1. ……어때? 성공할 가능성은 꽤 크다고 생각하는데.
  2. 흐음…… 실패 시의 위험이 너무 큰 것은 아닐까요?
  3. 지금까지 몇 번이고 위험한 수단을 써 오긴 했습니다만, 이건 명확한 적대 행위입니다.
  4. 그들이 이쪽의 의도를 알아챈다면 돌이킬 수 없게 될 겁니다.
  5. 하지만…… 이대로 있으면 그녀를 잃게 돼. 기적적으로 구할 기회가 온 거야……
  6. 큭큭…… 기적 따위 일어나지 않는다고 말씀하셨던 건 황녀 전하가 아니셨습니까.
  7. 맞아. 기다리기만 해선 기적은 일어나지 않아.
  8. 잔당의 움직임, 그녀의 위치, 그자들의 계획, 담임 선정, 그리고 이달의 과제……
  9. 그 모든 것들의 톱니바퀴를 맞물리게 해서 내가 기적을 일으킬 거야. 미래를 위해서.
  10. ………………
  11. ……그자들을 궁지에 몰아넣을 방책을 준비하도록 하겠습니다.
  12. 이거 참, 제가 생각했던 것보다 훨씬 더 크게 불길이 번져 나가게 되겠군요.
  13. 부탁할게. ……고마워.
  14. "흑수리반"에 온 걸 환영해. 네가 이 반을 선택해 줘서 기뻐.
  15. 뭐야!? 너, 사관학교 학생이 된 거야?
  16. 심지어 우리 반이라니, 이게 무슨 일이야!
  17. 어? 어, 어떻게 된 거죠? 모르는 사람이 늘어났네요!
  18. 그러고 보니 베르만 이달 초에 있었던 야외 활동에 참가하지 않았지……
  19. 많은 일이 있었거든. 얘기 못 들었어? 도적한테 습격당한 이야기라던지.
  20. 꺄악!? 도저어어억!? 아, 안 가서 다행이다아……
  21. 그나저나, 교단도 큰 결단을 내렸군. 나로서는 대환영이지만 말이야.
  22. 에델가르트를 구한 실력을 가진 네게는 배울 점이 많을 거라 생각했거든.
  23. 저, 용병의 전투 방식, 흥미, 있습니다. 꼭, 훈련하다, 합시다!
  24. 난 잠이나 자고 싶다…… 그나저나, 문장은? 한네만 선생님이 조사 안 하셨어?
  25. 아니, 조사해 줬어. 딱히 가진 건 없다더라고.
  26. 아니, 조사해 줬어. 딱히 가진 건 없다더라고.
  27. 그래? 가지고 있을 것 같았는데 그냥 내 착각이었나 보네.
  28. 야영지에서도 만나 봤으니 알고 있겠지만……
  29. 이런 아이들이 모인 반이야. 잘 지내 줬으면 해.
  30. 예리차 선생님, 왔습니다. 모두, 모인다, 모여 있습니다.
  31. 과제는 들었겠지……
  32. 네. 야영지를 습격한 도적단 "철의 왕". 그 잔당을 토벌하는 것이지요.
  33. 우두머리 코스타스는 이미 토벌했고 잔당도 얼마 남지 않았다고 했던가요.
  34. 맞아, 우리끼리여도 꽤 여유 있게 토벌할 수 있는 상대라고 생각해.
  35. ……그렇다. 준비해 두도록.
  36. 그, 그래. ……가 버렸네.
  37. 그, 그래. ……가 버렸네.
  38. 그런 듯하군요. 각자 도적을 토벌할 준비를 해 두시지요.
  39. 어? 어라? 저기…… 베르는 참가하고 싶지 않다고 말하려고……
  40. ……말할 기회를 놓쳤어요오오오! 이제 다 글렀어요오오오오!
  41. 나도! 나만 믿으라고 말하려 했는데……
  42. 근데 또 그런 쓸데없는 말은 안 한다는 듯한 태도가 참 강해 보인단 말이지!
  43. 동의한다
  44. 의문을 가진다
  45. 하긴, 과묵한 사람이 멋있긴 해.
  46. 하긴, 과묵한 사람이 멋있긴 해.
  47. 후훗, 맞아. 너무 말이 많으면 매력이 반감되니까.
  48. 그래? 강해 보인다는 건 동의하지만 말수랑은 상관없는 것 같은데……
  49. 그래? 강해 보인다는 건 동의하지만 말수랑은 상관없는 것 같은데……
  50. 음, 우리 제국에도 카스파르의 부친인 베르그리즈 백작처럼……
  51. 그 호령에 바다와 구름이 갈라질까 걱정이 될 만큼 목소리가 큰 강자가 있기는 하지.
  52. 아무튼, 이번엔 전원 참가해야 해. 베르나데타도 열심히 해 줘.
  53. [HERO_MF], 네 활약도 기대하고 있을게.
  54. 힘차게 끄덕인다
  55. 가볍게 농담을 건넨다
  56. 그래, 나만 믿어.
  57. 그럼, 나만 믿어.
  58. 내가 활약하면 에델가르트가 나설 기회가 없어질 텐데?
  59. 내가 활약하면 에델가르트가 나설 기회가 없어질걸?
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 0 399 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 26 2400 0 400 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967273 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 NULL 0 401 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2403 0 402 1 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 29 0 0 403 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 30 0 0 404 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 2400 0 405 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 NULL 0 406 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 33 2400 0 407 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 34 2400 0 408 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 4 409 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 4 410 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 37 NULL 0 411 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 38 2401 0 412 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 25 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2432 4 1 50 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 413 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 40 2402 0 414 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 41 2400 1 415 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 42 43 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2400 0 416 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2400 0 417 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 2409 1 418 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2403 0 419 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2403 0 420 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 2400 2 421 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 50 2402 2 422 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2401 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 51 NULL 0 423 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 52 2403 1 424 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 53 54 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 2352 1 425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 2352 1 426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 2458 1 427 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 2458 1 428 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 8, 9, 10, 6, 11, 7, 49, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 7, 4, 7, 9, 8, 5, 6, 1, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (2, 0, 2403, 3, 374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……어때? 성공할 가능성은 꽤 크다고 생각하는데.
8
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (5, 1, 2405, 3, 375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 흐음…… 실패 시의 위험이 너무 큰 것은 아닐까요?
10
UnkEvent 54(5, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (5, 2, 2407, 0, 376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금까지 몇 번이고 위험한 수단을 써 오긴 했습니다만, 이건 명확한 적대 행위입니다.
17
TalkEvent (5, 3, 2403, 0, 377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그들이 이쪽의 의도를 알아챈다면 돌이킬 수 없게 될 겁니다.
18
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (2, 4, 2401, 3, 378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만…… 이대로 있으면 그녀를 잃게 돼. 기적적으로 구할 기회가 온 거야……
20
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (5, 5, NULL, 1, 379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 큭큭…… 기적 따위 일어나지 않는다고 말씀하셨던 건 황녀 전하가 아니셨습니까.
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (2, 6, 2400, 0, 380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맞아. 기다리기만 해선 기적은 일어나지 않아.
25
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(500, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (2, 7, 2405, 2, 381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 잔당의 움직임, 그녀의 위치, 그자들의 계획, 담임 선정, 그리고 이달의 과제……
28
TalkEvent (2, 8, 2407, 2, 382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 모든 것들의 톱니바퀴를 맞물리게 해서 내가 기적을 일으킬 거야. 미래를 위해서.
29
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (5, 9, NULL, 0, 383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
32
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (5, 10, 2403, 0, 384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그자들을 궁지에 몰아넣을 방책을 준비하도록 하겠습니다.
35
TalkEvent (5, 11, NULL, 3, 385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이거 참, 제가 생각했던 것보다 훨씬 더 크게 불길이 번져 나가게 되겠군요.
36
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (2, 12, 2400, 0, 386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 부탁할게. ……고마워.
38
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
LeaveSceneEvent (0, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
MovePersonToPlaceEvent (2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
MovePersonToPlaceEvent (5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
EnterSceneEvent (0, 110, 8, 9, 10, 6, 11, 7, 2, 5, NULL, NULL, NULL, NULL, NULL)
44
UnkEvent 64(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TopLeftLocationBannerEvent (5, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 가르그 마크 대수도원 사관학교
49
UnkEvent 15(69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (2, 13, 2403, 1, 387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "흑수리반"에 온 걸 환영해. 네가 이 반을 선택해 줘서 기뻐.
52
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 26(8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (8, 14, 2412, 4, 388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐야!? 너, 사관학교 학생이 된 거야?
61
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (8, 15, 2402, 1, 389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 심지어 우리 반이라니, 이게 무슨 일이야!
64
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (9, 16, 2412, 4, 390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어? 어, 어떻게 된 거죠? 모르는 사람이 늘어났네요!
67
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (10, 17, 2400, 0, 391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러고 보니 베르만 이달 초에 있었던 야외 활동에 참가하지 않았지……
71
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (10, 18, NULL, 0, 392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 많은 일이 있었거든. 얘기 못 들었어? 도적한테 습격당한 이야기라던지.
73
UnkEvent 26(5, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (9, 19, 2412, 0, 393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 꺄악!? 도저어어억!? 아, 안 가서 다행이다아……
82
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 43(8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (6, 20, NULL, 0, 394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나, 교단도 큰 결단을 내렸군. 나로서는 대환영이지만 말이야.
93
TalkEvent (6, 21, 2354, 0, 395, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 에델가르트를 구한 실력을 가진 네게는 배울 점이 많을 거라 생각했거든.
94
UnkEvent 26(16, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (11, 22, NULL, 0, 396, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저, 용병의 전투 방식, 흥미, 있습니다. 꼭, 훈련하다, 합시다!
101
UnkEvent 26(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (7, 23, NULL, 0, 397, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 난 잠이나 자고 싶다…… 그나저나, 문장은? 한네만 선생님이 조사 안 하셨어?
113
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
116
TalkEvent (110, 24, NULL, 0, 398, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 조사해 줬어. 딱히 가진 건 없다더라고.
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 25, NULL, 0, 399, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 조사해 줬어. 딱히 가진 건 없다더라고.
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 26(15, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (7, 26, 2400, 0, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래? 가지고 있을 것 같았는데 그냥 내 착각이었나 보네.
123
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(600, 0, 4294967273, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 91(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (2, 27, NULL, 0, 401, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 야영지에서도 만나 봤으니 알고 있겠지만……
131
TalkEvent (2, 28, 2403, 0, 402, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이런 아이들이 모인 반이야. 잘 지내 줬으면 해.
133
EnterSceneEvent (3, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
134
UnkEvent 26(13, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 91(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (11, 29, 0, 0, 403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예리차 선생님, 왔습니다. 모두, 모인다, 모여 있습니다.
146
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (49, 30, 0, 0, 404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 과제는 들었겠지……
150
UnkEvent 162(8, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (5, 31, 2400, 0, 405, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네. 야영지를 습격한 도적단 "철의 왕". 그 잔당을 토벌하는 것이지요.
152
TalkEvent (5, 32, NULL, 0, 406, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우두머리 코스타스는 이미 토벌했고 잔당도 얼마 남지 않았다고 했던가요.
153
TalkEvent (2, 33, 2400, 0, 407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맞아, 우리끼리여도 꽤 여유 있게 토벌할 수 있는 상대라고 생각해.
154
UnkEvent 26(13, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (49, 34, 2400, 0, 408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그렇다. 준비해 두도록.
157
LeaveSceneEvent (2, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
167
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
168
TalkEvent (110, 35, 0, 4, 409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그, 그래. ……가 버렸네.
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (111, 36, 0, 4, 410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그, 그래. ……가 버렸네.
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 91(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (5, 37, NULL, 0, 411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런 듯하군요. 각자 도적을 토벌할 준비를 해 두시지요.
180
UnkEvent 26(5, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
TalkEvent (9, 38, 2401, 0, 412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어? 어라? 저기…… 베르는 참가하고 싶지 않다고 말하려고……
190
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (9, 39, 2412, 4, 413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……말할 기회를 놓쳤어요오오오! 이제 다 글렀어요오오오오!
194
UnkEvent 162(8, 2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 43(8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
TalkEvent (8, 40, 2402, 0, 414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도! 나만 믿으라고 말하려 했는데……
200
TalkEvent (8, 41, 2400, 1, 415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 근데 또 그런 쓸데없는 말은 안 한다는 듯한 태도가 참 강해 보인단 말이지!
201
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
DialogChoiceEvent (0, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
209
SupportPointsEvent (10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
211
TalkEvent (110, 44, 2400, 0, 416, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하긴, 과묵한 사람이 멋있긴 해.
212
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
TalkEvent (111, 45, 2400, 0, 417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하긴, 과묵한 사람이 멋있긴 해.
214
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
TalkEvent (10, 46, 2409, 1, 418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후훗, 맞아. 너무 말이 많으면 매력이 반감되니까.
217
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
SupportPointsEvent (6, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
220
TalkEvent (110, 47, 2403, 0, 419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래? 강해 보인다는 건 동의하지만 말수랑은 상관없는 것 같은데……
221
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
TalkEvent (111, 48, 2403, 0, 420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래? 강해 보인다는 건 동의하지만 말수랑은 상관없는 것 같은데……
223
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (6, 49, 2400, 2, 421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 음, 우리 제국에도 카스파르의 부친인 베르그리즈 백작처럼……
226
TalkEvent (6, 50, 2402, 2, 422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 호령에 바다와 구름이 갈라질까 걱정이 될 만큼 목소리가 큰 강자가 있기는 하지.
227
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
231
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
TalkEvent (2, 51, NULL, 0, 423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무튼, 이번엔 전원 참가해야 해. 베르나데타도 열심히 해 줘.
236
TalkEvent (2, 52, 2403, 1, 424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF], 네 활약도 기대하고 있을게.
237
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
DialogChoiceEvent (1, 53, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
241
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
242
TalkEvent (110, 55, 2352, 1, 425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 나만 믿어.
243
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
TalkEvent (111, 56, 2352, 1, 426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럼, 나만 믿어.
245
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
SupportPointsEvent (5, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
249
TalkEvent (110, 57, 2458, 1, 427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내가 활약하면 에델가르트가 나설 기회가 없어질 텐데?
250
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
TalkEvent (111, 58, 2458, 1, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내가 활약하면 에델가르트가 나설 기회가 없어질걸?
252
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 3 374 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
……어때? 성공할 가능성은 꽤 크다고 생각하는데.
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2405 3 375 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
흐음…… 실패 시의 위험이 너무 큰 것은 아닐까요?
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2407 0 376 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
지금까지 몇 번이고 위험한 수단을 써 오긴 했습니다만, 이건 명확한 적대 행위입니다.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2403 0 377 1 0 0 0 0 0 0 0 0 0
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그들이 이쪽의 의도를 알아챈다면 돌이킬 수 없게 될 겁니다.
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2401 3 378 1 0 0 0 0 0 0 0 0 0
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하지만…… 이대로 있으면 그녀를 잃게 돼. 기적적으로 구할 기회가 온 거야……
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 NULL 1 379 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
큭큭…… 기적 따위 일어나지 않는다고 말씀하셨던 건 황녀 전하가 아니셨습니까.
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 380 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
맞아. 기다리기만 해선 기적은 일어나지 않아.
PanCameraEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2405 2 381 1 0 0 0 0 0 0 0 0 0
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잔당의 움직임, 그녀의 위치, 그자들의 계획, 담임 선정, 그리고 이달의 과제……
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2407 2 382 1 0 0 0 0 0 0 0 0 0
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그 모든 것들의 톱니바퀴를 맞물리게 해서 내가 기적을 일으킬 거야. 미래를 위해서.
UnkEvent (30) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 383 1 0 0 0 0 0 0 0 0 0
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………………
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 2403 0 384 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
……그자들을 궁지에 몰아넣을 방책을 준비하도록 하겠습니다.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 NULL 3 385 1 0 0 0 0 0 0 0 0 0
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이거 참, 제가 생각했던 것보다 훨씬 더 크게 불길이 번져 나가게 되겠군요.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2400 0 386 1 0 0 0 0 0 0 0 0 0
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부탁할게. ……고마워.
UnkEvent (6) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
95 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 29 0 0 0 0 0 0 0 0 0 0 0 0
가르그 마크 대수도원 사관학교
UnkEvent (15) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
69 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2403 1 387 1 0 0 0 0 0 0 0 0 0
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"흑수리반"에 온 걸 환영해. 네가 이 반을 선택해 줘서 기뻐.
UnkEvent (164) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 14 2412 4 388 1 0 0 0 0 0 0 0 0 0
link 카스파르 volume_up
뭐야!? 너, 사관학교 학생이 된 거야?
UnkEvent (164) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 15 2402 1 389 1 0 0 0 0 0 0 0 0 0
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심지어 우리 반이라니, 이게 무슨 일이야!
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2412 4 390 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
어? 어, 어떻게 된 거죠? 모르는 사람이 늘어났네요!
UnkEvent (164) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 17 2400 0 391 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
그러고 보니 베르만 이달 초에 있었던 야외 활동에 참가하지 않았지……
UnkEvent (164) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 NULL 0 392 1 0 0 0 0 0 0 0 0 0
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많은 일이 있었거든. 얘기 못 들었어? 도적한테 습격당한 이야기라던지.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2412 0 393 1 0 0 0 0 0 0 0 0 0
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꺄악!? 도저어어억!? 아, 안 가서 다행이다아……
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 0 394 1 0 0 0 0 0 0 0 0 0
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그나저나, 교단도 큰 결단을 내렸군. 나로서는 대환영이지만 말이야.
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 2354 0 395 1 0 0 0 0 0 0 0 0 0
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에델가르트를 구한 실력을 가진 네게는 배울 점이 많을 거라 생각했거든.
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 11 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 1 70 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 22 NULL 0 396 1 0 0 0 0 0 0 0 0 0
link 페트라 volume_up
저, 용병의 전투 방식, 흥미, 있습니다. 꼭, 훈련하다, 합시다!
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 23 NULL 0 397 1 0 0 0 0 0 0 0 0 0
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난 잠이나 자고 싶다…… 그나저나, 문장은? 한네만 선생님이 조사 안 하셨어?
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 0 398 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 조사해 줬어. 딱히 가진 건 없다더라고.
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 0 399 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 조사해 줬어. 딱히 가진 건 없다더라고.
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 26 2400 0 400 1 0 0 0 0 0 0 0 0 0
link 린하르트 volume_up
그래? 가지고 있을 것 같았는데 그냥 내 착각이었나 보네.
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967273 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 NULL 0 401 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
야영지에서도 만나 봤으니 알고 있겠지만……
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2403 0 402 1 0 0 0 0 0 0 0 0 0
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이런 아이들이 모인 반이야. 잘 지내 줬으면 해.
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 29 0 0 403 1 0 0 0 0 0 0 0 0 0
link 페트라 volume_up
예리차 선생님, 왔습니다. 모두, 모인다, 모여 있습니다.
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 30 0 0 404 1 0 0 0 0 0 0 0 0 0
link 예리차 volume_up
과제는 들었겠지……
UnkEvent (162) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 2400 0 405 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
네. 야영지를 습격한 도적단 "철의 왕". 그 잔당을 토벌하는 것이지요.
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 NULL 0 406 1 0 0 0 0 0 0 0 0 0
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우두머리 코스타스는 이미 토벌했고 잔당도 얼마 남지 않았다고 했던가요.
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 33 2400 0 407 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
맞아, 우리끼리여도 꽤 여유 있게 토벌할 수 있는 상대라고 생각해.
UnkEvent (26) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 34 2400 0 408 1 0 0 0 0 0 0 0 0 0
link 예리차 volume_up
……그렇다. 준비해 두도록.
LookEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 4 409 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그, 그래. ……가 버렸네.
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 4 410 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그, 그래. ……가 버렸네.
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 37 NULL 0 411 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
그런 듯하군요. 각자 도적을 토벌할 준비를 해 두시지요.
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 38 2401 0 412 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
어? 어라? 저기…… 베르는 참가하고 싶지 않다고 말하려고……
UnkEvent (135) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 413 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
……말할 기회를 놓쳤어요오오오! 이제 다 글렀어요오오오오!
UnkEvent (162) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 40 2402 0 414 1 0 0 0 0 0 0 0 0 0
link 카스파르 volume_up
나도! 나만 믿으라고 말하려 했는데……
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 41 2400 1 415 1 0 0 0 0 0 0 0 0 0
link 카스파르 volume_up
근데 또 그런 쓸데없는 말은 안 한다는 듯한 태도가 참 강해 보인단 말이지!
UnkEvent (43) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 42 43 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2400 0 416 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하긴, 과묵한 사람이 멋있긴 해.
ElseEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2400 0 417 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하긴, 과묵한 사람이 멋있긴 해.
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 46 2409 1 418 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
후훗, 맞아. 너무 말이 많으면 매력이 반감되니까.
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2403 0 419 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래? 강해 보인다는 건 동의하지만 말수랑은 상관없는 것 같은데……
ElseEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2403 0 420 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래? 강해 보인다는 건 동의하지만 말수랑은 상관없는 것 같은데……
EndIfEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 2400 2 421 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
음, 우리 제국에도 카스파르의 부친인 베르그리즈 백작처럼……
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 50 2402 2 422 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
그 호령에 바다와 구름이 갈라질까 걱정이 될 만큼 목소리가 큰 강자가 있기는 하지.
EndIfEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 51 NULL 0 423 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
아무튼, 이번엔 전원 참가해야 해. 베르나데타도 열심히 해 줘.
LookEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 52 2403 1 424 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
[HERO_MF], 네 활약도 기대하고 있을게.
UnkEvent (123) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 53 54 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 2352 1 425 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 나만 믿어.
ElseEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 2352 1 426 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그럼, 나만 믿어.
EndIfEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 57 2458 1 427 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
내가 활약하면 에델가르트가 나설 기회가 없어질 텐데?
ElseEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 58 2458 1 428 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
내가 활약하면 에델가르트가 나설 기회가 없어질걸?
EndIfEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0