
EnterSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 10(61, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 90(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 119(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 119(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 119(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 10(59, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 119(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 20(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 10(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 20(59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 10(59, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 119(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 119(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
LeaveSceneEvent (0, 110, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
74
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
76
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
77
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
78
UnkEvent 7(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(5, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
DrawOverlayImageEvent (62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 27(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 85(110, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (157, 1, 2401, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하여간, 졸려 죽겠단 얼굴을 하고서는.
86
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
87
TalkEvent (110, 2, NULL, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……미안. 음, 그러니까……
88
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 3, NULL, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……미안. 음, 그러니까……
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 85(110, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (157, 4, NULL, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐야, 그 기억 상실증이라도 걸린 것 같은 표정은! 네 이름 한번 말해 봐!
96
UnkEvent 90(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (157, 5, 2400, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, [HERO_MF]. 머리는 멀쩡한 모양이네.
98
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
DialogChoiceEvent (0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
102
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
103
TalkEvent (110, 8, 2401, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 말이 너무 심하네. 전투가 시작될 때까진 잔다고 했잖아?
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 9, 2401, 2, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 말이 너무 심하네. 전투가 시작될 때까진 잔다고 했잖아?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (157, 10, 2411, 3, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 곧 시작할 것 같아서 일부러 깨워 주러 온 거거든……
111
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
113
TalkEvent (110, 11, 2400, 0, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 걱정 끼쳐서 미안해, 이제 괜찮아. 곧 시작할 것 같다고?
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (111, 12, 2400, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 걱정 끼쳐서 미안해, 이제 괜찮아. 곧 시작할 것 같다고?
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (157, 13, 2400, 4, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그, 그래, 그래서 깨우러 온 거야.
121
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (157, 14, NULL, 0, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 상대가 제랄트 용병단이라던데. 사실이라면 전에 없던 강적이지.
123
UnkEvent 26(17, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (157, 15, NULL, 0, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 특히 요즘 유명한 "잿빛 악마"라고 불리는 남자…… 아니, 여자였던가?
127
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
131
TalkEvent (110, 16, NULL, 3, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하여간, 네 정보는 항상 허술해서 문제야. 어차피 이름도 기억 못 하지?
132
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (111, 17, NULL, 3, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하여간, 네가 가져오는 정보는 항상 뭔가 어설프다니까. 이름도 기억 못 하지?
134
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (157, 18, 2405, 0, 16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아냐, 기억하거든! 그러니까, 이름이……
139
UnkEvent 6(0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
LeaveSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
InitEvent (37, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
LoadCharactersEvent (148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
143
InitPlacesEvent (12, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
146
EnterSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
147
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
152
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 10(35, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 90(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 119(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 119(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 119(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 10(27, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 119(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 20(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 10(34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 20(27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 10(27, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 119(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 66(148, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 119(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 66(149, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 120(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
LeaveSceneEvent (0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
219
InitEvent (37, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
LoadCharactersEvent (157, 110, 158, 159, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
221
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
222
EnterSceneEvent (0, 157, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
223
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
UnkEvent 7(0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 90(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (157, 19, 2400, 1, 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 그거다! "잿빛 악마" [BYLETH_MF]!
229
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
231
TalkEvent (110, 20, NULL, 0, 18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 상대가 누구든, 이긴다. 그게 우리 용병의 임무야.
232
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (111, 21, NULL, 0, 19, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 상대가 누구든, 이긴다. 그게 우리 용병의 임무야.
234
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
TalkEvent (157, 22, 2403, 0, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 단장이 했던 말이지? 뭐, 돈을 받은 이상 하는 수밖에 없긴 하지만……
239
EnterSceneEvent (3, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
242
TalkEvent (158, 23, NULL, 1, 21, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하하하, 이제 그런 말도 할 줄 아는구나. 산속에서 만난 게 엊그제 같은데.
243
UnkEvent 162(8, 158, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
TalkEvent (158, 24, 2401, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 상대에 따라선 그저 이길 생각만 해서도 안 될 거야.
245
TalkEvent (158, 25, NULL, 0, 23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제랄트 용병단은 맡은 일을 완벽하게 처리해 평판이 높은 실력자들이니까.
246
TalkEvent (158, 26, 2400, 1, 24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그자들을 쓰러뜨리면, 레스터 최고의 용병단이 되는 우리의 꿈도 머지않아……
247
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (159, 27, NULL, 0, 25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 단장님, 움직임을 포착했습니다!
253
TalkEvent (158, 28, 2402, 0, 26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 들었나, 야간 전투에 돌입한다! 아군을 공격하지 않게 주의해라!
254
LeaveSceneEvent (2, 158, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
256
UnkEvent 166(157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
TalkEvent (157, 29, NULL, 0, 27, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 덤벼 올 모양이군. 우리도 전투 준비를 하자.
260
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
261
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
262
TripleDialogChoiceEvent (1, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
264
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
265
TalkEvent (110, 33, NULL, 0, 28, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무운을 빌게.
266
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
267
TalkEvent (111, 34, NULL, 0, 29, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무운을 빌게.
268
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
270
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
271
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
TalkEvent (157, 35, 2400, 1, 30, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 너도.
273
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
275
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
276
TalkEvent (110, 36, 2400, 3, 31, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 음…… 아니, 아무것도 아니야.
277
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
TalkEvent (111, 37, 2400, 3, 32, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어…… 아니, 아무것도 아니야.
279
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
280
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
281
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
282
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
283
TalkEvent (157, 38, NULL, 0, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래? ……뭐, 아무튼. 각자 조심하도록 하자.
284
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
285
IfEvent (0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
286
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
287
TalkEvent (110, 39, NULL, 1, 34, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이겨서 내일 아침에 뜨는 해를 같이 보도록 하자.
288
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
289
TalkEvent (111, 40, NULL, 1, 35, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이겨서 내일 아침에 뜨는 해를 같이 보도록 하자.
290
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
291
UnkEvent 26(2, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
292
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
293
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
294
UnkEvent 135(160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
296
TalkEvent (157, 41, NULL, 1, 36, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐 그런 실없는 소리를 하고 그래. 당연히 이겨야지!
297
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
동맹령 제국과의 국경 인근
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 2457 0 0 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
어이~! ……여기 있었군. 이쪽으로 오라니까.
UnkEvent (6) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 90 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
61 0 0 300 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
59 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 157 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 150 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 1 2401 0 1 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
하여간, 졸려 죽겠단 얼굴을 하고서는.
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 3 2 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……미안. 음, 그러니까……
ElseEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 3 3 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……미안. 음, 그러니까……
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 150 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 4 NULL 4 4 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
뭐야, 그 기억 상실증이라도 걸린 것 같은 표정은! 네 이름 한번 말해 봐!
UnkEvent (90) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 5 2400 1 5 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
그래, [HERO_MF]. 머리는 멀쩡한 모양이네.
UnkEvent (123) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2401 2 6 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
말이 너무 심하네. 전투가 시작될 때까진 잔다고 했잖아?
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2401 2 7 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
말이 너무 심하네. 전투가 시작될 때까진 잔다고 했잖아?
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 10 2411 3 8 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
곧 시작할 것 같아서 일부러 깨워 주러 온 거거든……
ElseEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2400 0 9 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
걱정 끼쳐서 미안해, 이제 괜찮아. 곧 시작할 것 같다고?
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2400 0 10 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
걱정 끼쳐서 미안해, 이제 괜찮아. 곧 시작할 것 같다고?
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 13 2400 4 11 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
그, 그래, 그래서 깨우러 온 거야.
EndIfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 14 NULL 0 12 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
상대가 제랄트 용병단이라던데. 사실이라면 전에 없던 강적이지.
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 15 NULL 0 13 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
특히 요즘 유명한 "잿빛 악마"라고 불리는 남자…… 아니, 여자였던가?
UnkEvent (26) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 3 14 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하여간, 네 정보는 항상 허술해서 문제야. 어차피 이름도 기억 못 하지?
ElseEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 3 15 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하여간, 네가 가져오는 정보는 항상 뭔가 어설프다니까. 이름도 기억 못 하지?
EndIfEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 18 2405 0 16 1 0 0 0 0 0 0 0 0 0
link 게츠 volume_up
아냐, 기억하거든! 그러니까, 이름이……
UnkEvent (6) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 90 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 300 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (20) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (119) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (120) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (90) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 19 2400 1 17 1 0 0 0 0 0 0 0 0 0
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그래, 그거다! "잿빛 악마" 벨레트!
UnkEvent (26) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 NULL 0 18 1 0 0 0 0 0 0 0 0 0
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상대가 누구든, 이긴다. 그게 우리 용병의 임무야.
ElseEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 0 19 1 0 0 0 0 0 0 0 0 0
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상대가 누구든, 이긴다. 그게 우리 용병의 임무야.
EndIfEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 22 2403 0 20 1 0 0 0 0 0 0 0 0 0
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단장이 했던 말이지? 뭐, 돈을 받은 이상 하는 수밖에 없긴 하지만……
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 23 NULL 1 21 1 0 0 0 0 0 0 0 0 0
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하하하, 이제 그런 말도 할 줄 아는구나. 산속에서 만난 게 엊그제 같은데.
UnkEvent (162) (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 158 157 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 24 2401 0 22 1 0 0 0 0 0 0 0 0 0
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하지만 상대에 따라선 그저 이길 생각만 해서도 안 될 거야.
TalkEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 25 NULL 0 23 1 0 0 0 0 0 0 0 0 0
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제랄트 용병단은 맡은 일을 완벽하게 처리해 평판이 높은 실력자들이니까.
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 26 2400 1 24 1 0 0 0 0 0 0 0 0 0
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그자들을 쓰러뜨리면, 레스터 최고의 용병단이 되는 우리의 꿈도 머지않아……
UnkEvent (26) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
159 27 NULL 0 25 1 0 0 0 0 0 0 0 0 0
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단장님, 움직임을 포착했습니다!
LookEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
158 28 2402 0 26 1 0 0 0 0 0 0 0 0 0
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들었나, 야간 전투에 돌입한다! 아군을 공격하지 않게 주의해라!
UnkEvent (166) (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 29 NULL 0 27 1 0 0 0 0 0 0 0 0 0
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덤벼 올 모양이군. 우리도 전투 준비를 하자.
UnkEvent (123) (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 31 32 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 0 28 1 0 0 0 0 0 0 0 0 0
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무운을 빌게.
ElseEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 29 1 0 0 0 0 0 0 0 0 0
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무운을 빌게.
EndIfEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 35 2400 1 30 1 0 0 0 0 0 0 0 0 0
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그래, 너도.
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2400 3 31 1 0 0 0 0 0 0 0 0 0
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음…… 아니, 아무것도 아니야.
ElseEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 3 32 1 0 0 0 0 0 0 0 0 0
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어…… 아니, 아무것도 아니야.
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 38 NULL 0 33 1 0 0 0 0 0 0 0 0 0
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왜 그래? ……뭐, 아무튼. 각자 조심하도록 하자.
EndIfEvent (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 NULL 1 34 1 0 0 0 0 0 0 0 0 0
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이겨서 내일 아침에 뜨는 해를 같이 보도록 하자.
ElseEvent (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 NULL 1 35 1 0 0 0 0 0 0 0 0 0
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이겨서 내일 아침에 뜨는 해를 같이 보도록 하자.
EndIfEvent (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 157 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 293)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 294)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 296)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
157 41 NULL 1 36 1 0 0 0 0 0 0 0 0 0
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뭐 그런 실없는 소리를 하고 그래. 당연히 이겨야지!
EndIfEvent (index: 297)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0